{
	chapter.30851E4C867D1C24.title: "Combat \\& Threat Model"
	chapter.48EF01BDC5820FEA.title: "Survival \\& Regeneration"
	chapter.5F58CDC188BC29F5.title: "Map \\& World"
	chapter_group.7851693A5CD0D80B.title: "Core Systems Changes"
	quest.1485E7DADA1CC2DF.quest_desc: [
		"Most armor (aside from vanilla Minecraft armor) has been configured much differently, to reflect penalties to movement speed, temperature resistance, and relationship to damage smoothing. "
		""
		"Light armor is typically less movement penalizing, while perhaps having some temperature resistance, and providing a chance to smooth damage."
		""
		"Medium armor, in contrast, is heavy, conducts temperature easily, and reliably smooths damage."
		""
		"Heavy armor is somewhere in between."
	]
	quest.1485E7DADA1CC2DF.quest_subtitle: "Practical Armor"
	quest.1485E7DADA1CC2DF.title: "Armor Changes"
	quest.194A88991D08EC64.quest_desc: ["Zombies and zombie-like mobs can detect sound and scent, and will gather at sources of such. "]
	quest.194A88991D08EC64.quest_subtitle: "Zombie Awareness"
	quest.21CB5C0E97A9AD08.quest_desc: [
		"Attacking moves you in the direction of your movement, if you're moving. Use this to catch up to your enemies or appliy stronger knockback to enemies you're attacking, or fake-out enemies."
		""
		"When you successfully attack an enemy, a micro-lag is applied called a \"hit-stun\", which is a way for you to confirm your hit and therefore know to follow up with another attack."
	]
	quest.21CB5C0E97A9AD08.quest_subtitle: "Attack with style"
	quest.21CB5C0E97A9AD08.title: "Attack Changes"
	quest.40237DB63CC8080D.quest_desc: ["The Antique Atlas is required in order to view the map. Bring up the map with M once you have one. It is an imperfect map that uses symbols rather than more literal visuals."]
	quest.40237DB63CC8080D.quest_subtitle: "World on your Shoulders"
	quest.40237DB63CC8080D.title: "Antique Atlas"
	quest.4624E1DCA6E46BE1.quest_desc: [
		"You passively get colder in cold environments - however, you do not passively get warmer in warm environments."
		"Either one gives you nerfs to damage and movement, and eventually could kill if left unattended."
		""
		"Drink water to deal with overheating, which may happen if you catch on fire or take fire damage."
		"Similarly, expose yourself to a light source to warm yourself if you're cold."
	]
	quest.4624E1DCA6E46BE1.quest_subtitle: "Feel the heat"
	quest.56DB94890DFC057F.quest_desc: ["In this modpack, seasons change on an IRL monthly basis. This month of March, it is Autumn."]
	quest.56DB94890DFC057F.quest_subtitle: "This Month's Season is Autumn"
	quest.5BDD6EB63B3FBC0C.quest_desc: ["Food with higher saturation is desireable in this modpack, because you get more healing for a longer time. Low saturation foods will prevent you from eating to full saturation, making healing less."]
	quest.5BDD6EB63B3FBC0C.quest_subtitle: "Better food!"
	quest.5C48746F63FDC284.quest_desc: [
		"Health regeneration from food is severely lowered, to 15% of normal."
		""
		"Instead, you can craft bandages and other vitality items to heal yourself."
		""
		"To apply these items, simply right click with them until they're applied."
	]
	quest.5C48746F63FDC284.quest_subtitle: "Contd."
	quest.5C48746F63FDC284.title: "Saturation and Regeneration changes"
	quest.63FFEB66519D1F37.quest_desc: ["Campfires heal you when you're out of combat and are close to them."]
	quest.63FFEB66519D1F37.quest_subtitle: "Campfire Healing"
	quest.6A31EA43CB85D3EE.quest_desc: [
		"As a rule of thumb, if an enchantment was previously considered \"mandatory\" - it has been removed."
		""
		"This includes:"
		""
		"Protection"
		"Mending"
		"Unbreaking"
		"Sharpness"
		"Power"
		"Spell Power"
		""
		""
		"Instead, you are expected to take more conditional defensive and damage enchants, up to a maximum of three enchants per item - 4 for legendary items."
		""
		"Meanwhile, many conditional enchantments have had their ranges doubled, from V to X."
		""
		"The purpose of this change is to make specialist gear more of a thing, with no armors or weapons being perfect for every situation."
	]
	quest.6A31EA43CB85D3EE.quest_subtitle: "No Generic Enchants"
	quest.6A31EA43CB85D3EE.title: "Enchanting"
	quest.6B56EC3E77DEB751.quest_desc: ["There are certain sun and moon events that trigger entirely different mob spawning."]
	quest.6B56EC3E77DEB751.quest_subtitle: "Sun and Moon"
	task.09BC3F7DDFD953C6.title: "Seasons"
	task.1F0B9278058FED65.title: "Temperature"
	task.216A6F6C16C9F5D0.title: "Mob Density"
	task.2F2679CCA9739B5A.title: "Attack Movement"
	task.4A44D89D206A0D44.title: "Campfire Healing"
	task.550997D154BD7C00.title: "Celestial Events"
	task.57A5DC760EE2A3F2.title: "Dungeons"
	task.7E264DA607C02C12.title: "Implications For Food"
	task.7ED9043899EFAB0B.title: "Saturation Delay"
}
