<<quote>>

Tired of promoting your Players by hand? [[http://dev.bukkit.org/server-mods/commandrank-permissionsbukkit/|**CommandRank**]] promotes players for money/kills/passwords/exp etc.!

Unleash the Power of an unique economy system: [[http://dev.bukkit.org/bukkit-plugins/playerpoints/|**PlayerPoints**]] (You can run this beside an other economy plugin)

Allow your players to open a Shop GUI by right-clicking an Item with [[http://dev.bukkit.org/bukkit-plugins/guishopmanager/|**GuiShopManager**]]

You want your VIPs to be able to become invincible but you are afraid of abusing players? Use [[http://dev.bukkit.org/bukkit-plugins/vip-god/|**VIP-God**]] :)

<</quote>>

v1.8.3:

*[Add] Added better API for BossShop Addons
**New Event: BSReloadedEvent
**New Class: BossShopAddon
**And many different new methods
*[REMOVE] Removed the BSShopItemCreatedEvent


v1.8.2:

*[ADD] Added Custom Events for Plugin Devs
**BSPlayerPurchaseEvent - Triggered when a player clicks an item and has enough permissions in order to buy it
**BSPlayerPurchasedEvent - Triggered after a player clicked an item when he successfully bought it
**BSShopItemCreatedEvent - Triggered when BossShop creates a new ShopItem (So when BossShop is loaded)
*[IMPROVE] Now "ExtraPermission: [default]" detects players who are in no group
*[IMPROVE] Improved config loading a little bit. More config mistakes are auto-fixed now.
*[FIX] The lore of one of the default items was wrong (It displayed the wrong price)


v1.8.1:

*[Add] Added Metrics
*[ADD] Now you can check for groups instead of permissions (Optional) with using "ExtraPermission: [Group Name]"
*[IMPROVE] Improved the GuiShopManager support
*[FIX] Fixed a little Item Bug: http://dev.bukkit.org/bukkit-plugins/bossshop/tickets/64-selling-items-with-meta-data/



v1.8.0:

*[ADD] Now you can add GuiShopManager Items to the config. Just add this line to an item: "GuiShopManagerItem:<Name>". 
<Name> is the name of the item defined in the config. It's not the display name but the name of the path in the config.
*[ADD] Now you can add variables like %player% and %itemname% to the name/lore of Reward Items
*[IMPROVE] Improved config loading a little bit. More config mistakes are auto-fixed now.


v1.7.0:

*[ADD] Now the Shop is closed when a player buys an Item with RewardType "Shop" and Reward '' (Empty Line)
*[ADD] Added optional price multipliers (working with Permissions)
*[IMPROVE] Improved the BossShop API


v1.6.6 (Beta):

*[FIX] Fixed a tiny Server Pinging bug


v1.6.5 (Beta):

*[ADD] Added a Server Pinging system which is able to display MOTD and player count of servers
**Tags: %players% -> Player count; %motd% -> MOTD
**You can add this Tags to the Displayname/Lore of your MenuItems
**The MOTD and player count values are updated real-time, even when players have their mouse hovered on the items
*[ADD] Added an optional TransactionLog logging all transactions
*[IMPROVE] Added a few improvements to make the Setup even easier
*[IMPROVE] Tweaked the code
*[FIX] Now bought Items are dropped when the player does not have enough space in his inventory


v1.6.4:

*[ADD] Now you can choose one PointsPlugin BossShop shall hook into when you are using multiple Points Plugins
*[FIX] Enchantmentbooks finally work now (Also with anvils :D) 


v1.6.3 (BETA):

*[ADD] Added an optional feature which hides Items if players don't have permissions for them
*[ADD] Now you can add more "tags" to the Names/Lores of your Items
**%balance% will display the current Money Balance of a Player
**%balancepoints% will display the current  Points Balance of a Player
*[IMPROVE] Players can't buy Permissions they already bought anymore


v1.6.2:

*[IMPROVE] Now when somebody uses PlayerPoints AND Enjin (Containing Enjin Points) BossShop hooks into PlayerPoints


v1.6.1:

*[FIX] Fixed the color mixer (It's creating the Dye colors for leather armor. Before, the blue color was missing.)


v1.6.0

*[ADD] Added Color Support: Now you can define the Color of Leather Armor etc. ("color:<red number>#<green number>#<blue number>") 
** List of RGB Colors: http://www.farb-tabelle.de/de/farbtabelle.htm
*[IMPROVE] Improved the BossShop Reload Feature
*[FIX] Before BossShop was not able to take damaged Items
*[FIX] Players are no longer able to sell damaged Flint & Steal (Before it was possible to cheat using them)
*[FIX] Fixed a little "Melon Seeds Bug"


v1.5.9:

*[FIX] Symbol replacement [#]->âœ¹ was changed into [**]->âœ¹ (Because "#" is already used to "skip" lines in lores)


v1.5.8:

*[ADD] Added Enjin Points Support!


v1.5.7

*[FIX] Fixed problems caused by MenuItems which had no lore/name
*[IMPROVE] BossShop won't reset Config Files containing Mistakes anymore! Instead it will tell the Mistake Line to make your life easier.
*[NOTE] Ingame Setup is cooming soon!


v1.5.6:

*[ADD] Added Symbol Support:
**[<3] -> â�¤
**[*] -> â˜…
**[v] -> âœ”
**[+] -> â™¦
**[**] -> âœ¹
**[x] -> âœ¦
**[o] -> â—�


v1.5.5:

*[FIX] Fixed a little Tag Bug (The %name% tag was not working properly)
*[CHANGE] Renamed the %name% tag into %itemname% (%name% is already used to display the player-name)
*[IMPROVE] Improved the Default Configs, added a few more example Tags


v1.5.4:

*[ADD] Added a second Server-Menu (Working with LilyPad) to the default Shop
*[FIX] Now when closing a shop and the message line is empty, no message is sent (Before an empty line was sent)!


v1.5.3:

*[ADD] Added new RewardType: BungeeCordServer. Sends player to the named BungeeCord Server!
*[ADD] Added a Server-Menu to the default Shops
*[ADD] Improved a few Default Shop Settings


v1.5.2:

*[ADD] Added more "Tags" to the config: 
**%name% - Name of the ShopItem
**%rewardtype% - The name of the RewardType
**%reward% - The reward of the ShopItem
**%pricetype% - The name of the PriceType
**%price% - The price of the ShopItem
*[FIX] Now closing all Shop Inventories when the server is reloaded to prevent glitching
*[FIX] Players are no longer able to sell damaged Leather Armor (Before it was possible to cheat using them)



v1.5.1:

*[FIX] BossShop will no longer send "empty" text lines
*[FIX] Players are no longer able to sell damaged Items (Armor & Tools & Weapons. Before it was possible to cheat using them)


v1.5.0:

*[ADD] Added more advanced BossShop API
*[FIX] Now you can give the Shops all names you want. BossShop is able to detect whether the Inventory is a Shop-Inventory or not.
*[CHANGE] BossShop now handles the inventories using ids instead of names
*[ADD] Added new RewardType "Custom" for Plugin Devs 
*[ADD] Added a SellShop to the default shops
*[NOTE] Ingame Shop-Setup cooming soon!


v1.4.1:

*[ADD] Added CommandPoints (http://dev.bukkit.org/bukkit-plugins/commandpoints/) support


v1.4.0:

*[ADD] PlayerHead support: Just add "playerhead:<name>" to the ItemData to rename your heads!
*[ADD] New RewardType: PlayerCommand. A list of commands which will be executed by the player.
*[ADD] An example head and an example Warp-Menu was added to the Default Configs


v1.3.4:

*[FIX] Empty messages are no longer sent
*[FIX] BossShop is now able to detect and take renamed/modified items


v1.3.3:

*[FIX] When reloading BossShop the MenuItems were not updated properly
*[FIX] Was not able to detect the reward number at RewardType Money


v1.3.2:

*[IMPROVE] Improves "BugFinder". Now it will find almost all Config Mistakes. It will even try to fix them! 
*[ADD] Added "/bs check" Command which will display information about loaded Shops etc.


v1.3.1:

*[REMOVE] Removed the create-example command (It was not really useful)


v1.3:

*[REWRITE] The whole Inventory system was rewritten. BossShop now supports multiple (infinite) GUIs!
*[ADD] Added RewardType: shop. It allows you to open an other GUI through an item. Now you can create complex Shop structures with menus etc.
*[REWRITE] The old Shop examples were removed and new better ones were created!
*[FIX] Players still needed Permissions even when a Permissions line was empty (The permissions plugin was checking for the "" permission)


v1.2:

*[ADD] Added a command which allows you to create "ShopItem" examples with all kinds of RewardTypes and PriceTypes: /BossShop createExample <name> <rewardType> <priceType>


v1.1:

*[ADD] Added PriceType: "free". Now you can allow your players to get ShopItems for free!


v1.0:

* Release