﻿
ObjModel,m2f.mqo
ObjTexture,m2f.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_m2f.txt

Bullet_Type,6
BulletPower,3
BulletSpeed,0.8f
BlletSpread,4.0F
BlletSpread_ADS,0.5F
Recoil,0.0d
Recoil_ADS,0.2F
BulletGravity,0.020f
ReloadTime,100
RemainingBullet,200
Attacking,2.0f
Motion,0.5D
Cycle,1
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_fire,gvclib.fire_supu
GunSoundReload,gvclib.reload_mg

Cartridge,true
ScopeTexture,scope.png
RenderCross,false
Render_crosshair_ADS,true
Magazine,0,hmggvc,gun_magazinemg

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Mob_maxrange,25
Mob_lookrange,50
Mob_cooltime,50
Mob_barst,5

ModelEquipped,1.5f,-2.0f,-4.5f
ModelHigh,-2.0f
ModelWidthX,1.5f
ModelWidthZ,-4.5f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,1.5f,0.3f,-2.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

Mat2,false
Mat22,true

//sirinnda-
Mat31Point,0.0F,0.9F,1.025F
Mat31Rotation,0.0F,0.0F,90.0F
//cocking
Mat32Point,0.0F,0.8F,0.5F
Mat32Rotation,-60.0F,0.0F,0.0F





Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false



