﻿
ObjModel,aa12.mqo
ObjTexture,aa12.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_aa12.txt

Bullet_Type,0
BulletPower,3
BulletSpeed,3f
BlletSpread,15.0f
BlletSpread_ADS,0.5F
Recoil,3.0d
Recoil_ADS,0.5F
BulletGravity,0.024f
ReloadTime,80
RemainingBullet,32
Attacking,2.0f
Motion,1.0D
Cycle,4
ShotGun_Pellet,8
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

ScopeTexture,scope.png
RenderCross,false
Magazine,0,handmadeguns,bullet_hmg
Magazine_defalt,0,hmggvc,gun_magazine

Mob_maxrange,7
Mob_lookrange,50
Mob_cooltime,60
Mob_barst,1

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-2.2f,-3.5f
ModelHigh,-1.8f
ModelWidthX,0.0f
ModelWidthZ,-1.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.0f,0.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

Mat2,false
Mat25,false
Mat25Point,0.0F,0.75F,1.1F
Mat25Rotation,0.0F,0.0F,0.0F
CockedLeftHand,false


Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge2.obj
Cartridge_Texture,bulletcartridge2.png

Render_Sight,true
Render_Light,true
Render_Muzz,true
Render_Grip,true

SightSetPoint,0.0F,1.5F,0.7F
LightSetPoint,0.295F,1.0F,4.35F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,0.9F,6.2F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.5F,4.0F
GripSetAngle,0.0F,0.0F,0.0F






