﻿
ObjModel,m320.mqo
ObjTexture,m320.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_m320.txt

Bullet_Type,2
BulletPower,35
Explosion,3.0F
BulletSpeed,1.6f
BlletSpread,2.0F
BlletSpread_ADS,0.1F
Recoil,4.0d
Recoil_ADS,0.5F
BulletGravity,0.000f
ReloadTime,60
RemainingBullet,1
Attacking,2.0f
Motion,1.0D
Cycle,10
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

Fire_Offset_y,-4F

GunSound,gvclib.fire_grenade,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

ScopeTexture,scope.png
RenderCross,false
Magazine,0,handmadeguns,bullet_rr_hmg
Magazine_defalt,0,hmggvc,gun_magazinerpg

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

//UnderBarrel_Weapon
gun_can_set_underbarrel,true
gun_underbarrel_x,0.0F
gun_underbarrel_y,1.15F
gun_underbarrel_z,1.0F


Mob_maxrange,30
Mob_lookrange,50
Mob_cooltime,80
Mob_barst,1

ModelEquipped,1.5f,-1.5f,-3.5f
ModelHigh,-2.0f
ModelWidthX,0.5f
ModelWidthZ,-0.8f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.45f,-1.8f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-40f,0f,0f

Mat2,false
Mat22,true

//sirinnda-
Mat31Point,0.0F,0.9F,1.025F
Mat31Rotation,0.0F,0.0F,90.0F
//cocking
Mat32Point,0.0F,0.8F,0.5F
Mat32Rotation,-60.0F,0.0F,0.0F





Bullet_Model,bulletrocket.obj
Bullet_Texture,bulletrocket.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,true
Render_Light,true
Render_Muzz,false
Render_Grip,true

/*LightSetPoint,0.3F,1.3F,3.6F
/*LightSetAngle,0F,0F,-90F

SightSetPoint,0.5F,1.4F,1.20F
LightSetPoint,-0.3F,0.85F,1.6F
LightSetAngle,0F,0F,90F
MuzzleSetPoint,0F,0.875F,2.0F
GripSetPoint,0F,0.40F,1.35F
GripSetAngle,0F,0F,0F



