Adirelle:
	- Updated oUF to latest alpha.
	- Do not show unknown dispellable debuffs on important debuffs.
	- Updated embedded oUF.
	- Slightly reworked (de)buff filters.
	Filtering out permanent, allies' and unknown (de)buffs apply to both allies and enemies.
	- Moved common heal prediction code in core.
	- Updated embedded oUF.
	- Always display a warning icon.
	- There is always a LowHealth element in unit frames.
	- Do not display percentage for full status bars.
	- Never not display all auras on small unit frames.
	- Added a priority threshold on WarningIcons and use it to hide some debuffs on portraits.
	- Reworked again the aura display in raid unit and portraits.
	- Fixed errors in aura display.
	- Fixed the failed fix.
	- single units: do not show max values on health and power bars.
	- Updated raid altPowerBar for the latest oUF.
	- Set healPrediction.frequentUpdates.
	- Forcefully use HCY color gradients.
	- Updated embedded oUF.
	- Raid unit debuffs: ignore non-dispellable encounter debuffs in the CureableDebuff area.
	- Raid unit debuffs: do not handle encounter debuffs like CC debuffs.
	And slightly prioritize debuffs the player can dispell.
	- Do not display debuff created by allies.
	- Updated the "cureable" icon in raid units.
	- Slightly changed the priorities of warning icons.
	* Auras tagged as "encounter" by Blizzard API have a higher priority than BigWigs ones.
	* Dispellable auras the player can dispell have a higher priority.
	* Dispellable auras the player cannot dispell have a lower priority.
	- Updated embedded oUF.
	- Properly chop UTF-8 names on raid frames.
	- Single unit frames now always have heal prediction.
	- Fixed heal prediction anchoring on single unit frames.
	- Do not show overshield and only show overheal 25% above maximum heal on raid units.
	- Make the default color of others' heal darker.
	- Bring back coloring of raid names based on heal prediction.
	- Fixed widget parenting of the heal prediction bars.
	- Take heal prediction into account for low health warnings.
	Also display it only on friendly units.
	- Show others' heals in slightly darker green than ours.
	- Fixed remaining references to the IncomingHeal element.
