{
	enabled: true
	blankSlate: true
	replaceableBlocks: [ "stone", "dirt" ]
	replaceDecorators: true
	
rooms: {
	minHeight: 32
	maxHeight: 80
    scale: 2
    scaleY: 0.75
  }

tunnels: {
    systemChance: 0.001
	minHeight: 32
	maxHeight: 80
	distance: 50
    noiseYReduction: true
	
    scale: {
		randFactor: 0.5
		startVal: 5
		startValRandFactor: 0.5
    }
	noise3D: {}
  }
caverns: {
    enabled: true
	minHeight: 32
	maxHeight: 80
    noise3D: {
      frequency: 0.0167
      scale: 0.4
      scaleY: 0.3
    }
  }
caveBlocks: [
	{
	states: [ "lava" ]
	maxHeight: 34
	minHeight: 18
		}
	] 
wallDecorators: [
    {
    states: "quark:blaze_lantern"
	chance: 0.0005
    minHeight: 32
	maxHeight: 80
	directions: [ "side", "up" ]
    matchers: [ "stone", "stone:5" ]
    preference: replace_match
    }
	{
    states: "quark:smoker"
	chance: 0.33
	minHeight: 33
	maxHeight: 34
    directions: down
    matchers: [ "stone", "stone:5" ]
    preference: replace_match
    }
	{
    states: obsidian
	chance: 0.9
    minHeight: 32
	maxHeight: 80
	directions: all
    matchers: [ "stone", "stone:5" ]
    preference: replace_match
    noise3D: {
		frequency: 0.15
		}
    }
	{
    states: stone:1
	chance: 0.6
    minHeight: 32
	maxHeight: 80
	directions: all
    matchers: [ "stone", "stone:5" ]
    preference: replace_match
    noise3D: {
		frequency: 0.5
		}
    }
	{
    states: gravel
	chance: 0.50
    minHeight: 32
	maxHeight: 80
	directions: down
    matchers: [ "stone", "stone:5" ]
    preference: replace_match
    noise3D: {
		type: Cellular
		frequency: 0.05
		}
    }
	{
    states: [ "red_mushroom", "brown_mushroom" ]
    chance: 0.02
	minHeight: 35
	maxHeight: 70
    directions: down
    matchers: stone
    preference: replace_original
	noise3D: {
		type: Cellular
		frequency: 0.02
		}
    }
	{
    states: "quark:glowshroom"
    chance: 0.005
	minHeight: 35
	maxHeight: 80
    directions: down
    matchers: stone
    preference: replace_original
	noise3D: {
		type: Cellular
		frequency: 0.02
		}
    }
	
	]
largeStalactites: [
	{
     state: stone
     minHeight: 32
	 maxHeight: 80
	 maxLength: 12
     chance: 0.02
     matchers: stone
	 noise2D: { 
		type: Cellular
		frequency: 0.2 
		}
	}
	{
    state: obsidian
    wide: false
    maxLength: 4
    minHeight: 40
    maxHeight: 80
    matchers: obsidian
    noise2D: { frequency: 0.2 }
	}
	]
largeStalagmites: {
    state: stone
	minHeight: 32
	maxHeight: 80
	maxLength: 12
	wide: true
	chance: 0.02
	noise2D: {}
	}
giantPillars: [
    {
    state: cobblestone
    stairBlock: stone_stairs
    minHeight: 32
	maxHeight: 80
	minLength: 4
	maxLength: 10
	noise2D: {}
    }
	{
    state: obsidian
    minLength: 5
	maxLength: 14
	minHeight: 32
	maxHeight: 80
	noise2D: {}
    }
  ]

}
