﻿
ObjModel,pkm.mqo
ObjTexture,pkm.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_pkm.txt

Bullet_Type,0
BulletPower,9
BulletSpeed,4f
BlletSpread,10.0F
BlletSpread_ADS,0.1F
Recoil,3.0d
Recoil_ADS,0.2F
BulletGravity,0.029f
ReloadTime,80
RemainingBullet,100
Attacking,2.0f
Motion,0.8D
Cycle,2
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mg

ScopeTexture,scope.png
RenderCross,false
Magazine,0,hmggvc,gun_magazinemg

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Mob_maxrange,25
Mob_lookrange,50
Mob_cooltime,50
Mob_barst,5

ModelEquipped,1.5f,-3f,-3.5f
ModelHigh,-2.5f
ModelWidthX,0.0f
ModelWidthZ,-1.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.0f,0.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

Mat2,false
Mat22,true

//sirinnda-
Mat31Point,0.0F,0.9F,1.025F
Mat31Rotation,0.0F,0.0F,90.0F
//cocking
Mat32Point,0.0F,0.8F,0.5F
Mat32Rotation,-60.0F,0.0F,0.0F





Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,true
Render_Light,true
Render_Muzz,true
Render_Grip,true
RenderCross,false

SightSetPoint,0.0F,2.155F,1.85F
LightSetPoint,0.225F,1.2F,3.8F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,1.7F,8.3F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.95F,3.8F
GripSetAngle,0.0F,0.0F,0.0F



