
|-------------- VERY IMPORTANT ! --------------------------------------|
| That are the names of the skill you have to include on your classes! |
|----------------------------------------------------------------------|


The in-game skills names and this names could be a little different.
Names are CASE SENSITIVE!!

SuddenDeath -> Kill an enemy
    cooldown:
    cost:
    range:
IceFeet -> Frooze the ground under your feets.
    cooldown
    cost:
    duration:
FrozenPath -> Create a froozen path where you walks that disappears at the end of the effect
    cooldown
    cost:
    duration:
Cook -> Cook the piece of food you have in your hand.
    cooldown:
Heal -> Heal yourself or a Player you are looking at.
    cooldown:
    attribute:
    atrMultiplier:
    damage: (health restored)
    cost:
    range:
Repulse -> Push your target.
    attribute:
    atrMultiplier:
    cooldown:
    cost:
    range:
FireArrow -> Your next arrow will fire the enemy!
    cooldown;
    cost:
    duration:
EnderArrowr -> Your next arrow will teleport wherever it hits
    cooldown;
    cost:
    value: Max distance in order to get teleported
FrostArrow -> Your next arrow will slow the enemy
    cooldown:
    cost:
    duration:
    damage: (0-6)
SharpBlow -> Your next attack will deal extra damage.
    attribute:
    atrMultiplier:
    cooldown:
    cost:
    damage:
Charge -> Jump toward your target.
    cooldown:
    range:
    cost:
BlazeBall -> Fire a fireball.
    cooldown:
    cost:
    damage:
    area:
    attribute:
    atrMultiplier:
Rush -> Increase your speed
    cooldown:
    cost:
    value: (between 0.0 and 1.0)
    duration:
BigJump -> Jump
    cooldown:
    cost:
    value: (more or less +1block for each 0.1) (1.0 -> 1 block 1.2 -> 3 blocks, 1.3 -> 4 blocks...)
DeepWound -> Your next attack will bleed the enemy
    cooldown:
    cost:
    duration: in seconds
    damage: (per-tick damage)
    attribute:
    atrMultiplier:
WarScream -> Increase your fury. Only "Fury classes"
    cooldown:
    value:
Leech -> Steal a % of the damage you deal to an enemy
    cooldown:
    cost:
    duration:
    value: 
Lightning -> Stroke your enemy with a lightning
    cooldown:
    cost:
    damage: 
    range: 
    attribute:
    atrMultiplier:
BlazeRitual -> Create a circle of fire around you for a while
    cooldown:
    cost:
    range:
    duration: