# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-436 68 176 -431 71 183 PumpkinField.tml
-435 65 313 -428 74 320 Outcrop.tml
-389 65 422 -386 69 425 StoneGrill.tml
-331 88 78 -319 93 90 AncientFountain.tml
-326 66 213 -317 74 228 Archway.tml
-308 62 319 -303 68 324 CaveSpiderBurrow.tml
-262 69 429 -253 84 438 MoaiHead.tml
-231 67 110 -226 72 117 ZombieHut.tml
-227 68 -45 -222 71 -38 Melonfield.tml
-221 72 35 -214 81 42 Outcrop.tml
-178 65 343 -174 71 346 StonePillar.tml
-149 67 -27 -136 76 -14 VolcanicVent.tml
-148 81 61 -145 85 64 StoneGrill.tml
-89 64 262 -85 66 266 EmeraldOreOutcrop.tml
-74 71 92 -64 76 102 RuinedSmallFountainDiagonal.tml
-35 71 -21 -23 80 -11 StoneHouseMruined.tml
-16 79 175 -13 83 177 SkeletonHeadStatue.tml
28 62 259 40 67 271 AncientFountain.tml
