﻿
ObjModel,m16pw.mqo
ObjTexture,m16pw.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_m16a4.txt

Bullet_Type,0
BulletPower,5
BulletSpeed,4f
BlletSpread,6f
BlletSpread_ADS,0.5F
Recoil,2.0d
Recoil_ADS,0.5F
BulletGravity,0.029f
ReloadTime,50
RemainingBullet,100
Attacking,10.0f
Motion,1.0D
Cycle,2
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

Mugen,true

GunSound,gvclib.fire_rifle2,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

ScopeTexture,scope.png
RenderCross,false
Magazine,0,handmadeguns,bullet_hmg
Magazine_defalt,0,hmggvc,gun_magazine

Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

//Gun_UnderBarrel
gun_can_use_underbarrel,true
gun_can_get_underbarrel,true

ModelEquipped,1.5f,-2.5f,-3.5f
ModelHigh,-2.0f
ModelWidthX,0.0f
ModelWidthZ,-1.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.0f,0.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

Mat2,false

Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,true
Render_Light,true
Render_Muzz,true
Render_Grip,true

SightSetPoint,0.0F,1.5F,1.0F
LightSetPoint,0.245F,1.2F,2.0F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,1.2F,4.0F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.95F,2.0F
GripSetAngle,0.0F,0.0F,0.0F






