tag 1.10.1
18f6cf428edb218546f366a11dfdbe40e79d52c5
Adirelle <adirelle@gmail.com>
2013-11-07 22:33:47 +0100

Release 1.10.1.


--------------------

Adirelle:
	- Removed our custom element for combo points and use oUF's one.
	Also moved them to the center bottom side of the health bar.
	- Do not show any undispellable debuff on the right side of raid frames; only the important ones.
	- Fixed debuff sizes on unit frames.
	- Reworked WarningIcon to accept a .noDispellable to ignore all dispellable debuffs.
	- Typo: lib:GetDispelType => LibDispellable:GetDispelType.
	- Use LibDispellable:GetDispelType function to check enrage buffs and special cases.
	- Properly pass the spell ID to all call to LibDispellable:CanDispel.
	- Updated oUF to latest version.
	- Updated oUF to latest alpha.
	- Do not show unknown dispellable debuffs on important debuffs.
	- Updated embedded oUF.
	- Slightly reworked (de)buff filters.
	Filtering out permanent, allies' and unknown (de)buffs apply to both allies and enemies.
	- Moved common heal prediction code in core.
	- Updated embedded oUF.
	- Always display a warning icon.
	- There is always a LowHealth element in unit frames.
	- Do not display percentage for full status bars.
	- Never not display all auras on small unit frames.
	- Added a priority threshold on WarningIcons and use it to hide some debuffs on portraits.
	- Reworked again the aura display in raid unit and portraits.
	- Fixed errors in aura display.
	- Fixed the failed fix.
	- single units: do not show max values on health and power bars.
	- Updated raid altPowerBar for the latest oUF.
	- Set healPrediction.frequentUpdates.
	- Forcefully use HCY color gradients.
	- Updated embedded oUF.
	- Raid unit debuffs: ignore non-dispellable encounter debuffs in the CureableDebuff area.
	- Raid unit debuffs: do not handle encounter debuffs like CC debuffs.
	And slightly prioritize debuffs the player can dispell.
	- Do not display debuff created by allies.
	- Updated the "cureable" icon in raid units.
	- Slightly changed the priorities of warning icons.
	* Auras tagged as "encounter" by Blizzard API have a higher priority than BigWigs ones.
	* Dispellable auras the player can dispell have a higher priority.
	* Dispellable auras the player cannot dispell have a lower priority.
	- Updated embedded oUF.
	- Properly chop UTF-8 names on raid frames.
	- Single unit frames now always have heal prediction.
	- Fixed heal prediction anchoring on single unit frames.
	- Do not show overshield and only show overheal 25% above maximum heal on raid units.
	- Make the default color of others' heal darker.
	- Bring back coloring of raid names based on heal prediction.
	- Fixed widget parenting of the heal prediction bars.
	- Take heal prediction into account for low health warnings.
	Also display it only on friendly units.
	- Show others' heals in slightly darker green than ours.
	- Fixed remaining references to the IncomingHeal element.
	- Removed the unused IncomingHeal element.
	- Reworked the heal prediction on raid units.
	- Reworked heal prediction display on single units.
	Now show 4 overlays: my heals (green), others' heals (green), shield (light yellow), heal absorption (red).
	- Updated the embedded oUF.
	- Also watch for the SPELL_AURA_APPLIED_DOSE spells BigWigs is watching.
	- Use BigWigs debuff list whenever possible for encounters.
	Requires BigWigs 11425 or higher.
	Thanks to Funkeh for adding the BigWigs_OnBossLog message.
	- Fixed a minor bug in message callbacks.
	- Added important buffs of monks.
	- Updated categories from DRData and added a few control debuffs.
	- Removed the hard-coded list of crowd control debuffs.
	- Removed old, hard-coded encounter debuff list.
	- Added a melee range checker for rogues since Throw has a minimum range.
	- Updated embedded oUF.
