# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-140 70 213 -135 76 218 CaveSpiderBurrow.tml
-111 68 306 -109 72 309 SkeletonHeadStatue.tml
-111 69 107 -104 72 112 Melonfield.tml
-100 61 379 -85 69 394 Mausoleum.tml
-65 69 193 -54 80 202 ArrowTrapTomb.tml
-27 69 58 -20 73 65 TinyFarmField.tml
-16 62 385 4 76 405 Altar.tml
33 64 166 43 69 176 RuinedSmallFountainDiagonal.tml
91 75 241 98 84 248 Outcrop.tml
97 62 350 100 68 354 StonePillar.tml
117 67 61 121 69 65 EmeraldOreOutcrop.tml
124 70 155 131 75 160 ZombieHut.tml
173 70 274 178 73 281 PumpkinField.tml
207 69 119 222 77 128 Archway.tml
215 75 353 219 77 357 EmeraldOreOutcrop.tml
