﻿
ObjModel,m134.mqo
ObjTexture,m134.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_m134.txt

Bullet_Type,0
BulletPower,8
BulletSpeed,4f
BlletSpread,8.0F
BlletSpread_ADS,0.5F
Recoil,2.0d
Recoil_ADS,0.2F
BulletGravity,0.029f
ReloadTime,100
RemainingBullet,100
Attacking,2.0f
Motion,0.5D
Cycle,1
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mg

ScopeTexture,scope.png
RenderCross,false
Render_crosshair_ADS,true
Magazine,0,hmggvc,gun_magazinemg

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Mob_maxrange,25
Mob_lookrange,50
Mob_cooltime,50
Mob_barst,5

ModelEquipped,1.5f,-2f,-4f
ModelHigh,-2f
ModelWidthX,1.5f
ModelWidthZ,-2.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.0f,-1.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

Mat2,false
Mat22,true

//sirinnda-
Mat31Point,0.0F,-0.859F,0.0F
Mat31Rotation,0.0F,0.0F,30.0F


Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false



