# Random Chest Language Configuration
# Use {PLAYER}, {ITEM}, {COUNT}, {CHEST} as placeholders

# Error Messages
error.invalid_chest=Invalid chest type: {ID}
error.full_inventory=Your inventory is full! Cannot open chest.
error.no_items=Error: No items in chest!

# Messages
message.obtained={PLAYER} has obtained {COUNT}x {ITEM} from {CHEST}

# Item Names (optional)
item.name=Random Chest
