name Panel (4x4)
id 4x4_panel

model 4x4_panel.obj
texture 4x4_panel.png

//Switches. <ID> <X> <Y> <Z> <WIDTH_PIXELS> <HEIGHT_PIXELS> <X_ROTATION> <Y_ROTATION>
//16 pixels = 1 block. X and Y rotation are around the x,y,z coordinates
switch s_0 -0.21875 0.71875 0.0635 1 1 0 0
switch s_1 -0.09375 0.71875 0.0635 1 1 0 0
switch s_2 0.03125 0.71875 0.0635 1 1 0 0
switch s_3 0.15625 0.71875 0.0635 1 1 0 0

switch s_4 -0.21875 0.59375 0.0635 1 1 0 0
switch s_5 -0.09375 0.59375 0.0635 1 1 0 0
switch s_6 0.03125 0.59375 0.0635 1 1 0 0
switch s_7 0.15625 0.59375 0.0635 1 1 0 0

switch s_8 -0.21875 0.46875 0.0635 1 1 0 0
switch s_9 -0.09375 0.46875 0.0635 1 1 0 0
switch s_10 0.03125 0.46875 0.0635 1 1 0 0
switch s_11 0.15625 0.46875 0.0635 1 1 0 0

switch s_12 -0.21875 0.34375 0.0635 1 1 0 0
switch s_13 -0.09375 0.34375 0.0635 1 1 0 0
switch s_14 0.03125 0.34375 0.0635 1 1 0 0
switch s_15 0.15625 0.34375 0.0635 1 1 0 0

//The available states, a switch has by default
// <SWITCH_ID> <STATE_1,STATE_2,...>
switchDefaultState s_0 on,off
switchDefaultState s_1 on,off
switchDefaultState s_2 on,off
switchDefaultState s_3 on,off
switchDefaultState s_4 on,off
switchDefaultState s_5 on,off
switchDefaultState s_6 on,off
switchDefaultState s_7 on,off
switchDefaultState s_8 on,off
switchDefaultState s_9 on,off
switchDefaultState s_10 on,off
switchDefaultState s_11 on,off
switchDefaultState s_12 on,off
switchDefaultState s_13 on,off
switchDefaultState s_14 on,off
switchDefaultState s_15 on,off