Class SyncPreviewCacheToClient
java.lang.Object
com.ldtteam.structurize.network.messages.SyncPreviewCacheToClient
- All Implemented Interfaces:
IMessage
Sync blueprint preview data to the client.
-
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionSyncPreviewCacheToClient(BlueprintPreviewData previewData, UUID playerUUID) Send preview data from the server.SyncPreviewCacheToClient(net.minecraft.network.FriendlyByteBuf buf) Buffer reading message constructor. -
Method Summary
Modifier and TypeMethodDescription@Nullable net.minecraftforge.fml.LogicalSideWhich sides is message able to be executed at.voidonExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer) Executes message action.voidtoBytes(net.minecraft.network.FriendlyByteBuf buf) Writes message data to buffer.
-
Field Details
-
SHARED_PREFIX
- See Also:
-
-
Constructor Details
-
SyncPreviewCacheToClient
public SyncPreviewCacheToClient(net.minecraft.network.FriendlyByteBuf buf) Buffer reading message constructor. -
SyncPreviewCacheToClient
Send preview data from the server.
-
-
Method Details
-
toBytes
public void toBytes(net.minecraft.network.FriendlyByteBuf buf) Description copied from interface:IMessageWrites message data to buffer. -
getExecutionSide
@Nullable public @Nullable net.minecraftforge.fml.LogicalSide getExecutionSide()Description copied from interface:IMessageWhich sides is message able to be executed at.- Specified by:
getExecutionSidein interfaceIMessage- Returns:
- CLIENT or SERVER or null (for both)
-
onExecute
public void onExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer) Description copied from interface:IMessageExecutes message action.
-