Package com.ldtteam.structurize.util
Class WorldRenderMacros.RenderTypes
java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
com.ldtteam.structurize.util.WorldRenderMacros.RenderTypes
- Enclosing class:
WorldRenderMacros
public static final class WorldRenderMacros.RenderTypes
extends net.minecraft.client.renderer.RenderType
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic classNested classes/interfaces inherited from class net.minecraft.client.renderer.RenderType
net.minecraft.client.renderer.RenderType.CompositeState, net.minecraft.client.renderer.RenderType.OutlinePropertyNested classes/interfaces inherited from class net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderStateShard.BooleanStateShard, net.minecraft.client.renderer.RenderStateShard.ColorLogicStateShard, net.minecraft.client.renderer.RenderStateShard.CullStateShard, net.minecraft.client.renderer.RenderStateShard.DepthTestStateShard, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard, net.minecraft.client.renderer.RenderStateShard.LayeringStateShard, net.minecraft.client.renderer.RenderStateShard.LightmapStateShard, net.minecraft.client.renderer.RenderStateShard.LineStateShard, net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard, net.minecraft.client.renderer.RenderStateShard.OffsetTexturingStateShard, net.minecraft.client.renderer.RenderStateShard.OutputStateShard, net.minecraft.client.renderer.RenderStateShard.OverlayStateShard, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard, net.minecraft.client.renderer.RenderStateShard.TextureStateShard, net.minecraft.client.renderer.RenderStateShard.TexturingStateShard, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard, net.minecraft.client.renderer.RenderStateShard.WriteMaskStateShard -
Field Summary
Fields inherited from class net.minecraft.client.renderer.RenderType
affectsCrumbling, ARMOR_CUTOUT_NO_CULL, ARMOR_ENTITY_GLINT, BEACON_BEAM, BIG_BUFFER_SIZE, bufferSize, CHUNK_BUFFER_LAYERS, CLOUDS, CLOUDS_DEPTH_ONLY, CRUMBLING, CUTOUT, CUTOUT_MIPPED, DEBUG_FILLED_BOX, DEBUG_LINE_STRIP, DEBUG_QUADS, DEBUG_SECTION_QUADS, DEBUG_STRUCTURE_QUADS, DRAGON_EXPLOSION_ALPHA, DRAGON_RAYS, DRAGON_RAYS_DEPTH, END_GATEWAY, END_PORTAL, ENTITY_CUTOUT, ENTITY_CUTOUT_NO_CULL, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, ENTITY_DECAL, ENTITY_GLINT, ENTITY_GLINT_DIRECT, ENTITY_NO_OUTLINE, ENTITY_SHADOW, ENTITY_SMOOTH_CUTOUT, ENTITY_SOLID, ENTITY_TRANSLUCENT, ENTITY_TRANSLUCENT_CULL, ENTITY_TRANSLUCENT_EMISSIVE, EYES, format, GLINT, GLINT_TRANSLUCENT, GUI, GUI_GHOST_RECIPE_OVERLAY, GUI_OVERLAY, GUI_TEXT_HIGHLIGHT, ITEM_ENTITY_TRANSLUCENT_CULL, LEASH, LIGHTNING, LINE_STRIP, MEGABYTE, mode, SMALL_BUFFER_SIZE, SOLID, sortOnUpload, TEXT, TEXT_BACKGROUND, TEXT_BACKGROUND_SEE_THROUGH, TEXT_INTENSITY, TEXT_INTENSITY_POLYGON_OFFSET, TEXT_INTENSITY_SEE_THROUGH, TEXT_POLYGON_OFFSET, TEXT_SEE_THROUGH, TRANSIENT_BUFFER_SIZE, TRANSLUCENT, TRANSLUCENT_MOVING_BLOCK, TRIPWIRE, WATER_MASKFields inherited from class net.minecraft.client.renderer.RenderStateShard
ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, clearState, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, name, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_BREEZE_WIND_SHADER, RENDERTYPE_CLOUDS_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, VIEW_SCALE_Z_EPSILON, WEATHER_TARGET -
Method Summary
Modifier and TypeMethodDescriptionstatic voidfinishBuffer(net.neoforged.neoforge.client.event.RenderLevelStageEvent event) Managed by structurize, ends above buffers in context similar toRenderType.LINESstatic voidregisterBuffer(net.neoforged.neoforge.client.event.RegisterRenderBuffersEvent event) Register our buffersMethods inherited from class net.minecraft.client.renderer.RenderType
affectsCrumbling, armorCutoutNoCull, armorEntityGlint, beaconBeam, breezeEyes, breezeWind, bufferSize, canConsolidateConsecutiveGeometry, chunkBufferLayers, clouds, cloudsDepthOnly, create, create, createArmorDecalCutoutNoCull, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, debugStructureQuads, dragonExplosionAlpha, dragonRays, dragonRaysDepth, draw, endGateway, endPortal, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityGlintDirect, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entityTranslucent, entityTranslucent, entityTranslucentCull, entityTranslucentEmissive, entityTranslucentEmissive, eyes, format, getChunkLayerId, glint, glintTranslucent, gui, guiGhostRecipeOverlay, guiOverlay, guiTextHighlight, isOutline, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, outline, outline, solid, sortOnUpload, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, toString, translucent, translucentMovingBlock, tripwire, waterMaskMethods inherited from class net.minecraft.client.renderer.RenderStateShard
clearRenderState, setupGlintTexturing, setupRenderState
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Method Details
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registerBuffer
public static void registerBuffer(net.neoforged.neoforge.client.event.RegisterRenderBuffersEvent event) Register our buffers -
finishBuffer
public static void finishBuffer(net.neoforged.neoforge.client.event.RenderLevelStageEvent event) Managed by structurize, ends above buffers in context similar toRenderType.LINES
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