changelog
001 - initial version, addon loads in game
002 - added some channel joining features
003 - finally gets the names of master looter right in party and in raid
005 - started implementing communication between RLR and RLRMR
006 - reads/saves guild ranks, saves default roll values in savedvariables, does not freak out when testing solo
007 - multiple bug fixes
008 - expanded slash command handler to handle multiple args
009 - ?
010 - added options frame (not saving data yet though)
011 - options frame no longer shows upon addon load (it shows but gets hidden on addon_loaded - still gonna have to find out why), editboxes only accept numeric values now and are changed to autofocus=false (was a PITA before), removed a SendAddonMessage that always fired upon addon load, which was triggering a LootFrame with no args to appear on RLR ADDON_LOADED
012 - added a second message when a roll is made, this one is sent to the whole raid (change to the custom channel later), adjusted LootInfo message so it now shows ML loot when distributing it, fixed a typo which caused loot rolls not to be saved under some conditions, added a function to calculate a GUID for each item that is being rolled on, rolls should now be unique, avoiding ties (if someone rolls a number which had already been used for that item, he rolls again in the same range)


Known Bugs: When distributing ML loot, an extra (empty) window appears - gotta check what causes it

TODO: add GUID to the rolling mechanism, save rolls in a table, display rolls in the fauxscrollframe