﻿
ObjModel,railgun.mqo
ObjTexture,railgun.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_railgun.txt

Bullet_Type,3
BulletPower,100
BulletSpeed,8f
BlletSpread,0.1f
BlletSpread_ADS,0.1F
Recoil,3.0d
Recoil_ADS,0.5F
BulletGravity,0.029999f
ReloadTime,40
RemainingBullet,1
Attacking,2.0f
Motion,1.0D
Cycle,10
Zoom,2.0f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false
GunSound,gvclib.fire_rail,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

Cartridge,true
ScopeTexture,scope.png
RenderCross,false
Magazine,0,minecraft,emerald

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Mob_maxrange,35
Mob_lookrange,50
Mob_cooltime,60
Mob_barst,1

ModelEquipped,1.5f,-3f,-3.5f
ModelHigh,-1.7f
ModelWidthX,0.0f
ModelWidthZ,-1.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-1.0f,2.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f


Mat2,false
Mat22,true


Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletbeam.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false










