<<center>> {{http://i.imgur.com/v0DgA4v.png|Meat!}} <<size 0px>>Public domain picture from: http://clipartist.net/svg/meat-3-scallywag-clipartist-net-art-svg/ <</size>> <</center>>
<<center>> == <<color 1A2F65>>**Animals Drop Meat**<</color>> == <</center>>
\\\\
<<center>>**Notice: **This page only covers the most notable features and additions, \\for more details refer to the change-log!<</center>>
\\\\
=== {{http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/6/65/Hunger.svg/18px-Hunger.svg.png}} What version to choose? ===
All versions are safe to use - It's simply a choice of how many features you want!
\\
If you don't want the auto-update or any customization options you can safely stay on v1.0.
\\
(Versions in parentheses are not recommended - consider a lower/higher version instead.)

> ==== <<size 120%>> Version 1.0 <</size>> ====
>> <<size 110%>>**No commands, no permissions, no config, no performance bloat!\\Just install and you are ready to go!**<</size>>\\
>> //Choose this version if you want the simplest most reliable version possible!//

> ==== <<size 120%>> (Version 1.1) <</size>> ====
>> ##/animaldm check## and ##/animaldm download## command to check for / download updates.\\
>> By default only OP can use these (requires the ##animalsdropmeat.update## permission).\\
>> Will auto check for updates unless ##CheckForUpdate## is set to ##false## in the config.\\
>> (Has tab-completion for convenience.)

> ==== <<size 120%>> Version 1.2 <</size>> ====
>> It is now possible to tweak the drop-rates in the config.\\
>> (Baby animals drop half of the specified quantities rounded down.)\\
>> So for convenience ##/animaldm reload## has been added (permission: ##animalsdropmeat.reload##)\\
>> The system for specifying drop-rates isn't instantly obvious. The chance to drop a specific quantity (##Qty##) is that quantity's ##Rate## divided by the sum of all ##Rate##s.\\
>> For example: to make 60% chance of drop quantity 1, and 20% chance for zero drop and quantity 2 drop, do:\\
<<code yaml>>
  Sheep:
  - Qty: 1
    Rate: 3
  - Qty: 0
    Rate: 1
  - Qty: 2
    Rate: 1
<</code>>
>> Sum{Rate} = 3+1+1 = 5  which gives:  3/5 = 60% for Qty:1  and  1/5 = 20% for Qty:0 and Qty:2.\\
>> __To disable drops completely, make a single quantity zero entry__ with any rate (preferably zero) - or set all the rates to zero. Completely removing an animal from the config will only cause it to be re-added with default values. Which brings me to the default values, these are:\\
>> * Horse: Qty 2 : 50% , Qty 1 : 25% , Qty 3 : 25%
>> * Wolf: Qty 1 : 100%
>> * Squid: Qty 1 : 100%
>> * Sheep: Qty 1 : 67% , Qty 2 : 33%
>> * Ocelot: Qty 1 : 100%

> ==== <<size 120%>> Version 1.3 <</size>> ====
>> Same as version 1.2 except animals dying from fire drops cooked/grilled meat.

> ==== <<size 120%>> (Version 1.4) <</size>> ====
>> All animals now drop properly named meats!\\
>> Meat names configurable, with these default names:
<<code yaml>>
  Horse:
  - NameRaw: Raw Horse Beef
  - NameCooked: Horse Steak
  Wolf:
  - NameRaw: Raw Dog Meat
  - NameCooked: Dog Steak
  Squid:
  - NameRaw: Raw Squid
  - NameCooked: Fried Calamari
  Sheep:
  - NameRaw: Raw Mutton
  - NameCooked: Grilled Lamb Chop
  Ocelot:
  - NameRaw: Raw Cat Flesh
  - NameCooked: Cooked Cat Meat
<</code>>
>> Renamed meat stack separately from "vanilla" meat of course.\\
>> (Using an empty custom name will make it drop vanilla meat just as in previous versions.)

> ==== <<size 120%>> Version 1.5 <</size>> ====
>> Added the correct smelting ("cooking") for the custom meats that I forgot to add in v1.4...\\
>> (Cooking custom raw v1.4 meats would always yield vanilla cooked meats - only death by fire would yield the intended custom cooked meats.)

> ==== <<size 120%>> Version 1.6 <</size>> ====
>> Added the ability to configure meat types for all the drops.\\
>> - Want horses to drop pork instead of beef? - Sure!\\
>> - Want cats to drop fish? - Do it! You're the boss now!\\
>> - Want that horse pork to turn into chicken when u cook it? - Um, I guess... (but this is not recommended - see the change-log for details).\\
>> Added meat-drops to **Villagers**: "Raw/Grilled Long Pork", 50% chance each for qty:1 / qty:2.

> ==== <<size 120%>> Version 1.7 <</size>> ====
>> Added meat-drops to **Bats, Spiders, Cave Spiders, Creepers** and **Witches!**\\
>> - See the new [[Features / Meats|Meats-page]] or the change-log for drop-rates and details!\\
>> Added support for using rotten flesh as a meat-type (used by spiders by default)\\
>> - Will add optional support for cooking vanilla rotten flesh in the next version of ADM.\\
>> - Already using a plugin to let you cook vanilla rotten flesh? Set "CancelVanilla: false".\\
>> Added "Consumption Substitution"!\\
>> - Replaces the effect of consuming an item with the effects of a different item.\\
>> - Can for instance be used to "consume" rotten flesh without food poisoning.\\
>> ... By technically consuming a different item instead of the rotten flesh.\\
>> - Can be disabled in the config (however rotten cooking requires it enabled to work properly).\\
>> - Less hunger / saturation restored from meat from smaller animals like Dogs and Cats!\\
>> ... See the [[Features / Meats|Meats-page]] for the new properties of dog and cat meats.\\
>> - Consumption Substitution will be configurable in a future version...

> ==== <<size 120%>> Version 1.8 <</size>> ====
>> Added meat-drops to **Giants** and **Ender Dragons!**\\
>> - See the updated [[Features / Meats|Meats-page]] for drop-rates and details!\\
>> Added support for using salmon as a meat-type (not used by default).\\
>> Added support for using clownfish as a meat-type.\\
>> Added optional support for some vanilla meat cooking: (all enabled by default)\\
>> - Vanilla rotten flesh {{{-->}}} "Broiled Rotten Flesh" ("Animals.Zombie")\\
>> - Vanilla clownfish {{{-->}}} "Baked Clownfish" ("Animals.Clownfish")\\
>> - See the change-log for more details.\\
>> Added configurable "Stack Splitting" ("Advanced.StackSplitSize") (1-64)\\
>> - Because it's no fun if the Dragon / Giant drops a single big stack!\\
>>  ...(stacks tend to group together anyway, but it should split a little at least)\\
>> Salmon and Clownfish features are automatically disabled if server is pre-1.7.2\\
>> - ADM v1.8 has been tested with, and officially supports, Minecraft 1.6.4!
\\\\
<<size 75%>>(Made for Java6/7 - source is included in the .jar :: Stats here: [[http://mcstats.org/plugin/AnimalsDropMeat|mcstats]])<</size>>
----
<<center>>
<<size 75%>>Some of the assets (or parts thereof) on this page is copyright Mojang AB<</size>>
<</center>>