﻿
ObjModel,fgm148.mqo
ObjTexture,fgm148.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_fgm148.txt

Bullet_Type,4
AAM,false
BulletPower,60
Explosion,3.0F
BulletSpeed,1.6f
BlletSpread,5.0F
BlletSpread_ADS,0.1F
Recoil,0.5d
Recoil_ADS,0.5F
BulletGravity,0.029f
ReloadTime,60
RemainingBullet,1
Attacking,2.0f
Motion,0.8D
Cycle,10
Zoom,2.0f
ZoomRender,false
ZoomRenderType,true
ZoomRenderTypeTxture,true

Fire_Offset_y,-25F

GunSound,gvclib.fire_roket,gvclib.fire_supu
GunSoundReload,gvclib.reload_mg

ScopeTexture,fgm148.png
RenderCross,false
Magazine,0,handmadeguns,bullet_rr_hmg
Magazine_defalt,0,hmggvc,gun_magazinerpg

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Mob_maxrange,30
Mob_lookrange,50
Mob_cooltime,80
Mob_barst,1

ModelEquipped,1.5f,-2f,-5f
ModelHigh,-3.5f
ModelWidthX,0.0f
ModelWidthZ,-1.45f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,1.7f,-0.75f,-3.6f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-60f,0f,0f

Mat2,false
Mat22,true

//sirinnda-
Mat31Point,0.0F,0.9F,1.025F
Mat31Rotation,0.0F,0.0F,90.0F
//cocking
Mat32Point,0.0F,0.8F,0.5F
Mat32Rotation,-60.0F,0.0F,0.0F





Bullet_Model,bulletrocket.obj
Bullet_Texture,bulletrocket.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false



