﻿
ObjModel,svd.obj
ObjTexture,svd.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_ak74.txt

Bullet_Type,0
BulletPower,12
BulletSpeed,5f
BlletSpread,2.0f
BlletSpread_ADS,0.1F
Recoil,2.0d
Recoil_ADS,0.5F
BulletGravity,0.029f
ReloadTime,50
RemainingBullet,10
Attacking,2.0f
Zoom,4.0f
ZoomRender,false
ZoomRenderType,true
ZoomRenderTypeTxture,true
Cycle,6
GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

ScopeTexture,scope.png
RenderCross,false
Magazine,0,handmadeguns,bullet_hmg
Magazine_defalt,0,hmggvc,gun_magazine

//Gun_UnderBarrel
gun_can_use_underbarrel,true
gun_can_get_underbarrel,true

Mob_maxrange,35
Mob_lookrange,50
Mob_cooltime,60
Mob_barst,1

ModelEquipped,1.5f,-2f,-3.5f
ModelHigh,-1.7f
ModelWidthX,0.0f
ModelWidthZ,-1.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.0f,0.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f


Mat2,false

//sirinnda-
Mat31Point,0.0F,0.9F,1.025F
Mat31Rotation,0.0F,0.0F,90.0F
//cocking
Mat32Point,0.0F,0.8F,0.5F
Mat32Rotation,-60.0F,0.0F,0.0F





Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,true
Render_Light,true
Render_Muzz,true
Render_Grip,true
RenderCross,false

SightSetPoint,0.0F,1.75F,1.6F
LightSetPoint,0.0F,1.5F,3.6F
LightSetAngle,0.0F,0.0F,0.0F
MuzzleSetPoint,0.0F,1.04F,6.0F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.85F,3.75F
GripSetAngle,0.0F,0.0F,0.0F










