Class SyncSettingsToServer
java.lang.Object
com.ldtteam.structurize.network.messages.SyncSettingsToServer
- All Implemented Interfaces:
IMessage
Sync player settings to server.
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Constructor Summary
ConstructorsConstructorDescriptionSend setting data from the client.SyncSettingsToServer(net.minecraft.network.FriendlyByteBuf buf) Buffer reading message constructor. -
Method Summary
Modifier and TypeMethodDescription@Nullable net.minecraftforge.fml.LogicalSideWhich sides is message able to be executed at.voidonExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer) Executes message action.voidtoBytes(net.minecraft.network.FriendlyByteBuf buf) Writes message data to buffer.
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Constructor Details
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SyncSettingsToServer
public SyncSettingsToServer(net.minecraft.network.FriendlyByteBuf buf) Buffer reading message constructor. -
SyncSettingsToServer
public SyncSettingsToServer()Send setting data from the client.
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Method Details
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toBytes
public void toBytes(net.minecraft.network.FriendlyByteBuf buf) Description copied from interface:IMessageWrites message data to buffer. -
getExecutionSide
@Nullable public @Nullable net.minecraftforge.fml.LogicalSide getExecutionSide()Description copied from interface:IMessageWhich sides is message able to be executed at.- Specified by:
getExecutionSidein interfaceIMessage- Returns:
- CLIENT or SERVER or null (for both)
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onExecute
public void onExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer) Description copied from interface:IMessageExecutes message action.
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