﻿
ObjModel,m10.mqo
ObjTexture,m10.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_m10.txt

Bullet_Type,0
BulletPower,6
BulletSpeed,3f
BlletSpread,10.0f
BlletSpread_ADS,0.5F
Recoil,2.0d
Recoil_ADS,0.5F
BulletGravity,0.024f
ReloadTime,45
RemainingBullet,32
Attacking,2.0f
Motion,1.0D
Cycle,1
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_hg2,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

ScopeTexture,scope.png
RenderCross,false
Magazine,0,handmadeguns,bullet_hg_hmg
Magazine_defalt,0,hmggvc,gun_magazinehg

Mob_maxrange,10
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-1.6f,-3.5f
ModelHigh,-1.35f
ModelWidthX,0.0f
ModelWidthZ,-2.5f

MuzzleJump,-1.0F
Mat2_CockZ,-0.4F

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.6f,-2.5f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-60f,0f,0f

Mat2,false

//sirinnda-
Mat31Point,0.0F,0.9F,1.025F
Mat31Rotation,0.0F,0.0F,90.0F
//cocking
Mat32Point,0.0F,0.8F,0.5F
Mat32Rotation,-60.0F,0.0F,0.0F





Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_mat8_default,true
Render_Grip,false
RenderCross,false

SightSetPoint,0F,1.75F,1.6F
LightSetPoint,0.0F,1.5F,3.6F
LightSetAngle,0F,0F,90F
MuzzleSetPoint,0F,1.04F,6.0F
GripSetPoint,0F,0.85F,3.75F
GripSetAngle,0F,0F,0F






