{
	// Raids require key items to interact with. Default: false
	"requires_key": false,
	// Whether all players require the unique key or just the host. Default: true
	"all_require_unique": true,
	// Maximum number of players in a raid (Set to -1 for no limit). Default: 4
	"max_players": 4,
	// Number of clears until the raid den deactivates (Set to -1 for no limit). Default: 3
	"max_clears": 3,
	// The max number of cheers a player can use per raid. Default: 3
	"max_cheers": 3,
	// The chance for raid bosses to have their hidden ability. Default: 0.20
	"ha_rate": 0.2,
	// The max number Pokemon a player can use in a raid. Default: 1
	"raid_party_size": 1,
	// Raid boss HP multiplier. Default: 30
	"health_multiplier": 30,
	// Bonus raid boss HP multiplier for each extra player that joins the raid battle. Default: 1.0
	"multiplayer_health_multiplier": 1.0,
	// Raid boss level. Default: 100
	"boss_level": 100,
	// Reward Pokemon level. Default: 100
	"reward_level": 100,
	// Reward Pokemon number of max IVs. Default: 6
	"ivs": 6,
	// The default shiny chance for raid bosses as 1 in X (Set to -1 to use the Cobblemon rate). Default: -1.0
	"shiny_rate": -1.0,
	// How much currency is rewarded for clearing a raid boss (Requires CobbleDollars). Default: 100000
	"currency": 100000,
	// The max number of Pokemon that can be caught from a raid battle. Default -1.
	"max_catches": -1,
	// The default script to add to raid bosses without a script. Default: {}
	"default_scripts": { },
	// The battle AI used by the raid boss (Options: RANDOM, STRONG, RCT). Default: RANDOM
	"raid_ai": "RANDOM",
	// The list of marks the reward Pokemon will have. Default: [].
	"marks": [
		"cobblemon:mark_mightiest"
	],
	// The number of lives a player has per raid battle. Default: 1
	"lives": 1,
	// Whether all players share lives in raids. Default: false
	"players_share_lives": false,
	// How much raid energy is given from a cleared raid. Default: 20
	"energy": 20,
	// The required damage percentage contribution a player needs to do to get rewards. Default: 0.0
	"required_damage": 0.0
}