[directional_indicator]
	# arrow that shows where incoming damage came from
	# Enables the directional damage indicator
	directional_indicator_enable = true
	# 0-1 (inclusive)
	directional_indicator_texture = 0
	# Red (0-255)
	directional_indicator_red = 206
	# Green (0-255)
	directional_indicator_green = 0
	# Blue (0-255)
	directional_indicator_blue = 37
	# Alpha (0-255)
	directional_indicator_alpha = 255
	# Distance from the center of the screen that the directional damage indicator appears.
	directional_indicator_distance = 0
	# Fade out the damage indicator over time
	directional_indicator_fade_out = true
	# Time for damage indicator to show (in ticks)
	directional_indicator_indicate_time = 25

[damage_text]
	# floating text that shows the amount of damage done to an entity
	# Enables damage text
	damage_text_enable = true

[health_bars]
	# a text health bar for entities
	# Enables health bar
	health_bars_enable = false
	# Only show health bar for entities the player is directly looking at. If false, shows health bar for all nearby entities
	health_bars_only_target_health = true

[blood_overlay]
	# an overlay of red outlining your screen when you take damage
	# Enables blood overlay
	blood_overlay_enable = false
