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gHUD
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* 
	
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Commands
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*	/gHUD	(lists all commands)

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Optional
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* 	MobHealth3
	http://wowace.com/wiki/MobHealth3
	
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ToDo
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*	check functions for performance problems
*	activate reset buttons
*	option to activate/deactivate targettarget and party frames in party/raid
*	deficit hide if in party? hide if targettarget? hide for party if pet? or an other solution?
*	unit level?
*	elite rare mob indicator?
* 	PVP indicator?
*	debuff indicator
* 	aggro indicator, set highlight color red?
*	clickcasting support
* 	option to hide blizzard frames
*	separate mana/health deficit mode?
*	add tooltip for party and targettarget (name, lvl, class)
* 	fade lost amount?
*	option to change textures       
*	optimize functions
*	option profiles

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known problems
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*	party frames sometime dont change to grey if dead or ghost or disconnected
*	resizing problem when in combat (secure frames)
	--UnitAffectingCombat("unit")
	--PLAYER_REGEN_DISABLED
	--PLAYER_REGEN_ENABLED
*	mana bar shows again if NPC has no mana....

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Changes
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10018
* 	fixed: some values for bar flash corrected which caused strange flash behavior
*	added: frames for selected units will be highlighted
*	fixed: frames should now show after flash ends
10017
*	some code cleanup
*	mana frames should now fade out if unit has 100% mana and is ooc
*	mana frames should now fade in if unit has <100% mana and is inc
*	health frames should now fade out if unit has 100% mana and is ooc
*	health frames should now fade in if unit has <100% mana and is inc
*	deficit and name offset adjusted
10016
*	fixed a typo
10015
*	added option to change max value to current/deficit/max when grouped
*	changed options table
*	fixed a problem with max health/mana display
*	added menu frames
*	made all functions available in the manu (NOT SAVED)
*	menu options will be saved per character
*	fixed a problem with loading options
10014
*	fixed some more anchor issues
*	increased framewidth to 12px
*	max health and mana values will turn into deficit if in party and not max
*	changed party scale code (not tested the combat problem)
10013
*	separated name show/hide and name formating
*	added options to change the min/max value of deficit display for player/target/party/pet/targettarget
*	rearanged name and current frames
*	fixed some anchor issues
*	removed current value
*	deficit for player will now be displayed in the max frame when in party
*	party frames will now rescale depending on the number of party members
10012
*	added unit names
*	names recolor to UnitClass
10011
*	fixed targettarget and pet bar scaling problem
*	optimized color code
*	manabars should now recolor to grey if unit is dead/ghost/disconnected/trivial/tapped by other unit
*	fixed a problem with target and targettarget manaframe
*	added bar and background flash commands
*	fixed bar/background flash problem
*	removed frame lock/ublock
*	fixed party/pet/targettarget frmae show/hide
10010
*	new highlight texture
*	fixed background frame levels
10009
*	fixed party bar scaling when joining bg's (i hope its really fixed this time)
*	removed background textures
*	fixed deficit formating
10008
*	fixed frame flash
*	manabar should now hide again if unit has no mana/rage/energy/focus
*	recoloring for target rage fixed
10007
*	fixed problem with target frame
*	fixed hiding frames
10006
*	added option to change the party mana deficit to current value
*	fix for party bar scaling when joining raids
*	units can now be selected over the frames
* 	frame indicator for mouse over added
10005
*	added commands to show/hide pet, party and targettarget frames
*	if party is hidden player deficit will show when in group
*	added option to change the party healt deficit to current value
10004
*	changed pet parent frame from player to party frame
*	added MobHealth3 support for target and targettarget
10003
* 	targettarget manabar should no be hidden if target selects a target without mana
*	manabar of party and target should now recolor correct
*	added deficit formatsw
10002
*	fixed deficit display
*	disabled low value flash
*	manabar should not show for npc's without mana/rage/focus/energy
*	targettarget should now hide when deselected by target
*	added position variables and load position
10001
*	separated functions
*	separated events and loadings
*	added targettarget
*	separated color functions

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by Mahiro/Grognaz Aegwynn(EU)
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