minecraft:air
minecraft:stone[variant=stone]
minecraft:stone[variant=granite]
minecraft:stone[variant=smooth_granite]
minecraft:stone[variant=diorite]
minecraft:stone[variant=smooth_diorite]
minecraft:stone[variant=andesite]
minecraft:stone[variant=smooth_andesite]
minecraft:grass[snowy=true]
minecraft:grass[snowy=false]
minecraft:dirt[snowy=true,variant=dirt]
minecraft:dirt[snowy=true,variant=coarse_dirt]
minecraft:dirt[snowy=true,variant=podzol]
minecraft:dirt[snowy=false,variant=dirt]
minecraft:dirt[snowy=false,variant=coarse_dirt]
minecraft:dirt[snowy=false,variant=podzol]
minecraft:cobblestone
minecraft:planks[variant=oak]
minecraft:planks[variant=spruce]
minecraft:planks[variant=birch]
minecraft:planks[variant=jungle]
minecraft:planks[variant=acacia]
minecraft:planks[variant=dark_oak]
minecraft:sapling[stage=0,type=oak]
minecraft:sapling[stage=0,type=spruce]
minecraft:sapling[stage=0,type=birch]
minecraft:sapling[stage=0,type=jungle]
minecraft:sapling[stage=0,type=acacia]
minecraft:sapling[stage=0,type=dark_oak]
minecraft:sapling[stage=1,type=oak]
minecraft:sapling[stage=1,type=spruce]
minecraft:sapling[stage=1,type=birch]
minecraft:sapling[stage=1,type=jungle]
minecraft:sapling[stage=1,type=acacia]
minecraft:sapling[stage=1,type=dark_oak]
minecraft:bedrock
minecraft:flowing_water[level=0]
minecraft:flowing_water[level=1]
minecraft:flowing_water[level=2]
minecraft:flowing_water[level=3]
minecraft:flowing_water[level=4]
minecraft:flowing_water[level=5]
minecraft:flowing_water[level=6]
minecraft:flowing_water[level=7]
minecraft:flowing_water[level=8]
minecraft:flowing_water[level=9]
minecraft:flowing_water[level=10]
minecraft:flowing_water[level=11]
minecraft:flowing_water[level=12]
minecraft:flowing_water[level=13]
minecraft:flowing_water[level=14]
minecraft:flowing_water[level=15]
minecraft:water[level=0]
minecraft:water[level=1]
minecraft:water[level=2]
minecraft:water[level=3]
minecraft:water[level=4]
minecraft:water[level=5]
minecraft:water[level=6]
minecraft:water[level=7]
minecraft:water[level=8]
minecraft:water[level=9]
minecraft:water[level=10]
minecraft:water[level=11]
minecraft:water[level=12]
minecraft:water[level=13]
minecraft:water[level=14]
minecraft:water[level=15]
minecraft:flowing_lava[level=0]
minecraft:flowing_lava[level=1]
minecraft:flowing_lava[level=2]
minecraft:flowing_lava[level=3]
minecraft:flowing_lava[level=4]
minecraft:flowing_lava[level=5]
minecraft:flowing_lava[level=6]
minecraft:flowing_lava[level=7]
minecraft:flowing_lava[level=8]
minecraft:flowing_lava[level=9]
minecraft:flowing_lava[level=10]
minecraft:flowing_lava[level=11]
minecraft:flowing_lava[level=12]
minecraft:flowing_lava[level=13]
minecraft:flowing_lava[level=14]
minecraft:flowing_lava[level=15]
minecraft:lava[level=0]
minecraft:lava[level=1]
minecraft:lava[level=2]
minecraft:lava[level=3]
minecraft:lava[level=4]
minecraft:lava[level=5]
minecraft:lava[level=6]
minecraft:lava[level=7]
minecraft:lava[level=8]
minecraft:lava[level=9]
minecraft:lava[level=10]
minecraft:lava[level=11]
minecraft:lava[level=12]
minecraft:lava[level=13]
minecraft:lava[level=14]
minecraft:lava[level=15]
minecraft:sand[variant=sand]
minecraft:sand[variant=red_sand]
minecraft:gravel
minecraft:gold_ore
minecraft:iron_ore
minecraft:coal_ore
minecraft:log[axis=x,variant=oak]
minecraft:log[axis=x,variant=spruce]
minecraft:log[axis=x,variant=birch]
minecraft:log[axis=x,variant=jungle]
minecraft:log[axis=y,variant=oak]
minecraft:log[axis=y,variant=spruce]
minecraft:log[axis=y,variant=birch]
minecraft:log[axis=y,variant=jungle]
minecraft:log[axis=z,variant=oak]
minecraft:log[axis=z,variant=spruce]
minecraft:log[axis=z,variant=birch]
minecraft:log[axis=z,variant=jungle]
minecraft:log[axis=none,variant=oak]
minecraft:log[axis=none,variant=spruce]
minecraft:log[axis=none,variant=birch]
minecraft:log[axis=none,variant=jungle]
minecraft:leaves[check_decay=true,decayable=true,variant=oak]
minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
minecraft:leaves[check_decay=true,decayable=true,variant=birch]
minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
minecraft:leaves[check_decay=true,decayable=false,variant=oak]
minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
minecraft:leaves[check_decay=true,decayable=false,variant=birch]
minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
minecraft:leaves[check_decay=false,decayable=true,variant=oak]
minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
minecraft:leaves[check_decay=false,decayable=true,variant=birch]
minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
minecraft:leaves[check_decay=false,decayable=false,variant=oak]
minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
minecraft:leaves[check_decay=false,decayable=false,variant=birch]
minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
minecraft:sponge[wet=true]
minecraft:sponge[wet=false]
minecraft:glass
minecraft:lapis_ore
minecraft:lapis_block
minecraft:dispenser[facing=down,triggered=true]
minecraft:dispenser[facing=down,triggered=false]
minecraft:dispenser[facing=up,triggered=true]
minecraft:dispenser[facing=up,triggered=false]
minecraft:dispenser[facing=north,triggered=true]
minecraft:dispenser[facing=north,triggered=false]
minecraft:dispenser[facing=south,triggered=true]
minecraft:dispenser[facing=south,triggered=false]
minecraft:dispenser[facing=west,triggered=true]
minecraft:dispenser[facing=west,triggered=false]
minecraft:dispenser[facing=east,triggered=true]
minecraft:dispenser[facing=east,triggered=false]
minecraft:sandstone[type=sandstone]
minecraft:sandstone[type=chiseled_sandstone]
minecraft:sandstone[type=smooth_sandstone]
minecraft:noteblock
minecraft:bed[facing=north,occupied=true,part=head]
minecraft:bed[facing=north,occupied=true,part=foot]
minecraft:bed[facing=north,occupied=false,part=head]
minecraft:bed[facing=north,occupied=false,part=foot]
minecraft:bed[facing=south,occupied=true,part=head]
minecraft:bed[facing=south,occupied=true,part=foot]
minecraft:bed[facing=south,occupied=false,part=head]
minecraft:bed[facing=south,occupied=false,part=foot]
minecraft:bed[facing=west,occupied=true,part=head]
minecraft:bed[facing=west,occupied=true,part=foot]
minecraft:bed[facing=west,occupied=false,part=head]
minecraft:bed[facing=west,occupied=false,part=foot]
minecraft:bed[facing=east,occupied=true,part=head]
minecraft:bed[facing=east,occupied=true,part=foot]
minecraft:bed[facing=east,occupied=false,part=head]
minecraft:bed[facing=east,occupied=false,part=foot]
minecraft:golden_rail[powered=true,shape=north_south]
minecraft:golden_rail[powered=true,shape=east_west]
minecraft:golden_rail[powered=true,shape=ascending_east]
minecraft:golden_rail[powered=true,shape=ascending_west]
minecraft:golden_rail[powered=true,shape=ascending_north]
minecraft:golden_rail[powered=true,shape=ascending_south]
minecraft:golden_rail[powered=false,shape=north_south]
minecraft:golden_rail[powered=false,shape=east_west]
minecraft:golden_rail[powered=false,shape=ascending_east]
minecraft:golden_rail[powered=false,shape=ascending_west]
minecraft:golden_rail[powered=false,shape=ascending_north]
minecraft:golden_rail[powered=false,shape=ascending_south]
minecraft:detector_rail[powered=true,shape=north_south]
minecraft:detector_rail[powered=true,shape=east_west]
minecraft:detector_rail[powered=true,shape=ascending_east]
minecraft:detector_rail[powered=true,shape=ascending_west]
minecraft:detector_rail[powered=true,shape=ascending_north]
minecraft:detector_rail[powered=true,shape=ascending_south]
minecraft:detector_rail[powered=false,shape=north_south]
minecraft:detector_rail[powered=false,shape=east_west]
minecraft:detector_rail[powered=false,shape=ascending_east]
minecraft:detector_rail[powered=false,shape=ascending_west]
minecraft:detector_rail[powered=false,shape=ascending_north]
minecraft:detector_rail[powered=false,shape=ascending_south]
minecraft:sticky_piston[extended=true,facing=down]
minecraft:sticky_piston[extended=true,facing=up]
minecraft:sticky_piston[extended=true,facing=north]
minecraft:sticky_piston[extended=true,facing=south]
minecraft:sticky_piston[extended=true,facing=west]
minecraft:sticky_piston[extended=true,facing=east]
minecraft:sticky_piston[extended=false,facing=down]
minecraft:sticky_piston[extended=false,facing=up]
minecraft:sticky_piston[extended=false,facing=north]
minecraft:sticky_piston[extended=false,facing=south]
minecraft:sticky_piston[extended=false,facing=west]
minecraft:sticky_piston[extended=false,facing=east]
minecraft:web
minecraft:tallgrass[type=dead_bush]
minecraft:tallgrass[type=tall_grass]
minecraft:tallgrass[type=fern]
minecraft:deadbush
minecraft:piston[extended=true,facing=down]
minecraft:piston[extended=true,facing=up]
minecraft:piston[extended=true,facing=north]
minecraft:piston[extended=true,facing=south]
minecraft:piston[extended=true,facing=west]
minecraft:piston[extended=true,facing=east]
minecraft:piston[extended=false,facing=down]
minecraft:piston[extended=false,facing=up]
minecraft:piston[extended=false,facing=north]
minecraft:piston[extended=false,facing=south]
minecraft:piston[extended=false,facing=west]
minecraft:piston[extended=false,facing=east]
minecraft:piston_head[facing=down,short=true,type=normal]
minecraft:piston_head[facing=down,short=true,type=sticky]
minecraft:piston_head[facing=down,short=false,type=normal]
minecraft:piston_head[facing=down,short=false,type=sticky]
minecraft:piston_head[facing=up,short=true,type=normal]
minecraft:piston_head[facing=up,short=true,type=sticky]
minecraft:piston_head[facing=up,short=false,type=normal]
minecraft:piston_head[facing=up,short=false,type=sticky]
minecraft:piston_head[facing=north,short=true,type=normal]
minecraft:piston_head[facing=north,short=true,type=sticky]
minecraft:piston_head[facing=north,short=false,type=normal]
minecraft:piston_head[facing=north,short=false,type=sticky]
minecraft:piston_head[facing=south,short=true,type=normal]
minecraft:piston_head[facing=south,short=true,type=sticky]
minecraft:piston_head[facing=south,short=false,type=normal]
minecraft:piston_head[facing=south,short=false,type=sticky]
minecraft:piston_head[facing=west,short=true,type=normal]
minecraft:piston_head[facing=west,short=true,type=sticky]
minecraft:piston_head[facing=west,short=false,type=normal]
minecraft:piston_head[facing=west,short=false,type=sticky]
minecraft:piston_head[facing=east,short=true,type=normal]
minecraft:piston_head[facing=east,short=true,type=sticky]
minecraft:piston_head[facing=east,short=false,type=normal]
minecraft:piston_head[facing=east,short=false,type=sticky]
minecraft:wool[color=white]
minecraft:wool[color=orange]
minecraft:wool[color=magenta]
minecraft:wool[color=light_blue]
minecraft:wool[color=yellow]
minecraft:wool[color=lime]
minecraft:wool[color=pink]
minecraft:wool[color=gray]
minecraft:wool[color=silver]
minecraft:wool[color=cyan]
minecraft:wool[color=purple]
minecraft:wool[color=blue]
minecraft:wool[color=brown]
minecraft:wool[color=green]
minecraft:wool[color=red]
minecraft:wool[color=black]
minecraft:piston_extension[facing=down,type=normal]
minecraft:piston_extension[facing=down,type=sticky]
minecraft:piston_extension[facing=up,type=normal]
minecraft:piston_extension[facing=up,type=sticky]
minecraft:piston_extension[facing=north,type=normal]
minecraft:piston_extension[facing=north,type=sticky]
minecraft:piston_extension[facing=south,type=normal]
minecraft:piston_extension[facing=south,type=sticky]
minecraft:piston_extension[facing=west,type=normal]
minecraft:piston_extension[facing=west,type=sticky]
minecraft:piston_extension[facing=east,type=normal]
minecraft:piston_extension[facing=east,type=sticky]
minecraft:yellow_flower[type=dandelion]
minecraft:red_flower[type=poppy]
minecraft:red_flower[type=blue_orchid]
minecraft:red_flower[type=allium]
minecraft:red_flower[type=houstonia]
minecraft:red_flower[type=red_tulip]
minecraft:red_flower[type=orange_tulip]
minecraft:red_flower[type=white_tulip]
minecraft:red_flower[type=pink_tulip]
minecraft:red_flower[type=oxeye_daisy]
minecraft:brown_mushroom
minecraft:red_mushroom
minecraft:gold_block
minecraft:iron_block
minecraft:double_stone_slab[seamless=true,variant=stone]
minecraft:double_stone_slab[seamless=true,variant=sandstone]
minecraft:double_stone_slab[seamless=true,variant=wood_old]
minecraft:double_stone_slab[seamless=true,variant=cobblestone]
minecraft:double_stone_slab[seamless=true,variant=brick]
minecraft:double_stone_slab[seamless=true,variant=stone_brick]
minecraft:double_stone_slab[seamless=true,variant=nether_brick]
minecraft:double_stone_slab[seamless=true,variant=quartz]
minecraft:double_stone_slab[seamless=false,variant=stone]
minecraft:double_stone_slab[seamless=false,variant=sandstone]
minecraft:double_stone_slab[seamless=false,variant=wood_old]
minecraft:double_stone_slab[seamless=false,variant=cobblestone]
minecraft:double_stone_slab[seamless=false,variant=brick]
minecraft:double_stone_slab[seamless=false,variant=stone_brick]
minecraft:double_stone_slab[seamless=false,variant=nether_brick]
minecraft:double_stone_slab[seamless=false,variant=quartz]
minecraft:stone_slab[half=top,variant=stone]
minecraft:stone_slab[half=top,variant=sandstone]
minecraft:stone_slab[half=top,variant=wood_old]
minecraft:stone_slab[half=top,variant=cobblestone]
minecraft:stone_slab[half=top,variant=brick]
minecraft:stone_slab[half=top,variant=stone_brick]
minecraft:stone_slab[half=top,variant=nether_brick]
minecraft:stone_slab[half=top,variant=quartz]
minecraft:stone_slab[half=bottom,variant=stone]
minecraft:stone_slab[half=bottom,variant=sandstone]
minecraft:stone_slab[half=bottom,variant=wood_old]
minecraft:stone_slab[half=bottom,variant=cobblestone]
minecraft:stone_slab[half=bottom,variant=brick]
minecraft:stone_slab[half=bottom,variant=stone_brick]
minecraft:stone_slab[half=bottom,variant=nether_brick]
minecraft:stone_slab[half=bottom,variant=quartz]
minecraft:brick_block
minecraft:tnt[explode=true]
minecraft:tnt[explode=false]
minecraft:bookshelf
minecraft:mossy_cobblestone
minecraft:obsidian
minecraft:torch[facing=up]
minecraft:torch[facing=north]
minecraft:torch[facing=south]
minecraft:torch[facing=west]
minecraft:torch[facing=east]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false]
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minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false]
minecraft:mob_spawner
minecraft:oak_stairs[facing=north,half=top,shape=straight]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=south,half=top,shape=straight]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=west,half=top,shape=straight]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=east,half=top,shape=straight]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:chest[facing=north]
minecraft:chest[facing=south]
minecraft:chest[facing=west]
minecraft:chest[facing=east]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
minecraft:diamond_ore
minecraft:diamond_block
minecraft:crafting_table
minecraft:wheat[age=0]
minecraft:wheat[age=1]
minecraft:wheat[age=2]
minecraft:wheat[age=3]
minecraft:wheat[age=4]
minecraft:wheat[age=5]
minecraft:wheat[age=6]
minecraft:wheat[age=7]
minecraft:farmland[moisture=0]
minecraft:farmland[moisture=1]
minecraft:farmland[moisture=2]
minecraft:farmland[moisture=3]
minecraft:farmland[moisture=4]
minecraft:farmland[moisture=5]
minecraft:farmland[moisture=6]
minecraft:farmland[moisture=7]
minecraft:furnace[facing=north]
minecraft:furnace[facing=south]
minecraft:furnace[facing=west]
minecraft:furnace[facing=east]
minecraft:lit_furnace[facing=north]
minecraft:lit_furnace[facing=south]
minecraft:lit_furnace[facing=west]
minecraft:lit_furnace[facing=east]
minecraft:standing_sign[rotation=0]
minecraft:standing_sign[rotation=1]
minecraft:standing_sign[rotation=2]
minecraft:standing_sign[rotation=3]
minecraft:standing_sign[rotation=4]
minecraft:standing_sign[rotation=5]
minecraft:standing_sign[rotation=6]
minecraft:standing_sign[rotation=7]
minecraft:standing_sign[rotation=8]
minecraft:standing_sign[rotation=9]
minecraft:standing_sign[rotation=10]
minecraft:standing_sign[rotation=11]
minecraft:standing_sign[rotation=12]
minecraft:standing_sign[rotation=13]
minecraft:standing_sign[rotation=14]
minecraft:standing_sign[rotation=15]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:ladder[facing=north]
minecraft:ladder[facing=south]
minecraft:ladder[facing=west]
minecraft:ladder[facing=east]
minecraft:rail[shape=north_south]
minecraft:rail[shape=east_west]
minecraft:rail[shape=ascending_east]
minecraft:rail[shape=ascending_west]
minecraft:rail[shape=ascending_north]
minecraft:rail[shape=ascending_south]
minecraft:rail[shape=south_east]
minecraft:rail[shape=south_west]
minecraft:rail[shape=north_west]
minecraft:rail[shape=north_east]
minecraft:stone_stairs[facing=north,half=top,shape=straight]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=south,half=top,shape=straight]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=west,half=top,shape=straight]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=east,half=top,shape=straight]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:wall_sign[facing=north]
minecraft:wall_sign[facing=south]
minecraft:wall_sign[facing=west]
minecraft:wall_sign[facing=east]
minecraft:lever[facing=down_x,powered=true]
minecraft:lever[facing=down_x,powered=false]
minecraft:lever[facing=east,powered=true]
minecraft:lever[facing=east,powered=false]
minecraft:lever[facing=west,powered=true]
minecraft:lever[facing=west,powered=false]
minecraft:lever[facing=south,powered=true]
minecraft:lever[facing=south,powered=false]
minecraft:lever[facing=north,powered=true]
minecraft:lever[facing=north,powered=false]
minecraft:lever[facing=up_z,powered=true]
minecraft:lever[facing=up_z,powered=false]
minecraft:lever[facing=up_x,powered=true]
minecraft:lever[facing=up_x,powered=false]
minecraft:lever[facing=down_z,powered=true]
minecraft:lever[facing=down_z,powered=false]
minecraft:stone_pressure_plate[powered=true]
minecraft:stone_pressure_plate[powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_pressure_plate[powered=true]
minecraft:wooden_pressure_plate[powered=false]
minecraft:redstone_ore
minecraft:lit_redstone_ore
minecraft:unlit_redstone_torch[facing=up]
minecraft:unlit_redstone_torch[facing=north]
minecraft:unlit_redstone_torch[facing=south]
minecraft:unlit_redstone_torch[facing=west]
minecraft:unlit_redstone_torch[facing=east]
minecraft:redstone_torch[facing=up]
minecraft:redstone_torch[facing=north]
minecraft:redstone_torch[facing=south]
minecraft:redstone_torch[facing=west]
minecraft:redstone_torch[facing=east]
minecraft:stone_button[facing=down,powered=true]
minecraft:stone_button[facing=down,powered=false]
minecraft:stone_button[facing=up,powered=true]
minecraft:stone_button[facing=up,powered=false]
minecraft:stone_button[facing=north,powered=true]
minecraft:stone_button[facing=north,powered=false]
minecraft:stone_button[facing=south,powered=true]
minecraft:stone_button[facing=south,powered=false]
minecraft:stone_button[facing=west,powered=true]
minecraft:stone_button[facing=west,powered=false]
minecraft:stone_button[facing=east,powered=true]
minecraft:stone_button[facing=east,powered=false]
minecraft:snow_layer[layers=1]
minecraft:snow_layer[layers=2]
minecraft:snow_layer[layers=3]
minecraft:snow_layer[layers=4]
minecraft:snow_layer[layers=5]
minecraft:snow_layer[layers=6]
minecraft:snow_layer[layers=7]
minecraft:snow_layer[layers=8]
minecraft:ice
minecraft:snow
minecraft:cactus[age=0]
minecraft:cactus[age=1]
minecraft:cactus[age=2]
minecraft:cactus[age=3]
minecraft:cactus[age=4]
minecraft:cactus[age=5]
minecraft:cactus[age=6]
minecraft:cactus[age=7]
minecraft:cactus[age=8]
minecraft:cactus[age=9]
minecraft:cactus[age=10]
minecraft:cactus[age=11]
minecraft:cactus[age=12]
minecraft:cactus[age=13]
minecraft:cactus[age=14]
minecraft:cactus[age=15]
minecraft:clay
minecraft:reeds[age=0]
minecraft:reeds[age=1]
minecraft:reeds[age=2]
minecraft:reeds[age=3]
minecraft:reeds[age=4]
minecraft:reeds[age=5]
minecraft:reeds[age=6]
minecraft:reeds[age=7]
minecraft:reeds[age=8]
minecraft:reeds[age=9]
minecraft:reeds[age=10]
minecraft:reeds[age=11]
minecraft:reeds[age=12]
minecraft:reeds[age=13]
minecraft:reeds[age=14]
minecraft:reeds[age=15]
minecraft:jukebox[has_record=true]
minecraft:jukebox[has_record=false]
minecraft:fence[east=true,north=true,south=true,west=true]
minecraft:fence[east=true,north=true,south=true,west=false]
minecraft:fence[east=true,north=true,south=false,west=true]
minecraft:fence[east=true,north=true,south=false,west=false]
minecraft:fence[east=true,north=false,south=true,west=true]
minecraft:fence[east=true,north=false,south=true,west=false]
minecraft:fence[east=true,north=false,south=false,west=true]
minecraft:fence[east=true,north=false,south=false,west=false]
minecraft:fence[east=false,north=true,south=true,west=true]
minecraft:fence[east=false,north=true,south=true,west=false]
minecraft:fence[east=false,north=true,south=false,west=true]
minecraft:fence[east=false,north=true,south=false,west=false]
minecraft:fence[east=false,north=false,south=true,west=true]
minecraft:fence[east=false,north=false,south=true,west=false]
minecraft:fence[east=false,north=false,south=false,west=true]
minecraft:fence[east=false,north=false,south=false,west=false]
minecraft:pumpkin[facing=north]
minecraft:pumpkin[facing=south]
minecraft:pumpkin[facing=west]
minecraft:pumpkin[facing=east]
minecraft:netherrack
minecraft:soul_sand
minecraft:glowstone
minecraft:portal[axis=x]
minecraft:portal[axis=z]
minecraft:lit_pumpkin[facing=north]
minecraft:lit_pumpkin[facing=south]
minecraft:lit_pumpkin[facing=west]
minecraft:lit_pumpkin[facing=east]
minecraft:cake[bites=0]
minecraft:cake[bites=1]
minecraft:cake[bites=2]
minecraft:cake[bites=3]
minecraft:cake[bites=4]
minecraft:cake[bites=5]
minecraft:cake[bites=6]
minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
minecraft:powered_repeater[delay=1,facing=north,locked=true]
minecraft:powered_repeater[delay=1,facing=north,locked=false]
minecraft:powered_repeater[delay=1,facing=south,locked=true]
minecraft:powered_repeater[delay=1,facing=south,locked=false]
minecraft:powered_repeater[delay=1,facing=west,locked=true]
minecraft:powered_repeater[delay=1,facing=west,locked=false]
minecraft:powered_repeater[delay=1,facing=east,locked=true]
minecraft:powered_repeater[delay=1,facing=east,locked=false]
minecraft:powered_repeater[delay=2,facing=north,locked=true]
minecraft:powered_repeater[delay=2,facing=north,locked=false]
minecraft:powered_repeater[delay=2,facing=south,locked=true]
minecraft:powered_repeater[delay=2,facing=south,locked=false]
minecraft:powered_repeater[delay=2,facing=west,locked=true]
minecraft:powered_repeater[delay=2,facing=west,locked=false]
minecraft:powered_repeater[delay=2,facing=east,locked=true]
minecraft:powered_repeater[delay=2,facing=east,locked=false]
minecraft:powered_repeater[delay=3,facing=north,locked=true]
minecraft:powered_repeater[delay=3,facing=north,locked=false]
minecraft:powered_repeater[delay=3,facing=south,locked=true]
minecraft:powered_repeater[delay=3,facing=south,locked=false]
minecraft:powered_repeater[delay=3,facing=west,locked=true]
minecraft:powered_repeater[delay=3,facing=west,locked=false]
minecraft:powered_repeater[delay=3,facing=east,locked=true]
minecraft:powered_repeater[delay=3,facing=east,locked=false]
minecraft:powered_repeater[delay=4,facing=north,locked=true]
minecraft:powered_repeater[delay=4,facing=north,locked=false]
minecraft:powered_repeater[delay=4,facing=south,locked=true]
minecraft:powered_repeater[delay=4,facing=south,locked=false]
minecraft:powered_repeater[delay=4,facing=west,locked=true]
minecraft:powered_repeater[delay=4,facing=west,locked=false]
minecraft:powered_repeater[delay=4,facing=east,locked=true]
minecraft:powered_repeater[delay=4,facing=east,locked=false]
minecraft:stained_glass[color=white]
minecraft:stained_glass[color=orange]
minecraft:stained_glass[color=magenta]
minecraft:stained_glass[color=light_blue]
minecraft:stained_glass[color=yellow]
minecraft:stained_glass[color=lime]
minecraft:stained_glass[color=pink]
minecraft:stained_glass[color=gray]
minecraft:stained_glass[color=silver]
minecraft:stained_glass[color=cyan]
minecraft:stained_glass[color=purple]
minecraft:stained_glass[color=blue]
minecraft:stained_glass[color=brown]
minecraft:stained_glass[color=green]
minecraft:stained_glass[color=red]
minecraft:stained_glass[color=black]
minecraft:trapdoor[facing=north,half=top,open=true]
minecraft:trapdoor[facing=north,half=top,open=false]
minecraft:trapdoor[facing=north,half=bottom,open=true]
minecraft:trapdoor[facing=north,half=bottom,open=false]
minecraft:trapdoor[facing=south,half=top,open=true]
minecraft:trapdoor[facing=south,half=top,open=false]
minecraft:trapdoor[facing=south,half=bottom,open=true]
minecraft:trapdoor[facing=south,half=bottom,open=false]
minecraft:trapdoor[facing=west,half=top,open=true]
minecraft:trapdoor[facing=west,half=top,open=false]
minecraft:trapdoor[facing=west,half=bottom,open=true]
minecraft:trapdoor[facing=west,half=bottom,open=false]
minecraft:trapdoor[facing=east,half=top,open=true]
minecraft:trapdoor[facing=east,half=top,open=false]
minecraft:trapdoor[facing=east,half=bottom,open=true]
minecraft:trapdoor[facing=east,half=bottom,open=false]
minecraft:monster_egg[variant=stone]
minecraft:monster_egg[variant=cobblestone]
minecraft:monster_egg[variant=stone_brick]
minecraft:monster_egg[variant=mossy_brick]
minecraft:monster_egg[variant=cracked_brick]
minecraft:monster_egg[variant=chiseled_brick]
minecraft:stonebrick[variant=stonebrick]
minecraft:stonebrick[variant=mossy_stonebrick]
minecraft:stonebrick[variant=cracked_stonebrick]
minecraft:stonebrick[variant=chiseled_stonebrick]
minecraft:brown_mushroom_block[variant=north_west]
minecraft:brown_mushroom_block[variant=north]
minecraft:brown_mushroom_block[variant=north_east]
minecraft:brown_mushroom_block[variant=west]
minecraft:brown_mushroom_block[variant=center]
minecraft:brown_mushroom_block[variant=east]
minecraft:brown_mushroom_block[variant=south_west]
minecraft:brown_mushroom_block[variant=south]
minecraft:brown_mushroom_block[variant=south_east]
minecraft:brown_mushroom_block[variant=stem]
minecraft:brown_mushroom_block[variant=all_inside]
minecraft:brown_mushroom_block[variant=all_outside]
minecraft:brown_mushroom_block[variant=all_stem]
minecraft:red_mushroom_block[variant=north_west]
minecraft:red_mushroom_block[variant=north]
minecraft:red_mushroom_block[variant=north_east]
minecraft:red_mushroom_block[variant=west]
minecraft:red_mushroom_block[variant=center]
minecraft:red_mushroom_block[variant=east]
minecraft:red_mushroom_block[variant=south_west]
minecraft:red_mushroom_block[variant=south]
minecraft:red_mushroom_block[variant=south_east]
minecraft:red_mushroom_block[variant=stem]
minecraft:red_mushroom_block[variant=all_inside]
minecraft:red_mushroom_block[variant=all_outside]
minecraft:red_mushroom_block[variant=all_stem]
minecraft:iron_bars[east=true,north=true,south=true,west=true]
minecraft:iron_bars[east=true,north=true,south=true,west=false]
minecraft:iron_bars[east=true,north=true,south=false,west=true]
minecraft:iron_bars[east=true,north=true,south=false,west=false]
minecraft:iron_bars[east=true,north=false,south=true,west=true]
minecraft:iron_bars[east=true,north=false,south=true,west=false]
minecraft:iron_bars[east=true,north=false,south=false,west=true]
minecraft:iron_bars[east=true,north=false,south=false,west=false]
minecraft:iron_bars[east=false,north=true,south=true,west=true]
minecraft:iron_bars[east=false,north=true,south=true,west=false]
minecraft:iron_bars[east=false,north=true,south=false,west=true]
minecraft:iron_bars[east=false,north=true,south=false,west=false]
minecraft:iron_bars[east=false,north=false,south=true,west=true]
minecraft:iron_bars[east=false,north=false,south=true,west=false]
minecraft:iron_bars[east=false,north=false,south=false,west=true]
minecraft:iron_bars[east=false,north=false,south=false,west=false]
minecraft:glass_pane[east=true,north=true,south=true,west=true]
minecraft:glass_pane[east=true,north=true,south=true,west=false]
minecraft:glass_pane[east=true,north=true,south=false,west=true]
minecraft:glass_pane[east=true,north=true,south=false,west=false]
minecraft:glass_pane[east=true,north=false,south=true,west=true]
minecraft:glass_pane[east=true,north=false,south=true,west=false]
minecraft:glass_pane[east=true,north=false,south=false,west=true]
minecraft:glass_pane[east=true,north=false,south=false,west=false]
minecraft:glass_pane[east=false,north=true,south=true,west=true]
minecraft:glass_pane[east=false,north=true,south=true,west=false]
minecraft:glass_pane[east=false,north=true,south=false,west=true]
minecraft:glass_pane[east=false,north=true,south=false,west=false]
minecraft:glass_pane[east=false,north=false,south=true,west=true]
minecraft:glass_pane[east=false,north=false,south=true,west=false]
minecraft:glass_pane[east=false,north=false,south=false,west=true]
minecraft:glass_pane[east=false,north=false,south=false,west=false]
minecraft:melon_block
minecraft:pumpkin_stem[age=0,facing=up]
minecraft:pumpkin_stem[age=0,facing=north]
minecraft:pumpkin_stem[age=0,facing=south]
minecraft:pumpkin_stem[age=0,facing=west]
minecraft:pumpkin_stem[age=0,facing=east]
minecraft:pumpkin_stem[age=1,facing=up]
minecraft:pumpkin_stem[age=1,facing=north]
minecraft:pumpkin_stem[age=1,facing=south]
minecraft:pumpkin_stem[age=1,facing=west]
minecraft:pumpkin_stem[age=1,facing=east]
minecraft:pumpkin_stem[age=2,facing=up]
minecraft:pumpkin_stem[age=2,facing=north]
minecraft:pumpkin_stem[age=2,facing=south]
minecraft:pumpkin_stem[age=2,facing=west]
minecraft:pumpkin_stem[age=2,facing=east]
minecraft:pumpkin_stem[age=3,facing=up]
minecraft:pumpkin_stem[age=3,facing=north]
minecraft:pumpkin_stem[age=3,facing=south]
minecraft:pumpkin_stem[age=3,facing=west]
minecraft:pumpkin_stem[age=3,facing=east]
minecraft:pumpkin_stem[age=4,facing=up]
minecraft:pumpkin_stem[age=4,facing=north]
minecraft:pumpkin_stem[age=4,facing=south]
minecraft:pumpkin_stem[age=4,facing=west]
minecraft:pumpkin_stem[age=4,facing=east]
minecraft:pumpkin_stem[age=5,facing=up]
minecraft:pumpkin_stem[age=5,facing=north]
minecraft:pumpkin_stem[age=5,facing=south]
minecraft:pumpkin_stem[age=5,facing=west]
minecraft:pumpkin_stem[age=5,facing=east]
minecraft:pumpkin_stem[age=6,facing=up]
minecraft:pumpkin_stem[age=6,facing=north]
minecraft:pumpkin_stem[age=6,facing=south]
minecraft:pumpkin_stem[age=6,facing=west]
minecraft:pumpkin_stem[age=6,facing=east]
minecraft:pumpkin_stem[age=7,facing=up]
minecraft:pumpkin_stem[age=7,facing=north]
minecraft:pumpkin_stem[age=7,facing=south]
minecraft:pumpkin_stem[age=7,facing=west]
minecraft:pumpkin_stem[age=7,facing=east]
minecraft:melon_stem[age=0,facing=up]
minecraft:melon_stem[age=0,facing=north]
minecraft:melon_stem[age=0,facing=south]
minecraft:melon_stem[age=0,facing=west]
minecraft:melon_stem[age=0,facing=east]
minecraft:melon_stem[age=1,facing=up]
minecraft:melon_stem[age=1,facing=north]
minecraft:melon_stem[age=1,facing=south]
minecraft:melon_stem[age=1,facing=west]
minecraft:melon_stem[age=1,facing=east]
minecraft:melon_stem[age=2,facing=up]
minecraft:melon_stem[age=2,facing=north]
minecraft:melon_stem[age=2,facing=south]
minecraft:melon_stem[age=2,facing=west]
minecraft:melon_stem[age=2,facing=east]
minecraft:melon_stem[age=3,facing=up]
minecraft:melon_stem[age=3,facing=north]
minecraft:melon_stem[age=3,facing=south]
minecraft:melon_stem[age=3,facing=west]
minecraft:melon_stem[age=3,facing=east]
minecraft:melon_stem[age=4,facing=up]
minecraft:melon_stem[age=4,facing=north]
minecraft:melon_stem[age=4,facing=south]
minecraft:melon_stem[age=4,facing=west]
minecraft:melon_stem[age=4,facing=east]
minecraft:melon_stem[age=5,facing=up]
minecraft:melon_stem[age=5,facing=north]
minecraft:melon_stem[age=5,facing=south]
minecraft:melon_stem[age=5,facing=west]
minecraft:melon_stem[age=5,facing=east]
minecraft:melon_stem[age=6,facing=up]
minecraft:melon_stem[age=6,facing=north]
minecraft:melon_stem[age=6,facing=south]
minecraft:melon_stem[age=6,facing=west]
minecraft:melon_stem[age=6,facing=east]
minecraft:melon_stem[age=7,facing=up]
minecraft:melon_stem[age=7,facing=north]
minecraft:melon_stem[age=7,facing=south]
minecraft:melon_stem[age=7,facing=west]
minecraft:melon_stem[age=7,facing=east]
minecraft:vine[east=true,north=true,south=true,up=true,west=true]
minecraft:vine[east=true,north=true,south=true,up=true,west=false]
minecraft:vine[east=true,north=true,south=true,up=false,west=true]
minecraft:vine[east=true,north=true,south=true,up=false,west=false]
minecraft:vine[east=true,north=true,south=false,up=true,west=true]
minecraft:vine[east=true,north=true,south=false,up=true,west=false]
minecraft:vine[east=true,north=true,south=false,up=false,west=true]
minecraft:vine[east=true,north=true,south=false,up=false,west=false]
minecraft:vine[east=true,north=false,south=true,up=true,west=true]
minecraft:vine[east=true,north=false,south=true,up=true,west=false]
minecraft:vine[east=true,north=false,south=true,up=false,west=true]
minecraft:vine[east=true,north=false,south=true,up=false,west=false]
minecraft:vine[east=true,north=false,south=false,up=true,west=true]
minecraft:vine[east=true,north=false,south=false,up=true,west=false]
minecraft:vine[east=true,north=false,south=false,up=false,west=true]
minecraft:vine[east=true,north=false,south=false,up=false,west=false]
minecraft:vine[east=false,north=true,south=true,up=true,west=true]
minecraft:vine[east=false,north=true,south=true,up=true,west=false]
minecraft:vine[east=false,north=true,south=true,up=false,west=true]
minecraft:vine[east=false,north=true,south=true,up=false,west=false]
minecraft:vine[east=false,north=true,south=false,up=true,west=true]
minecraft:vine[east=false,north=true,south=false,up=true,west=false]
minecraft:vine[east=false,north=true,south=false,up=false,west=true]
minecraft:vine[east=false,north=true,south=false,up=false,west=false]
minecraft:vine[east=false,north=false,south=true,up=true,west=true]
minecraft:vine[east=false,north=false,south=true,up=true,west=false]
minecraft:vine[east=false,north=false,south=true,up=false,west=true]
minecraft:vine[east=false,north=false,south=true,up=false,west=false]
minecraft:vine[east=false,north=false,south=false,up=true,west=true]
minecraft:vine[east=false,north=false,south=false,up=true,west=false]
minecraft:vine[east=false,north=false,south=false,up=false,west=true]
minecraft:vine[east=false,north=false,south=false,up=false,west=false]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:brick_stairs[facing=north,half=top,shape=straight]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=south,half=top,shape=straight]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=west,half=top,shape=straight]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=east,half=top,shape=straight]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:mycelium[snowy=true]
minecraft:mycelium[snowy=false]
minecraft:waterlily
minecraft:nether_brick
minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:nether_wart[age=0]
minecraft:nether_wart[age=1]
minecraft:nether_wart[age=2]
minecraft:nether_wart[age=3]
minecraft:enchanting_table
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
minecraft:cauldron[level=0]
minecraft:cauldron[level=1]
minecraft:cauldron[level=2]
minecraft:cauldron[level=3]
minecraft:end_portal
minecraft:end_portal_frame[eye=true,facing=north]
minecraft:end_portal_frame[eye=true,facing=south]
minecraft:end_portal_frame[eye=true,facing=west]
minecraft:end_portal_frame[eye=true,facing=east]
minecraft:end_portal_frame[eye=false,facing=north]
minecraft:end_portal_frame[eye=false,facing=south]
minecraft:end_portal_frame[eye=false,facing=west]
minecraft:end_portal_frame[eye=false,facing=east]
minecraft:end_stone
minecraft:dragon_egg
minecraft:redstone_lamp
minecraft:lit_redstone_lamp
minecraft:double_wooden_slab[variant=oak]
minecraft:double_wooden_slab[variant=spruce]
minecraft:double_wooden_slab[variant=birch]
minecraft:double_wooden_slab[variant=jungle]
minecraft:double_wooden_slab[variant=acacia]
minecraft:double_wooden_slab[variant=dark_oak]
minecraft:wooden_slab[half=top,variant=oak]
minecraft:wooden_slab[half=top,variant=spruce]
minecraft:wooden_slab[half=top,variant=birch]
minecraft:wooden_slab[half=top,variant=jungle]
minecraft:wooden_slab[half=top,variant=acacia]
minecraft:wooden_slab[half=top,variant=dark_oak]
minecraft:wooden_slab[half=bottom,variant=oak]
minecraft:wooden_slab[half=bottom,variant=spruce]
minecraft:wooden_slab[half=bottom,variant=birch]
minecraft:wooden_slab[half=bottom,variant=jungle]
minecraft:wooden_slab[half=bottom,variant=acacia]
minecraft:wooden_slab[half=bottom,variant=dark_oak]
minecraft:cocoa[age=0,facing=north]
minecraft:cocoa[age=0,facing=south]
minecraft:cocoa[age=0,facing=west]
minecraft:cocoa[age=0,facing=east]
minecraft:cocoa[age=1,facing=north]
minecraft:cocoa[age=1,facing=south]
minecraft:cocoa[age=1,facing=west]
minecraft:cocoa[age=1,facing=east]
minecraft:cocoa[age=2,facing=north]
minecraft:cocoa[age=2,facing=south]
minecraft:cocoa[age=2,facing=west]
minecraft:cocoa[age=2,facing=east]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:emerald_ore
minecraft:ender_chest[facing=north]
minecraft:ender_chest[facing=south]
minecraft:ender_chest[facing=west]
minecraft:ender_chest[facing=east]
minecraft:tripwire_hook[attached=true,facing=north,powered=true]
minecraft:tripwire_hook[attached=true,facing=north,powered=false]
minecraft:tripwire_hook[attached=true,facing=south,powered=true]
minecraft:tripwire_hook[attached=true,facing=south,powered=false]
minecraft:tripwire_hook[attached=true,facing=west,powered=true]
minecraft:tripwire_hook[attached=true,facing=west,powered=false]
minecraft:tripwire_hook[attached=true,facing=east,powered=true]
minecraft:tripwire_hook[attached=true,facing=east,powered=false]
minecraft:tripwire_hook[attached=false,facing=north,powered=true]
minecraft:tripwire_hook[attached=false,facing=north,powered=false]
minecraft:tripwire_hook[attached=false,facing=south,powered=true]
minecraft:tripwire_hook[attached=false,facing=south,powered=false]
minecraft:tripwire_hook[attached=false,facing=west,powered=true]
minecraft:tripwire_hook[attached=false,facing=west,powered=false]
minecraft:tripwire_hook[attached=false,facing=east,powered=true]
minecraft:tripwire_hook[attached=false,facing=east,powered=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:emerald_block
minecraft:spruce_stairs[facing=north,half=top,shape=straight]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=top,shape=straight]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=top,shape=straight]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=top,shape=straight]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=north,half=top,shape=straight]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=south,half=top,shape=straight]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=west,half=top,shape=straight]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=east,half=top,shape=straight]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=top,shape=straight]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=top,shape=straight]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=top,shape=straight]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=top,shape=straight]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:command_block[conditional=true,facing=down]
minecraft:command_block[conditional=true,facing=up]
minecraft:command_block[conditional=true,facing=north]
minecraft:command_block[conditional=true,facing=south]
minecraft:command_block[conditional=true,facing=west]
minecraft:command_block[conditional=true,facing=east]
minecraft:command_block[conditional=false,facing=down]
minecraft:command_block[conditional=false,facing=up]
minecraft:command_block[conditional=false,facing=north]
minecraft:command_block[conditional=false,facing=south]
minecraft:command_block[conditional=false,facing=west]
minecraft:command_block[conditional=false,facing=east]
minecraft:beacon
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:flower_pot[contents=empty,legacy_data=0]
minecraft:flower_pot[contents=empty,legacy_data=1]
minecraft:flower_pot[contents=empty,legacy_data=2]
minecraft:flower_pot[contents=empty,legacy_data=3]
minecraft:flower_pot[contents=empty,legacy_data=4]
minecraft:flower_pot[contents=empty,legacy_data=5]
minecraft:flower_pot[contents=empty,legacy_data=6]
minecraft:flower_pot[contents=empty,legacy_data=7]
minecraft:flower_pot[contents=empty,legacy_data=8]
minecraft:flower_pot[contents=empty,legacy_data=9]
minecraft:flower_pot[contents=empty,legacy_data=10]
minecraft:flower_pot[contents=empty,legacy_data=11]
minecraft:flower_pot[contents=empty,legacy_data=12]
minecraft:flower_pot[contents=empty,legacy_data=13]
minecraft:flower_pot[contents=empty,legacy_data=14]
minecraft:flower_pot[contents=empty,legacy_data=15]
minecraft:flower_pot[contents=rose,legacy_data=0]
minecraft:flower_pot[contents=rose,legacy_data=1]
minecraft:flower_pot[contents=rose,legacy_data=2]
minecraft:flower_pot[contents=rose,legacy_data=3]
minecraft:flower_pot[contents=rose,legacy_data=4]
minecraft:flower_pot[contents=rose,legacy_data=5]
minecraft:flower_pot[contents=rose,legacy_data=6]
minecraft:flower_pot[contents=rose,legacy_data=7]
minecraft:flower_pot[contents=rose,legacy_data=8]
minecraft:flower_pot[contents=rose,legacy_data=9]
minecraft:flower_pot[contents=rose,legacy_data=10]
minecraft:flower_pot[contents=rose,legacy_data=11]
minecraft:flower_pot[contents=rose,legacy_data=12]
minecraft:flower_pot[contents=rose,legacy_data=13]
minecraft:flower_pot[contents=rose,legacy_data=14]
minecraft:flower_pot[contents=rose,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,legacy_data=15]
minecraft:flower_pot[contents=allium,legacy_data=0]
minecraft:flower_pot[contents=allium,legacy_data=1]
minecraft:flower_pot[contents=allium,legacy_data=2]
minecraft:flower_pot[contents=allium,legacy_data=3]
minecraft:flower_pot[contents=allium,legacy_data=4]
minecraft:flower_pot[contents=allium,legacy_data=5]
minecraft:flower_pot[contents=allium,legacy_data=6]
minecraft:flower_pot[contents=allium,legacy_data=7]
minecraft:flower_pot[contents=allium,legacy_data=8]
minecraft:flower_pot[contents=allium,legacy_data=9]
minecraft:flower_pot[contents=allium,legacy_data=10]
minecraft:flower_pot[contents=allium,legacy_data=11]
minecraft:flower_pot[contents=allium,legacy_data=12]
minecraft:flower_pot[contents=allium,legacy_data=13]
minecraft:flower_pot[contents=allium,legacy_data=14]
minecraft:flower_pot[contents=allium,legacy_data=15]
minecraft:flower_pot[contents=houstonia,legacy_data=0]
minecraft:flower_pot[contents=houstonia,legacy_data=1]
minecraft:flower_pot[contents=houstonia,legacy_data=2]
minecraft:flower_pot[contents=houstonia,legacy_data=3]
minecraft:flower_pot[contents=houstonia,legacy_data=4]
minecraft:flower_pot[contents=houstonia,legacy_data=5]
minecraft:flower_pot[contents=houstonia,legacy_data=6]
minecraft:flower_pot[contents=houstonia,legacy_data=7]
minecraft:flower_pot[contents=houstonia,legacy_data=8]
minecraft:flower_pot[contents=houstonia,legacy_data=9]
minecraft:flower_pot[contents=houstonia,legacy_data=10]
minecraft:flower_pot[contents=houstonia,legacy_data=11]
minecraft:flower_pot[contents=houstonia,legacy_data=12]
minecraft:flower_pot[contents=houstonia,legacy_data=13]
minecraft:flower_pot[contents=houstonia,legacy_data=14]
minecraft:flower_pot[contents=houstonia,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=15]
minecraft:flower_pot[contents=dandelion,legacy_data=0]
minecraft:flower_pot[contents=dandelion,legacy_data=1]
minecraft:flower_pot[contents=dandelion,legacy_data=2]
minecraft:flower_pot[contents=dandelion,legacy_data=3]
minecraft:flower_pot[contents=dandelion,legacy_data=4]
minecraft:flower_pot[contents=dandelion,legacy_data=5]
minecraft:flower_pot[contents=dandelion,legacy_data=6]
minecraft:flower_pot[contents=dandelion,legacy_data=7]
minecraft:flower_pot[contents=dandelion,legacy_data=8]
minecraft:flower_pot[contents=dandelion,legacy_data=9]
minecraft:flower_pot[contents=dandelion,legacy_data=10]
minecraft:flower_pot[contents=dandelion,legacy_data=11]
minecraft:flower_pot[contents=dandelion,legacy_data=12]
minecraft:flower_pot[contents=dandelion,legacy_data=13]
minecraft:flower_pot[contents=dandelion,legacy_data=14]
minecraft:flower_pot[contents=dandelion,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,legacy_data=15]
minecraft:flower_pot[contents=fern,legacy_data=0]
minecraft:flower_pot[contents=fern,legacy_data=1]
minecraft:flower_pot[contents=fern,legacy_data=2]
minecraft:flower_pot[contents=fern,legacy_data=3]
minecraft:flower_pot[contents=fern,legacy_data=4]
minecraft:flower_pot[contents=fern,legacy_data=5]
minecraft:flower_pot[contents=fern,legacy_data=6]
minecraft:flower_pot[contents=fern,legacy_data=7]
minecraft:flower_pot[contents=fern,legacy_data=8]
minecraft:flower_pot[contents=fern,legacy_data=9]
minecraft:flower_pot[contents=fern,legacy_data=10]
minecraft:flower_pot[contents=fern,legacy_data=11]
minecraft:flower_pot[contents=fern,legacy_data=12]
minecraft:flower_pot[contents=fern,legacy_data=13]
minecraft:flower_pot[contents=fern,legacy_data=14]
minecraft:flower_pot[contents=fern,legacy_data=15]
minecraft:flower_pot[contents=cactus,legacy_data=0]
minecraft:flower_pot[contents=cactus,legacy_data=1]
minecraft:flower_pot[contents=cactus,legacy_data=2]
minecraft:flower_pot[contents=cactus,legacy_data=3]
minecraft:flower_pot[contents=cactus,legacy_data=4]
minecraft:flower_pot[contents=cactus,legacy_data=5]
minecraft:flower_pot[contents=cactus,legacy_data=6]
minecraft:flower_pot[contents=cactus,legacy_data=7]
minecraft:flower_pot[contents=cactus,legacy_data=8]
minecraft:flower_pot[contents=cactus,legacy_data=9]
minecraft:flower_pot[contents=cactus,legacy_data=10]
minecraft:flower_pot[contents=cactus,legacy_data=11]
minecraft:flower_pot[contents=cactus,legacy_data=12]
minecraft:flower_pot[contents=cactus,legacy_data=13]
minecraft:flower_pot[contents=cactus,legacy_data=14]
minecraft:flower_pot[contents=cactus,legacy_data=15]
minecraft:carrots[age=0]
minecraft:carrots[age=1]
minecraft:carrots[age=2]
minecraft:carrots[age=3]
minecraft:carrots[age=4]
minecraft:carrots[age=5]
minecraft:carrots[age=6]
minecraft:carrots[age=7]
minecraft:potatoes[age=0]
minecraft:potatoes[age=1]
minecraft:potatoes[age=2]
minecraft:potatoes[age=3]
minecraft:potatoes[age=4]
minecraft:potatoes[age=5]
minecraft:potatoes[age=6]
minecraft:potatoes[age=7]
minecraft:wooden_button[facing=down,powered=true]
minecraft:wooden_button[facing=down,powered=false]
minecraft:wooden_button[facing=up,powered=true]
minecraft:wooden_button[facing=up,powered=false]
minecraft:wooden_button[facing=north,powered=true]
minecraft:wooden_button[facing=north,powered=false]
minecraft:wooden_button[facing=south,powered=true]
minecraft:wooden_button[facing=south,powered=false]
minecraft:wooden_button[facing=west,powered=true]
minecraft:wooden_button[facing=west,powered=false]
minecraft:wooden_button[facing=east,powered=true]
minecraft:wooden_button[facing=east,powered=false]
minecraft:skull[facing=down,nodrop=true]
minecraft:skull[facing=down,nodrop=false]
minecraft:skull[facing=up,nodrop=true]
minecraft:skull[facing=up,nodrop=false]
minecraft:skull[facing=north,nodrop=true]
minecraft:skull[facing=north,nodrop=false]
minecraft:skull[facing=south,nodrop=true]
minecraft:skull[facing=south,nodrop=false]
minecraft:skull[facing=west,nodrop=true]
minecraft:skull[facing=west,nodrop=false]
minecraft:skull[facing=east,nodrop=true]
minecraft:skull[facing=east,nodrop=false]
minecraft:anvil[damage=0,facing=north]
minecraft:anvil[damage=0,facing=south]
minecraft:anvil[damage=0,facing=west]
minecraft:anvil[damage=0,facing=east]
minecraft:anvil[damage=1,facing=north]
minecraft:anvil[damage=1,facing=south]
minecraft:anvil[damage=1,facing=west]
minecraft:anvil[damage=1,facing=east]
minecraft:anvil[damage=2,facing=north]
minecraft:anvil[damage=2,facing=south]
minecraft:anvil[damage=2,facing=west]
minecraft:anvil[damage=2,facing=east]
minecraft:trapped_chest[facing=north]
minecraft:trapped_chest[facing=south]
minecraft:trapped_chest[facing=west]
minecraft:trapped_chest[facing=east]
minecraft:light_weighted_pressure_plate[power=0]
minecraft:light_weighted_pressure_plate[power=1]
minecraft:light_weighted_pressure_plate[power=2]
minecraft:light_weighted_pressure_plate[power=3]
minecraft:light_weighted_pressure_plate[power=4]
minecraft:light_weighted_pressure_plate[power=5]
minecraft:light_weighted_pressure_plate[power=6]
minecraft:light_weighted_pressure_plate[power=7]
minecraft:light_weighted_pressure_plate[power=8]
minecraft:light_weighted_pressure_plate[power=9]
minecraft:light_weighted_pressure_plate[power=10]
minecraft:light_weighted_pressure_plate[power=11]
minecraft:light_weighted_pressure_plate[power=12]
minecraft:light_weighted_pressure_plate[power=13]
minecraft:light_weighted_pressure_plate[power=14]
minecraft:light_weighted_pressure_plate[power=15]
minecraft:heavy_weighted_pressure_plate[power=0]
minecraft:heavy_weighted_pressure_plate[power=1]
minecraft:heavy_weighted_pressure_plate[power=2]
minecraft:heavy_weighted_pressure_plate[power=3]
minecraft:heavy_weighted_pressure_plate[power=4]
minecraft:heavy_weighted_pressure_plate[power=5]
minecraft:heavy_weighted_pressure_plate[power=6]
minecraft:heavy_weighted_pressure_plate[power=7]
minecraft:heavy_weighted_pressure_plate[power=8]
minecraft:heavy_weighted_pressure_plate[power=9]
minecraft:heavy_weighted_pressure_plate[power=10]
minecraft:heavy_weighted_pressure_plate[power=11]
minecraft:heavy_weighted_pressure_plate[power=12]
minecraft:heavy_weighted_pressure_plate[power=13]
minecraft:heavy_weighted_pressure_plate[power=14]
minecraft:heavy_weighted_pressure_plate[power=15]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
minecraft:powered_comparator[facing=north,mode=compare,powered=true]
minecraft:powered_comparator[facing=north,mode=compare,powered=false]
minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
minecraft:powered_comparator[facing=south,mode=compare,powered=true]
minecraft:powered_comparator[facing=south,mode=compare,powered=false]
minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
minecraft:powered_comparator[facing=west,mode=compare,powered=true]
minecraft:powered_comparator[facing=west,mode=compare,powered=false]
minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
minecraft:powered_comparator[facing=east,mode=compare,powered=true]
minecraft:powered_comparator[facing=east,mode=compare,powered=false]
minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
minecraft:daylight_detector[power=0]
minecraft:daylight_detector[power=1]
minecraft:daylight_detector[power=2]
minecraft:daylight_detector[power=3]
minecraft:daylight_detector[power=4]
minecraft:daylight_detector[power=5]
minecraft:daylight_detector[power=6]
minecraft:daylight_detector[power=7]
minecraft:daylight_detector[power=8]
minecraft:daylight_detector[power=9]
minecraft:daylight_detector[power=10]
minecraft:daylight_detector[power=11]
minecraft:daylight_detector[power=12]
minecraft:daylight_detector[power=13]
minecraft:daylight_detector[power=14]
minecraft:daylight_detector[power=15]
minecraft:redstone_block
minecraft:quartz_ore
minecraft:hopper[enabled=true,facing=down]
minecraft:hopper[enabled=true,facing=north]
minecraft:hopper[enabled=true,facing=south]
minecraft:hopper[enabled=true,facing=west]
minecraft:hopper[enabled=true,facing=east]
minecraft:hopper[enabled=false,facing=down]
minecraft:hopper[enabled=false,facing=north]
minecraft:hopper[enabled=false,facing=south]
minecraft:hopper[enabled=false,facing=west]
minecraft:hopper[enabled=false,facing=east]
minecraft:quartz_block[variant=default]
minecraft:quartz_block[variant=chiseled]
minecraft:quartz_block[variant=lines_y]
minecraft:quartz_block[variant=lines_x]
minecraft:quartz_block[variant=lines_z]
minecraft:quartz_stairs[facing=north,half=top,shape=straight]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=top,shape=straight]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=top,shape=straight]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=top,shape=straight]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:activator_rail[powered=true,shape=north_south]
minecraft:activator_rail[powered=true,shape=east_west]
minecraft:activator_rail[powered=true,shape=ascending_east]
minecraft:activator_rail[powered=true,shape=ascending_west]
minecraft:activator_rail[powered=true,shape=ascending_north]
minecraft:activator_rail[powered=true,shape=ascending_south]
minecraft:activator_rail[powered=false,shape=north_south]
minecraft:activator_rail[powered=false,shape=east_west]
minecraft:activator_rail[powered=false,shape=ascending_east]
minecraft:activator_rail[powered=false,shape=ascending_west]
minecraft:activator_rail[powered=false,shape=ascending_north]
minecraft:activator_rail[powered=false,shape=ascending_south]
minecraft:dropper[facing=down,triggered=true]
minecraft:dropper[facing=down,triggered=false]
minecraft:dropper[facing=up,triggered=true]
minecraft:dropper[facing=up,triggered=false]
minecraft:dropper[facing=north,triggered=true]
minecraft:dropper[facing=north,triggered=false]
minecraft:dropper[facing=south,triggered=true]
minecraft:dropper[facing=south,triggered=false]
minecraft:dropper[facing=west,triggered=true]
minecraft:dropper[facing=west,triggered=false]
minecraft:dropper[facing=east,triggered=true]
minecraft:dropper[facing=east,triggered=false]
minecraft:stained_hardened_clay[color=white]
minecraft:stained_hardened_clay[color=orange]
minecraft:stained_hardened_clay[color=magenta]
minecraft:stained_hardened_clay[color=light_blue]
minecraft:stained_hardened_clay[color=yellow]
minecraft:stained_hardened_clay[color=lime]
minecraft:stained_hardened_clay[color=pink]
minecraft:stained_hardened_clay[color=gray]
minecraft:stained_hardened_clay[color=silver]
minecraft:stained_hardened_clay[color=cyan]
minecraft:stained_hardened_clay[color=purple]
minecraft:stained_hardened_clay[color=blue]
minecraft:stained_hardened_clay[color=brown]
minecraft:stained_hardened_clay[color=green]
minecraft:stained_hardened_clay[color=red]
minecraft:stained_hardened_clay[color=black]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
minecraft:log2[axis=x,variant=acacia]
minecraft:log2[axis=x,variant=dark_oak]
minecraft:log2[axis=y,variant=acacia]
minecraft:log2[axis=y,variant=dark_oak]
minecraft:log2[axis=z,variant=acacia]
minecraft:log2[axis=z,variant=dark_oak]
minecraft:log2[axis=none,variant=acacia]
minecraft:log2[axis=none,variant=dark_oak]
minecraft:acacia_stairs[facing=north,half=top,shape=straight]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=top,shape=straight]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=top,shape=straight]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=top,shape=straight]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:slime
minecraft:barrier
minecraft:iron_trapdoor[facing=north,half=top,open=true]
minecraft:iron_trapdoor[facing=north,half=top,open=false]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
minecraft:iron_trapdoor[facing=south,half=top,open=true]
minecraft:iron_trapdoor[facing=south,half=top,open=false]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
minecraft:iron_trapdoor[facing=west,half=top,open=true]
minecraft:iron_trapdoor[facing=west,half=top,open=false]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
minecraft:iron_trapdoor[facing=east,half=top,open=true]
minecraft:iron_trapdoor[facing=east,half=top,open=false]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
minecraft:prismarine[variant=prismarine]
minecraft:prismarine[variant=prismarine_bricks]
minecraft:prismarine[variant=dark_prismarine]
minecraft:sea_lantern
minecraft:hay_block[axis=x]
minecraft:hay_block[axis=y]
minecraft:hay_block[axis=z]
minecraft:carpet[color=white]
minecraft:carpet[color=orange]
minecraft:carpet[color=magenta]
minecraft:carpet[color=light_blue]
minecraft:carpet[color=yellow]
minecraft:carpet[color=lime]
minecraft:carpet[color=pink]
minecraft:carpet[color=gray]
minecraft:carpet[color=silver]
minecraft:carpet[color=cyan]
minecraft:carpet[color=purple]
minecraft:carpet[color=blue]
minecraft:carpet[color=brown]
minecraft:carpet[color=green]
minecraft:carpet[color=red]
minecraft:carpet[color=black]
minecraft:hardened_clay
minecraft:coal_block
minecraft:packed_ice
minecraft:double_plant[facing=north,half=upper,variant=sunflower]
minecraft:double_plant[facing=north,half=upper,variant=syringa]
minecraft:double_plant[facing=north,half=upper,variant=double_grass]
minecraft:double_plant[facing=north,half=upper,variant=double_fern]
minecraft:double_plant[facing=north,half=upper,variant=double_rose]
minecraft:double_plant[facing=north,half=upper,variant=paeonia]
minecraft:double_plant[facing=north,half=lower,variant=sunflower]
minecraft:double_plant[facing=north,half=lower,variant=syringa]
minecraft:double_plant[facing=north,half=lower,variant=double_grass]
minecraft:double_plant[facing=north,half=lower,variant=double_fern]
minecraft:double_plant[facing=north,half=lower,variant=double_rose]
minecraft:double_plant[facing=north,half=lower,variant=paeonia]
minecraft:double_plant[facing=south,half=upper,variant=sunflower]
minecraft:double_plant[facing=south,half=upper,variant=syringa]
minecraft:double_plant[facing=south,half=upper,variant=double_grass]
minecraft:double_plant[facing=south,half=upper,variant=double_fern]
minecraft:double_plant[facing=south,half=upper,variant=double_rose]
minecraft:double_plant[facing=south,half=upper,variant=paeonia]
minecraft:double_plant[facing=south,half=lower,variant=sunflower]
minecraft:double_plant[facing=south,half=lower,variant=syringa]
minecraft:double_plant[facing=south,half=lower,variant=double_grass]
minecraft:double_plant[facing=south,half=lower,variant=double_fern]
minecraft:double_plant[facing=south,half=lower,variant=double_rose]
minecraft:double_plant[facing=south,half=lower,variant=paeonia]
minecraft:double_plant[facing=west,half=upper,variant=sunflower]
minecraft:double_plant[facing=west,half=upper,variant=syringa]
minecraft:double_plant[facing=west,half=upper,variant=double_grass]
minecraft:double_plant[facing=west,half=upper,variant=double_fern]
minecraft:double_plant[facing=west,half=upper,variant=double_rose]
minecraft:double_plant[facing=west,half=upper,variant=paeonia]
minecraft:double_plant[facing=west,half=lower,variant=sunflower]
minecraft:double_plant[facing=west,half=lower,variant=syringa]
minecraft:double_plant[facing=west,half=lower,variant=double_grass]
minecraft:double_plant[facing=west,half=lower,variant=double_fern]
minecraft:double_plant[facing=west,half=lower,variant=double_rose]
minecraft:double_plant[facing=west,half=lower,variant=paeonia]
minecraft:double_plant[facing=east,half=upper,variant=sunflower]
minecraft:double_plant[facing=east,half=upper,variant=syringa]
minecraft:double_plant[facing=east,half=upper,variant=double_grass]
minecraft:double_plant[facing=east,half=upper,variant=double_fern]
minecraft:double_plant[facing=east,half=upper,variant=double_rose]
minecraft:double_plant[facing=east,half=upper,variant=paeonia]
minecraft:double_plant[facing=east,half=lower,variant=sunflower]
minecraft:double_plant[facing=east,half=lower,variant=syringa]
minecraft:double_plant[facing=east,half=lower,variant=double_grass]
minecraft:double_plant[facing=east,half=lower,variant=double_fern]
minecraft:double_plant[facing=east,half=lower,variant=double_rose]
minecraft:double_plant[facing=east,half=lower,variant=paeonia]
minecraft:standing_banner[rotation=0]
minecraft:standing_banner[rotation=1]
minecraft:standing_banner[rotation=2]
minecraft:standing_banner[rotation=3]
minecraft:standing_banner[rotation=4]
minecraft:standing_banner[rotation=5]
minecraft:standing_banner[rotation=6]
minecraft:standing_banner[rotation=7]
minecraft:standing_banner[rotation=8]
minecraft:standing_banner[rotation=9]
minecraft:standing_banner[rotation=10]
minecraft:standing_banner[rotation=11]
minecraft:standing_banner[rotation=12]
minecraft:standing_banner[rotation=13]
minecraft:standing_banner[rotation=14]
minecraft:standing_banner[rotation=15]
minecraft:wall_banner[facing=north]
minecraft:wall_banner[facing=south]
minecraft:wall_banner[facing=west]
minecraft:wall_banner[facing=east]
minecraft:daylight_detector_inverted[power=0]
minecraft:daylight_detector_inverted[power=1]
minecraft:daylight_detector_inverted[power=2]
minecraft:daylight_detector_inverted[power=3]
minecraft:daylight_detector_inverted[power=4]
minecraft:daylight_detector_inverted[power=5]
minecraft:daylight_detector_inverted[power=6]
minecraft:daylight_detector_inverted[power=7]
minecraft:daylight_detector_inverted[power=8]
minecraft:daylight_detector_inverted[power=9]
minecraft:daylight_detector_inverted[power=10]
minecraft:daylight_detector_inverted[power=11]
minecraft:daylight_detector_inverted[power=12]
minecraft:daylight_detector_inverted[power=13]
minecraft:daylight_detector_inverted[power=14]
minecraft:daylight_detector_inverted[power=15]
minecraft:red_sandstone[type=red_sandstone]
minecraft:red_sandstone[type=chiseled_red_sandstone]
minecraft:red_sandstone[type=smooth_red_sandstone]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
minecraft:stone_slab2[half=top,variant=red_sandstone]
minecraft:stone_slab2[half=bottom,variant=red_sandstone]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:spruce_fence[east=true,north=true,south=true,west=true]
minecraft:spruce_fence[east=true,north=true,south=true,west=false]
minecraft:spruce_fence[east=true,north=true,south=false,west=true]
minecraft:spruce_fence[east=true,north=true,south=false,west=false]
minecraft:spruce_fence[east=true,north=false,south=true,west=true]
minecraft:spruce_fence[east=true,north=false,south=true,west=false]
minecraft:spruce_fence[east=true,north=false,south=false,west=true]
minecraft:spruce_fence[east=true,north=false,south=false,west=false]
minecraft:spruce_fence[east=false,north=true,south=true,west=true]
minecraft:spruce_fence[east=false,north=true,south=true,west=false]
minecraft:spruce_fence[east=false,north=true,south=false,west=true]
minecraft:spruce_fence[east=false,north=true,south=false,west=false]
minecraft:spruce_fence[east=false,north=false,south=true,west=true]
minecraft:spruce_fence[east=false,north=false,south=true,west=false]
minecraft:spruce_fence[east=false,north=false,south=false,west=true]
minecraft:spruce_fence[east=false,north=false,south=false,west=false]
minecraft:birch_fence[east=true,north=true,south=true,west=true]
minecraft:birch_fence[east=true,north=true,south=true,west=false]
minecraft:birch_fence[east=true,north=true,south=false,west=true]
minecraft:birch_fence[east=true,north=true,south=false,west=false]
minecraft:birch_fence[east=true,north=false,south=true,west=true]
minecraft:birch_fence[east=true,north=false,south=true,west=false]
minecraft:birch_fence[east=true,north=false,south=false,west=true]
minecraft:birch_fence[east=true,north=false,south=false,west=false]
minecraft:birch_fence[east=false,north=true,south=true,west=true]
minecraft:birch_fence[east=false,north=true,south=true,west=false]
minecraft:birch_fence[east=false,north=true,south=false,west=true]
minecraft:birch_fence[east=false,north=true,south=false,west=false]
minecraft:birch_fence[east=false,north=false,south=true,west=true]
minecraft:birch_fence[east=false,north=false,south=true,west=false]
minecraft:birch_fence[east=false,north=false,south=false,west=true]
minecraft:birch_fence[east=false,north=false,south=false,west=false]
minecraft:jungle_fence[east=true,north=true,south=true,west=true]
minecraft:jungle_fence[east=true,north=true,south=true,west=false]
minecraft:jungle_fence[east=true,north=true,south=false,west=true]
minecraft:jungle_fence[east=true,north=true,south=false,west=false]
minecraft:jungle_fence[east=true,north=false,south=true,west=true]
minecraft:jungle_fence[east=true,north=false,south=true,west=false]
minecraft:jungle_fence[east=true,north=false,south=false,west=true]
minecraft:jungle_fence[east=true,north=false,south=false,west=false]
minecraft:jungle_fence[east=false,north=true,south=true,west=true]
minecraft:jungle_fence[east=false,north=true,south=true,west=false]
minecraft:jungle_fence[east=false,north=true,south=false,west=true]
minecraft:jungle_fence[east=false,north=true,south=false,west=false]
minecraft:jungle_fence[east=false,north=false,south=true,west=true]
minecraft:jungle_fence[east=false,north=false,south=true,west=false]
minecraft:jungle_fence[east=false,north=false,south=false,west=true]
minecraft:jungle_fence[east=false,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
minecraft:acacia_fence[east=true,north=true,south=true,west=true]
minecraft:acacia_fence[east=true,north=true,south=true,west=false]
minecraft:acacia_fence[east=true,north=true,south=false,west=true]
minecraft:acacia_fence[east=true,north=true,south=false,west=false]
minecraft:acacia_fence[east=true,north=false,south=true,west=true]
minecraft:acacia_fence[east=true,north=false,south=true,west=false]
minecraft:acacia_fence[east=true,north=false,south=false,west=true]
minecraft:acacia_fence[east=true,north=false,south=false,west=false]
minecraft:acacia_fence[east=false,north=true,south=true,west=true]
minecraft:acacia_fence[east=false,north=true,south=true,west=false]
minecraft:acacia_fence[east=false,north=true,south=false,west=true]
minecraft:acacia_fence[east=false,north=true,south=false,west=false]
minecraft:acacia_fence[east=false,north=false,south=true,west=true]
minecraft:acacia_fence[east=false,north=false,south=true,west=false]
minecraft:acacia_fence[east=false,north=false,south=false,west=true]
minecraft:acacia_fence[east=false,north=false,south=false,west=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:end_rod[facing=down]
minecraft:end_rod[facing=up]
minecraft:end_rod[facing=north]
minecraft:end_rod[facing=south]
minecraft:end_rod[facing=west]
minecraft:end_rod[facing=east]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_flower[age=0]
minecraft:chorus_flower[age=1]
minecraft:chorus_flower[age=2]
minecraft:chorus_flower[age=3]
minecraft:chorus_flower[age=4]
minecraft:chorus_flower[age=5]
minecraft:purpur_block
minecraft:purpur_pillar[axis=x]
minecraft:purpur_pillar[axis=y]
minecraft:purpur_pillar[axis=z]
minecraft:purpur_stairs[facing=north,half=top,shape=straight]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=top,shape=straight]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=top,shape=straight]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=top,shape=straight]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:purpur_double_slab[variant=default]
minecraft:purpur_slab[half=top,variant=default]
minecraft:purpur_slab[half=bottom,variant=default]
minecraft:end_bricks
minecraft:beetroots[age=0]
minecraft:beetroots[age=1]
minecraft:beetroots[age=2]
minecraft:beetroots[age=3]
minecraft:grass_path
minecraft:end_gateway
minecraft:repeating_command_block[conditional=true,facing=down]
minecraft:repeating_command_block[conditional=true,facing=up]
minecraft:repeating_command_block[conditional=true,facing=north]
minecraft:repeating_command_block[conditional=true,facing=south]
minecraft:repeating_command_block[conditional=true,facing=west]
minecraft:repeating_command_block[conditional=true,facing=east]
minecraft:repeating_command_block[conditional=false,facing=down]
minecraft:repeating_command_block[conditional=false,facing=up]
minecraft:repeating_command_block[conditional=false,facing=north]
minecraft:repeating_command_block[conditional=false,facing=south]
minecraft:repeating_command_block[conditional=false,facing=west]
minecraft:repeating_command_block[conditional=false,facing=east]
minecraft:chain_command_block[conditional=true,facing=down]
minecraft:chain_command_block[conditional=true,facing=up]
minecraft:chain_command_block[conditional=true,facing=north]
minecraft:chain_command_block[conditional=true,facing=south]
minecraft:chain_command_block[conditional=true,facing=west]
minecraft:chain_command_block[conditional=true,facing=east]
minecraft:chain_command_block[conditional=false,facing=down]
minecraft:chain_command_block[conditional=false,facing=up]
minecraft:chain_command_block[conditional=false,facing=north]
minecraft:chain_command_block[conditional=false,facing=south]
minecraft:chain_command_block[conditional=false,facing=west]
minecraft:chain_command_block[conditional=false,facing=east]
minecraft:frosted_ice[age=0]
minecraft:frosted_ice[age=1]
minecraft:frosted_ice[age=2]
minecraft:frosted_ice[age=3]
minecraft:magma
minecraft:nether_wart_block
minecraft:red_nether_brick
minecraft:bone_block[axis=x]
minecraft:bone_block[axis=y]
minecraft:bone_block[axis=z]
minecraft:structure_void
minecraft:observer[facing=down,powered=true]
minecraft:observer[facing=down,powered=false]
minecraft:observer[facing=up,powered=true]
minecraft:observer[facing=up,powered=false]
minecraft:observer[facing=north,powered=true]
minecraft:observer[facing=north,powered=false]
minecraft:observer[facing=south,powered=true]
minecraft:observer[facing=south,powered=false]
minecraft:observer[facing=west,powered=true]
minecraft:observer[facing=west,powered=false]
minecraft:observer[facing=east,powered=true]
minecraft:observer[facing=east,powered=false]
minecraft:white_shulker_box[facing=down]
minecraft:white_shulker_box[facing=up]
minecraft:white_shulker_box[facing=north]
minecraft:white_shulker_box[facing=south]
minecraft:white_shulker_box[facing=west]
minecraft:white_shulker_box[facing=east]
minecraft:orange_shulker_box[facing=down]
minecraft:orange_shulker_box[facing=up]
minecraft:orange_shulker_box[facing=north]
minecraft:orange_shulker_box[facing=south]
minecraft:orange_shulker_box[facing=west]
minecraft:orange_shulker_box[facing=east]
minecraft:magenta_shulker_box[facing=down]
minecraft:magenta_shulker_box[facing=up]
minecraft:magenta_shulker_box[facing=north]
minecraft:magenta_shulker_box[facing=south]
minecraft:magenta_shulker_box[facing=west]
minecraft:magenta_shulker_box[facing=east]
minecraft:light_blue_shulker_box[facing=down]
minecraft:light_blue_shulker_box[facing=up]
minecraft:light_blue_shulker_box[facing=north]
minecraft:light_blue_shulker_box[facing=south]
minecraft:light_blue_shulker_box[facing=west]
minecraft:light_blue_shulker_box[facing=east]
minecraft:yellow_shulker_box[facing=down]
minecraft:yellow_shulker_box[facing=up]
minecraft:yellow_shulker_box[facing=north]
minecraft:yellow_shulker_box[facing=south]
minecraft:yellow_shulker_box[facing=west]
minecraft:yellow_shulker_box[facing=east]
minecraft:lime_shulker_box[facing=down]
minecraft:lime_shulker_box[facing=up]
minecraft:lime_shulker_box[facing=north]
minecraft:lime_shulker_box[facing=south]
minecraft:lime_shulker_box[facing=west]
minecraft:lime_shulker_box[facing=east]
minecraft:pink_shulker_box[facing=down]
minecraft:pink_shulker_box[facing=up]
minecraft:pink_shulker_box[facing=north]
minecraft:pink_shulker_box[facing=south]
minecraft:pink_shulker_box[facing=west]
minecraft:pink_shulker_box[facing=east]
minecraft:gray_shulker_box[facing=down]
minecraft:gray_shulker_box[facing=up]
minecraft:gray_shulker_box[facing=north]
minecraft:gray_shulker_box[facing=south]
minecraft:gray_shulker_box[facing=west]
minecraft:gray_shulker_box[facing=east]
minecraft:silver_shulker_box[facing=down]
minecraft:silver_shulker_box[facing=up]
minecraft:silver_shulker_box[facing=north]
minecraft:silver_shulker_box[facing=south]
minecraft:silver_shulker_box[facing=west]
minecraft:silver_shulker_box[facing=east]
minecraft:cyan_shulker_box[facing=down]
minecraft:cyan_shulker_box[facing=up]
minecraft:cyan_shulker_box[facing=north]
minecraft:cyan_shulker_box[facing=south]
minecraft:cyan_shulker_box[facing=west]
minecraft:cyan_shulker_box[facing=east]
minecraft:purple_shulker_box[facing=down]
minecraft:purple_shulker_box[facing=up]
minecraft:purple_shulker_box[facing=north]
minecraft:purple_shulker_box[facing=south]
minecraft:purple_shulker_box[facing=west]
minecraft:purple_shulker_box[facing=east]
minecraft:blue_shulker_box[facing=down]
minecraft:blue_shulker_box[facing=up]
minecraft:blue_shulker_box[facing=north]
minecraft:blue_shulker_box[facing=south]
minecraft:blue_shulker_box[facing=west]
minecraft:blue_shulker_box[facing=east]
minecraft:brown_shulker_box[facing=down]
minecraft:brown_shulker_box[facing=up]
minecraft:brown_shulker_box[facing=north]
minecraft:brown_shulker_box[facing=south]
minecraft:brown_shulker_box[facing=west]
minecraft:brown_shulker_box[facing=east]
minecraft:green_shulker_box[facing=down]
minecraft:green_shulker_box[facing=up]
minecraft:green_shulker_box[facing=north]
minecraft:green_shulker_box[facing=south]
minecraft:green_shulker_box[facing=west]
minecraft:green_shulker_box[facing=east]
minecraft:red_shulker_box[facing=down]
minecraft:red_shulker_box[facing=up]
minecraft:red_shulker_box[facing=north]
minecraft:red_shulker_box[facing=south]
minecraft:red_shulker_box[facing=west]
minecraft:red_shulker_box[facing=east]
minecraft:black_shulker_box[facing=down]
minecraft:black_shulker_box[facing=up]
minecraft:black_shulker_box[facing=north]
minecraft:black_shulker_box[facing=south]
minecraft:black_shulker_box[facing=west]
minecraft:black_shulker_box[facing=east]
minecraft:white_glazed_terracotta[facing=north]
minecraft:white_glazed_terracotta[facing=south]
minecraft:white_glazed_terracotta[facing=west]
minecraft:white_glazed_terracotta[facing=east]
minecraft:orange_glazed_terracotta[facing=north]
minecraft:orange_glazed_terracotta[facing=south]
minecraft:orange_glazed_terracotta[facing=west]
minecraft:orange_glazed_terracotta[facing=east]
minecraft:magenta_glazed_terracotta[facing=north]
minecraft:magenta_glazed_terracotta[facing=south]
minecraft:magenta_glazed_terracotta[facing=west]
minecraft:magenta_glazed_terracotta[facing=east]
minecraft:light_blue_glazed_terracotta[facing=north]
minecraft:light_blue_glazed_terracotta[facing=south]
minecraft:light_blue_glazed_terracotta[facing=west]
minecraft:light_blue_glazed_terracotta[facing=east]
minecraft:yellow_glazed_terracotta[facing=north]
minecraft:yellow_glazed_terracotta[facing=south]
minecraft:yellow_glazed_terracotta[facing=west]
minecraft:yellow_glazed_terracotta[facing=east]
minecraft:lime_glazed_terracotta[facing=north]
minecraft:lime_glazed_terracotta[facing=south]
minecraft:lime_glazed_terracotta[facing=west]
minecraft:lime_glazed_terracotta[facing=east]
minecraft:pink_glazed_terracotta[facing=north]
minecraft:pink_glazed_terracotta[facing=south]
minecraft:pink_glazed_terracotta[facing=west]
minecraft:pink_glazed_terracotta[facing=east]
minecraft:gray_glazed_terracotta[facing=north]
minecraft:gray_glazed_terracotta[facing=south]
minecraft:gray_glazed_terracotta[facing=west]
minecraft:gray_glazed_terracotta[facing=east]
minecraft:silver_glazed_terracotta[facing=north]
minecraft:silver_glazed_terracotta[facing=south]
minecraft:silver_glazed_terracotta[facing=west]
minecraft:silver_glazed_terracotta[facing=east]
minecraft:cyan_glazed_terracotta[facing=north]
minecraft:cyan_glazed_terracotta[facing=south]
minecraft:cyan_glazed_terracotta[facing=west]
minecraft:cyan_glazed_terracotta[facing=east]
minecraft:purple_glazed_terracotta[facing=north]
minecraft:purple_glazed_terracotta[facing=south]
minecraft:purple_glazed_terracotta[facing=west]
minecraft:purple_glazed_terracotta[facing=east]
minecraft:blue_glazed_terracotta[facing=north]
minecraft:blue_glazed_terracotta[facing=south]
minecraft:blue_glazed_terracotta[facing=west]
minecraft:blue_glazed_terracotta[facing=east]
minecraft:brown_glazed_terracotta[facing=north]
minecraft:brown_glazed_terracotta[facing=south]
minecraft:brown_glazed_terracotta[facing=west]
minecraft:brown_glazed_terracotta[facing=east]
minecraft:green_glazed_terracotta[facing=north]
minecraft:green_glazed_terracotta[facing=south]
minecraft:green_glazed_terracotta[facing=west]
minecraft:green_glazed_terracotta[facing=east]
minecraft:red_glazed_terracotta[facing=north]
minecraft:red_glazed_terracotta[facing=south]
minecraft:red_glazed_terracotta[facing=west]
minecraft:red_glazed_terracotta[facing=east]
minecraft:black_glazed_terracotta[facing=north]
minecraft:black_glazed_terracotta[facing=south]
minecraft:black_glazed_terracotta[facing=west]
minecraft:black_glazed_terracotta[facing=east]
minecraft:concrete[color=white]
minecraft:concrete[color=orange]
minecraft:concrete[color=magenta]
minecraft:concrete[color=light_blue]
minecraft:concrete[color=yellow]
minecraft:concrete[color=lime]
minecraft:concrete[color=pink]
minecraft:concrete[color=gray]
minecraft:concrete[color=silver]
minecraft:concrete[color=cyan]
minecraft:concrete[color=purple]
minecraft:concrete[color=blue]
minecraft:concrete[color=brown]
minecraft:concrete[color=green]
minecraft:concrete[color=red]
minecraft:concrete[color=black]
minecraft:concrete_powder[color=white]
minecraft:concrete_powder[color=orange]
minecraft:concrete_powder[color=magenta]
minecraft:concrete_powder[color=light_blue]
minecraft:concrete_powder[color=yellow]
minecraft:concrete_powder[color=lime]
minecraft:concrete_powder[color=pink]
minecraft:concrete_powder[color=gray]
minecraft:concrete_powder[color=silver]
minecraft:concrete_powder[color=cyan]
minecraft:concrete_powder[color=purple]
minecraft:concrete_powder[color=blue]
minecraft:concrete_powder[color=brown]
minecraft:concrete_powder[color=green]
minecraft:concrete_powder[color=red]
minecraft:concrete_powder[color=black]
minecraft:structure_block[mode=save]
minecraft:structure_block[mode=load]
minecraft:structure_block[mode=corner]
minecraft:structure_block[mode=data]
extrautils2:soundmuffler
extrautils2:enderlilly[growth=0,ready_to_grow=true]
extrautils2:enderlilly[growth=0,ready_to_grow=false]
extrautils2:enderlilly[growth=1,ready_to_grow=true]
extrautils2:enderlilly[growth=1,ready_to_grow=false]
extrautils2:enderlilly[growth=2,ready_to_grow=true]
extrautils2:enderlilly[growth=2,ready_to_grow=false]
extrautils2:enderlilly[growth=3,ready_to_grow=true]
extrautils2:enderlilly[growth=3,ready_to_grow=false]
extrautils2:enderlilly[growth=4,ready_to_grow=true]
extrautils2:enderlilly[growth=4,ready_to_grow=false]
extrautils2:enderlilly[growth=5,ready_to_grow=true]
extrautils2:enderlilly[growth=5,ready_to_grow=false]
extrautils2:enderlilly[growth=6,ready_to_grow=true]
extrautils2:enderlilly[growth=6,ready_to_grow=false]
extrautils2:enderlilly[growth=7,ready_to_grow=true]
extrautils2:enderlilly[growth=7,ready_to_grow=false]
extrautils2:decorativesolidwood[decorstates=magical_planks]
extrautils2:decorativesolidwood[decorstates=magical_wood]
extrautils2:decorativesolidwood[decorstates=diagonalwood]
extrautils2:trashcan[facing=north]
extrautils2:trashcan[facing=south]
extrautils2:trashcan[facing=west]
extrautils2:trashcan[facing=east]
extrautils2:trashcanfluid[facing=north]
extrautils2:trashcanfluid[facing=south]
extrautils2:trashcanfluid[facing=west]
extrautils2:trashcanfluid[facing=east]
extrautils2:trashcanenergy[facing=north]
extrautils2:trashcanenergy[facing=south]
extrautils2:trashcanenergy[facing=west]
extrautils2:trashcanenergy[facing=east]
extrautils2:angelblock
extrautils2:passivegenerator[active=true,generatortype=solar]
extrautils2:passivegenerator[active=true,generatortype=lunar]
extrautils2:passivegenerator[active=true,generatortype=lava]
extrautils2:passivegenerator[active=true,generatortype=water]
extrautils2:passivegenerator[active=true,generatortype=wind]
extrautils2:passivegenerator[active=true,generatortype=fire]
extrautils2:passivegenerator[active=true,generatortype=creative]
extrautils2:passivegenerator[active=true,generatortype=player_wind_up]
extrautils2:passivegenerator[active=true,generatortype=dragon_egg]
extrautils2:passivegenerator[active=false,generatortype=solar]
extrautils2:passivegenerator[active=false,generatortype=lunar]
extrautils2:passivegenerator[active=false,generatortype=lava]
extrautils2:passivegenerator[active=false,generatortype=water]
extrautils2:passivegenerator[active=false,generatortype=wind]
extrautils2:passivegenerator[active=false,generatortype=fire]
extrautils2:passivegenerator[active=false,generatortype=creative]
extrautils2:passivegenerator[active=false,generatortype=player_wind_up]
extrautils2:passivegenerator[active=false,generatortype=dragon_egg]
extrautils2:supermobspawner
extrautils2:cursedearth[decay=0]
extrautils2:cursedearth[decay=1]
extrautils2:cursedearth[decay=2]
extrautils2:cursedearth[decay=3]
extrautils2:cursedearth[decay=4]
extrautils2:cursedearth[decay=5]
extrautils2:cursedearth[decay=6]
extrautils2:cursedearth[decay=7]
extrautils2:cursedearth[decay=8]
extrautils2:cursedearth[decay=9]
extrautils2:cursedearth[decay=10]
extrautils2:cursedearth[decay=11]
extrautils2:cursedearth[decay=12]
extrautils2:cursedearth[decay=13]
extrautils2:cursedearth[decay=14]
extrautils2:cursedearth[decay=15]
extrautils2:redstoneclock[powerstate=enabled_not_powered]
extrautils2:redstoneclock[powerstate=enabled_powered]
extrautils2:redstoneclock[powerstate=disabled]
extrautils2:compressedcobblestone[compression_level_cobblestone=1]
extrautils2:compressedcobblestone[compression_level_cobblestone=2]
extrautils2:compressedcobblestone[compression_level_cobblestone=3]
extrautils2:compressedcobblestone[compression_level_cobblestone=4]
extrautils2:compressedcobblestone[compression_level_cobblestone=5]
extrautils2:compressedcobblestone[compression_level_cobblestone=6]
extrautils2:compressedcobblestone[compression_level_cobblestone=7]
extrautils2:compressedcobblestone[compression_level_cobblestone=8]
extrautils2:compresseddirt[compression_level_dirt=1]
extrautils2:compresseddirt[compression_level_dirt=2]
extrautils2:compresseddirt[compression_level_dirt=3]
extrautils2:compresseddirt[compression_level_dirt=4]
extrautils2:compressedsand[compression_level_sand=1]
extrautils2:compressedsand[compression_level_sand=2]
extrautils2:compressedgravel[compression_level_gravel=1]
extrautils2:compressedgravel[compression_level_gravel=2]
extrautils2:compressednetherrack[compression_level_netherrack=1]
extrautils2:compressednetherrack[compression_level_netherrack=2]
extrautils2:compressednetherrack[compression_level_netherrack=3]
extrautils2:compressednetherrack[compression_level_netherrack=4]
extrautils2:compressednetherrack[compression_level_netherrack=5]
extrautils2:compressednetherrack[compression_level_netherrack=6]
extrautils2:redorchid[growth=0]
extrautils2:redorchid[growth=1]
extrautils2:redorchid[growth=2]
extrautils2:redorchid[growth=3]
extrautils2:redorchid[growth=4]
extrautils2:redorchid[growth=5]
extrautils2:redorchid[growth=6]
extrautils2:poweroverload
extrautils2:resonator[active=true]
extrautils2:resonator[active=false]
extrautils2:spotlight[facing=down]
extrautils2:spotlight[facing=up]
extrautils2:spotlight[facing=north]
extrautils2:spotlight[facing=south]
extrautils2:spotlight[facing=west]
extrautils2:spotlight[facing=east]
extrautils2:screen[active=true,facing=north]
extrautils2:screen[active=true,facing=south]
extrautils2:screen[active=true,facing=west]
extrautils2:screen[active=true,facing=east]
extrautils2:screen[active=false,facing=north]
extrautils2:screen[active=false,facing=south]
extrautils2:screen[active=false,facing=west]
extrautils2:screen[active=false,facing=east]
extrautils2:decorativesolid[decorstates=borderstone]
extrautils2:decorativesolid[decorstates=stonecross]
extrautils2:decorativesolid[decorstates=stoneslab]
extrautils2:decorativesolid[decorstates=stoneburnt]
extrautils2:decorativesolid[decorstates=sandy_glass]
extrautils2:decorativesolid[decorstates=truchet]
extrautils2:decorativesolid[decorstates=blue_quartz]
extrautils2:decorativesolid[decorstates=burnt_quartz]
extrautils2:decorativesolid[decorstates=rainbow]
extrautils2:decorativeglass[decorstates=glass]
extrautils2:decorativeglass[decorstates=glass_border]
extrautils2:decorativeglass[decorstates=glass_diamonds]
extrautils2:decorativeglass[decorstates=darkglass]
extrautils2:decorativeglass[decorstates=glass_glowstone]
extrautils2:decorativeglass[decorstates=glass_redstone]
extrautils2:ineffableglass[decorstates=normal]
extrautils2:ineffableglass[decorstates=reverse]
extrautils2:ineffableglass[decorstates=clear]
extrautils2:ineffableglass[decorstates=dark]
extrautils2:moonstone
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:transferholder[active=true]
extrautils2:transferholder[active=false]
extrautils2:playerchest[active=true,facing=north,player_online=true]
extrautils2:playerchest[active=true,facing=north,player_online=false]
extrautils2:playerchest[active=true,facing=south,player_online=true]
extrautils2:playerchest[active=true,facing=south,player_online=false]
extrautils2:playerchest[active=true,facing=west,player_online=true]
extrautils2:playerchest[active=true,facing=west,player_online=false]
extrautils2:playerchest[active=true,facing=east,player_online=true]
extrautils2:playerchest[active=true,facing=east,player_online=false]
extrautils2:playerchest[active=false,facing=north,player_online=true]
extrautils2:playerchest[active=false,facing=north,player_online=false]
extrautils2:playerchest[active=false,facing=south,player_online=true]
extrautils2:playerchest[active=false,facing=south,player_online=false]
extrautils2:playerchest[active=false,facing=west,player_online=true]
extrautils2:playerchest[active=false,facing=west,player_online=false]
extrautils2:playerchest[active=false,facing=east,player_online=true]
extrautils2:playerchest[active=false,facing=east,player_online=false]
extrautils2:chunkloader[active=true,facing=north]
extrautils2:chunkloader[active=true,facing=south]
extrautils2:chunkloader[active=true,facing=west]
extrautils2:chunkloader[active=true,facing=east]
extrautils2:chunkloader[active=false,facing=north]
extrautils2:chunkloader[active=false,facing=south]
extrautils2:chunkloader[active=false,facing=west]
extrautils2:chunkloader[active=false,facing=east]
extrautils2:indexer[active=true,facing=north]
extrautils2:indexer[active=true,facing=south]
extrautils2:indexer[active=true,facing=west]
extrautils2:indexer[active=true,facing=east]
extrautils2:indexer[active=false,facing=north]
extrautils2:indexer[active=false,facing=south]
extrautils2:indexer[active=false,facing=west]
extrautils2:indexer[active=false,facing=east]
extrautils2:crafter
extrautils2:scanner[facing=down]
extrautils2:scanner[facing=up]
extrautils2:scanner[facing=north]
extrautils2:scanner[facing=south]
extrautils2:scanner[facing=west]
extrautils2:scanner[facing=east]
extrautils2:miner[active=true,facing=down]
extrautils2:miner[active=true,facing=up]
extrautils2:miner[active=true,facing=north]
extrautils2:miner[active=true,facing=south]
extrautils2:miner[active=true,facing=west]
extrautils2:miner[active=true,facing=east]
extrautils2:miner[active=false,facing=down]
extrautils2:miner[active=false,facing=up]
extrautils2:miner[active=false,facing=north]
extrautils2:miner[active=false,facing=south]
extrautils2:miner[active=false,facing=west]
extrautils2:miner[active=false,facing=east]
extrautils2:user[active=true,facing=down]
extrautils2:user[active=true,facing=up]
extrautils2:user[active=true,facing=north]
extrautils2:user[active=true,facing=south]
extrautils2:user[active=true,facing=west]
extrautils2:user[active=true,facing=east]
extrautils2:user[active=false,facing=down]
extrautils2:user[active=false,facing=up]
extrautils2:user[active=false,facing=north]
extrautils2:user[active=false,facing=south]
extrautils2:user[active=false,facing=west]
extrautils2:user[active=false,facing=east]
extrautils2:klein
extrautils2:drum[capacity=drum_16]
extrautils2:drum[capacity=drum_256]
extrautils2:drum[capacity=drum_4096]
extrautils2:drum[capacity=drum_65536]
extrautils2:drum[capacity=drum_creative]
extrautils2:machine[active=true,energy=uses_energy,facing=north]
extrautils2:machine[active=true,energy=uses_energy,facing=south]
extrautils2:machine[active=true,energy=uses_energy,facing=west]
extrautils2:machine[active=true,energy=uses_energy,facing=east]
extrautils2:machine[active=true,energy=generates_energy,facing=north]
extrautils2:machine[active=true,energy=generates_energy,facing=south]
extrautils2:machine[active=true,energy=generates_energy,facing=west]
extrautils2:machine[active=true,energy=generates_energy,facing=east]
extrautils2:machine[active=false,energy=uses_energy,facing=north]
extrautils2:machine[active=false,energy=uses_energy,facing=south]
extrautils2:machine[active=false,energy=uses_energy,facing=west]
extrautils2:machine[active=false,energy=uses_energy,facing=east]
extrautils2:machine[active=false,energy=generates_energy,facing=north]
extrautils2:machine[active=false,energy=generates_energy,facing=south]
extrautils2:machine[active=false,energy=generates_energy,facing=west]
extrautils2:machine[active=false,energy=generates_energy,facing=east]
extrautils2:teleporter[type=overworld,unbreakable=true]
extrautils2:teleporter[type=overworld,unbreakable=false]
extrautils2:teleporter[type=deep_dark,unbreakable=true]
extrautils2:teleporter[type=deep_dark,unbreakable=false]
extrautils2:teleporter[type=special_dim,unbreakable=true]
extrautils2:teleporter[type=special_dim,unbreakable=false]
extrautils2:powertransmitter[facing=down]
extrautils2:powertransmitter[facing=up]
extrautils2:powertransmitter[facing=north]
extrautils2:powertransmitter[facing=south]
extrautils2:powertransmitter[facing=west]
extrautils2:powertransmitter[facing=east]
extrautils2:powerbattery
extrautils2:quarryproxy[facing=down]
extrautils2:quarryproxy[facing=up]
extrautils2:quarryproxy[facing=north]
extrautils2:quarryproxy[facing=south]
extrautils2:quarryproxy[facing=west]
extrautils2:quarryproxy[facing=east]
extrautils2:quarry
extrautils2:spike_wood[facing=down]
extrautils2:spike_wood[facing=up]
extrautils2:spike_wood[facing=north]
extrautils2:spike_wood[facing=south]
extrautils2:spike_wood[facing=west]
extrautils2:spike_wood[facing=east]
extrautils2:spike_stone[facing=down]
extrautils2:spike_stone[facing=up]
extrautils2:spike_stone[facing=north]
extrautils2:spike_stone[facing=south]
extrautils2:spike_stone[facing=west]
extrautils2:spike_stone[facing=east]
extrautils2:spike_iron[facing=down]
extrautils2:spike_iron[facing=up]
extrautils2:spike_iron[facing=north]
extrautils2:spike_iron[facing=south]
extrautils2:spike_iron[facing=west]
extrautils2:spike_iron[facing=east]
extrautils2:spike_gold[facing=down]
extrautils2:spike_gold[facing=up]
extrautils2:spike_gold[facing=north]
extrautils2:spike_gold[facing=south]
extrautils2:spike_gold[facing=west]
extrautils2:spike_gold[facing=east]
extrautils2:spike_diamond[facing=down]
extrautils2:spike_diamond[facing=up]
extrautils2:spike_diamond[facing=north]
extrautils2:spike_diamond[facing=south]
extrautils2:spike_diamond[facing=west]
extrautils2:spike_diamond[facing=east]
extrautils2:spike_creative[facing=down]
extrautils2:spike_creative[facing=up]
extrautils2:spike_creative[facing=north]
extrautils2:spike_creative[facing=south]
extrautils2:spike_creative[facing=west]
extrautils2:spike_creative[facing=east]
extrautils2:redstonelantern[power=0]
extrautils2:redstonelantern[power=1]
extrautils2:redstonelantern[power=2]
extrautils2:redstonelantern[power=3]
extrautils2:redstonelantern[power=4]
extrautils2:redstonelantern[power=5]
extrautils2:redstonelantern[power=6]
extrautils2:redstonelantern[power=7]
extrautils2:redstonelantern[power=8]
extrautils2:redstonelantern[power=9]
extrautils2:redstonelantern[power=10]
extrautils2:redstonelantern[power=11]
extrautils2:redstonelantern[power=12]
extrautils2:redstonelantern[power=13]
extrautils2:redstonelantern[power=14]
extrautils2:redstonelantern[power=15]
extrautils2:largishchest[facing=north]
extrautils2:largishchest[facing=south]
extrautils2:largishchest[facing=west]
extrautils2:largishchest[facing=east]
extrautils2:minichest[facing=north]
extrautils2:minichest[facing=south]
extrautils2:minichest[facing=west]
extrautils2:minichest[facing=east]
extrautils2:rainbowgenerator[state=full]
extrautils2:rainbowgenerator[state=bottom_half]
extrautils2:rainbowgenerator[state=top_half]
extrautils2:simpledecorative[type=block_enchanted]
extrautils2:simpledecorative[type=block_demonic]
extrautils2:simpledecorative[type=block_evil]
extrautils2:creativechest[facing=north]
extrautils2:creativechest[facing=south]
extrautils2:creativechest[facing=west]
extrautils2:creativechest[facing=east]
extrautils2:creativeenergy
extrautils2:creativeharvest
extrautils2:terraformer[type=controller]
extrautils2:terraformer[type=antenna]
extrautils2:terraformer[type=humidifier]
extrautils2:terraformer[type=dehumidifier]
extrautils2:terraformer[type=heater]
extrautils2:terraformer[type=cooler]
extrautils2:terraformer[type=dehostilifier]
extrautils2:terraformer[type=magic_absorbtion]
extrautils2:terraformer[type=magic_infuser]
extrautils2:terraformer[type=climograph_base]
extrautils2:trashchest[facing=north]
extrautils2:trashchest[facing=south]
extrautils2:trashchest[facing=west]
extrautils2:trashchest[facing=east]
extrautils2:opinium
extrautils2:analogcrafter
extrautils2:decorativebedrock[type=bedrock_bricks]
extrautils2:decorativebedrock[type=bedrock_slabs]
extrautils2:decorativebedrock[type=bedrock_cobblestone]
extrautils2:interactionproxy
extrautils2:ironwood_leaves[check_decay=true,decayable=true,treetype=raw]
extrautils2:ironwood_leaves[check_decay=true,decayable=true,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=true,decayable=false,treetype=raw]
extrautils2:ironwood_leaves[check_decay=true,decayable=false,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=false,decayable=true,treetype=raw]
extrautils2:ironwood_leaves[check_decay=false,decayable=true,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=false,decayable=false,treetype=raw]
extrautils2:ironwood_leaves[check_decay=false,decayable=false,treetype=burnt]
extrautils2:ironwood_log[axis=x,treetype=raw]
extrautils2:ironwood_log[axis=x,treetype=burnt]
extrautils2:ironwood_log[axis=y,treetype=raw]
extrautils2:ironwood_log[axis=y,treetype=burnt]
extrautils2:ironwood_log[axis=z,treetype=raw]
extrautils2:ironwood_log[axis=z,treetype=burnt]
extrautils2:ironwood_log[axis=none,treetype=raw]
extrautils2:ironwood_log[axis=none,treetype=burnt]
extrautils2:ironwood_sapling[stage=0,treetype=raw]
extrautils2:ironwood_sapling[stage=0,treetype=burnt]
extrautils2:ironwood_sapling[stage=1,treetype=raw]
extrautils2:ironwood_sapling[stage=1,treetype=burnt]
extrautils2:ironwood_planks[treetype=raw]
extrautils2:ironwood_planks[treetype=burnt]
jaff:tank[down=true,east=true,level=0,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=0,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=0,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=0,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=0,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=0,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=0,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=0,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=0,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=0,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=0,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=0,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=0,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=0,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=0,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=0,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=1,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=1,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=1,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=1,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=1,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=1,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=1,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=1,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=1,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=1,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=1,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=1,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=1,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=1,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=1,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=1,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=2,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=2,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=2,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=2,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=2,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=2,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=2,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=2,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=2,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=2,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=2,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=2,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=2,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=2,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=2,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=2,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=3,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=3,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=3,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=3,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=3,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=3,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=3,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=3,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=3,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=3,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=3,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=3,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=3,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=3,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=3,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=3,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=4,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=4,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=4,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=4,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=4,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=4,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=4,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=4,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=4,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=4,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=4,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=4,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=4,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=4,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=4,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=4,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=5,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=5,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=5,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=5,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=5,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=5,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=5,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=5,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=5,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=5,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=5,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=5,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=5,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=5,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=5,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=5,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=6,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=6,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=6,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=6,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=6,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=6,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=6,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=6,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=6,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=6,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=6,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=6,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=6,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=6,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=6,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=6,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=7,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=7,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=7,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=7,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=7,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=7,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=7,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=7,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=7,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=7,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=7,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=7,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=7,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=7,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=7,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=7,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=8,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=8,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=8,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=8,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=8,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=8,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=8,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=8,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=8,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=8,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=8,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=8,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=8,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=8,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=8,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=8,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=9,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=9,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=9,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=9,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=9,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=9,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=9,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=9,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=9,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=9,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=9,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=9,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=9,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=9,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=9,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=9,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=10,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=10,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=10,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=10,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=10,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=10,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=10,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=10,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=10,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=10,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=10,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=10,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=10,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=10,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=10,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=10,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=11,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=11,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=11,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=11,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=11,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=11,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=11,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=11,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=11,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=11,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=11,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=11,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=11,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=11,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=11,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=11,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=12,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=12,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=12,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=12,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=12,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=12,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=12,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=12,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=12,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=12,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=12,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=12,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=12,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=12,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=12,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=12,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=13,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=13,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=13,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=13,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=13,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=13,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=13,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=13,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=13,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=13,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=13,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=13,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=13,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=13,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=13,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=13,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=14,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=14,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=14,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=14,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=14,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=14,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=14,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=14,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=14,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=14,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=14,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=14,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=14,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=14,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=14,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=14,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=15,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=15,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=15,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=15,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=15,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=15,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=15,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=15,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=true,level=15,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=true,level=15,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=true,level=15,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=true,level=15,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=true,level=15,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=true,level=15,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=true,level=15,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=true,level=15,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=0,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=0,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=0,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=0,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=0,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=0,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=0,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=0,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=0,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=0,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=0,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=0,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=0,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=0,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=0,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=0,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=1,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=1,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=1,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=1,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=1,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=1,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=1,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=1,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=1,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=1,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=1,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=1,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=1,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=1,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=1,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=1,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=2,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=2,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=2,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=2,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=2,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=2,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=2,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=2,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=2,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=2,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=2,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=2,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=2,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=2,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=2,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=2,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=3,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=3,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=3,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=3,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=3,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=3,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=3,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=3,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=3,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=3,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=3,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=3,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=3,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=3,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=3,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=3,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=4,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=4,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=4,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=4,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=4,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=4,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=4,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=4,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=4,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=4,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=4,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=4,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=4,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=4,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=4,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=4,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=5,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=5,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=5,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=5,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=5,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=5,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=5,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=5,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=5,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=5,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=5,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=5,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=5,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=5,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=5,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=5,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=6,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=6,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=6,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=6,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=6,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=6,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=6,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=6,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=6,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=6,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=6,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=6,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=6,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=6,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=6,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=6,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=7,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=7,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=7,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=7,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=7,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=7,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=7,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=7,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=7,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=7,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=7,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=7,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=7,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=7,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=7,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=7,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=8,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=8,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=8,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=8,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=8,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=8,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=8,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=8,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=8,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=8,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=8,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=8,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=8,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=8,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=8,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=8,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=9,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=9,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=9,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=9,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=9,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=9,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=9,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=9,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=9,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=9,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=9,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=9,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=9,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=9,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=9,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=9,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=10,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=10,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=10,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=10,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=10,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=10,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=10,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=10,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=10,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=10,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=10,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=10,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=10,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=10,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=10,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=10,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=11,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=11,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=11,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=11,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=11,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=11,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=11,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=11,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=11,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=11,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=11,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=11,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=11,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=11,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=11,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=11,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=12,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=12,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=12,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=12,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=12,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=12,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=12,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=12,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=12,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=12,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=12,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=12,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=12,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=12,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=12,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=12,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=13,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=13,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=13,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=13,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=13,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=13,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=13,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=13,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=13,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=13,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=13,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=13,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=13,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=13,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=13,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=13,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=14,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=14,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=14,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=14,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=14,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=14,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=14,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=14,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=14,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=14,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=14,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=14,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=14,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=14,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=14,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=14,north=false,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=15,north=true,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=15,north=true,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=15,north=true,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=15,north=true,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=15,north=true,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=15,north=true,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=15,north=true,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=15,north=true,south=false,up=false,west=false]
jaff:tank[down=true,east=false,level=15,north=false,south=true,up=true,west=true]
jaff:tank[down=true,east=false,level=15,north=false,south=true,up=true,west=false]
jaff:tank[down=true,east=false,level=15,north=false,south=true,up=false,west=true]
jaff:tank[down=true,east=false,level=15,north=false,south=true,up=false,west=false]
jaff:tank[down=true,east=false,level=15,north=false,south=false,up=true,west=true]
jaff:tank[down=true,east=false,level=15,north=false,south=false,up=true,west=false]
jaff:tank[down=true,east=false,level=15,north=false,south=false,up=false,west=true]
jaff:tank[down=true,east=false,level=15,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=0,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=0,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=0,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=0,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=0,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=0,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=0,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=0,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=0,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=0,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=0,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=0,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=0,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=0,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=0,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=0,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=1,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=1,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=1,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=1,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=1,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=1,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=1,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=1,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=1,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=1,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=1,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=1,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=1,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=1,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=1,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=1,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=2,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=2,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=2,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=2,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=2,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=2,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=2,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=2,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=2,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=2,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=2,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=2,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=2,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=2,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=2,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=2,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=3,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=3,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=3,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=3,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=3,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=3,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=3,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=3,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=3,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=3,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=3,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=3,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=3,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=3,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=3,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=3,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=4,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=4,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=4,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=4,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=4,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=4,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=4,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=4,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=4,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=4,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=4,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=4,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=4,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=4,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=4,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=4,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=5,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=5,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=5,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=5,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=5,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=5,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=5,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=5,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=5,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=5,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=5,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=5,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=5,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=5,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=5,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=5,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=6,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=6,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=6,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=6,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=6,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=6,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=6,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=6,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=6,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=6,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=6,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=6,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=6,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=6,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=6,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=6,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=7,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=7,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=7,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=7,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=7,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=7,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=7,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=7,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=7,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=7,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=7,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=7,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=7,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=7,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=7,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=7,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=8,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=8,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=8,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=8,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=8,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=8,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=8,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=8,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=8,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=8,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=8,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=8,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=8,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=8,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=8,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=8,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=9,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=9,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=9,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=9,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=9,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=9,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=9,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=9,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=9,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=9,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=9,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=9,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=9,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=9,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=9,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=9,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=10,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=10,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=10,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=10,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=10,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=10,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=10,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=10,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=10,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=10,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=10,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=10,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=10,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=10,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=10,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=10,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=11,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=11,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=11,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=11,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=11,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=11,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=11,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=11,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=11,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=11,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=11,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=11,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=11,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=11,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=11,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=11,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=12,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=12,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=12,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=12,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=12,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=12,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=12,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=12,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=12,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=12,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=12,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=12,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=12,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=12,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=12,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=12,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=13,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=13,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=13,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=13,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=13,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=13,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=13,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=13,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=13,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=13,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=13,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=13,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=13,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=13,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=13,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=13,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=14,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=14,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=14,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=14,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=14,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=14,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=14,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=14,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=14,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=14,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=14,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=14,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=14,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=14,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=14,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=14,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=15,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=15,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=15,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=15,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=15,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=15,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=15,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=15,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=true,level=15,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=true,level=15,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=true,level=15,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=true,level=15,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=true,level=15,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=true,level=15,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=true,level=15,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=true,level=15,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=0,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=0,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=0,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=0,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=0,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=0,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=0,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=0,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=0,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=0,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=0,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=0,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=0,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=0,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=0,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=0,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=1,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=1,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=1,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=1,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=1,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=1,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=1,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=1,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=1,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=1,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=1,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=1,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=1,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=1,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=1,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=1,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=2,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=2,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=2,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=2,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=2,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=2,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=2,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=2,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=2,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=2,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=2,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=2,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=2,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=2,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=2,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=2,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=3,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=3,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=3,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=3,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=3,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=3,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=3,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=3,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=3,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=3,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=3,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=3,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=3,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=3,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=3,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=3,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=4,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=4,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=4,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=4,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=4,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=4,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=4,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=4,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=4,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=4,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=4,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=4,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=4,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=4,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=4,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=4,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=5,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=5,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=5,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=5,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=5,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=5,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=5,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=5,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=5,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=5,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=5,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=5,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=5,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=5,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=5,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=5,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=6,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=6,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=6,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=6,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=6,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=6,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=6,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=6,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=6,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=6,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=6,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=6,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=6,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=6,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=6,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=6,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=7,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=7,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=7,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=7,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=7,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=7,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=7,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=7,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=7,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=7,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=7,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=7,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=7,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=7,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=7,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=7,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=8,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=8,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=8,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=8,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=8,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=8,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=8,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=8,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=8,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=8,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=8,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=8,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=8,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=8,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=8,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=8,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=9,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=9,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=9,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=9,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=9,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=9,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=9,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=9,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=9,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=9,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=9,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=9,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=9,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=9,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=9,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=9,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=10,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=10,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=10,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=10,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=10,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=10,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=10,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=10,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=10,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=10,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=10,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=10,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=10,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=10,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=10,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=10,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=11,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=11,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=11,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=11,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=11,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=11,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=11,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=11,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=11,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=11,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=11,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=11,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=11,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=11,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=11,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=11,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=12,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=12,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=12,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=12,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=12,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=12,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=12,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=12,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=12,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=12,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=12,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=12,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=12,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=12,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=12,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=12,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=13,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=13,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=13,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=13,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=13,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=13,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=13,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=13,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=13,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=13,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=13,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=13,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=13,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=13,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=13,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=13,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=14,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=14,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=14,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=14,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=14,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=14,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=14,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=14,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=14,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=14,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=14,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=14,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=14,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=14,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=14,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=14,north=false,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=15,north=true,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=15,north=true,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=15,north=true,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=15,north=true,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=15,north=true,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=15,north=true,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=15,north=true,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=15,north=true,south=false,up=false,west=false]
jaff:tank[down=false,east=false,level=15,north=false,south=true,up=true,west=true]
jaff:tank[down=false,east=false,level=15,north=false,south=true,up=true,west=false]
jaff:tank[down=false,east=false,level=15,north=false,south=true,up=false,west=true]
jaff:tank[down=false,east=false,level=15,north=false,south=true,up=false,west=false]
jaff:tank[down=false,east=false,level=15,north=false,south=false,up=true,west=true]
jaff:tank[down=false,east=false,level=15,north=false,south=false,up=true,west=false]
jaff:tank[down=false,east=false,level=15,north=false,south=false,up=false,west=true]
jaff:tank[down=false,east=false,level=15,north=false,south=false,up=false,west=false]
rustic:olive_oil[level=0]
rustic:olive_oil[level=1]
rustic:olive_oil[level=2]
rustic:olive_oil[level=3]
rustic:olive_oil[level=4]
rustic:olive_oil[level=5]
rustic:olive_oil[level=6]
rustic:olive_oil[level=7]
rustic:olive_oil[level=8]
rustic:olive_oil[level=9]
rustic:olive_oil[level=10]
rustic:olive_oil[level=11]
rustic:olive_oil[level=12]
rustic:olive_oil[level=13]
rustic:olive_oil[level=14]
rustic:olive_oil[level=15]
rustic:ironberry_juice[level=0]
rustic:ironberry_juice[level=1]
rustic:ironberry_juice[level=2]
rustic:ironberry_juice[level=3]
rustic:ironberry_juice[level=4]
rustic:ironberry_juice[level=5]
rustic:ironberry_juice[level=6]
rustic:ironberry_juice[level=7]
rustic:ironberry_juice[level=8]
rustic:ironberry_juice[level=9]
rustic:ironberry_juice[level=10]
rustic:ironberry_juice[level=11]
rustic:ironberry_juice[level=12]
rustic:ironberry_juice[level=13]
rustic:ironberry_juice[level=14]
rustic:ironberry_juice[level=15]
rustic:wildberry_juice[level=0]
rustic:wildberry_juice[level=1]
rustic:wildberry_juice[level=2]
rustic:wildberry_juice[level=3]
rustic:wildberry_juice[level=4]
rustic:wildberry_juice[level=5]
rustic:wildberry_juice[level=6]
rustic:wildberry_juice[level=7]
rustic:wildberry_juice[level=8]
rustic:wildberry_juice[level=9]
rustic:wildberry_juice[level=10]
rustic:wildberry_juice[level=11]
rustic:wildberry_juice[level=12]
rustic:wildberry_juice[level=13]
rustic:wildberry_juice[level=14]
rustic:wildberry_juice[level=15]
rustic:grape_juice[level=0]
rustic:grape_juice[level=1]
rustic:grape_juice[level=2]
rustic:grape_juice[level=3]
rustic:grape_juice[level=4]
rustic:grape_juice[level=5]
rustic:grape_juice[level=6]
rustic:grape_juice[level=7]
rustic:grape_juice[level=8]
rustic:grape_juice[level=9]
rustic:grape_juice[level=10]
rustic:grape_juice[level=11]
rustic:grape_juice[level=12]
rustic:grape_juice[level=13]
rustic:grape_juice[level=14]
rustic:grape_juice[level=15]
rustic:apple_juice[level=0]
rustic:apple_juice[level=1]
rustic:apple_juice[level=2]
rustic:apple_juice[level=3]
rustic:apple_juice[level=4]
rustic:apple_juice[level=5]
rustic:apple_juice[level=6]
rustic:apple_juice[level=7]
rustic:apple_juice[level=8]
rustic:apple_juice[level=9]
rustic:apple_juice[level=10]
rustic:apple_juice[level=11]
rustic:apple_juice[level=12]
rustic:apple_juice[level=13]
rustic:apple_juice[level=14]
rustic:apple_juice[level=15]
rustic:ale_wort[level=0]
rustic:ale_wort[level=1]
rustic:ale_wort[level=2]
rustic:ale_wort[level=3]
rustic:ale_wort[level=4]
rustic:ale_wort[level=5]
rustic:ale_wort[level=6]
rustic:ale_wort[level=7]
rustic:ale_wort[level=8]
rustic:ale_wort[level=9]
rustic:ale_wort[level=10]
rustic:ale_wort[level=11]
rustic:ale_wort[level=12]
rustic:ale_wort[level=13]
rustic:ale_wort[level=14]
rustic:ale_wort[level=15]
rustic:honey[level=0]
rustic:honey[level=1]
rustic:honey[level=2]
rustic:honey[level=3]
rustic:honey[level=4]
rustic:honey[level=5]
rustic:honey[level=6]
rustic:honey[level=7]
rustic:honey[level=8]
rustic:honey[level=9]
rustic:honey[level=10]
rustic:honey[level=11]
rustic:honey[level=12]
rustic:honey[level=13]
rustic:honey[level=14]
rustic:honey[level=15]
rustic:golden_apple_juice[level=0]
rustic:golden_apple_juice[level=1]
rustic:golden_apple_juice[level=2]
rustic:golden_apple_juice[level=3]
rustic:golden_apple_juice[level=4]
rustic:golden_apple_juice[level=5]
rustic:golden_apple_juice[level=6]
rustic:golden_apple_juice[level=7]
rustic:golden_apple_juice[level=8]
rustic:golden_apple_juice[level=9]
rustic:golden_apple_juice[level=10]
rustic:golden_apple_juice[level=11]
rustic:golden_apple_juice[level=12]
rustic:golden_apple_juice[level=13]
rustic:golden_apple_juice[level=14]
rustic:golden_apple_juice[level=15]
rustic:stone_pillar[axis=x]
rustic:stone_pillar[axis=y]
rustic:stone_pillar[axis=z]
rustic:andesite_pillar[axis=x]
rustic:andesite_pillar[axis=y]
rustic:andesite_pillar[axis=z]
rustic:diorite_pillar[axis=x]
rustic:diorite_pillar[axis=y]
rustic:diorite_pillar[axis=z]
rustic:granite_pillar[axis=x]
rustic:granite_pillar[axis=y]
rustic:granite_pillar[axis=z]
rustic:slate_pillar[axis=x]
rustic:slate_pillar[axis=y]
rustic:slate_pillar[axis=z]
rustic:chain[axis=x,dangle=true]
rustic:chain[axis=x,dangle=false]
rustic:chain[axis=y,dangle=true]
rustic:chain[axis=y,dangle=false]
rustic:chain[axis=z,dangle=true]
rustic:chain[axis=z,dangle=false]
rustic:candle[facing=up]
rustic:candle[facing=north]
rustic:candle[facing=south]
rustic:candle[facing=west]
rustic:candle[facing=east]
rustic:candle_double[facing=up_x]
rustic:candle_double[facing=up_z]
rustic:candle_double[facing=north]
rustic:candle_double[facing=south]
rustic:candle_double[facing=west]
rustic:candle_double[facing=east]
rustic:candle_lever[facing=up,powered=true]
rustic:candle_lever[facing=up,powered=false]
rustic:candle_lever[facing=north,powered=true]
rustic:candle_lever[facing=north,powered=false]
rustic:candle_lever[facing=south,powered=true]
rustic:candle_lever[facing=south,powered=false]
rustic:candle_lever[facing=west,powered=true]
rustic:candle_lever[facing=west,powered=false]
rustic:candle_lever[facing=east,powered=true]
rustic:candle_lever[facing=east,powered=false]
rustic:chandelier
rustic:chain_gold[axis=x,dangle=true]
rustic:chain_gold[axis=x,dangle=false]
rustic:chain_gold[axis=y,dangle=true]
rustic:chain_gold[axis=y,dangle=false]
rustic:chain_gold[axis=z,dangle=true]
rustic:chain_gold[axis=z,dangle=false]
rustic:candle_gold[facing=up]
rustic:candle_gold[facing=north]
rustic:candle_gold[facing=south]
rustic:candle_gold[facing=west]
rustic:candle_gold[facing=east]
rustic:candle_double_gold[facing=up_x]
rustic:candle_double_gold[facing=up_z]
rustic:candle_double_gold[facing=north]
rustic:candle_double_gold[facing=south]
rustic:candle_double_gold[facing=west]
rustic:candle_double_gold[facing=east]
rustic:candle_lever_gold[facing=up,powered=true]
rustic:candle_lever_gold[facing=up,powered=false]
rustic:candle_lever_gold[facing=north,powered=true]
rustic:candle_lever_gold[facing=north,powered=false]
rustic:candle_lever_gold[facing=south,powered=true]
rustic:candle_lever_gold[facing=south,powered=false]
rustic:candle_lever_gold[facing=west,powered=true]
rustic:candle_lever_gold[facing=west,powered=false]
rustic:candle_lever_gold[facing=east,powered=true]
rustic:candle_lever_gold[facing=east,powered=false]
rustic:chandelier_gold
rustic:chain_silver[axis=x,dangle=true]
rustic:chain_silver[axis=x,dangle=false]
rustic:chain_silver[axis=y,dangle=true]
rustic:chain_silver[axis=y,dangle=false]
rustic:chain_silver[axis=z,dangle=true]
rustic:chain_silver[axis=z,dangle=false]
rustic:candle_silver[facing=up]
rustic:candle_silver[facing=north]
rustic:candle_silver[facing=south]
rustic:candle_silver[facing=west]
rustic:candle_silver[facing=east]
rustic:candle_double_silver[facing=up_x]
rustic:candle_double_silver[facing=up_z]
rustic:candle_double_silver[facing=north]
rustic:candle_double_silver[facing=south]
rustic:candle_double_silver[facing=west]
rustic:candle_double_silver[facing=east]
rustic:candle_lever_silver[facing=up,powered=true]
rustic:candle_lever_silver[facing=up,powered=false]
rustic:candle_lever_silver[facing=north,powered=true]
rustic:candle_lever_silver[facing=north,powered=false]
rustic:candle_lever_silver[facing=south,powered=true]
rustic:candle_lever_silver[facing=south,powered=false]
rustic:candle_lever_silver[facing=west,powered=true]
rustic:candle_lever_silver[facing=west,powered=false]
rustic:candle_lever_silver[facing=east,powered=true]
rustic:candle_lever_silver[facing=east,powered=false]
rustic:chandelier_silver
rustic:beehive[facing=north]
rustic:beehive[facing=south]
rustic:beehive[facing=west]
rustic:beehive[facing=east]
rustic:apiary[facing=north]
rustic:apiary[facing=south]
rustic:apiary[facing=west]
rustic:apiary[facing=east]
rustic:slate
rustic:slate_roof
rustic:slate_tile
rustic:slate_brick
rustic:slate_chiseled
rustic:stairs_slate_roof[facing=north,half=top,shape=straight]
rustic:stairs_slate_roof[facing=north,half=top,shape=inner_left]
rustic:stairs_slate_roof[facing=north,half=top,shape=inner_right]
rustic:stairs_slate_roof[facing=north,half=top,shape=outer_left]
rustic:stairs_slate_roof[facing=north,half=top,shape=outer_right]
rustic:stairs_slate_roof[facing=north,half=bottom,shape=straight]
rustic:stairs_slate_roof[facing=north,half=bottom,shape=inner_left]
rustic:stairs_slate_roof[facing=north,half=bottom,shape=inner_right]
rustic:stairs_slate_roof[facing=north,half=bottom,shape=outer_left]
rustic:stairs_slate_roof[facing=north,half=bottom,shape=outer_right]
rustic:stairs_slate_roof[facing=south,half=top,shape=straight]
rustic:stairs_slate_roof[facing=south,half=top,shape=inner_left]
rustic:stairs_slate_roof[facing=south,half=top,shape=inner_right]
rustic:stairs_slate_roof[facing=south,half=top,shape=outer_left]
rustic:stairs_slate_roof[facing=south,half=top,shape=outer_right]
rustic:stairs_slate_roof[facing=south,half=bottom,shape=straight]
rustic:stairs_slate_roof[facing=south,half=bottom,shape=inner_left]
rustic:stairs_slate_roof[facing=south,half=bottom,shape=inner_right]
rustic:stairs_slate_roof[facing=south,half=bottom,shape=outer_left]
rustic:stairs_slate_roof[facing=south,half=bottom,shape=outer_right]
rustic:stairs_slate_roof[facing=west,half=top,shape=straight]
rustic:stairs_slate_roof[facing=west,half=top,shape=inner_left]
rustic:stairs_slate_roof[facing=west,half=top,shape=inner_right]
rustic:stairs_slate_roof[facing=west,half=top,shape=outer_left]
rustic:stairs_slate_roof[facing=west,half=top,shape=outer_right]
rustic:stairs_slate_roof[facing=west,half=bottom,shape=straight]
rustic:stairs_slate_roof[facing=west,half=bottom,shape=inner_left]
rustic:stairs_slate_roof[facing=west,half=bottom,shape=inner_right]
rustic:stairs_slate_roof[facing=west,half=bottom,shape=outer_left]
rustic:stairs_slate_roof[facing=west,half=bottom,shape=outer_right]
rustic:stairs_slate_roof[facing=east,half=top,shape=straight]
rustic:stairs_slate_roof[facing=east,half=top,shape=inner_left]
rustic:stairs_slate_roof[facing=east,half=top,shape=inner_right]
rustic:stairs_slate_roof[facing=east,half=top,shape=outer_left]
rustic:stairs_slate_roof[facing=east,half=top,shape=outer_right]
rustic:stairs_slate_roof[facing=east,half=bottom,shape=straight]
rustic:stairs_slate_roof[facing=east,half=bottom,shape=inner_left]
rustic:stairs_slate_roof[facing=east,half=bottom,shape=inner_right]
rustic:stairs_slate_roof[facing=east,half=bottom,shape=outer_left]
rustic:stairs_slate_roof[facing=east,half=bottom,shape=outer_right]
rustic:slate_roof_doubleslab[half=top]
rustic:slate_roof_doubleslab[half=bottom]
rustic:slate_roof_slab[half=top]
rustic:slate_roof_slab[half=bottom]
rustic:stairs_slate_brick[facing=north,half=top,shape=straight]
rustic:stairs_slate_brick[facing=north,half=top,shape=inner_left]
rustic:stairs_slate_brick[facing=north,half=top,shape=inner_right]
rustic:stairs_slate_brick[facing=north,half=top,shape=outer_left]
rustic:stairs_slate_brick[facing=north,half=top,shape=outer_right]
rustic:stairs_slate_brick[facing=north,half=bottom,shape=straight]
rustic:stairs_slate_brick[facing=north,half=bottom,shape=inner_left]
rustic:stairs_slate_brick[facing=north,half=bottom,shape=inner_right]
rustic:stairs_slate_brick[facing=north,half=bottom,shape=outer_left]
rustic:stairs_slate_brick[facing=north,half=bottom,shape=outer_right]
rustic:stairs_slate_brick[facing=south,half=top,shape=straight]
rustic:stairs_slate_brick[facing=south,half=top,shape=inner_left]
rustic:stairs_slate_brick[facing=south,half=top,shape=inner_right]
rustic:stairs_slate_brick[facing=south,half=top,shape=outer_left]
rustic:stairs_slate_brick[facing=south,half=top,shape=outer_right]
rustic:stairs_slate_brick[facing=south,half=bottom,shape=straight]
rustic:stairs_slate_brick[facing=south,half=bottom,shape=inner_left]
rustic:stairs_slate_brick[facing=south,half=bottom,shape=inner_right]
rustic:stairs_slate_brick[facing=south,half=bottom,shape=outer_left]
rustic:stairs_slate_brick[facing=south,half=bottom,shape=outer_right]
rustic:stairs_slate_brick[facing=west,half=top,shape=straight]
rustic:stairs_slate_brick[facing=west,half=top,shape=inner_left]
rustic:stairs_slate_brick[facing=west,half=top,shape=inner_right]
rustic:stairs_slate_brick[facing=west,half=top,shape=outer_left]
rustic:stairs_slate_brick[facing=west,half=top,shape=outer_right]
rustic:stairs_slate_brick[facing=west,half=bottom,shape=straight]
rustic:stairs_slate_brick[facing=west,half=bottom,shape=inner_left]
rustic:stairs_slate_brick[facing=west,half=bottom,shape=inner_right]
rustic:stairs_slate_brick[facing=west,half=bottom,shape=outer_left]
rustic:stairs_slate_brick[facing=west,half=bottom,shape=outer_right]
rustic:stairs_slate_brick[facing=east,half=top,shape=straight]
rustic:stairs_slate_brick[facing=east,half=top,shape=inner_left]
rustic:stairs_slate_brick[facing=east,half=top,shape=inner_right]
rustic:stairs_slate_brick[facing=east,half=top,shape=outer_left]
rustic:stairs_slate_brick[facing=east,half=top,shape=outer_right]
rustic:stairs_slate_brick[facing=east,half=bottom,shape=straight]
rustic:stairs_slate_brick[facing=east,half=bottom,shape=inner_left]
rustic:stairs_slate_brick[facing=east,half=bottom,shape=inner_right]
rustic:stairs_slate_brick[facing=east,half=bottom,shape=outer_left]
rustic:stairs_slate_brick[facing=east,half=bottom,shape=outer_right]
rustic:slate_brick_doubleslab[half=top]
rustic:slate_brick_doubleslab[half=bottom]
rustic:slate_brick_slab[half=top]
rustic:slate_brick_slab[half=bottom]
rustic:clay_wall
rustic:clay_wall_cross
rustic:clay_wall_diag[facing=north]
rustic:clay_wall_diag[facing=south]
rustic:clay_wall_diag[facing=west]
rustic:clay_wall_diag[facing=east]
rustic:chair_oak[facing=north]
rustic:chair_oak[facing=south]
rustic:chair_oak[facing=west]
rustic:chair_oak[facing=east]
rustic:chair_big_oak[facing=north]
rustic:chair_big_oak[facing=south]
rustic:chair_big_oak[facing=west]
rustic:chair_big_oak[facing=east]
rustic:chair_birch[facing=north]
rustic:chair_birch[facing=south]
rustic:chair_birch[facing=west]
rustic:chair_birch[facing=east]
rustic:chair_spruce[facing=north]
rustic:chair_spruce[facing=south]
rustic:chair_spruce[facing=west]
rustic:chair_spruce[facing=east]
rustic:chair_acacia[facing=north]
rustic:chair_acacia[facing=south]
rustic:chair_acacia[facing=west]
rustic:chair_acacia[facing=east]
rustic:chair_jungle[facing=north]
rustic:chair_jungle[facing=south]
rustic:chair_jungle[facing=west]
rustic:chair_jungle[facing=east]
rustic:chair_olive[facing=north]
rustic:chair_olive[facing=south]
rustic:chair_olive[facing=west]
rustic:chair_olive[facing=east]
rustic:chair_ironwood[facing=north]
rustic:chair_ironwood[facing=south]
rustic:chair_ironwood[facing=west]
rustic:chair_ironwood[facing=east]
rustic:table_oak[ne=true,nw=true,se=true,sw=true]
rustic:table_oak[ne=true,nw=true,se=true,sw=false]
rustic:table_oak[ne=true,nw=true,se=false,sw=true]
rustic:table_oak[ne=true,nw=true,se=false,sw=false]
rustic:table_oak[ne=true,nw=false,se=true,sw=true]
rustic:table_oak[ne=true,nw=false,se=true,sw=false]
rustic:table_oak[ne=true,nw=false,se=false,sw=true]
rustic:table_oak[ne=true,nw=false,se=false,sw=false]
rustic:table_oak[ne=false,nw=true,se=true,sw=true]
rustic:table_oak[ne=false,nw=true,se=true,sw=false]
rustic:table_oak[ne=false,nw=true,se=false,sw=true]
rustic:table_oak[ne=false,nw=true,se=false,sw=false]
rustic:table_oak[ne=false,nw=false,se=true,sw=true]
rustic:table_oak[ne=false,nw=false,se=true,sw=false]
rustic:table_oak[ne=false,nw=false,se=false,sw=true]
rustic:table_oak[ne=false,nw=false,se=false,sw=false]
rustic:table_big_oak[ne=true,nw=true,se=true,sw=true]
rustic:table_big_oak[ne=true,nw=true,se=true,sw=false]
rustic:table_big_oak[ne=true,nw=true,se=false,sw=true]
rustic:table_big_oak[ne=true,nw=true,se=false,sw=false]
rustic:table_big_oak[ne=true,nw=false,se=true,sw=true]
rustic:table_big_oak[ne=true,nw=false,se=true,sw=false]
rustic:table_big_oak[ne=true,nw=false,se=false,sw=true]
rustic:table_big_oak[ne=true,nw=false,se=false,sw=false]
rustic:table_big_oak[ne=false,nw=true,se=true,sw=true]
rustic:table_big_oak[ne=false,nw=true,se=true,sw=false]
rustic:table_big_oak[ne=false,nw=true,se=false,sw=true]
rustic:table_big_oak[ne=false,nw=true,se=false,sw=false]
rustic:table_big_oak[ne=false,nw=false,se=true,sw=true]
rustic:table_big_oak[ne=false,nw=false,se=true,sw=false]
rustic:table_big_oak[ne=false,nw=false,se=false,sw=true]
rustic:table_big_oak[ne=false,nw=false,se=false,sw=false]
rustic:table_birch[ne=true,nw=true,se=true,sw=true]
rustic:table_birch[ne=true,nw=true,se=true,sw=false]
rustic:table_birch[ne=true,nw=true,se=false,sw=true]
rustic:table_birch[ne=true,nw=true,se=false,sw=false]
rustic:table_birch[ne=true,nw=false,se=true,sw=true]
rustic:table_birch[ne=true,nw=false,se=true,sw=false]
rustic:table_birch[ne=true,nw=false,se=false,sw=true]
rustic:table_birch[ne=true,nw=false,se=false,sw=false]
rustic:table_birch[ne=false,nw=true,se=true,sw=true]
rustic:table_birch[ne=false,nw=true,se=true,sw=false]
rustic:table_birch[ne=false,nw=true,se=false,sw=true]
rustic:table_birch[ne=false,nw=true,se=false,sw=false]
rustic:table_birch[ne=false,nw=false,se=true,sw=true]
rustic:table_birch[ne=false,nw=false,se=true,sw=false]
rustic:table_birch[ne=false,nw=false,se=false,sw=true]
rustic:table_birch[ne=false,nw=false,se=false,sw=false]
rustic:table_spruce[ne=true,nw=true,se=true,sw=true]
rustic:table_spruce[ne=true,nw=true,se=true,sw=false]
rustic:table_spruce[ne=true,nw=true,se=false,sw=true]
rustic:table_spruce[ne=true,nw=true,se=false,sw=false]
rustic:table_spruce[ne=true,nw=false,se=true,sw=true]
rustic:table_spruce[ne=true,nw=false,se=true,sw=false]
rustic:table_spruce[ne=true,nw=false,se=false,sw=true]
rustic:table_spruce[ne=true,nw=false,se=false,sw=false]
rustic:table_spruce[ne=false,nw=true,se=true,sw=true]
rustic:table_spruce[ne=false,nw=true,se=true,sw=false]
rustic:table_spruce[ne=false,nw=true,se=false,sw=true]
rustic:table_spruce[ne=false,nw=true,se=false,sw=false]
rustic:table_spruce[ne=false,nw=false,se=true,sw=true]
rustic:table_spruce[ne=false,nw=false,se=true,sw=false]
rustic:table_spruce[ne=false,nw=false,se=false,sw=true]
rustic:table_spruce[ne=false,nw=false,se=false,sw=false]
rustic:table_acacia[ne=true,nw=true,se=true,sw=true]
rustic:table_acacia[ne=true,nw=true,se=true,sw=false]
rustic:table_acacia[ne=true,nw=true,se=false,sw=true]
rustic:table_acacia[ne=true,nw=true,se=false,sw=false]
rustic:table_acacia[ne=true,nw=false,se=true,sw=true]
rustic:table_acacia[ne=true,nw=false,se=true,sw=false]
rustic:table_acacia[ne=true,nw=false,se=false,sw=true]
rustic:table_acacia[ne=true,nw=false,se=false,sw=false]
rustic:table_acacia[ne=false,nw=true,se=true,sw=true]
rustic:table_acacia[ne=false,nw=true,se=true,sw=false]
rustic:table_acacia[ne=false,nw=true,se=false,sw=true]
rustic:table_acacia[ne=false,nw=true,se=false,sw=false]
rustic:table_acacia[ne=false,nw=false,se=true,sw=true]
rustic:table_acacia[ne=false,nw=false,se=true,sw=false]
rustic:table_acacia[ne=false,nw=false,se=false,sw=true]
rustic:table_acacia[ne=false,nw=false,se=false,sw=false]
rustic:table_jungle[ne=true,nw=true,se=true,sw=true]
rustic:table_jungle[ne=true,nw=true,se=true,sw=false]
rustic:table_jungle[ne=true,nw=true,se=false,sw=true]
rustic:table_jungle[ne=true,nw=true,se=false,sw=false]
rustic:table_jungle[ne=true,nw=false,se=true,sw=true]
rustic:table_jungle[ne=true,nw=false,se=true,sw=false]
rustic:table_jungle[ne=true,nw=false,se=false,sw=true]
rustic:table_jungle[ne=true,nw=false,se=false,sw=false]
rustic:table_jungle[ne=false,nw=true,se=true,sw=true]
rustic:table_jungle[ne=false,nw=true,se=true,sw=false]
rustic:table_jungle[ne=false,nw=true,se=false,sw=true]
rustic:table_jungle[ne=false,nw=true,se=false,sw=false]
rustic:table_jungle[ne=false,nw=false,se=true,sw=true]
rustic:table_jungle[ne=false,nw=false,se=true,sw=false]
rustic:table_jungle[ne=false,nw=false,se=false,sw=true]
rustic:table_jungle[ne=false,nw=false,se=false,sw=false]
rustic:table_olive[ne=true,nw=true,se=true,sw=true]
rustic:table_olive[ne=true,nw=true,se=true,sw=false]
rustic:table_olive[ne=true,nw=true,se=false,sw=true]
rustic:table_olive[ne=true,nw=true,se=false,sw=false]
rustic:table_olive[ne=true,nw=false,se=true,sw=true]
rustic:table_olive[ne=true,nw=false,se=true,sw=false]
rustic:table_olive[ne=true,nw=false,se=false,sw=true]
rustic:table_olive[ne=true,nw=false,se=false,sw=false]
rustic:table_olive[ne=false,nw=true,se=true,sw=true]
rustic:table_olive[ne=false,nw=true,se=true,sw=false]
rustic:table_olive[ne=false,nw=true,se=false,sw=true]
rustic:table_olive[ne=false,nw=true,se=false,sw=false]
rustic:table_olive[ne=false,nw=false,se=true,sw=true]
rustic:table_olive[ne=false,nw=false,se=true,sw=false]
rustic:table_olive[ne=false,nw=false,se=false,sw=true]
rustic:table_olive[ne=false,nw=false,se=false,sw=false]
rustic:table_ironwood[ne=true,nw=true,se=true,sw=true]
rustic:table_ironwood[ne=true,nw=true,se=true,sw=false]
rustic:table_ironwood[ne=true,nw=true,se=false,sw=true]
rustic:table_ironwood[ne=true,nw=true,se=false,sw=false]
rustic:table_ironwood[ne=true,nw=false,se=true,sw=true]
rustic:table_ironwood[ne=true,nw=false,se=true,sw=false]
rustic:table_ironwood[ne=true,nw=false,se=false,sw=true]
rustic:table_ironwood[ne=true,nw=false,se=false,sw=false]
rustic:table_ironwood[ne=false,nw=true,se=true,sw=true]
rustic:table_ironwood[ne=false,nw=true,se=true,sw=false]
rustic:table_ironwood[ne=false,nw=true,se=false,sw=true]
rustic:table_ironwood[ne=false,nw=true,se=false,sw=false]
rustic:table_ironwood[ne=false,nw=false,se=true,sw=true]
rustic:table_ironwood[ne=false,nw=false,se=true,sw=false]
rustic:table_ironwood[ne=false,nw=false,se=false,sw=true]
rustic:table_ironwood[ne=false,nw=false,se=false,sw=false]
rustic:vase[variant=0]
rustic:vase[variant=1]
rustic:vase[variant=2]
rustic:vase[variant=3]
rustic:vase[variant=4]
rustic:vase[variant=5]
rustic:vase[variant=6]
rustic:vase[variant=7]
rustic:vase[variant=8]
rustic:vase[variant=9]
rustic:vase[variant=10]
rustic:vase[variant=11]
rustic:vase[variant=12]
rustic:barrel
rustic:iron_lattice[leaves=true]
rustic:iron_lattice[leaves=false]
rustic:iron_lantern[facing=down]
rustic:iron_lantern[facing=up]
rustic:iron_lantern[facing=north]
rustic:iron_lantern[facing=south]
rustic:iron_lantern[facing=west]
rustic:iron_lantern[facing=east]
rustic:golden_lantern[facing=down]
rustic:golden_lantern[facing=up]
rustic:golden_lantern[facing=north]
rustic:golden_lantern[facing=south]
rustic:golden_lantern[facing=west]
rustic:golden_lantern[facing=east]
rustic:silver_lantern[facing=down]
rustic:silver_lantern[facing=up]
rustic:silver_lantern[facing=north]
rustic:silver_lantern[facing=south]
rustic:silver_lantern[facing=west]
rustic:silver_lantern[facing=east]
rustic:painted_wood_white
rustic:painted_wood_orange
rustic:painted_wood_magenta
rustic:painted_wood_light_blue
rustic:painted_wood_yellow
rustic:painted_wood_lime
rustic:painted_wood_pink
rustic:painted_wood_gray
rustic:painted_wood_silver
rustic:painted_wood_cyan
rustic:painted_wood_purple
rustic:painted_wood_blue
rustic:painted_wood_brown
rustic:painted_wood_green
rustic:painted_wood_red
rustic:painted_wood_black
rustic:gargoyle[facing=north]
rustic:gargoyle[facing=south]
rustic:gargoyle[facing=west]
rustic:gargoyle[facing=east]
rustic:cabinet[bottom=true,facing=north,mirror=true,top=true]
rustic:cabinet[bottom=true,facing=north,mirror=true,top=false]
rustic:cabinet[bottom=true,facing=north,mirror=false,top=true]
rustic:cabinet[bottom=true,facing=north,mirror=false,top=false]
rustic:cabinet[bottom=true,facing=south,mirror=true,top=true]
rustic:cabinet[bottom=true,facing=south,mirror=true,top=false]
rustic:cabinet[bottom=true,facing=south,mirror=false,top=true]
rustic:cabinet[bottom=true,facing=south,mirror=false,top=false]
rustic:cabinet[bottom=true,facing=west,mirror=true,top=true]
rustic:cabinet[bottom=true,facing=west,mirror=true,top=false]
rustic:cabinet[bottom=true,facing=west,mirror=false,top=true]
rustic:cabinet[bottom=true,facing=west,mirror=false,top=false]
rustic:cabinet[bottom=true,facing=east,mirror=true,top=true]
rustic:cabinet[bottom=true,facing=east,mirror=true,top=false]
rustic:cabinet[bottom=true,facing=east,mirror=false,top=true]
rustic:cabinet[bottom=true,facing=east,mirror=false,top=false]
rustic:cabinet[bottom=false,facing=north,mirror=true,top=true]
rustic:cabinet[bottom=false,facing=north,mirror=true,top=false]
rustic:cabinet[bottom=false,facing=north,mirror=false,top=true]
rustic:cabinet[bottom=false,facing=north,mirror=false,top=false]
rustic:cabinet[bottom=false,facing=south,mirror=true,top=true]
rustic:cabinet[bottom=false,facing=south,mirror=true,top=false]
rustic:cabinet[bottom=false,facing=south,mirror=false,top=true]
rustic:cabinet[bottom=false,facing=south,mirror=false,top=false]
rustic:cabinet[bottom=false,facing=west,mirror=true,top=true]
rustic:cabinet[bottom=false,facing=west,mirror=true,top=false]
rustic:cabinet[bottom=false,facing=west,mirror=false,top=true]
rustic:cabinet[bottom=false,facing=west,mirror=false,top=false]
rustic:cabinet[bottom=false,facing=east,mirror=true,top=true]
rustic:cabinet[bottom=false,facing=east,mirror=true,top=false]
rustic:cabinet[bottom=false,facing=east,mirror=false,top=true]
rustic:cabinet[bottom=false,facing=east,mirror=false,top=false]
rustic:liquid_barrel
rustic:fertile_soil
rustic:planks[variant=olive]
rustic:planks[variant=ironwood]
rustic:log[axis=x,variant=olive]
rustic:log[axis=x,variant=ironwood]
rustic:log[axis=y,variant=olive]
rustic:log[axis=y,variant=ironwood]
rustic:log[axis=z,variant=olive]
rustic:log[axis=z,variant=ironwood]
rustic:log[axis=none,variant=olive]
rustic:log[axis=none,variant=ironwood]
rustic:leaves[check_decay=true,decayable=true,variant=olive]
rustic:leaves[check_decay=true,decayable=true,variant=ironwood]
rustic:leaves[check_decay=true,decayable=false,variant=olive]
rustic:leaves[check_decay=true,decayable=false,variant=ironwood]
rustic:leaves[check_decay=false,decayable=true,variant=olive]
rustic:leaves[check_decay=false,decayable=true,variant=ironwood]
rustic:leaves[check_decay=false,decayable=false,variant=olive]
rustic:leaves[check_decay=false,decayable=false,variant=ironwood]
rustic:sapling[stage=0,variant=olive]
rustic:sapling[stage=0,variant=ironwood]
rustic:sapling[stage=1,variant=olive]
rustic:sapling[stage=1,variant=ironwood]
rustic:crushing_tub
rustic:evaporating_basin
rustic:fence_olive[east=true,north=true,south=true,west=true]
rustic:fence_olive[east=true,north=true,south=true,west=false]
rustic:fence_olive[east=true,north=true,south=false,west=true]
rustic:fence_olive[east=true,north=true,south=false,west=false]
rustic:fence_olive[east=true,north=false,south=true,west=true]
rustic:fence_olive[east=true,north=false,south=true,west=false]
rustic:fence_olive[east=true,north=false,south=false,west=true]
rustic:fence_olive[east=true,north=false,south=false,west=false]
rustic:fence_olive[east=false,north=true,south=true,west=true]
rustic:fence_olive[east=false,north=true,south=true,west=false]
rustic:fence_olive[east=false,north=true,south=false,west=true]
rustic:fence_olive[east=false,north=true,south=false,west=false]
rustic:fence_olive[east=false,north=false,south=true,west=true]
rustic:fence_olive[east=false,north=false,south=true,west=false]
rustic:fence_olive[east=false,north=false,south=false,west=true]
rustic:fence_olive[east=false,north=false,south=false,west=false]
rustic:fence_ironwood[east=true,north=true,south=true,west=true]
rustic:fence_ironwood[east=true,north=true,south=true,west=false]
rustic:fence_ironwood[east=true,north=true,south=false,west=true]
rustic:fence_ironwood[east=true,north=true,south=false,west=false]
rustic:fence_ironwood[east=true,north=false,south=true,west=true]
rustic:fence_ironwood[east=true,north=false,south=true,west=false]
rustic:fence_ironwood[east=true,north=false,south=false,west=true]
rustic:fence_ironwood[east=true,north=false,south=false,west=false]
rustic:fence_ironwood[east=false,north=true,south=true,west=true]
rustic:fence_ironwood[east=false,north=true,south=true,west=false]
rustic:fence_ironwood[east=false,north=true,south=false,west=true]
rustic:fence_ironwood[east=false,north=true,south=false,west=false]
rustic:fence_ironwood[east=false,north=false,south=true,west=true]
rustic:fence_ironwood[east=false,north=false,south=true,west=false]
rustic:fence_ironwood[east=false,north=false,south=false,west=true]
rustic:fence_ironwood[east=false,north=false,south=false,west=false]
rustic:fence_gate_olive[facing=north,in_wall=true,open=true,powered=true]
rustic:fence_gate_olive[facing=north,in_wall=true,open=true,powered=false]
rustic:fence_gate_olive[facing=north,in_wall=true,open=false,powered=true]
rustic:fence_gate_olive[facing=north,in_wall=true,open=false,powered=false]
rustic:fence_gate_olive[facing=north,in_wall=false,open=true,powered=true]
rustic:fence_gate_olive[facing=north,in_wall=false,open=true,powered=false]
rustic:fence_gate_olive[facing=north,in_wall=false,open=false,powered=true]
rustic:fence_gate_olive[facing=north,in_wall=false,open=false,powered=false]
rustic:fence_gate_olive[facing=south,in_wall=true,open=true,powered=true]
rustic:fence_gate_olive[facing=south,in_wall=true,open=true,powered=false]
rustic:fence_gate_olive[facing=south,in_wall=true,open=false,powered=true]
rustic:fence_gate_olive[facing=south,in_wall=true,open=false,powered=false]
rustic:fence_gate_olive[facing=south,in_wall=false,open=true,powered=true]
rustic:fence_gate_olive[facing=south,in_wall=false,open=true,powered=false]
rustic:fence_gate_olive[facing=south,in_wall=false,open=false,powered=true]
rustic:fence_gate_olive[facing=south,in_wall=false,open=false,powered=false]
rustic:fence_gate_olive[facing=west,in_wall=true,open=true,powered=true]
rustic:fence_gate_olive[facing=west,in_wall=true,open=true,powered=false]
rustic:fence_gate_olive[facing=west,in_wall=true,open=false,powered=true]
rustic:fence_gate_olive[facing=west,in_wall=true,open=false,powered=false]
rustic:fence_gate_olive[facing=west,in_wall=false,open=true,powered=true]
rustic:fence_gate_olive[facing=west,in_wall=false,open=true,powered=false]
rustic:fence_gate_olive[facing=west,in_wall=false,open=false,powered=true]
rustic:fence_gate_olive[facing=west,in_wall=false,open=false,powered=false]
rustic:fence_gate_olive[facing=east,in_wall=true,open=true,powered=true]
rustic:fence_gate_olive[facing=east,in_wall=true,open=true,powered=false]
rustic:fence_gate_olive[facing=east,in_wall=true,open=false,powered=true]
rustic:fence_gate_olive[facing=east,in_wall=true,open=false,powered=false]
rustic:fence_gate_olive[facing=east,in_wall=false,open=true,powered=true]
rustic:fence_gate_olive[facing=east,in_wall=false,open=true,powered=false]
rustic:fence_gate_olive[facing=east,in_wall=false,open=false,powered=true]
rustic:fence_gate_olive[facing=east,in_wall=false,open=false,powered=false]
rustic:fence_gate_ironwood[facing=north,in_wall=true,open=true,powered=true]
rustic:fence_gate_ironwood[facing=north,in_wall=true,open=true,powered=false]
rustic:fence_gate_ironwood[facing=north,in_wall=true,open=false,powered=true]
rustic:fence_gate_ironwood[facing=north,in_wall=true,open=false,powered=false]
rustic:fence_gate_ironwood[facing=north,in_wall=false,open=true,powered=true]
rustic:fence_gate_ironwood[facing=north,in_wall=false,open=true,powered=false]
rustic:fence_gate_ironwood[facing=north,in_wall=false,open=false,powered=true]
rustic:fence_gate_ironwood[facing=north,in_wall=false,open=false,powered=false]
rustic:fence_gate_ironwood[facing=south,in_wall=true,open=true,powered=true]
rustic:fence_gate_ironwood[facing=south,in_wall=true,open=true,powered=false]
rustic:fence_gate_ironwood[facing=south,in_wall=true,open=false,powered=true]
rustic:fence_gate_ironwood[facing=south,in_wall=true,open=false,powered=false]
rustic:fence_gate_ironwood[facing=south,in_wall=false,open=true,powered=true]
rustic:fence_gate_ironwood[facing=south,in_wall=false,open=true,powered=false]
rustic:fence_gate_ironwood[facing=south,in_wall=false,open=false,powered=true]
rustic:fence_gate_ironwood[facing=south,in_wall=false,open=false,powered=false]
rustic:fence_gate_ironwood[facing=west,in_wall=true,open=true,powered=true]
rustic:fence_gate_ironwood[facing=west,in_wall=true,open=true,powered=false]
rustic:fence_gate_ironwood[facing=west,in_wall=true,open=false,powered=true]
rustic:fence_gate_ironwood[facing=west,in_wall=true,open=false,powered=false]
rustic:fence_gate_ironwood[facing=west,in_wall=false,open=true,powered=true]
rustic:fence_gate_ironwood[facing=west,in_wall=false,open=true,powered=false]
rustic:fence_gate_ironwood[facing=west,in_wall=false,open=false,powered=true]
rustic:fence_gate_ironwood[facing=west,in_wall=false,open=false,powered=false]
rustic:fence_gate_ironwood[facing=east,in_wall=true,open=true,powered=true]
rustic:fence_gate_ironwood[facing=east,in_wall=true,open=true,powered=false]
rustic:fence_gate_ironwood[facing=east,in_wall=true,open=false,powered=true]
rustic:fence_gate_ironwood[facing=east,in_wall=true,open=false,powered=false]
rustic:fence_gate_ironwood[facing=east,in_wall=false,open=true,powered=true]
rustic:fence_gate_ironwood[facing=east,in_wall=false,open=true,powered=false]
rustic:fence_gate_ironwood[facing=east,in_wall=false,open=false,powered=true]
rustic:fence_gate_ironwood[facing=east,in_wall=false,open=false,powered=false]
rustic:olive_doubleslab[half=top]
rustic:olive_doubleslab[half=bottom]
rustic:olive_slab[half=top]
rustic:olive_slab[half=bottom]
rustic:ironwood_doubleslab[half=top]
rustic:ironwood_doubleslab[half=bottom]
rustic:ironwood_slab[half=top]
rustic:ironwood_slab[half=bottom]
rustic:stairs_olive[facing=north,half=top,shape=straight]
rustic:stairs_olive[facing=north,half=top,shape=inner_left]
rustic:stairs_olive[facing=north,half=top,shape=inner_right]
rustic:stairs_olive[facing=north,half=top,shape=outer_left]
rustic:stairs_olive[facing=north,half=top,shape=outer_right]
rustic:stairs_olive[facing=north,half=bottom,shape=straight]
rustic:stairs_olive[facing=north,half=bottom,shape=inner_left]
rustic:stairs_olive[facing=north,half=bottom,shape=inner_right]
rustic:stairs_olive[facing=north,half=bottom,shape=outer_left]
rustic:stairs_olive[facing=north,half=bottom,shape=outer_right]
rustic:stairs_olive[facing=south,half=top,shape=straight]
rustic:stairs_olive[facing=south,half=top,shape=inner_left]
rustic:stairs_olive[facing=south,half=top,shape=inner_right]
rustic:stairs_olive[facing=south,half=top,shape=outer_left]
rustic:stairs_olive[facing=south,half=top,shape=outer_right]
rustic:stairs_olive[facing=south,half=bottom,shape=straight]
rustic:stairs_olive[facing=south,half=bottom,shape=inner_left]
rustic:stairs_olive[facing=south,half=bottom,shape=inner_right]
rustic:stairs_olive[facing=south,half=bottom,shape=outer_left]
rustic:stairs_olive[facing=south,half=bottom,shape=outer_right]
rustic:stairs_olive[facing=west,half=top,shape=straight]
rustic:stairs_olive[facing=west,half=top,shape=inner_left]
rustic:stairs_olive[facing=west,half=top,shape=inner_right]
rustic:stairs_olive[facing=west,half=top,shape=outer_left]
rustic:stairs_olive[facing=west,half=top,shape=outer_right]
rustic:stairs_olive[facing=west,half=bottom,shape=straight]
rustic:stairs_olive[facing=west,half=bottom,shape=inner_left]
rustic:stairs_olive[facing=west,half=bottom,shape=inner_right]
rustic:stairs_olive[facing=west,half=bottom,shape=outer_left]
rustic:stairs_olive[facing=west,half=bottom,shape=outer_right]
rustic:stairs_olive[facing=east,half=top,shape=straight]
rustic:stairs_olive[facing=east,half=top,shape=inner_left]
rustic:stairs_olive[facing=east,half=top,shape=inner_right]
rustic:stairs_olive[facing=east,half=top,shape=outer_left]
rustic:stairs_olive[facing=east,half=top,shape=outer_right]
rustic:stairs_olive[facing=east,half=bottom,shape=straight]
rustic:stairs_olive[facing=east,half=bottom,shape=inner_left]
rustic:stairs_olive[facing=east,half=bottom,shape=inner_right]
rustic:stairs_olive[facing=east,half=bottom,shape=outer_left]
rustic:stairs_olive[facing=east,half=bottom,shape=outer_right]
rustic:stairs_ironwood[facing=north,half=top,shape=straight]
rustic:stairs_ironwood[facing=north,half=top,shape=inner_left]
rustic:stairs_ironwood[facing=north,half=top,shape=inner_right]
rustic:stairs_ironwood[facing=north,half=top,shape=outer_left]
rustic:stairs_ironwood[facing=north,half=top,shape=outer_right]
rustic:stairs_ironwood[facing=north,half=bottom,shape=straight]
rustic:stairs_ironwood[facing=north,half=bottom,shape=inner_left]
rustic:stairs_ironwood[facing=north,half=bottom,shape=inner_right]
rustic:stairs_ironwood[facing=north,half=bottom,shape=outer_left]
rustic:stairs_ironwood[facing=north,half=bottom,shape=outer_right]
rustic:stairs_ironwood[facing=south,half=top,shape=straight]
rustic:stairs_ironwood[facing=south,half=top,shape=inner_left]
rustic:stairs_ironwood[facing=south,half=top,shape=inner_right]
rustic:stairs_ironwood[facing=south,half=top,shape=outer_left]
rustic:stairs_ironwood[facing=south,half=top,shape=outer_right]
rustic:stairs_ironwood[facing=south,half=bottom,shape=straight]
rustic:stairs_ironwood[facing=south,half=bottom,shape=inner_left]
rustic:stairs_ironwood[facing=south,half=bottom,shape=inner_right]
rustic:stairs_ironwood[facing=south,half=bottom,shape=outer_left]
rustic:stairs_ironwood[facing=south,half=bottom,shape=outer_right]
rustic:stairs_ironwood[facing=west,half=top,shape=straight]
rustic:stairs_ironwood[facing=west,half=top,shape=inner_left]
rustic:stairs_ironwood[facing=west,half=top,shape=inner_right]
rustic:stairs_ironwood[facing=west,half=top,shape=outer_left]
rustic:stairs_ironwood[facing=west,half=top,shape=outer_right]
rustic:stairs_ironwood[facing=west,half=bottom,shape=straight]
rustic:stairs_ironwood[facing=west,half=bottom,shape=inner_left]
rustic:stairs_ironwood[facing=west,half=bottom,shape=inner_right]
rustic:stairs_ironwood[facing=west,half=bottom,shape=outer_left]
rustic:stairs_ironwood[facing=west,half=bottom,shape=outer_right]
rustic:stairs_ironwood[facing=east,half=top,shape=straight]
rustic:stairs_ironwood[facing=east,half=top,shape=inner_left]
rustic:stairs_ironwood[facing=east,half=top,shape=inner_right]
rustic:stairs_ironwood[facing=east,half=top,shape=outer_left]
rustic:stairs_ironwood[facing=east,half=top,shape=outer_right]
rustic:stairs_ironwood[facing=east,half=bottom,shape=straight]
rustic:stairs_ironwood[facing=east,half=bottom,shape=inner_left]
rustic:stairs_ironwood[facing=east,half=bottom,shape=inner_right]
rustic:stairs_ironwood[facing=east,half=bottom,shape=outer_left]
rustic:stairs_ironwood[facing=east,half=bottom,shape=outer_right]
rustic:condenser[bottom=true,facing=north]
rustic:condenser[bottom=true,facing=south]
rustic:condenser[bottom=true,facing=west]
rustic:condenser[bottom=true,facing=east]
rustic:condenser[bottom=false,facing=north]
rustic:condenser[bottom=false,facing=south]
rustic:condenser[bottom=false,facing=west]
rustic:condenser[bottom=false,facing=east]
rustic:retort[facing=north]
rustic:retort[facing=south]
rustic:retort[facing=west]
rustic:retort[facing=east]
rustic:condenser_advanced[bottom=true,facing=north]
rustic:condenser_advanced[bottom=true,facing=south]
rustic:condenser_advanced[bottom=true,facing=west]
rustic:condenser_advanced[bottom=true,facing=east]
rustic:condenser_advanced[bottom=false,facing=north]
rustic:condenser_advanced[bottom=false,facing=south]
rustic:condenser_advanced[bottom=false,facing=west]
rustic:condenser_advanced[bottom=false,facing=east]
rustic:retort_advanced[facing=north]
rustic:retort_advanced[facing=south]
rustic:retort_advanced[facing=west]
rustic:retort_advanced[facing=east]
rustic:crop_stake
rustic:tomato_crop[age=0]
rustic:tomato_crop[age=1]
rustic:tomato_crop[age=2]
rustic:tomato_crop[age=3]
rustic:chili_crop[age=0]
rustic:chili_crop[age=1]
rustic:chili_crop[age=2]
rustic:chili_crop[age=3]
rustic:wildberry_bush[berries=true]
rustic:wildberry_bush[berries=false]
rustic:rope[axis=x,dangle=true]
rustic:rope[axis=x,dangle=false]
rustic:rope[axis=y,dangle=true]
rustic:rope[axis=y,dangle=false]
rustic:rope[axis=z,dangle=true]
rustic:rope[axis=z,dangle=false]
rustic:stake_tied[east=true,north=true,south=true,west=true]
rustic:stake_tied[east=true,north=true,south=true,west=false]
rustic:stake_tied[east=true,north=true,south=false,west=true]
rustic:stake_tied[east=true,north=true,south=false,west=false]
rustic:stake_tied[east=true,north=false,south=true,west=true]
rustic:stake_tied[east=true,north=false,south=true,west=false]
rustic:stake_tied[east=true,north=false,south=false,west=true]
rustic:stake_tied[east=true,north=false,south=false,west=false]
rustic:stake_tied[east=false,north=true,south=true,west=true]
rustic:stake_tied[east=false,north=true,south=true,west=false]
rustic:stake_tied[east=false,north=true,south=false,west=true]
rustic:stake_tied[east=false,north=true,south=false,west=false]
rustic:stake_tied[east=false,north=false,south=true,west=true]
rustic:stake_tied[east=false,north=false,south=true,west=false]
rustic:stake_tied[east=false,north=false,south=false,west=true]
rustic:stake_tied[east=false,north=false,south=false,west=false]
rustic:grape_stem[age=0]
rustic:grape_stem[age=1]
rustic:grape_stem[age=2]
rustic:grape_stem[age=3]
rustic:grape_leaves[axis=x,dangle=true,distance=0,grapes=true]
rustic:grape_leaves[axis=x,dangle=true,distance=0,grapes=false]
rustic:grape_leaves[axis=x,dangle=true,distance=1,grapes=true]
rustic:grape_leaves[axis=x,dangle=true,distance=1,grapes=false]
rustic:grape_leaves[axis=x,dangle=false,distance=0,grapes=true]
rustic:grape_leaves[axis=x,dangle=false,distance=0,grapes=false]
rustic:grape_leaves[axis=x,dangle=false,distance=1,grapes=true]
rustic:grape_leaves[axis=x,dangle=false,distance=1,grapes=false]
rustic:grape_leaves[axis=z,dangle=true,distance=0,grapes=true]
rustic:grape_leaves[axis=z,dangle=true,distance=0,grapes=false]
rustic:grape_leaves[axis=z,dangle=true,distance=1,grapes=true]
rustic:grape_leaves[axis=z,dangle=true,distance=1,grapes=false]
rustic:grape_leaves[axis=z,dangle=false,distance=0,grapes=true]
rustic:grape_leaves[axis=z,dangle=false,distance=0,grapes=false]
rustic:grape_leaves[axis=z,dangle=false,distance=1,grapes=true]
rustic:grape_leaves[axis=z,dangle=false,distance=1,grapes=false]
rustic:brewing_barrel[facing=north]
rustic:brewing_barrel[facing=south]
rustic:brewing_barrel[facing=west]
rustic:brewing_barrel[facing=east]
rustic:apple_seeds[age=0]
rustic:apple_seeds[age=1]
rustic:sapling_apple[stage=0]
rustic:sapling_apple[stage=1]
rustic:leaves_apple[apple_age=0,check_decay=true,decayable=true]
rustic:leaves_apple[apple_age=0,check_decay=true,decayable=false]
rustic:leaves_apple[apple_age=0,check_decay=false,decayable=true]
rustic:leaves_apple[apple_age=0,check_decay=false,decayable=false]
rustic:leaves_apple[apple_age=1,check_decay=true,decayable=true]
rustic:leaves_apple[apple_age=1,check_decay=true,decayable=false]
rustic:leaves_apple[apple_age=1,check_decay=false,decayable=true]
rustic:leaves_apple[apple_age=1,check_decay=false,decayable=false]
rustic:leaves_apple[apple_age=2,check_decay=true,decayable=true]
rustic:leaves_apple[apple_age=2,check_decay=true,decayable=false]
rustic:leaves_apple[apple_age=2,check_decay=false,decayable=true]
rustic:leaves_apple[apple_age=2,check_decay=false,decayable=false]
rustic:leaves_apple[apple_age=3,check_decay=true,decayable=true]
rustic:leaves_apple[apple_age=3,check_decay=true,decayable=false]
rustic:leaves_apple[apple_age=3,check_decay=false,decayable=true]
rustic:leaves_apple[apple_age=3,check_decay=false,decayable=false]
rustic:olive_door[facing=north,half=upper,hinge=left,open=true,powered=true]
rustic:olive_door[facing=north,half=upper,hinge=left,open=true,powered=false]
rustic:olive_door[facing=north,half=upper,hinge=left,open=false,powered=true]
rustic:olive_door[facing=north,half=upper,hinge=left,open=false,powered=false]
rustic:olive_door[facing=north,half=upper,hinge=right,open=true,powered=true]
rustic:olive_door[facing=north,half=upper,hinge=right,open=true,powered=false]
rustic:olive_door[facing=north,half=upper,hinge=right,open=false,powered=true]
rustic:olive_door[facing=north,half=upper,hinge=right,open=false,powered=false]
rustic:olive_door[facing=north,half=lower,hinge=left,open=true,powered=true]
rustic:olive_door[facing=north,half=lower,hinge=left,open=true,powered=false]
rustic:olive_door[facing=north,half=lower,hinge=left,open=false,powered=true]
rustic:olive_door[facing=north,half=lower,hinge=left,open=false,powered=false]
rustic:olive_door[facing=north,half=lower,hinge=right,open=true,powered=true]
rustic:olive_door[facing=north,half=lower,hinge=right,open=true,powered=false]
rustic:olive_door[facing=north,half=lower,hinge=right,open=false,powered=true]
rustic:olive_door[facing=north,half=lower,hinge=right,open=false,powered=false]
rustic:olive_door[facing=south,half=upper,hinge=left,open=true,powered=true]
rustic:olive_door[facing=south,half=upper,hinge=left,open=true,powered=false]
rustic:olive_door[facing=south,half=upper,hinge=left,open=false,powered=true]
rustic:olive_door[facing=south,half=upper,hinge=left,open=false,powered=false]
rustic:olive_door[facing=south,half=upper,hinge=right,open=true,powered=true]
rustic:olive_door[facing=south,half=upper,hinge=right,open=true,powered=false]
rustic:olive_door[facing=south,half=upper,hinge=right,open=false,powered=true]
rustic:olive_door[facing=south,half=upper,hinge=right,open=false,powered=false]
rustic:olive_door[facing=south,half=lower,hinge=left,open=true,powered=true]
rustic:olive_door[facing=south,half=lower,hinge=left,open=true,powered=false]
rustic:olive_door[facing=south,half=lower,hinge=left,open=false,powered=true]
rustic:olive_door[facing=south,half=lower,hinge=left,open=false,powered=false]
rustic:olive_door[facing=south,half=lower,hinge=right,open=true,powered=true]
rustic:olive_door[facing=south,half=lower,hinge=right,open=true,powered=false]
rustic:olive_door[facing=south,half=lower,hinge=right,open=false,powered=true]
rustic:olive_door[facing=south,half=lower,hinge=right,open=false,powered=false]
rustic:olive_door[facing=west,half=upper,hinge=left,open=true,powered=true]
rustic:olive_door[facing=west,half=upper,hinge=left,open=true,powered=false]
rustic:olive_door[facing=west,half=upper,hinge=left,open=false,powered=true]
rustic:olive_door[facing=west,half=upper,hinge=left,open=false,powered=false]
rustic:olive_door[facing=west,half=upper,hinge=right,open=true,powered=true]
rustic:olive_door[facing=west,half=upper,hinge=right,open=true,powered=false]
rustic:olive_door[facing=west,half=upper,hinge=right,open=false,powered=true]
rustic:olive_door[facing=west,half=upper,hinge=right,open=false,powered=false]
rustic:olive_door[facing=west,half=lower,hinge=left,open=true,powered=true]
rustic:olive_door[facing=west,half=lower,hinge=left,open=true,powered=false]
rustic:olive_door[facing=west,half=lower,hinge=left,open=false,powered=true]
rustic:olive_door[facing=west,half=lower,hinge=left,open=false,powered=false]
rustic:olive_door[facing=west,half=lower,hinge=right,open=true,powered=true]
rustic:olive_door[facing=west,half=lower,hinge=right,open=true,powered=false]
rustic:olive_door[facing=west,half=lower,hinge=right,open=false,powered=true]
rustic:olive_door[facing=west,half=lower,hinge=right,open=false,powered=false]
rustic:olive_door[facing=east,half=upper,hinge=left,open=true,powered=true]
rustic:olive_door[facing=east,half=upper,hinge=left,open=true,powered=false]
rustic:olive_door[facing=east,half=upper,hinge=left,open=false,powered=true]
rustic:olive_door[facing=east,half=upper,hinge=left,open=false,powered=false]
rustic:olive_door[facing=east,half=upper,hinge=right,open=true,powered=true]
rustic:olive_door[facing=east,half=upper,hinge=right,open=true,powered=false]
rustic:olive_door[facing=east,half=upper,hinge=right,open=false,powered=true]
rustic:olive_door[facing=east,half=upper,hinge=right,open=false,powered=false]
rustic:olive_door[facing=east,half=lower,hinge=left,open=true,powered=true]
rustic:olive_door[facing=east,half=lower,hinge=left,open=true,powered=false]
rustic:olive_door[facing=east,half=lower,hinge=left,open=false,powered=true]
rustic:olive_door[facing=east,half=lower,hinge=left,open=false,powered=false]
rustic:olive_door[facing=east,half=lower,hinge=right,open=true,powered=true]
rustic:olive_door[facing=east,half=lower,hinge=right,open=true,powered=false]
rustic:olive_door[facing=east,half=lower,hinge=right,open=false,powered=true]
rustic:olive_door[facing=east,half=lower,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=north,half=upper,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=north,half=upper,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=north,half=upper,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=north,half=upper,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=north,half=upper,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=north,half=upper,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=north,half=upper,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=north,half=upper,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=north,half=lower,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=north,half=lower,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=north,half=lower,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=north,half=lower,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=north,half=lower,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=north,half=lower,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=north,half=lower,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=north,half=lower,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=south,half=upper,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=south,half=upper,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=south,half=upper,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=south,half=upper,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=south,half=upper,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=south,half=upper,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=south,half=upper,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=south,half=upper,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=south,half=lower,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=south,half=lower,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=south,half=lower,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=south,half=lower,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=south,half=lower,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=south,half=lower,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=south,half=lower,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=south,half=lower,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=west,half=upper,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=west,half=upper,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=west,half=upper,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=west,half=upper,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=west,half=upper,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=west,half=upper,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=west,half=upper,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=west,half=upper,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=west,half=lower,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=west,half=lower,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=west,half=lower,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=west,half=lower,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=west,half=lower,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=west,half=lower,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=west,half=lower,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=west,half=lower,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=east,half=upper,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=east,half=upper,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=east,half=upper,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=east,half=upper,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=east,half=upper,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=east,half=upper,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=east,half=upper,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=east,half=upper,hinge=right,open=false,powered=false]
rustic:ironwood_door[facing=east,half=lower,hinge=left,open=true,powered=true]
rustic:ironwood_door[facing=east,half=lower,hinge=left,open=true,powered=false]
rustic:ironwood_door[facing=east,half=lower,hinge=left,open=false,powered=true]
rustic:ironwood_door[facing=east,half=lower,hinge=left,open=false,powered=false]
rustic:ironwood_door[facing=east,half=lower,hinge=right,open=true,powered=true]
rustic:ironwood_door[facing=east,half=lower,hinge=right,open=true,powered=false]
rustic:ironwood_door[facing=east,half=lower,hinge=right,open=false,powered=true]
rustic:ironwood_door[facing=east,half=lower,hinge=right,open=false,powered=false]
rustic:lantern_wood[facing=up]
rustic:lantern_wood[facing=north]
rustic:lantern_wood[facing=south]
rustic:lantern_wood[facing=west]
rustic:lantern_wood[facing=east]
rustic:aloe_vera[age=0]
rustic:aloe_vera[age=1]
rustic:aloe_vera[age=2]
rustic:aloe_vera[age=3]
rustic:blood_orchid[age=0]
rustic:blood_orchid[age=1]
rustic:blood_orchid[age=2]
rustic:blood_orchid[age=3]
rustic:chamomile[age=0]
rustic:chamomile[age=1]
rustic:chamomile[age=2]
rustic:chamomile[age=3]
rustic:cloudsbluff[age=0]
rustic:cloudsbluff[age=1]
rustic:cloudsbluff[age=2]
rustic:cloudsbluff[age=3]
rustic:cohosh[age=0]
rustic:cohosh[age=1]
rustic:cohosh[age=2]
rustic:cohosh[age=3]
rustic:core_root[age=0]
rustic:core_root[age=1]
rustic:core_root[age=2]
rustic:core_root[age=3]
rustic:deathstalk_mushroom[age=0]
rustic:deathstalk_mushroom[age=1]
rustic:deathstalk_mushroom[age=2]
rustic:deathstalk_mushroom[age=3]
rustic:ginseng[age=0]
rustic:ginseng[age=1]
rustic:ginseng[age=2]
rustic:ginseng[age=3]
rustic:horsetail[age=0]
rustic:horsetail[age=1]
rustic:horsetail[age=2]
rustic:horsetail[age=3]
rustic:marsh_mallow[age=0]
rustic:marsh_mallow[age=1]
rustic:marsh_mallow[age=2]
rustic:marsh_mallow[age=3]
rustic:mooncap_mushroom[age=0]
rustic:mooncap_mushroom[age=1]
rustic:mooncap_mushroom[age=2]
rustic:mooncap_mushroom[age=3]
rustic:wind_thistle[age=0]
rustic:wind_thistle[age=1]
rustic:wind_thistle[age=2]
rustic:wind_thistle[age=3]
rustic:vanta_lily[age=0]
rustic:vanta_lily[age=1]
rustic:vanta_lily[age=2]
rustic:vanta_lily[age=3]
chisel:blockaluminum[variation=0]
chisel:blockaluminum[variation=1]
chisel:blockaluminum[variation=2]
chisel:blockaluminum[variation=3]
chisel:blockaluminum[variation=4]
chisel:blockaluminum[variation=5]
chisel:blockaluminum[variation=6]
chisel:blockaluminum[variation=7]
chisel:blockaluminum[variation=8]
chisel:blockaluminum[variation=9]
chisel:blockaluminum[variation=10]
chisel:blockaluminum[variation=11]
chisel:blockaluminum[variation=12]
chisel:blockaluminum[variation=13]
chisel:blockaluminum[variation=14]
chisel:blockaluminum[variation=15]
chisel:andesite[variation=0]
chisel:andesite[variation=1]
chisel:andesite[variation=2]
chisel:andesite[variation=3]
chisel:andesite[variation=4]
chisel:andesite[variation=5]
chisel:andesite[variation=6]
chisel:andesite[variation=7]
chisel:andesite[variation=8]
chisel:andesite[variation=9]
chisel:andesite[variation=10]
chisel:andesite[variation=11]
chisel:andesite[variation=12]
chisel:andesite[variation=13]
chisel:andesite[variation=14]
chisel:andesite[variation=15]
chisel:andesite1[variation=0]
chisel:andesite1[variation=1]
chisel:andesite1[variation=2]
chisel:andesite1[variation=3]
chisel:andesite1[variation=4]
chisel:andesite1[variation=5]
chisel:andesite1[variation=6]
chisel:andesite1[variation=7]
chisel:andesite1[variation=8]
chisel:andesite1[variation=9]
chisel:andesite1[variation=10]
chisel:andesite1[variation=11]
chisel:andesite1[variation=12]
chisel:andesite1[variation=13]
chisel:andesite1[variation=14]
chisel:andesite1[variation=15]
chisel:andesite2[variation=0]
chisel:andesite2[variation=1]
chisel:andesite2[variation=2]
chisel:andesite2[variation=3]
chisel:andesite2[variation=4]
chisel:andesite2[variation=5]
chisel:andesite2[variation=6]
chisel:andesite2[variation=7]
chisel:andesite2[variation=8]
chisel:andesite2[variation=9]
chisel:andesite2[variation=10]
chisel:andesite2[variation=11]
chisel:andesite2[variation=12]
chisel:andesite2[variation=13]
chisel:andesite2[variation=14]
chisel:andesite2[variation=15]
chisel:antiblock[variation=0]
chisel:antiblock[variation=1]
chisel:antiblock[variation=2]
chisel:antiblock[variation=3]
chisel:antiblock[variation=4]
chisel:antiblock[variation=5]
chisel:antiblock[variation=6]
chisel:antiblock[variation=7]
chisel:antiblock[variation=8]
chisel:antiblock[variation=9]
chisel:antiblock[variation=10]
chisel:antiblock[variation=11]
chisel:antiblock[variation=12]
chisel:antiblock[variation=13]
chisel:antiblock[variation=14]
chisel:antiblock[variation=15]
chisel:auto_chisel
chisel:basalt[variation=0]
chisel:basalt[variation=1]
chisel:basalt[variation=2]
chisel:basalt[variation=3]
chisel:basalt[variation=4]
chisel:basalt[variation=5]
chisel:basalt[variation=6]
chisel:basalt[variation=7]
chisel:basalt[variation=8]
chisel:basalt[variation=9]
chisel:basalt[variation=10]
chisel:basalt[variation=11]
chisel:basalt[variation=12]
chisel:basalt[variation=13]
chisel:basalt[variation=14]
chisel:basalt[variation=15]
chisel:basalt1[variation=0]
chisel:basalt1[variation=1]
chisel:basalt1[variation=2]
chisel:basalt1[variation=3]
chisel:basalt1[variation=4]
chisel:basalt1[variation=5]
chisel:basalt1[variation=6]
chisel:basalt1[variation=7]
chisel:basalt1[variation=8]
chisel:basalt1[variation=9]
chisel:basalt2[variation=0]
chisel:basalt2[variation=1]
chisel:basalt2[variation=2]
chisel:basalt2[variation=3]
chisel:basalt2[variation=4]
chisel:basalt2[variation=5]
chisel:basalt2[variation=6]
chisel:basalt2[variation=7]
chisel:basalt2[variation=8]
chisel:basalt2[variation=9]
chisel:basalt2[variation=10]
chisel:basalt2[variation=11]
chisel:basalt2[variation=12]
chisel:basalt2[variation=13]
chisel:basalt2[variation=14]
chisel:basalt2[variation=15]
chisel:bookshelf_oak[variation=0]
chisel:bookshelf_oak[variation=1]
chisel:bookshelf_oak[variation=2]
chisel:bookshelf_oak[variation=3]
chisel:bookshelf_oak[variation=4]
chisel:bookshelf_oak[variation=5]
chisel:bookshelf_oak[variation=6]
chisel:bookshelf_oak[variation=7]
chisel:bookshelf_oak[variation=8]
chisel:bookshelf_oak[variation=9]
chisel:bookshelf_oak[variation=10]
chisel:bookshelf_oak[variation=11]
chisel:bookshelf_oak[variation=12]
chisel:bookshelf_oak[variation=13]
chisel:bookshelf_oak[variation=14]
chisel:bookshelf_oak[variation=15]
chisel:bookshelf_spruce[variation=0]
chisel:bookshelf_spruce[variation=1]
chisel:bookshelf_spruce[variation=2]
chisel:bookshelf_spruce[variation=3]
chisel:bookshelf_spruce[variation=4]
chisel:bookshelf_spruce[variation=5]
chisel:bookshelf_spruce[variation=6]
chisel:bookshelf_spruce[variation=7]
chisel:bookshelf_spruce[variation=8]
chisel:bookshelf_spruce[variation=9]
chisel:bookshelf_spruce[variation=10]
chisel:bookshelf_spruce[variation=11]
chisel:bookshelf_spruce[variation=12]
chisel:bookshelf_spruce[variation=13]
chisel:bookshelf_spruce[variation=14]
chisel:bookshelf_spruce[variation=15]
chisel:bookshelf_birch[variation=0]
chisel:bookshelf_birch[variation=1]
chisel:bookshelf_birch[variation=2]
chisel:bookshelf_birch[variation=3]
chisel:bookshelf_birch[variation=4]
chisel:bookshelf_birch[variation=5]
chisel:bookshelf_birch[variation=6]
chisel:bookshelf_birch[variation=7]
chisel:bookshelf_birch[variation=8]
chisel:bookshelf_birch[variation=9]
chisel:bookshelf_birch[variation=10]
chisel:bookshelf_birch[variation=11]
chisel:bookshelf_birch[variation=12]
chisel:bookshelf_birch[variation=13]
chisel:bookshelf_birch[variation=14]
chisel:bookshelf_birch[variation=15]
chisel:bookshelf_jungle[variation=0]
chisel:bookshelf_jungle[variation=1]
chisel:bookshelf_jungle[variation=2]
chisel:bookshelf_jungle[variation=3]
chisel:bookshelf_jungle[variation=4]
chisel:bookshelf_jungle[variation=5]
chisel:bookshelf_jungle[variation=6]
chisel:bookshelf_jungle[variation=7]
chisel:bookshelf_jungle[variation=8]
chisel:bookshelf_jungle[variation=9]
chisel:bookshelf_jungle[variation=10]
chisel:bookshelf_jungle[variation=11]
chisel:bookshelf_jungle[variation=12]
chisel:bookshelf_jungle[variation=13]
chisel:bookshelf_jungle[variation=14]
chisel:bookshelf_jungle[variation=15]
chisel:bookshelf_acacia[variation=0]
chisel:bookshelf_acacia[variation=1]
chisel:bookshelf_acacia[variation=2]
chisel:bookshelf_acacia[variation=3]
chisel:bookshelf_acacia[variation=4]
chisel:bookshelf_acacia[variation=5]
chisel:bookshelf_acacia[variation=6]
chisel:bookshelf_acacia[variation=7]
chisel:bookshelf_acacia[variation=8]
chisel:bookshelf_acacia[variation=9]
chisel:bookshelf_acacia[variation=10]
chisel:bookshelf_acacia[variation=11]
chisel:bookshelf_acacia[variation=12]
chisel:bookshelf_acacia[variation=13]
chisel:bookshelf_acacia[variation=14]
chisel:bookshelf_acacia[variation=15]
chisel:bookshelf_darkoak[variation=0]
chisel:bookshelf_darkoak[variation=1]
chisel:bookshelf_darkoak[variation=2]
chisel:bookshelf_darkoak[variation=3]
chisel:bookshelf_darkoak[variation=4]
chisel:bookshelf_darkoak[variation=5]
chisel:bookshelf_darkoak[variation=6]
chisel:bookshelf_darkoak[variation=7]
chisel:bookshelf_darkoak[variation=8]
chisel:bookshelf_darkoak[variation=9]
chisel:bookshelf_darkoak[variation=10]
chisel:bookshelf_darkoak[variation=11]
chisel:bookshelf_darkoak[variation=12]
chisel:bookshelf_darkoak[variation=13]
chisel:bookshelf_darkoak[variation=14]
chisel:bookshelf_darkoak[variation=15]
chisel:bricks[variation=0]
chisel:bricks[variation=1]
chisel:bricks[variation=2]
chisel:bricks[variation=3]
chisel:bricks[variation=4]
chisel:bricks[variation=5]
chisel:bricks[variation=6]
chisel:bricks[variation=7]
chisel:bricks[variation=8]
chisel:bricks[variation=9]
chisel:bricks[variation=10]
chisel:bricks[variation=11]
chisel:bricks[variation=12]
chisel:bricks[variation=13]
chisel:bricks[variation=14]
chisel:bricks[variation=15]
chisel:bricks1[variation=0]
chisel:bricks1[variation=1]
chisel:bricks1[variation=2]
chisel:bricks1[variation=3]
chisel:bricks1[variation=4]
chisel:bricks1[variation=5]
chisel:bricks1[variation=6]
chisel:bricks1[variation=7]
chisel:bricks1[variation=8]
chisel:bricks1[variation=9]
chisel:bricks2[variation=0]
chisel:bricks2[variation=1]
chisel:bricks2[variation=2]
chisel:bricks2[variation=3]
chisel:bricks2[variation=4]
chisel:bricks2[variation=5]
chisel:bricks2[variation=6]
chisel:bricks2[variation=7]
chisel:bricks2[variation=8]
chisel:bricks2[variation=9]
chisel:bricks2[variation=10]
chisel:bricks2[variation=11]
chisel:bricks2[variation=12]
chisel:bricks2[variation=13]
chisel:bricks2[variation=14]
chisel:bricks2[variation=15]
chisel:blockbronze[variation=0]
chisel:blockbronze[variation=1]
chisel:blockbronze[variation=2]
chisel:blockbronze[variation=3]
chisel:blockbronze[variation=4]
chisel:blockbronze[variation=5]
chisel:blockbronze[variation=6]
chisel:blockbronze[variation=7]
chisel:blockbronze[variation=8]
chisel:blockbronze[variation=9]
chisel:blockbronze[variation=10]
chisel:blockbronze[variation=11]
chisel:blockbronze[variation=12]
chisel:blockbronze[variation=13]
chisel:blockbronze[variation=14]
chisel:blockbronze[variation=15]
chisel:brownstone[variation=0]
chisel:brownstone[variation=1]
chisel:brownstone[variation=2]
chisel:brownstone[variation=3]
chisel:brownstone[variation=4]
chisel:brownstone[variation=5]
chisel:brownstone[variation=6]
chisel:brownstone[variation=7]
chisel:brownstone[variation=8]
chisel:brownstone[variation=9]
chisel:brownstone[variation=10]
chisel:brownstone[variation=11]
chisel:brownstone[variation=12]
chisel:brownstone[variation=13]
chisel:brownstone[variation=14]
chisel:brownstone[variation=15]
chisel:carpet_black[variation=0]
chisel:carpet_black[variation=1]
chisel:carpet_black[variation=2]
chisel:carpet_black[variation=3]
chisel:carpet_black[variation=4]
chisel:carpet_black[variation=5]
chisel:carpet_black[variation=6]
chisel:carpet_black[variation=7]
chisel:carpet_black[variation=8]
chisel:carpet_black[variation=9]
chisel:carpet_black[variation=10]
chisel:carpet_black[variation=11]
chisel:carpet_black[variation=12]
chisel:carpet_black[variation=13]
chisel:carpet_black[variation=14]
chisel:carpet_black[variation=15]
chisel:carpet_red[variation=0]
chisel:carpet_red[variation=1]
chisel:carpet_red[variation=2]
chisel:carpet_red[variation=3]
chisel:carpet_red[variation=4]
chisel:carpet_red[variation=5]
chisel:carpet_red[variation=6]
chisel:carpet_red[variation=7]
chisel:carpet_red[variation=8]
chisel:carpet_red[variation=9]
chisel:carpet_red[variation=10]
chisel:carpet_red[variation=11]
chisel:carpet_red[variation=12]
chisel:carpet_red[variation=13]
chisel:carpet_red[variation=14]
chisel:carpet_red[variation=15]
chisel:carpet_green[variation=0]
chisel:carpet_green[variation=1]
chisel:carpet_green[variation=2]
chisel:carpet_green[variation=3]
chisel:carpet_green[variation=4]
chisel:carpet_green[variation=5]
chisel:carpet_green[variation=6]
chisel:carpet_green[variation=7]
chisel:carpet_green[variation=8]
chisel:carpet_green[variation=9]
chisel:carpet_green[variation=10]
chisel:carpet_green[variation=11]
chisel:carpet_green[variation=12]
chisel:carpet_green[variation=13]
chisel:carpet_green[variation=14]
chisel:carpet_green[variation=15]
chisel:carpet_brown[variation=0]
chisel:carpet_brown[variation=1]
chisel:carpet_brown[variation=2]
chisel:carpet_brown[variation=3]
chisel:carpet_brown[variation=4]
chisel:carpet_brown[variation=5]
chisel:carpet_brown[variation=6]
chisel:carpet_brown[variation=7]
chisel:carpet_brown[variation=8]
chisel:carpet_brown[variation=9]
chisel:carpet_brown[variation=10]
chisel:carpet_brown[variation=11]
chisel:carpet_brown[variation=12]
chisel:carpet_brown[variation=13]
chisel:carpet_brown[variation=14]
chisel:carpet_brown[variation=15]
chisel:carpet_blue[variation=0]
chisel:carpet_blue[variation=1]
chisel:carpet_blue[variation=2]
chisel:carpet_blue[variation=3]
chisel:carpet_blue[variation=4]
chisel:carpet_blue[variation=5]
chisel:carpet_blue[variation=6]
chisel:carpet_blue[variation=7]
chisel:carpet_blue[variation=8]
chisel:carpet_blue[variation=9]
chisel:carpet_blue[variation=10]
chisel:carpet_blue[variation=11]
chisel:carpet_blue[variation=12]
chisel:carpet_blue[variation=13]
chisel:carpet_blue[variation=14]
chisel:carpet_blue[variation=15]
chisel:carpet_purple[variation=0]
chisel:carpet_purple[variation=1]
chisel:carpet_purple[variation=2]
chisel:carpet_purple[variation=3]
chisel:carpet_purple[variation=4]
chisel:carpet_purple[variation=5]
chisel:carpet_purple[variation=6]
chisel:carpet_purple[variation=7]
chisel:carpet_purple[variation=8]
chisel:carpet_purple[variation=9]
chisel:carpet_purple[variation=10]
chisel:carpet_purple[variation=11]
chisel:carpet_purple[variation=12]
chisel:carpet_purple[variation=13]
chisel:carpet_purple[variation=14]
chisel:carpet_purple[variation=15]
chisel:carpet_cyan[variation=0]
chisel:carpet_cyan[variation=1]
chisel:carpet_cyan[variation=2]
chisel:carpet_cyan[variation=3]
chisel:carpet_cyan[variation=4]
chisel:carpet_cyan[variation=5]
chisel:carpet_cyan[variation=6]
chisel:carpet_cyan[variation=7]
chisel:carpet_cyan[variation=8]
chisel:carpet_cyan[variation=9]
chisel:carpet_cyan[variation=10]
chisel:carpet_cyan[variation=11]
chisel:carpet_cyan[variation=12]
chisel:carpet_cyan[variation=13]
chisel:carpet_cyan[variation=14]
chisel:carpet_cyan[variation=15]
chisel:carpet_lightgray[variation=0]
chisel:carpet_lightgray[variation=1]
chisel:carpet_lightgray[variation=2]
chisel:carpet_lightgray[variation=3]
chisel:carpet_lightgray[variation=4]
chisel:carpet_lightgray[variation=5]
chisel:carpet_lightgray[variation=6]
chisel:carpet_lightgray[variation=7]
chisel:carpet_lightgray[variation=8]
chisel:carpet_lightgray[variation=9]
chisel:carpet_lightgray[variation=10]
chisel:carpet_lightgray[variation=11]
chisel:carpet_lightgray[variation=12]
chisel:carpet_lightgray[variation=13]
chisel:carpet_lightgray[variation=14]
chisel:carpet_lightgray[variation=15]
chisel:carpet_gray[variation=0]
chisel:carpet_gray[variation=1]
chisel:carpet_gray[variation=2]
chisel:carpet_gray[variation=3]
chisel:carpet_gray[variation=4]
chisel:carpet_gray[variation=5]
chisel:carpet_gray[variation=6]
chisel:carpet_gray[variation=7]
chisel:carpet_gray[variation=8]
chisel:carpet_gray[variation=9]
chisel:carpet_gray[variation=10]
chisel:carpet_gray[variation=11]
chisel:carpet_gray[variation=12]
chisel:carpet_gray[variation=13]
chisel:carpet_gray[variation=14]
chisel:carpet_gray[variation=15]
chisel:carpet_pink[variation=0]
chisel:carpet_pink[variation=1]
chisel:carpet_pink[variation=2]
chisel:carpet_pink[variation=3]
chisel:carpet_pink[variation=4]
chisel:carpet_pink[variation=5]
chisel:carpet_pink[variation=6]
chisel:carpet_pink[variation=7]
chisel:carpet_pink[variation=8]
chisel:carpet_pink[variation=9]
chisel:carpet_pink[variation=10]
chisel:carpet_pink[variation=11]
chisel:carpet_pink[variation=12]
chisel:carpet_pink[variation=13]
chisel:carpet_pink[variation=14]
chisel:carpet_pink[variation=15]
chisel:carpet_lime[variation=0]
chisel:carpet_lime[variation=1]
chisel:carpet_lime[variation=2]
chisel:carpet_lime[variation=3]
chisel:carpet_lime[variation=4]
chisel:carpet_lime[variation=5]
chisel:carpet_lime[variation=6]
chisel:carpet_lime[variation=7]
chisel:carpet_lime[variation=8]
chisel:carpet_lime[variation=9]
chisel:carpet_lime[variation=10]
chisel:carpet_lime[variation=11]
chisel:carpet_lime[variation=12]
chisel:carpet_lime[variation=13]
chisel:carpet_lime[variation=14]
chisel:carpet_lime[variation=15]
chisel:carpet_yellow[variation=0]
chisel:carpet_yellow[variation=1]
chisel:carpet_yellow[variation=2]
chisel:carpet_yellow[variation=3]
chisel:carpet_yellow[variation=4]
chisel:carpet_yellow[variation=5]
chisel:carpet_yellow[variation=6]
chisel:carpet_yellow[variation=7]
chisel:carpet_yellow[variation=8]
chisel:carpet_yellow[variation=9]
chisel:carpet_yellow[variation=10]
chisel:carpet_yellow[variation=11]
chisel:carpet_yellow[variation=12]
chisel:carpet_yellow[variation=13]
chisel:carpet_yellow[variation=14]
chisel:carpet_yellow[variation=15]
chisel:carpet_lightblue[variation=0]
chisel:carpet_lightblue[variation=1]
chisel:carpet_lightblue[variation=2]
chisel:carpet_lightblue[variation=3]
chisel:carpet_lightblue[variation=4]
chisel:carpet_lightblue[variation=5]
chisel:carpet_lightblue[variation=6]
chisel:carpet_lightblue[variation=7]
chisel:carpet_lightblue[variation=8]
chisel:carpet_lightblue[variation=9]
chisel:carpet_lightblue[variation=10]
chisel:carpet_lightblue[variation=11]
chisel:carpet_lightblue[variation=12]
chisel:carpet_lightblue[variation=13]
chisel:carpet_lightblue[variation=14]
chisel:carpet_lightblue[variation=15]
chisel:carpet_magenta[variation=0]
chisel:carpet_magenta[variation=1]
chisel:carpet_magenta[variation=2]
chisel:carpet_magenta[variation=3]
chisel:carpet_magenta[variation=4]
chisel:carpet_magenta[variation=5]
chisel:carpet_magenta[variation=6]
chisel:carpet_magenta[variation=7]
chisel:carpet_magenta[variation=8]
chisel:carpet_magenta[variation=9]
chisel:carpet_magenta[variation=10]
chisel:carpet_magenta[variation=11]
chisel:carpet_magenta[variation=12]
chisel:carpet_magenta[variation=13]
chisel:carpet_magenta[variation=14]
chisel:carpet_magenta[variation=15]
chisel:carpet_orange[variation=0]
chisel:carpet_orange[variation=1]
chisel:carpet_orange[variation=2]
chisel:carpet_orange[variation=3]
chisel:carpet_orange[variation=4]
chisel:carpet_orange[variation=5]
chisel:carpet_orange[variation=6]
chisel:carpet_orange[variation=7]
chisel:carpet_orange[variation=8]
chisel:carpet_orange[variation=9]
chisel:carpet_orange[variation=10]
chisel:carpet_orange[variation=11]
chisel:carpet_orange[variation=12]
chisel:carpet_orange[variation=13]
chisel:carpet_orange[variation=14]
chisel:carpet_orange[variation=15]
chisel:carpet_white[variation=0]
chisel:carpet_white[variation=1]
chisel:carpet_white[variation=2]
chisel:carpet_white[variation=3]
chisel:carpet_white[variation=4]
chisel:carpet_white[variation=5]
chisel:carpet_white[variation=6]
chisel:carpet_white[variation=7]
chisel:carpet_white[variation=8]
chisel:carpet_white[variation=9]
chisel:carpet_white[variation=10]
chisel:carpet_white[variation=11]
chisel:carpet_white[variation=12]
chisel:carpet_white[variation=13]
chisel:carpet_white[variation=14]
chisel:carpet_white[variation=15]
chisel:block_charcoal[variation=0]
chisel:block_charcoal[variation=1]
chisel:block_charcoal[variation=2]
chisel:block_charcoal[variation=3]
chisel:block_charcoal[variation=4]
chisel:block_charcoal[variation=5]
chisel:block_charcoal[variation=6]
chisel:block_charcoal[variation=7]
chisel:block_charcoal[variation=8]
chisel:block_charcoal[variation=9]
chisel:block_charcoal[variation=10]
chisel:block_charcoal[variation=11]
chisel:block_charcoal[variation=12]
chisel:block_charcoal[variation=13]
chisel:block_charcoal[variation=14]
chisel:block_charcoal[variation=15]
chisel:block_charcoal1[variation=0]
chisel:block_charcoal1[variation=1]
chisel:block_charcoal1[variation=2]
chisel:block_charcoal1[variation=3]
chisel:block_charcoal1[variation=4]
chisel:block_charcoal1[variation=5]
chisel:block_charcoal1[variation=6]
chisel:block_charcoal1[variation=7]
chisel:block_charcoal1[variation=8]
chisel:block_charcoal1[variation=9]
chisel:block_charcoal1[variation=10]
chisel:block_charcoal1[variation=11]
chisel:block_charcoal1[variation=12]
chisel:block_charcoal1[variation=13]
chisel:block_charcoal1[variation=14]
chisel:block_charcoal1[variation=15]
chisel:block_charcoal2[variation=0]
chisel:block_charcoal2[variation=1]
chisel:block_charcoal2[variation=2]
chisel:block_charcoal2[variation=3]
chisel:block_charcoal2[variation=4]
chisel:block_charcoal2[variation=5]
chisel:block_charcoal2[variation=6]
chisel:block_charcoal2[variation=7]
chisel:block_charcoal2[variation=8]
chisel:block_charcoal2[variation=9]
chisel:block_charcoal2[variation=10]
chisel:block_charcoal2[variation=11]
chisel:block_charcoal2[variation=12]
chisel:block_charcoal2[variation=13]
chisel:block_charcoal2[variation=14]
chisel:block_charcoal2[variation=15]
chisel:cloud[variation=0]
chisel:cloud[variation=1]
chisel:cloud[variation=2]
chisel:cloud[variation=3]
chisel:cloud[variation=4]
chisel:cloud[variation=5]
chisel:cloud[variation=6]
chisel:cloud[variation=7]
chisel:cloud[variation=8]
chisel:cloud[variation=9]
chisel:cloud[variation=10]
chisel:cloud[variation=11]
chisel:cloud[variation=12]
chisel:cloud[variation=13]
chisel:cloud[variation=14]
chisel:cloud[variation=15]
chisel:blockcobalt[variation=0]
chisel:blockcobalt[variation=1]
chisel:blockcobalt[variation=2]
chisel:blockcobalt[variation=3]
chisel:blockcobalt[variation=4]
chisel:blockcobalt[variation=5]
chisel:blockcobalt[variation=6]
chisel:blockcobalt[variation=7]
chisel:blockcobalt[variation=8]
chisel:blockcobalt[variation=9]
chisel:blockcobalt[variation=10]
chisel:blockcobalt[variation=11]
chisel:blockcobalt[variation=12]
chisel:blockcobalt[variation=13]
chisel:blockcobalt[variation=14]
chisel:blockcobalt[variation=15]
chisel:cobblestone[variation=0]
chisel:cobblestone[variation=1]
chisel:cobblestone[variation=2]
chisel:cobblestone[variation=3]
chisel:cobblestone[variation=4]
chisel:cobblestone[variation=5]
chisel:cobblestone[variation=6]
chisel:cobblestone[variation=7]
chisel:cobblestone[variation=8]
chisel:cobblestone[variation=9]
chisel:cobblestone[variation=10]
chisel:cobblestone[variation=11]
chisel:cobblestone[variation=12]
chisel:cobblestone[variation=13]
chisel:cobblestone[variation=14]
chisel:cobblestone[variation=15]
chisel:cobblestone1[variation=0]
chisel:cobblestone1[variation=1]
chisel:cobblestone1[variation=2]
chisel:cobblestone1[variation=3]
chisel:cobblestone1[variation=4]
chisel:cobblestone1[variation=5]
chisel:cobblestone1[variation=6]
chisel:cobblestone1[variation=7]
chisel:cobblestone1[variation=8]
chisel:cobblestone1[variation=9]
chisel:cobblestone2[variation=0]
chisel:cobblestone2[variation=1]
chisel:cobblestone2[variation=2]
chisel:cobblestone2[variation=3]
chisel:cobblestone2[variation=4]
chisel:cobblestone2[variation=5]
chisel:cobblestone2[variation=6]
chisel:cobblestone2[variation=7]
chisel:cobblestone2[variation=8]
chisel:cobblestone2[variation=9]
chisel:cobblestone2[variation=10]
chisel:cobblestone2[variation=11]
chisel:cobblestone2[variation=12]
chisel:cobblestone2[variation=13]
chisel:cobblestone2[variation=14]
chisel:cobblestone2[variation=15]
chisel:block_coal[variation=0]
chisel:block_coal[variation=1]
chisel:block_coal[variation=2]
chisel:block_coal[variation=3]
chisel:block_coal[variation=4]
chisel:block_coal[variation=5]
chisel:block_coal[variation=6]
chisel:block_coal[variation=7]
chisel:block_coal[variation=8]
chisel:block_coal[variation=9]
chisel:block_coal[variation=10]
chisel:block_coal[variation=11]
chisel:block_coal[variation=12]
chisel:block_coal[variation=13]
chisel:block_coal[variation=14]
chisel:block_coal[variation=15]
chisel:block_coal1[variation=0]
chisel:block_coal1[variation=1]
chisel:block_coal1[variation=2]
chisel:block_coal1[variation=3]
chisel:block_coal1[variation=4]
chisel:block_coal1[variation=5]
chisel:block_coal1[variation=6]
chisel:block_coal1[variation=7]
chisel:block_coal1[variation=8]
chisel:block_coal1[variation=9]
chisel:block_coal1[variation=10]
chisel:block_coal1[variation=11]
chisel:block_coal1[variation=12]
chisel:block_coal1[variation=13]
chisel:block_coal1[variation=14]
chisel:block_coal1[variation=15]
chisel:block_coal2[variation=0]
chisel:block_coal2[variation=1]
chisel:block_coal2[variation=2]
chisel:block_coal2[variation=3]
chisel:block_coal2[variation=4]
chisel:block_coal2[variation=5]
chisel:block_coal2[variation=6]
chisel:block_coal2[variation=7]
chisel:block_coal2[variation=8]
chisel:block_coal2[variation=9]
chisel:block_coal2[variation=10]
chisel:block_coal2[variation=11]
chisel:block_coal2[variation=12]
chisel:block_coal2[variation=13]
chisel:block_coal2[variation=14]
chisel:block_coal2[variation=15]
chisel:block_coal_coke[variation=0]
chisel:block_coal_coke[variation=1]
chisel:block_coal_coke[variation=2]
chisel:block_coal_coke[variation=3]
chisel:block_coal_coke[variation=4]
chisel:block_coal_coke[variation=5]
chisel:block_coal_coke[variation=6]
chisel:block_coal_coke[variation=7]
chisel:block_coal_coke[variation=8]
chisel:block_coal_coke[variation=9]
chisel:block_coal_coke[variation=10]
chisel:block_coal_coke[variation=11]
chisel:block_coal_coke[variation=12]
chisel:block_coal_coke[variation=13]
chisel:block_coal_coke[variation=14]
chisel:block_coal_coke[variation=15]
chisel:block_coal_coke1[variation=0]
chisel:block_coal_coke1[variation=1]
chisel:block_coal_coke1[variation=2]
chisel:block_coal_coke1[variation=3]
chisel:block_coal_coke1[variation=4]
chisel:block_coal_coke1[variation=5]
chisel:block_coal_coke1[variation=6]
chisel:block_coal_coke1[variation=7]
chisel:block_coal_coke1[variation=8]
chisel:block_coal_coke1[variation=9]
chisel:block_coal_coke1[variation=10]
chisel:block_coal_coke1[variation=11]
chisel:block_coal_coke1[variation=12]
chisel:block_coal_coke1[variation=13]
chisel:block_coal_coke1[variation=14]
chisel:block_coal_coke1[variation=15]
chisel:block_coal_coke2[variation=0]
chisel:block_coal_coke2[variation=1]
chisel:block_coal_coke2[variation=2]
chisel:block_coal_coke2[variation=3]
chisel:block_coal_coke2[variation=4]
chisel:block_coal_coke2[variation=5]
chisel:block_coal_coke2[variation=6]
chisel:block_coal_coke2[variation=7]
chisel:block_coal_coke2[variation=8]
chisel:block_coal_coke2[variation=9]
chisel:block_coal_coke2[variation=10]
chisel:block_coal_coke2[variation=11]
chisel:block_coal_coke2[variation=12]
chisel:block_coal_coke2[variation=13]
chisel:block_coal_coke2[variation=14]
chisel:block_coal_coke2[variation=15]
chisel:cobblestonemossy[variation=0]
chisel:cobblestonemossy[variation=1]
chisel:cobblestonemossy[variation=2]
chisel:cobblestonemossy[variation=3]
chisel:cobblestonemossy[variation=4]
chisel:cobblestonemossy[variation=5]
chisel:cobblestonemossy[variation=6]
chisel:cobblestonemossy[variation=7]
chisel:cobblestonemossy[variation=8]
chisel:cobblestonemossy[variation=9]
chisel:cobblestonemossy[variation=10]
chisel:cobblestonemossy[variation=11]
chisel:cobblestonemossy[variation=12]
chisel:cobblestonemossy[variation=13]
chisel:cobblestonemossy[variation=14]
chisel:cobblestonemossy[variation=15]
chisel:cobblestonemossy1[variation=0]
chisel:cobblestonemossy1[variation=1]
chisel:cobblestonemossy1[variation=2]
chisel:cobblestonemossy1[variation=3]
chisel:cobblestonemossy1[variation=4]
chisel:cobblestonemossy1[variation=5]
chisel:cobblestonemossy1[variation=6]
chisel:cobblestonemossy1[variation=7]
chisel:cobblestonemossy1[variation=8]
chisel:cobblestonemossy1[variation=9]
chisel:cobblestonemossy1[variation=10]
chisel:cobblestonemossy1[variation=11]
chisel:cobblestonemossy1[variation=12]
chisel:cobblestonemossy1[variation=13]
chisel:cobblestonemossy1[variation=14]
chisel:cobblestonemossy1[variation=15]
chisel:cobblestonemossy2[variation=0]
chisel:cobblestonemossy2[variation=1]
chisel:cobblestonemossy2[variation=2]
chisel:cobblestonemossy2[variation=3]
chisel:cobblestonemossy2[variation=4]
chisel:cobblestonemossy2[variation=5]
chisel:cobblestonemossy2[variation=6]
chisel:cobblestonemossy2[variation=7]
chisel:cobblestonemossy2[variation=8]
chisel:cobblestonemossy2[variation=9]
chisel:cobblestonemossy2[variation=10]
chisel:cobblestonemossy2[variation=11]
chisel:cobblestonemossy2[variation=12]
chisel:cobblestonemossy2[variation=13]
chisel:cobblestonemossy2[variation=14]
chisel:cobblestonemossy2[variation=15]
chisel:concrete_black[variation=0]
chisel:concrete_black[variation=1]
chisel:concrete_black[variation=2]
chisel:concrete_black[variation=3]
chisel:concrete_black[variation=4]
chisel:concrete_black[variation=5]
chisel:concrete_black[variation=6]
chisel:concrete_black[variation=7]
chisel:concrete_black[variation=8]
chisel:concrete_black[variation=9]
chisel:concrete_black[variation=10]
chisel:concrete_black[variation=11]
chisel:concrete_black[variation=12]
chisel:concrete_black[variation=13]
chisel:concrete_black[variation=14]
chisel:concrete_black[variation=15]
chisel:concrete_black1[variation=0]
chisel:concrete_black1[variation=1]
chisel:concrete_black1[variation=2]
chisel:concrete_black1[variation=3]
chisel:concrete_black1[variation=4]
chisel:concrete_black1[variation=5]
chisel:concrete_black1[variation=6]
chisel:concrete_black1[variation=7]
chisel:concrete_black1[variation=8]
chisel:concrete_black1[variation=9]
chisel:concrete_black1[variation=10]
chisel:concrete_black1[variation=11]
chisel:concrete_black1[variation=12]
chisel:concrete_black1[variation=13]
chisel:concrete_black1[variation=14]
chisel:concrete_black1[variation=15]
chisel:concrete_black2[variation=0]
chisel:concrete_black2[variation=1]
chisel:concrete_black2[variation=2]
chisel:concrete_black2[variation=3]
chisel:concrete_black2[variation=4]
chisel:concrete_black2[variation=5]
chisel:concrete_black2[variation=6]
chisel:concrete_black2[variation=7]
chisel:concrete_black2[variation=8]
chisel:concrete_black2[variation=9]
chisel:concrete_black2[variation=10]
chisel:concrete_black2[variation=11]
chisel:concrete_black2[variation=12]
chisel:concrete_black2[variation=13]
chisel:concrete_black2[variation=14]
chisel:concrete_black2[variation=15]
chisel:concrete_red[variation=0]
chisel:concrete_red[variation=1]
chisel:concrete_red[variation=2]
chisel:concrete_red[variation=3]
chisel:concrete_red[variation=4]
chisel:concrete_red[variation=5]
chisel:concrete_red[variation=6]
chisel:concrete_red[variation=7]
chisel:concrete_red[variation=8]
chisel:concrete_red[variation=9]
chisel:concrete_red[variation=10]
chisel:concrete_red[variation=11]
chisel:concrete_red[variation=12]
chisel:concrete_red[variation=13]
chisel:concrete_red[variation=14]
chisel:concrete_red[variation=15]
chisel:concrete_red1[variation=0]
chisel:concrete_red1[variation=1]
chisel:concrete_red1[variation=2]
chisel:concrete_red1[variation=3]
chisel:concrete_red1[variation=4]
chisel:concrete_red1[variation=5]
chisel:concrete_red1[variation=6]
chisel:concrete_red1[variation=7]
chisel:concrete_red1[variation=8]
chisel:concrete_red1[variation=9]
chisel:concrete_red1[variation=10]
chisel:concrete_red1[variation=11]
chisel:concrete_red1[variation=12]
chisel:concrete_red1[variation=13]
chisel:concrete_red1[variation=14]
chisel:concrete_red1[variation=15]
chisel:concrete_red2[variation=0]
chisel:concrete_red2[variation=1]
chisel:concrete_red2[variation=2]
chisel:concrete_red2[variation=3]
chisel:concrete_red2[variation=4]
chisel:concrete_red2[variation=5]
chisel:concrete_red2[variation=6]
chisel:concrete_red2[variation=7]
chisel:concrete_red2[variation=8]
chisel:concrete_red2[variation=9]
chisel:concrete_red2[variation=10]
chisel:concrete_red2[variation=11]
chisel:concrete_red2[variation=12]
chisel:concrete_red2[variation=13]
chisel:concrete_red2[variation=14]
chisel:concrete_red2[variation=15]
chisel:concrete_green[variation=0]
chisel:concrete_green[variation=1]
chisel:concrete_green[variation=2]
chisel:concrete_green[variation=3]
chisel:concrete_green[variation=4]
chisel:concrete_green[variation=5]
chisel:concrete_green[variation=6]
chisel:concrete_green[variation=7]
chisel:concrete_green[variation=8]
chisel:concrete_green[variation=9]
chisel:concrete_green[variation=10]
chisel:concrete_green[variation=11]
chisel:concrete_green[variation=12]
chisel:concrete_green[variation=13]
chisel:concrete_green[variation=14]
chisel:concrete_green[variation=15]
chisel:concrete_green1[variation=0]
chisel:concrete_green1[variation=1]
chisel:concrete_green1[variation=2]
chisel:concrete_green1[variation=3]
chisel:concrete_green1[variation=4]
chisel:concrete_green1[variation=5]
chisel:concrete_green1[variation=6]
chisel:concrete_green1[variation=7]
chisel:concrete_green1[variation=8]
chisel:concrete_green1[variation=9]
chisel:concrete_green1[variation=10]
chisel:concrete_green1[variation=11]
chisel:concrete_green1[variation=12]
chisel:concrete_green1[variation=13]
chisel:concrete_green1[variation=14]
chisel:concrete_green1[variation=15]
chisel:concrete_green2[variation=0]
chisel:concrete_green2[variation=1]
chisel:concrete_green2[variation=2]
chisel:concrete_green2[variation=3]
chisel:concrete_green2[variation=4]
chisel:concrete_green2[variation=5]
chisel:concrete_green2[variation=6]
chisel:concrete_green2[variation=7]
chisel:concrete_green2[variation=8]
chisel:concrete_green2[variation=9]
chisel:concrete_green2[variation=10]
chisel:concrete_green2[variation=11]
chisel:concrete_green2[variation=12]
chisel:concrete_green2[variation=13]
chisel:concrete_green2[variation=14]
chisel:concrete_green2[variation=15]
chisel:concrete_brown[variation=0]
chisel:concrete_brown[variation=1]
chisel:concrete_brown[variation=2]
chisel:concrete_brown[variation=3]
chisel:concrete_brown[variation=4]
chisel:concrete_brown[variation=5]
chisel:concrete_brown[variation=6]
chisel:concrete_brown[variation=7]
chisel:concrete_brown[variation=8]
chisel:concrete_brown[variation=9]
chisel:concrete_brown[variation=10]
chisel:concrete_brown[variation=11]
chisel:concrete_brown[variation=12]
chisel:concrete_brown[variation=13]
chisel:concrete_brown[variation=14]
chisel:concrete_brown[variation=15]
chisel:concrete_brown1[variation=0]
chisel:concrete_brown1[variation=1]
chisel:concrete_brown1[variation=2]
chisel:concrete_brown1[variation=3]
chisel:concrete_brown1[variation=4]
chisel:concrete_brown1[variation=5]
chisel:concrete_brown1[variation=6]
chisel:concrete_brown1[variation=7]
chisel:concrete_brown1[variation=8]
chisel:concrete_brown1[variation=9]
chisel:concrete_brown1[variation=10]
chisel:concrete_brown1[variation=11]
chisel:concrete_brown1[variation=12]
chisel:concrete_brown1[variation=13]
chisel:concrete_brown1[variation=14]
chisel:concrete_brown1[variation=15]
chisel:concrete_brown2[variation=0]
chisel:concrete_brown2[variation=1]
chisel:concrete_brown2[variation=2]
chisel:concrete_brown2[variation=3]
chisel:concrete_brown2[variation=4]
chisel:concrete_brown2[variation=5]
chisel:concrete_brown2[variation=6]
chisel:concrete_brown2[variation=7]
chisel:concrete_brown2[variation=8]
chisel:concrete_brown2[variation=9]
chisel:concrete_brown2[variation=10]
chisel:concrete_brown2[variation=11]
chisel:concrete_brown2[variation=12]
chisel:concrete_brown2[variation=13]
chisel:concrete_brown2[variation=14]
chisel:concrete_brown2[variation=15]
chisel:concrete_blue[variation=0]
chisel:concrete_blue[variation=1]
chisel:concrete_blue[variation=2]
chisel:concrete_blue[variation=3]
chisel:concrete_blue[variation=4]
chisel:concrete_blue[variation=5]
chisel:concrete_blue[variation=6]
chisel:concrete_blue[variation=7]
chisel:concrete_blue[variation=8]
chisel:concrete_blue[variation=9]
chisel:concrete_blue[variation=10]
chisel:concrete_blue[variation=11]
chisel:concrete_blue[variation=12]
chisel:concrete_blue[variation=13]
chisel:concrete_blue[variation=14]
chisel:concrete_blue[variation=15]
chisel:concrete_blue1[variation=0]
chisel:concrete_blue1[variation=1]
chisel:concrete_blue1[variation=2]
chisel:concrete_blue1[variation=3]
chisel:concrete_blue1[variation=4]
chisel:concrete_blue1[variation=5]
chisel:concrete_blue1[variation=6]
chisel:concrete_blue1[variation=7]
chisel:concrete_blue1[variation=8]
chisel:concrete_blue1[variation=9]
chisel:concrete_blue1[variation=10]
chisel:concrete_blue1[variation=11]
chisel:concrete_blue1[variation=12]
chisel:concrete_blue1[variation=13]
chisel:concrete_blue1[variation=14]
chisel:concrete_blue1[variation=15]
chisel:concrete_blue2[variation=0]
chisel:concrete_blue2[variation=1]
chisel:concrete_blue2[variation=2]
chisel:concrete_blue2[variation=3]
chisel:concrete_blue2[variation=4]
chisel:concrete_blue2[variation=5]
chisel:concrete_blue2[variation=6]
chisel:concrete_blue2[variation=7]
chisel:concrete_blue2[variation=8]
chisel:concrete_blue2[variation=9]
chisel:concrete_blue2[variation=10]
chisel:concrete_blue2[variation=11]
chisel:concrete_blue2[variation=12]
chisel:concrete_blue2[variation=13]
chisel:concrete_blue2[variation=14]
chisel:concrete_blue2[variation=15]
chisel:concrete_purple[variation=0]
chisel:concrete_purple[variation=1]
chisel:concrete_purple[variation=2]
chisel:concrete_purple[variation=3]
chisel:concrete_purple[variation=4]
chisel:concrete_purple[variation=5]
chisel:concrete_purple[variation=6]
chisel:concrete_purple[variation=7]
chisel:concrete_purple[variation=8]
chisel:concrete_purple[variation=9]
chisel:concrete_purple[variation=10]
chisel:concrete_purple[variation=11]
chisel:concrete_purple[variation=12]
chisel:concrete_purple[variation=13]
chisel:concrete_purple[variation=14]
chisel:concrete_purple[variation=15]
chisel:concrete_purple1[variation=0]
chisel:concrete_purple1[variation=1]
chisel:concrete_purple1[variation=2]
chisel:concrete_purple1[variation=3]
chisel:concrete_purple1[variation=4]
chisel:concrete_purple1[variation=5]
chisel:concrete_purple1[variation=6]
chisel:concrete_purple1[variation=7]
chisel:concrete_purple1[variation=8]
chisel:concrete_purple1[variation=9]
chisel:concrete_purple1[variation=10]
chisel:concrete_purple1[variation=11]
chisel:concrete_purple1[variation=12]
chisel:concrete_purple1[variation=13]
chisel:concrete_purple1[variation=14]
chisel:concrete_purple1[variation=15]
chisel:concrete_purple2[variation=0]
chisel:concrete_purple2[variation=1]
chisel:concrete_purple2[variation=2]
chisel:concrete_purple2[variation=3]
chisel:concrete_purple2[variation=4]
chisel:concrete_purple2[variation=5]
chisel:concrete_purple2[variation=6]
chisel:concrete_purple2[variation=7]
chisel:concrete_purple2[variation=8]
chisel:concrete_purple2[variation=9]
chisel:concrete_purple2[variation=10]
chisel:concrete_purple2[variation=11]
chisel:concrete_purple2[variation=12]
chisel:concrete_purple2[variation=13]
chisel:concrete_purple2[variation=14]
chisel:concrete_purple2[variation=15]
chisel:concrete_cyan[variation=0]
chisel:concrete_cyan[variation=1]
chisel:concrete_cyan[variation=2]
chisel:concrete_cyan[variation=3]
chisel:concrete_cyan[variation=4]
chisel:concrete_cyan[variation=5]
chisel:concrete_cyan[variation=6]
chisel:concrete_cyan[variation=7]
chisel:concrete_cyan[variation=8]
chisel:concrete_cyan[variation=9]
chisel:concrete_cyan[variation=10]
chisel:concrete_cyan[variation=11]
chisel:concrete_cyan[variation=12]
chisel:concrete_cyan[variation=13]
chisel:concrete_cyan[variation=14]
chisel:concrete_cyan[variation=15]
chisel:concrete_cyan1[variation=0]
chisel:concrete_cyan1[variation=1]
chisel:concrete_cyan1[variation=2]
chisel:concrete_cyan1[variation=3]
chisel:concrete_cyan1[variation=4]
chisel:concrete_cyan1[variation=5]
chisel:concrete_cyan1[variation=6]
chisel:concrete_cyan1[variation=7]
chisel:concrete_cyan1[variation=8]
chisel:concrete_cyan1[variation=9]
chisel:concrete_cyan1[variation=10]
chisel:concrete_cyan1[variation=11]
chisel:concrete_cyan1[variation=12]
chisel:concrete_cyan1[variation=13]
chisel:concrete_cyan1[variation=14]
chisel:concrete_cyan1[variation=15]
chisel:concrete_cyan2[variation=0]
chisel:concrete_cyan2[variation=1]
chisel:concrete_cyan2[variation=2]
chisel:concrete_cyan2[variation=3]
chisel:concrete_cyan2[variation=4]
chisel:concrete_cyan2[variation=5]
chisel:concrete_cyan2[variation=6]
chisel:concrete_cyan2[variation=7]
chisel:concrete_cyan2[variation=8]
chisel:concrete_cyan2[variation=9]
chisel:concrete_cyan2[variation=10]
chisel:concrete_cyan2[variation=11]
chisel:concrete_cyan2[variation=12]
chisel:concrete_cyan2[variation=13]
chisel:concrete_cyan2[variation=14]
chisel:concrete_cyan2[variation=15]
chisel:concrete_lightgray[variation=0]
chisel:concrete_lightgray[variation=1]
chisel:concrete_lightgray[variation=2]
chisel:concrete_lightgray[variation=3]
chisel:concrete_lightgray[variation=4]
chisel:concrete_lightgray[variation=5]
chisel:concrete_lightgray[variation=6]
chisel:concrete_lightgray[variation=7]
chisel:concrete_lightgray[variation=8]
chisel:concrete_lightgray[variation=9]
chisel:concrete_lightgray[variation=10]
chisel:concrete_lightgray[variation=11]
chisel:concrete_lightgray[variation=12]
chisel:concrete_lightgray[variation=13]
chisel:concrete_lightgray[variation=14]
chisel:concrete_lightgray[variation=15]
chisel:concrete_lightgray1[variation=0]
chisel:concrete_lightgray1[variation=1]
chisel:concrete_lightgray1[variation=2]
chisel:concrete_lightgray1[variation=3]
chisel:concrete_lightgray1[variation=4]
chisel:concrete_lightgray1[variation=5]
chisel:concrete_lightgray1[variation=6]
chisel:concrete_lightgray1[variation=7]
chisel:concrete_lightgray1[variation=8]
chisel:concrete_lightgray1[variation=9]
chisel:concrete_lightgray1[variation=10]
chisel:concrete_lightgray1[variation=11]
chisel:concrete_lightgray1[variation=12]
chisel:concrete_lightgray1[variation=13]
chisel:concrete_lightgray1[variation=14]
chisel:concrete_lightgray1[variation=15]
chisel:concrete_lightgray2[variation=0]
chisel:concrete_lightgray2[variation=1]
chisel:concrete_lightgray2[variation=2]
chisel:concrete_lightgray2[variation=3]
chisel:concrete_lightgray2[variation=4]
chisel:concrete_lightgray2[variation=5]
chisel:concrete_lightgray2[variation=6]
chisel:concrete_lightgray2[variation=7]
chisel:concrete_lightgray2[variation=8]
chisel:concrete_lightgray2[variation=9]
chisel:concrete_lightgray2[variation=10]
chisel:concrete_lightgray2[variation=11]
chisel:concrete_lightgray2[variation=12]
chisel:concrete_lightgray2[variation=13]
chisel:concrete_lightgray2[variation=14]
chisel:concrete_lightgray2[variation=15]
chisel:concrete_gray[variation=0]
chisel:concrete_gray[variation=1]
chisel:concrete_gray[variation=2]
chisel:concrete_gray[variation=3]
chisel:concrete_gray[variation=4]
chisel:concrete_gray[variation=5]
chisel:concrete_gray[variation=6]
chisel:concrete_gray[variation=7]
chisel:concrete_gray[variation=8]
chisel:concrete_gray[variation=9]
chisel:concrete_gray[variation=10]
chisel:concrete_gray[variation=11]
chisel:concrete_gray[variation=12]
chisel:concrete_gray[variation=13]
chisel:concrete_gray[variation=14]
chisel:concrete_gray[variation=15]
chisel:concrete_gray1[variation=0]
chisel:concrete_gray1[variation=1]
chisel:concrete_gray1[variation=2]
chisel:concrete_gray1[variation=3]
chisel:concrete_gray1[variation=4]
chisel:concrete_gray1[variation=5]
chisel:concrete_gray1[variation=6]
chisel:concrete_gray1[variation=7]
chisel:concrete_gray1[variation=8]
chisel:concrete_gray1[variation=9]
chisel:concrete_gray1[variation=10]
chisel:concrete_gray1[variation=11]
chisel:concrete_gray1[variation=12]
chisel:concrete_gray1[variation=13]
chisel:concrete_gray1[variation=14]
chisel:concrete_gray1[variation=15]
chisel:concrete_gray2[variation=0]
chisel:concrete_gray2[variation=1]
chisel:concrete_gray2[variation=2]
chisel:concrete_gray2[variation=3]
chisel:concrete_gray2[variation=4]
chisel:concrete_gray2[variation=5]
chisel:concrete_gray2[variation=6]
chisel:concrete_gray2[variation=7]
chisel:concrete_gray2[variation=8]
chisel:concrete_gray2[variation=9]
chisel:concrete_gray2[variation=10]
chisel:concrete_gray2[variation=11]
chisel:concrete_gray2[variation=12]
chisel:concrete_gray2[variation=13]
chisel:concrete_gray2[variation=14]
chisel:concrete_gray2[variation=15]
chisel:concrete_pink[variation=0]
chisel:concrete_pink[variation=1]
chisel:concrete_pink[variation=2]
chisel:concrete_pink[variation=3]
chisel:concrete_pink[variation=4]
chisel:concrete_pink[variation=5]
chisel:concrete_pink[variation=6]
chisel:concrete_pink[variation=7]
chisel:concrete_pink[variation=8]
chisel:concrete_pink[variation=9]
chisel:concrete_pink[variation=10]
chisel:concrete_pink[variation=11]
chisel:concrete_pink[variation=12]
chisel:concrete_pink[variation=13]
chisel:concrete_pink[variation=14]
chisel:concrete_pink[variation=15]
chisel:concrete_pink1[variation=0]
chisel:concrete_pink1[variation=1]
chisel:concrete_pink1[variation=2]
chisel:concrete_pink1[variation=3]
chisel:concrete_pink1[variation=4]
chisel:concrete_pink1[variation=5]
chisel:concrete_pink1[variation=6]
chisel:concrete_pink1[variation=7]
chisel:concrete_pink1[variation=8]
chisel:concrete_pink1[variation=9]
chisel:concrete_pink1[variation=10]
chisel:concrete_pink1[variation=11]
chisel:concrete_pink1[variation=12]
chisel:concrete_pink1[variation=13]
chisel:concrete_pink1[variation=14]
chisel:concrete_pink1[variation=15]
chisel:concrete_pink2[variation=0]
chisel:concrete_pink2[variation=1]
chisel:concrete_pink2[variation=2]
chisel:concrete_pink2[variation=3]
chisel:concrete_pink2[variation=4]
chisel:concrete_pink2[variation=5]
chisel:concrete_pink2[variation=6]
chisel:concrete_pink2[variation=7]
chisel:concrete_pink2[variation=8]
chisel:concrete_pink2[variation=9]
chisel:concrete_pink2[variation=10]
chisel:concrete_pink2[variation=11]
chisel:concrete_pink2[variation=12]
chisel:concrete_pink2[variation=13]
chisel:concrete_pink2[variation=14]
chisel:concrete_pink2[variation=15]
chisel:concrete_lime[variation=0]
chisel:concrete_lime[variation=1]
chisel:concrete_lime[variation=2]
chisel:concrete_lime[variation=3]
chisel:concrete_lime[variation=4]
chisel:concrete_lime[variation=5]
chisel:concrete_lime[variation=6]
chisel:concrete_lime[variation=7]
chisel:concrete_lime[variation=8]
chisel:concrete_lime[variation=9]
chisel:concrete_lime[variation=10]
chisel:concrete_lime[variation=11]
chisel:concrete_lime[variation=12]
chisel:concrete_lime[variation=13]
chisel:concrete_lime[variation=14]
chisel:concrete_lime[variation=15]
chisel:concrete_lime1[variation=0]
chisel:concrete_lime1[variation=1]
chisel:concrete_lime1[variation=2]
chisel:concrete_lime1[variation=3]
chisel:concrete_lime1[variation=4]
chisel:concrete_lime1[variation=5]
chisel:concrete_lime1[variation=6]
chisel:concrete_lime1[variation=7]
chisel:concrete_lime1[variation=8]
chisel:concrete_lime1[variation=9]
chisel:concrete_lime1[variation=10]
chisel:concrete_lime1[variation=11]
chisel:concrete_lime1[variation=12]
chisel:concrete_lime1[variation=13]
chisel:concrete_lime1[variation=14]
chisel:concrete_lime1[variation=15]
chisel:concrete_lime2[variation=0]
chisel:concrete_lime2[variation=1]
chisel:concrete_lime2[variation=2]
chisel:concrete_lime2[variation=3]
chisel:concrete_lime2[variation=4]
chisel:concrete_lime2[variation=5]
chisel:concrete_lime2[variation=6]
chisel:concrete_lime2[variation=7]
chisel:concrete_lime2[variation=8]
chisel:concrete_lime2[variation=9]
chisel:concrete_lime2[variation=10]
chisel:concrete_lime2[variation=11]
chisel:concrete_lime2[variation=12]
chisel:concrete_lime2[variation=13]
chisel:concrete_lime2[variation=14]
chisel:concrete_lime2[variation=15]
chisel:concrete_yellow[variation=0]
chisel:concrete_yellow[variation=1]
chisel:concrete_yellow[variation=2]
chisel:concrete_yellow[variation=3]
chisel:concrete_yellow[variation=4]
chisel:concrete_yellow[variation=5]
chisel:concrete_yellow[variation=6]
chisel:concrete_yellow[variation=7]
chisel:concrete_yellow[variation=8]
chisel:concrete_yellow[variation=9]
chisel:concrete_yellow[variation=10]
chisel:concrete_yellow[variation=11]
chisel:concrete_yellow[variation=12]
chisel:concrete_yellow[variation=13]
chisel:concrete_yellow[variation=14]
chisel:concrete_yellow[variation=15]
chisel:concrete_yellow1[variation=0]
chisel:concrete_yellow1[variation=1]
chisel:concrete_yellow1[variation=2]
chisel:concrete_yellow1[variation=3]
chisel:concrete_yellow1[variation=4]
chisel:concrete_yellow1[variation=5]
chisel:concrete_yellow1[variation=6]
chisel:concrete_yellow1[variation=7]
chisel:concrete_yellow1[variation=8]
chisel:concrete_yellow1[variation=9]
chisel:concrete_yellow1[variation=10]
chisel:concrete_yellow1[variation=11]
chisel:concrete_yellow1[variation=12]
chisel:concrete_yellow1[variation=13]
chisel:concrete_yellow1[variation=14]
chisel:concrete_yellow1[variation=15]
chisel:concrete_yellow2[variation=0]
chisel:concrete_yellow2[variation=1]
chisel:concrete_yellow2[variation=2]
chisel:concrete_yellow2[variation=3]
chisel:concrete_yellow2[variation=4]
chisel:concrete_yellow2[variation=5]
chisel:concrete_yellow2[variation=6]
chisel:concrete_yellow2[variation=7]
chisel:concrete_yellow2[variation=8]
chisel:concrete_yellow2[variation=9]
chisel:concrete_yellow2[variation=10]
chisel:concrete_yellow2[variation=11]
chisel:concrete_yellow2[variation=12]
chisel:concrete_yellow2[variation=13]
chisel:concrete_yellow2[variation=14]
chisel:concrete_yellow2[variation=15]
chisel:concrete_lightblue[variation=0]
chisel:concrete_lightblue[variation=1]
chisel:concrete_lightblue[variation=2]
chisel:concrete_lightblue[variation=3]
chisel:concrete_lightblue[variation=4]
chisel:concrete_lightblue[variation=5]
chisel:concrete_lightblue[variation=6]
chisel:concrete_lightblue[variation=7]
chisel:concrete_lightblue[variation=8]
chisel:concrete_lightblue[variation=9]
chisel:concrete_lightblue[variation=10]
chisel:concrete_lightblue[variation=11]
chisel:concrete_lightblue[variation=12]
chisel:concrete_lightblue[variation=13]
chisel:concrete_lightblue[variation=14]
chisel:concrete_lightblue[variation=15]
chisel:concrete_lightblue1[variation=0]
chisel:concrete_lightblue1[variation=1]
chisel:concrete_lightblue1[variation=2]
chisel:concrete_lightblue1[variation=3]
chisel:concrete_lightblue1[variation=4]
chisel:concrete_lightblue1[variation=5]
chisel:concrete_lightblue1[variation=6]
chisel:concrete_lightblue1[variation=7]
chisel:concrete_lightblue1[variation=8]
chisel:concrete_lightblue1[variation=9]
chisel:concrete_lightblue1[variation=10]
chisel:concrete_lightblue1[variation=11]
chisel:concrete_lightblue1[variation=12]
chisel:concrete_lightblue1[variation=13]
chisel:concrete_lightblue1[variation=14]
chisel:concrete_lightblue1[variation=15]
chisel:concrete_lightblue2[variation=0]
chisel:concrete_lightblue2[variation=1]
chisel:concrete_lightblue2[variation=2]
chisel:concrete_lightblue2[variation=3]
chisel:concrete_lightblue2[variation=4]
chisel:concrete_lightblue2[variation=5]
chisel:concrete_lightblue2[variation=6]
chisel:concrete_lightblue2[variation=7]
chisel:concrete_lightblue2[variation=8]
chisel:concrete_lightblue2[variation=9]
chisel:concrete_lightblue2[variation=10]
chisel:concrete_lightblue2[variation=11]
chisel:concrete_lightblue2[variation=12]
chisel:concrete_lightblue2[variation=13]
chisel:concrete_lightblue2[variation=14]
chisel:concrete_lightblue2[variation=15]
chisel:concrete_magenta[variation=0]
chisel:concrete_magenta[variation=1]
chisel:concrete_magenta[variation=2]
chisel:concrete_magenta[variation=3]
chisel:concrete_magenta[variation=4]
chisel:concrete_magenta[variation=5]
chisel:concrete_magenta[variation=6]
chisel:concrete_magenta[variation=7]
chisel:concrete_magenta[variation=8]
chisel:concrete_magenta[variation=9]
chisel:concrete_magenta[variation=10]
chisel:concrete_magenta[variation=11]
chisel:concrete_magenta[variation=12]
chisel:concrete_magenta[variation=13]
chisel:concrete_magenta[variation=14]
chisel:concrete_magenta[variation=15]
chisel:concrete_magenta1[variation=0]
chisel:concrete_magenta1[variation=1]
chisel:concrete_magenta1[variation=2]
chisel:concrete_magenta1[variation=3]
chisel:concrete_magenta1[variation=4]
chisel:concrete_magenta1[variation=5]
chisel:concrete_magenta1[variation=6]
chisel:concrete_magenta1[variation=7]
chisel:concrete_magenta1[variation=8]
chisel:concrete_magenta1[variation=9]
chisel:concrete_magenta1[variation=10]
chisel:concrete_magenta1[variation=11]
chisel:concrete_magenta1[variation=12]
chisel:concrete_magenta1[variation=13]
chisel:concrete_magenta1[variation=14]
chisel:concrete_magenta1[variation=15]
chisel:concrete_magenta2[variation=0]
chisel:concrete_magenta2[variation=1]
chisel:concrete_magenta2[variation=2]
chisel:concrete_magenta2[variation=3]
chisel:concrete_magenta2[variation=4]
chisel:concrete_magenta2[variation=5]
chisel:concrete_magenta2[variation=6]
chisel:concrete_magenta2[variation=7]
chisel:concrete_magenta2[variation=8]
chisel:concrete_magenta2[variation=9]
chisel:concrete_magenta2[variation=10]
chisel:concrete_magenta2[variation=11]
chisel:concrete_magenta2[variation=12]
chisel:concrete_magenta2[variation=13]
chisel:concrete_magenta2[variation=14]
chisel:concrete_magenta2[variation=15]
chisel:concrete_orange[variation=0]
chisel:concrete_orange[variation=1]
chisel:concrete_orange[variation=2]
chisel:concrete_orange[variation=3]
chisel:concrete_orange[variation=4]
chisel:concrete_orange[variation=5]
chisel:concrete_orange[variation=6]
chisel:concrete_orange[variation=7]
chisel:concrete_orange[variation=8]
chisel:concrete_orange[variation=9]
chisel:concrete_orange[variation=10]
chisel:concrete_orange[variation=11]
chisel:concrete_orange[variation=12]
chisel:concrete_orange[variation=13]
chisel:concrete_orange[variation=14]
chisel:concrete_orange[variation=15]
chisel:concrete_orange1[variation=0]
chisel:concrete_orange1[variation=1]
chisel:concrete_orange1[variation=2]
chisel:concrete_orange1[variation=3]
chisel:concrete_orange1[variation=4]
chisel:concrete_orange1[variation=5]
chisel:concrete_orange1[variation=6]
chisel:concrete_orange1[variation=7]
chisel:concrete_orange1[variation=8]
chisel:concrete_orange1[variation=9]
chisel:concrete_orange1[variation=10]
chisel:concrete_orange1[variation=11]
chisel:concrete_orange1[variation=12]
chisel:concrete_orange1[variation=13]
chisel:concrete_orange1[variation=14]
chisel:concrete_orange1[variation=15]
chisel:concrete_orange2[variation=0]
chisel:concrete_orange2[variation=1]
chisel:concrete_orange2[variation=2]
chisel:concrete_orange2[variation=3]
chisel:concrete_orange2[variation=4]
chisel:concrete_orange2[variation=5]
chisel:concrete_orange2[variation=6]
chisel:concrete_orange2[variation=7]
chisel:concrete_orange2[variation=8]
chisel:concrete_orange2[variation=9]
chisel:concrete_orange2[variation=10]
chisel:concrete_orange2[variation=11]
chisel:concrete_orange2[variation=12]
chisel:concrete_orange2[variation=13]
chisel:concrete_orange2[variation=14]
chisel:concrete_orange2[variation=15]
chisel:concrete_white[variation=0]
chisel:concrete_white[variation=1]
chisel:concrete_white[variation=2]
chisel:concrete_white[variation=3]
chisel:concrete_white[variation=4]
chisel:concrete_white[variation=5]
chisel:concrete_white[variation=6]
chisel:concrete_white[variation=7]
chisel:concrete_white[variation=8]
chisel:concrete_white[variation=9]
chisel:concrete_white[variation=10]
chisel:concrete_white[variation=11]
chisel:concrete_white[variation=12]
chisel:concrete_white[variation=13]
chisel:concrete_white[variation=14]
chisel:concrete_white[variation=15]
chisel:concrete_white1[variation=0]
chisel:concrete_white1[variation=1]
chisel:concrete_white1[variation=2]
chisel:concrete_white1[variation=3]
chisel:concrete_white1[variation=4]
chisel:concrete_white1[variation=5]
chisel:concrete_white1[variation=6]
chisel:concrete_white1[variation=7]
chisel:concrete_white1[variation=8]
chisel:concrete_white1[variation=9]
chisel:concrete_white1[variation=10]
chisel:concrete_white1[variation=11]
chisel:concrete_white1[variation=12]
chisel:concrete_white1[variation=13]
chisel:concrete_white1[variation=14]
chisel:concrete_white1[variation=15]
chisel:concrete_white2[variation=0]
chisel:concrete_white2[variation=1]
chisel:concrete_white2[variation=2]
chisel:concrete_white2[variation=3]
chisel:concrete_white2[variation=4]
chisel:concrete_white2[variation=5]
chisel:concrete_white2[variation=6]
chisel:concrete_white2[variation=7]
chisel:concrete_white2[variation=8]
chisel:concrete_white2[variation=9]
chisel:concrete_white2[variation=10]
chisel:concrete_white2[variation=11]
chisel:concrete_white2[variation=12]
chisel:concrete_white2[variation=13]
chisel:concrete_white2[variation=14]
chisel:concrete_white2[variation=15]
chisel:blockcopper[variation=0]
chisel:blockcopper[variation=1]
chisel:blockcopper[variation=2]
chisel:blockcopper[variation=3]
chisel:blockcopper[variation=4]
chisel:blockcopper[variation=5]
chisel:blockcopper[variation=6]
chisel:blockcopper[variation=7]
chisel:blockcopper[variation=8]
chisel:blockcopper[variation=9]
chisel:blockcopper[variation=10]
chisel:blockcopper[variation=11]
chisel:blockcopper[variation=12]
chisel:blockcopper[variation=13]
chisel:blockcopper[variation=14]
chisel:blockcopper[variation=15]
chisel:diamond[variation=0]
chisel:diamond[variation=1]
chisel:diamond[variation=2]
chisel:diamond[variation=3]
chisel:diamond[variation=4]
chisel:diamond[variation=5]
chisel:diamond[variation=6]
chisel:diamond[variation=7]
chisel:diamond[variation=8]
chisel:diamond[variation=9]
chisel:diamond[variation=10]
chisel:diamond[variation=11]
chisel:diamond[variation=12]
chisel:diamond[variation=13]
chisel:diamond[variation=14]
chisel:diamond[variation=15]
chisel:diorite[variation=0]
chisel:diorite[variation=1]
chisel:diorite[variation=2]
chisel:diorite[variation=3]
chisel:diorite[variation=4]
chisel:diorite[variation=5]
chisel:diorite[variation=6]
chisel:diorite[variation=7]
chisel:diorite[variation=8]
chisel:diorite[variation=9]
chisel:diorite[variation=10]
chisel:diorite[variation=11]
chisel:diorite[variation=12]
chisel:diorite[variation=13]
chisel:diorite[variation=14]
chisel:diorite[variation=15]
chisel:diorite1[variation=0]
chisel:diorite1[variation=1]
chisel:diorite1[variation=2]
chisel:diorite1[variation=3]
chisel:diorite1[variation=4]
chisel:diorite1[variation=5]
chisel:diorite1[variation=6]
chisel:diorite1[variation=7]
chisel:diorite1[variation=8]
chisel:diorite1[variation=9]
chisel:diorite1[variation=10]
chisel:diorite1[variation=11]
chisel:diorite1[variation=12]
chisel:diorite1[variation=13]
chisel:diorite1[variation=14]
chisel:diorite1[variation=15]
chisel:diorite2[variation=0]
chisel:diorite2[variation=1]
chisel:diorite2[variation=2]
chisel:diorite2[variation=3]
chisel:diorite2[variation=4]
chisel:diorite2[variation=5]
chisel:diorite2[variation=6]
chisel:diorite2[variation=7]
chisel:diorite2[variation=8]
chisel:diorite2[variation=9]
chisel:diorite2[variation=10]
chisel:diorite2[variation=11]
chisel:diorite2[variation=12]
chisel:diorite2[variation=13]
chisel:diorite2[variation=14]
chisel:diorite2[variation=15]
chisel:dirt[variation=0]
chisel:dirt[variation=1]
chisel:dirt[variation=2]
chisel:dirt[variation=3]
chisel:dirt[variation=4]
chisel:dirt[variation=5]
chisel:dirt[variation=6]
chisel:dirt[variation=7]
chisel:dirt[variation=8]
chisel:dirt[variation=9]
chisel:dirt[variation=10]
chisel:dirt[variation=11]
chisel:dirt[variation=12]
chisel:dirt[variation=13]
chisel:dirt[variation=14]
chisel:dirt[variation=15]
chisel:blockelectrum[variation=0]
chisel:blockelectrum[variation=1]
chisel:blockelectrum[variation=2]
chisel:blockelectrum[variation=3]
chisel:blockelectrum[variation=4]
chisel:blockelectrum[variation=5]
chisel:blockelectrum[variation=6]
chisel:blockelectrum[variation=7]
chisel:blockelectrum[variation=8]
chisel:blockelectrum[variation=9]
chisel:blockelectrum[variation=10]
chisel:blockelectrum[variation=11]
chisel:blockelectrum[variation=12]
chisel:blockelectrum[variation=13]
chisel:blockelectrum[variation=14]
chisel:blockelectrum[variation=15]
chisel:emerald[variation=0]
chisel:emerald[variation=1]
chisel:emerald[variation=2]
chisel:emerald[variation=3]
chisel:emerald[variation=4]
chisel:emerald[variation=5]
chisel:emerald[variation=6]
chisel:emerald[variation=7]
chisel:emerald[variation=8]
chisel:emerald[variation=9]
chisel:emerald[variation=10]
chisel:emerald[variation=11]
chisel:emerald[variation=12]
chisel:emerald[variation=13]
chisel:emerald[variation=14]
chisel:emerald[variation=15]
chisel:purpur[variation=0]
chisel:purpur[variation=1]
chisel:purpur[variation=2]
chisel:purpur[variation=3]
chisel:purpur[variation=4]
chisel:purpur[variation=5]
chisel:purpur[variation=6]
chisel:purpur[variation=7]
chisel:purpur[variation=8]
chisel:purpur[variation=9]
chisel:purpur[variation=10]
chisel:purpur[variation=11]
chisel:purpur[variation=12]
chisel:purpur[variation=13]
chisel:purpur[variation=14]
chisel:purpur[variation=15]
chisel:purpur1[variation=0]
chisel:purpur1[variation=1]
chisel:purpur1[variation=2]
chisel:purpur1[variation=3]
chisel:purpur1[variation=4]
chisel:purpur1[variation=5]
chisel:purpur1[variation=6]
chisel:purpur1[variation=7]
chisel:purpur1[variation=8]
chisel:purpur1[variation=9]
chisel:purpur2[variation=0]
chisel:purpur2[variation=1]
chisel:purpur2[variation=2]
chisel:purpur2[variation=3]
chisel:purpur2[variation=4]
chisel:purpur2[variation=5]
chisel:purpur2[variation=6]
chisel:purpur2[variation=7]
chisel:purpur2[variation=8]
chisel:purpur2[variation=9]
chisel:purpur2[variation=10]
chisel:purpur2[variation=11]
chisel:purpur2[variation=12]
chisel:purpur2[variation=13]
chisel:purpur2[variation=14]
chisel:purpur2[variation=15]
chisel:endstone[variation=0]
chisel:endstone[variation=1]
chisel:endstone[variation=2]
chisel:endstone[variation=3]
chisel:endstone[variation=4]
chisel:endstone[variation=5]
chisel:endstone[variation=6]
chisel:endstone[variation=7]
chisel:endstone[variation=8]
chisel:endstone[variation=9]
chisel:endstone[variation=10]
chisel:endstone[variation=11]
chisel:endstone[variation=12]
chisel:endstone[variation=13]
chisel:endstone[variation=14]
chisel:endstone[variation=15]
chisel:endstone1[variation=0]
chisel:endstone1[variation=1]
chisel:endstone1[variation=2]
chisel:endstone1[variation=3]
chisel:endstone1[variation=4]
chisel:endstone1[variation=5]
chisel:endstone1[variation=6]
chisel:endstone1[variation=7]
chisel:endstone1[variation=8]
chisel:endstone1[variation=9]
chisel:endstone2[variation=0]
chisel:endstone2[variation=1]
chisel:endstone2[variation=2]
chisel:endstone2[variation=3]
chisel:endstone2[variation=4]
chisel:endstone2[variation=5]
chisel:endstone2[variation=6]
chisel:endstone2[variation=7]
chisel:endstone2[variation=8]
chisel:endstone2[variation=9]
chisel:endstone2[variation=10]
chisel:endstone2[variation=11]
chisel:endstone2[variation=12]
chisel:endstone2[variation=13]
chisel:endstone2[variation=14]
chisel:endstone2[variation=15]
chisel:factory[variation=0]
chisel:factory[variation=1]
chisel:factory[variation=2]
chisel:factory[variation=3]
chisel:factory[variation=4]
chisel:factory[variation=5]
chisel:factory[variation=6]
chisel:factory[variation=7]
chisel:factory[variation=8]
chisel:factory[variation=9]
chisel:factory[variation=10]
chisel:factory[variation=11]
chisel:factory[variation=12]
chisel:factory[variation=13]
chisel:factory[variation=14]
chisel:factory[variation=15]
chisel:factory1[variation=0]
chisel:factory1[variation=1]
chisel:factory1[variation=2]
chisel:factory1[variation=3]
chisel:factory1[variation=4]
chisel:factory1[variation=5]
chisel:factory1[variation=6]
chisel:factory1[variation=7]
chisel:factory1[variation=8]
chisel:factory1[variation=9]
chisel:factory1[variation=10]
chisel:factory1[variation=11]
chisel:factory1[variation=12]
chisel:factory1[variation=13]
chisel:factory1[variation=14]
chisel:factory1[variation=15]
chisel:futura[variation=0]
chisel:futura[variation=1]
chisel:futura[variation=2]
chisel:futura[variation=3]
chisel:futura[variation=4]
chisel:futura[variation=5]
chisel:futura[variation=6]
chisel:futura[variation=7]
chisel:futura[variation=8]
chisel:futura[variation=9]
chisel:futura[variation=10]
chisel:futura[variation=11]
chisel:futura[variation=12]
chisel:futura[variation=13]
chisel:futura[variation=14]
chisel:futura[variation=15]
chisel:glass[variation=0]
chisel:glass[variation=1]
chisel:glass[variation=2]
chisel:glass[variation=3]
chisel:glass[variation=4]
chisel:glass[variation=5]
chisel:glass[variation=6]
chisel:glass[variation=7]
chisel:glass[variation=8]
chisel:glass[variation=9]
chisel:glass[variation=10]
chisel:glass[variation=11]
chisel:glass[variation=12]
chisel:glass[variation=13]
chisel:glass[variation=14]
chisel:glass[variation=15]
chisel:glass1[variation=0]
chisel:glass1[variation=1]
chisel:glass1[variation=2]
chisel:glass1[variation=3]
chisel:glass1[variation=4]
chisel:glass1[variation=5]
chisel:glass1[variation=6]
chisel:glass1[variation=7]
chisel:glass1[variation=8]
chisel:glass1[variation=9]
chisel:glass1[variation=10]
chisel:glass1[variation=11]
chisel:glass1[variation=12]
chisel:glass1[variation=13]
chisel:glass1[variation=14]
chisel:glass1[variation=15]
chisel:glasspane[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=15,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedblack[variation=0]
chisel:glassdyedblack[variation=1]
chisel:glassdyedblack[variation=2]
chisel:glassdyedblack[variation=3]
chisel:glassdyedblack[variation=4]
chisel:glassdyedblack[variation=5]
chisel:glassdyedblack[variation=6]
chisel:glassdyedblack[variation=7]
chisel:glassdyedblack[variation=8]
chisel:glassdyedblack[variation=9]
chisel:glassdyedblack[variation=10]
chisel:glassdyedblack[variation=11]
chisel:glassdyedblack[variation=12]
chisel:glassdyedblack[variation=13]
chisel:glassdyedblack[variation=14]
chisel:glassdyedblack[variation=15]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedred[variation=0]
chisel:glassdyedred[variation=1]
chisel:glassdyedred[variation=2]
chisel:glassdyedred[variation=3]
chisel:glassdyedred[variation=4]
chisel:glassdyedred[variation=5]
chisel:glassdyedred[variation=6]
chisel:glassdyedred[variation=7]
chisel:glassdyedred[variation=8]
chisel:glassdyedred[variation=9]
chisel:glassdyedred[variation=10]
chisel:glassdyedred[variation=11]
chisel:glassdyedred[variation=12]
chisel:glassdyedred[variation=13]
chisel:glassdyedred[variation=14]
chisel:glassdyedred[variation=15]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedgreen[variation=0]
chisel:glassdyedgreen[variation=1]
chisel:glassdyedgreen[variation=2]
chisel:glassdyedgreen[variation=3]
chisel:glassdyedgreen[variation=4]
chisel:glassdyedgreen[variation=5]
chisel:glassdyedgreen[variation=6]
chisel:glassdyedgreen[variation=7]
chisel:glassdyedgreen[variation=8]
chisel:glassdyedgreen[variation=9]
chisel:glassdyedgreen[variation=10]
chisel:glassdyedgreen[variation=11]
chisel:glassdyedgreen[variation=12]
chisel:glassdyedgreen[variation=13]
chisel:glassdyedgreen[variation=14]
chisel:glassdyedgreen[variation=15]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedbrown[variation=0]
chisel:glassdyedbrown[variation=1]
chisel:glassdyedbrown[variation=2]
chisel:glassdyedbrown[variation=3]
chisel:glassdyedbrown[variation=4]
chisel:glassdyedbrown[variation=5]
chisel:glassdyedbrown[variation=6]
chisel:glassdyedbrown[variation=7]
chisel:glassdyedbrown[variation=8]
chisel:glassdyedbrown[variation=9]
chisel:glassdyedbrown[variation=10]
chisel:glassdyedbrown[variation=11]
chisel:glassdyedbrown[variation=12]
chisel:glassdyedbrown[variation=13]
chisel:glassdyedbrown[variation=14]
chisel:glassdyedbrown[variation=15]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedblue[variation=0]
chisel:glassdyedblue[variation=1]
chisel:glassdyedblue[variation=2]
chisel:glassdyedblue[variation=3]
chisel:glassdyedblue[variation=4]
chisel:glassdyedblue[variation=5]
chisel:glassdyedblue[variation=6]
chisel:glassdyedblue[variation=7]
chisel:glassdyedblue[variation=8]
chisel:glassdyedblue[variation=9]
chisel:glassdyedblue[variation=10]
chisel:glassdyedblue[variation=11]
chisel:glassdyedblue[variation=12]
chisel:glassdyedblue[variation=13]
chisel:glassdyedblue[variation=14]
chisel:glassdyedblue[variation=15]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedpurple[variation=0]
chisel:glassdyedpurple[variation=1]
chisel:glassdyedpurple[variation=2]
chisel:glassdyedpurple[variation=3]
chisel:glassdyedpurple[variation=4]
chisel:glassdyedpurple[variation=5]
chisel:glassdyedpurple[variation=6]
chisel:glassdyedpurple[variation=7]
chisel:glassdyedpurple[variation=8]
chisel:glassdyedpurple[variation=9]
chisel:glassdyedpurple[variation=10]
chisel:glassdyedpurple[variation=11]
chisel:glassdyedpurple[variation=12]
chisel:glassdyedpurple[variation=13]
chisel:glassdyedpurple[variation=14]
chisel:glassdyedpurple[variation=15]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedcyan[variation=0]
chisel:glassdyedcyan[variation=1]
chisel:glassdyedcyan[variation=2]
chisel:glassdyedcyan[variation=3]
chisel:glassdyedcyan[variation=4]
chisel:glassdyedcyan[variation=5]
chisel:glassdyedcyan[variation=6]
chisel:glassdyedcyan[variation=7]
chisel:glassdyedcyan[variation=8]
chisel:glassdyedcyan[variation=9]
chisel:glassdyedcyan[variation=10]
chisel:glassdyedcyan[variation=11]
chisel:glassdyedcyan[variation=12]
chisel:glassdyedcyan[variation=13]
chisel:glassdyedcyan[variation=14]
chisel:glassdyedcyan[variation=15]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlightgray[variation=0]
chisel:glassdyedlightgray[variation=1]
chisel:glassdyedlightgray[variation=2]
chisel:glassdyedlightgray[variation=3]
chisel:glassdyedlightgray[variation=4]
chisel:glassdyedlightgray[variation=5]
chisel:glassdyedlightgray[variation=6]
chisel:glassdyedlightgray[variation=7]
chisel:glassdyedlightgray[variation=8]
chisel:glassdyedlightgray[variation=9]
chisel:glassdyedlightgray[variation=10]
chisel:glassdyedlightgray[variation=11]
chisel:glassdyedlightgray[variation=12]
chisel:glassdyedlightgray[variation=13]
chisel:glassdyedlightgray[variation=14]
chisel:glassdyedlightgray[variation=15]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedgray[variation=0]
chisel:glassdyedgray[variation=1]
chisel:glassdyedgray[variation=2]
chisel:glassdyedgray[variation=3]
chisel:glassdyedgray[variation=4]
chisel:glassdyedgray[variation=5]
chisel:glassdyedgray[variation=6]
chisel:glassdyedgray[variation=7]
chisel:glassdyedgray[variation=8]
chisel:glassdyedgray[variation=9]
chisel:glassdyedgray[variation=10]
chisel:glassdyedgray[variation=11]
chisel:glassdyedgray[variation=12]
chisel:glassdyedgray[variation=13]
chisel:glassdyedgray[variation=14]
chisel:glassdyedgray[variation=15]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedpink[variation=0]
chisel:glassdyedpink[variation=1]
chisel:glassdyedpink[variation=2]
chisel:glassdyedpink[variation=3]
chisel:glassdyedpink[variation=4]
chisel:glassdyedpink[variation=5]
chisel:glassdyedpink[variation=6]
chisel:glassdyedpink[variation=7]
chisel:glassdyedpink[variation=8]
chisel:glassdyedpink[variation=9]
chisel:glassdyedpink[variation=10]
chisel:glassdyedpink[variation=11]
chisel:glassdyedpink[variation=12]
chisel:glassdyedpink[variation=13]
chisel:glassdyedpink[variation=14]
chisel:glassdyedpink[variation=15]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlime[variation=0]
chisel:glassdyedlime[variation=1]
chisel:glassdyedlime[variation=2]
chisel:glassdyedlime[variation=3]
chisel:glassdyedlime[variation=4]
chisel:glassdyedlime[variation=5]
chisel:glassdyedlime[variation=6]
chisel:glassdyedlime[variation=7]
chisel:glassdyedlime[variation=8]
chisel:glassdyedlime[variation=9]
chisel:glassdyedlime[variation=10]
chisel:glassdyedlime[variation=11]
chisel:glassdyedlime[variation=12]
chisel:glassdyedlime[variation=13]
chisel:glassdyedlime[variation=14]
chisel:glassdyedlime[variation=15]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedyellow[variation=0]
chisel:glassdyedyellow[variation=1]
chisel:glassdyedyellow[variation=2]
chisel:glassdyedyellow[variation=3]
chisel:glassdyedyellow[variation=4]
chisel:glassdyedyellow[variation=5]
chisel:glassdyedyellow[variation=6]
chisel:glassdyedyellow[variation=7]
chisel:glassdyedyellow[variation=8]
chisel:glassdyedyellow[variation=9]
chisel:glassdyedyellow[variation=10]
chisel:glassdyedyellow[variation=11]
chisel:glassdyedyellow[variation=12]
chisel:glassdyedyellow[variation=13]
chisel:glassdyedyellow[variation=14]
chisel:glassdyedyellow[variation=15]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlightblue[variation=0]
chisel:glassdyedlightblue[variation=1]
chisel:glassdyedlightblue[variation=2]
chisel:glassdyedlightblue[variation=3]
chisel:glassdyedlightblue[variation=4]
chisel:glassdyedlightblue[variation=5]
chisel:glassdyedlightblue[variation=6]
chisel:glassdyedlightblue[variation=7]
chisel:glassdyedlightblue[variation=8]
chisel:glassdyedlightblue[variation=9]
chisel:glassdyedlightblue[variation=10]
chisel:glassdyedlightblue[variation=11]
chisel:glassdyedlightblue[variation=12]
chisel:glassdyedlightblue[variation=13]
chisel:glassdyedlightblue[variation=14]
chisel:glassdyedlightblue[variation=15]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedmagenta[variation=0]
chisel:glassdyedmagenta[variation=1]
chisel:glassdyedmagenta[variation=2]
chisel:glassdyedmagenta[variation=3]
chisel:glassdyedmagenta[variation=4]
chisel:glassdyedmagenta[variation=5]
chisel:glassdyedmagenta[variation=6]
chisel:glassdyedmagenta[variation=7]
chisel:glassdyedmagenta[variation=8]
chisel:glassdyedmagenta[variation=9]
chisel:glassdyedmagenta[variation=10]
chisel:glassdyedmagenta[variation=11]
chisel:glassdyedmagenta[variation=12]
chisel:glassdyedmagenta[variation=13]
chisel:glassdyedmagenta[variation=14]
chisel:glassdyedmagenta[variation=15]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedorange[variation=0]
chisel:glassdyedorange[variation=1]
chisel:glassdyedorange[variation=2]
chisel:glassdyedorange[variation=3]
chisel:glassdyedorange[variation=4]
chisel:glassdyedorange[variation=5]
chisel:glassdyedorange[variation=6]
chisel:glassdyedorange[variation=7]
chisel:glassdyedorange[variation=8]
chisel:glassdyedorange[variation=9]
chisel:glassdyedorange[variation=10]
chisel:glassdyedorange[variation=11]
chisel:glassdyedorange[variation=12]
chisel:glassdyedorange[variation=13]
chisel:glassdyedorange[variation=14]
chisel:glassdyedorange[variation=15]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedwhite[variation=0]
chisel:glassdyedwhite[variation=1]
chisel:glassdyedwhite[variation=2]
chisel:glassdyedwhite[variation=3]
chisel:glassdyedwhite[variation=4]
chisel:glassdyedwhite[variation=5]
chisel:glassdyedwhite[variation=6]
chisel:glassdyedwhite[variation=7]
chisel:glassdyedwhite[variation=8]
chisel:glassdyedwhite[variation=9]
chisel:glassdyedwhite[variation=10]
chisel:glassdyedwhite[variation=11]
chisel:glassdyedwhite[variation=12]
chisel:glassdyedwhite[variation=13]
chisel:glassdyedwhite[variation=14]
chisel:glassdyedwhite[variation=15]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=15,west=false]
chisel:glowstone[variation=0]
chisel:glowstone[variation=1]
chisel:glowstone[variation=2]
chisel:glowstone[variation=3]
chisel:glowstone[variation=4]
chisel:glowstone[variation=5]
chisel:glowstone[variation=6]
chisel:glowstone[variation=7]
chisel:glowstone[variation=8]
chisel:glowstone[variation=9]
chisel:glowstone[variation=10]
chisel:glowstone[variation=11]
chisel:glowstone[variation=12]
chisel:glowstone[variation=13]
chisel:glowstone[variation=14]
chisel:glowstone[variation=15]
chisel:glowstone1[variation=0]
chisel:glowstone1[variation=1]
chisel:glowstone1[variation=2]
chisel:glowstone1[variation=3]
chisel:glowstone1[variation=4]
chisel:glowstone1[variation=5]
chisel:glowstone1[variation=6]
chisel:glowstone1[variation=7]
chisel:glowstone1[variation=8]
chisel:glowstone1[variation=9]
chisel:glowstone1[variation=10]
chisel:glowstone1[variation=11]
chisel:glowstone1[variation=12]
chisel:glowstone1[variation=13]
chisel:glowstone1[variation=14]
chisel:glowstone1[variation=15]
chisel:glowstone2[variation=0]
chisel:glowstone2[variation=1]
chisel:glowstone2[variation=2]
chisel:glowstone2[variation=3]
chisel:glowstone2[variation=4]
chisel:glowstone2[variation=5]
chisel:glowstone2[variation=6]
chisel:glowstone2[variation=7]
chisel:glowstone2[variation=8]
chisel:glowstone2[variation=9]
chisel:glowstone2[variation=10]
chisel:glowstone2[variation=11]
chisel:glowstone2[variation=12]
chisel:glowstone2[variation=13]
chisel:glowstone2[variation=14]
chisel:glowstone2[variation=15]
chisel:blockgold[variation=0]
chisel:blockgold[variation=1]
chisel:blockgold[variation=2]
chisel:blockgold[variation=3]
chisel:blockgold[variation=4]
chisel:blockgold[variation=5]
chisel:blockgold[variation=6]
chisel:blockgold[variation=7]
chisel:blockgold[variation=8]
chisel:blockgold[variation=9]
chisel:blockgold[variation=10]
chisel:blockgold[variation=11]
chisel:blockgold[variation=12]
chisel:blockgold[variation=13]
chisel:blockgold[variation=14]
chisel:blockgold[variation=15]
chisel:gold[variation=0]
chisel:gold[variation=1]
chisel:gold[variation=2]
chisel:gold[variation=3]
chisel:gold[variation=4]
chisel:gold[variation=5]
chisel:gold[variation=6]
chisel:gold[variation=7]
chisel:gold[variation=8]
chisel:gold[variation=9]
chisel:gold[variation=10]
chisel:gold[variation=11]
chisel:gold[variation=12]
chisel:gold[variation=13]
chisel:gold[variation=14]
chisel:gold[variation=15]
chisel:granite[variation=0]
chisel:granite[variation=1]
chisel:granite[variation=2]
chisel:granite[variation=3]
chisel:granite[variation=4]
chisel:granite[variation=5]
chisel:granite[variation=6]
chisel:granite[variation=7]
chisel:granite[variation=8]
chisel:granite[variation=9]
chisel:granite[variation=10]
chisel:granite[variation=11]
chisel:granite[variation=12]
chisel:granite[variation=13]
chisel:granite[variation=14]
chisel:granite[variation=15]
chisel:granite1[variation=0]
chisel:granite1[variation=1]
chisel:granite1[variation=2]
chisel:granite1[variation=3]
chisel:granite1[variation=4]
chisel:granite1[variation=5]
chisel:granite1[variation=6]
chisel:granite1[variation=7]
chisel:granite1[variation=8]
chisel:granite1[variation=9]
chisel:granite1[variation=10]
chisel:granite1[variation=11]
chisel:granite1[variation=12]
chisel:granite1[variation=13]
chisel:granite1[variation=14]
chisel:granite1[variation=15]
chisel:granite2[variation=0]
chisel:granite2[variation=1]
chisel:granite2[variation=2]
chisel:granite2[variation=3]
chisel:granite2[variation=4]
chisel:granite2[variation=5]
chisel:granite2[variation=6]
chisel:granite2[variation=7]
chisel:granite2[variation=8]
chisel:granite2[variation=9]
chisel:granite2[variation=10]
chisel:granite2[variation=11]
chisel:granite2[variation=12]
chisel:granite2[variation=13]
chisel:granite2[variation=14]
chisel:granite2[variation=15]
chisel:hardenedclay[variation=0]
chisel:hardenedclay[variation=1]
chisel:hardenedclay[variation=2]
chisel:hardenedclay[variation=3]
chisel:hardenedclay[variation=4]
chisel:hardenedclay[variation=5]
chisel:hardenedclay[variation=6]
chisel:hardenedclay[variation=7]
chisel:hardenedclay[variation=8]
chisel:hardenedclay[variation=9]
chisel:hardenedclay[variation=10]
chisel:hardenedclay[variation=11]
chisel:hardenedclay[variation=12]
chisel:hardenedclay[variation=13]
chisel:hardenedclay[variation=14]
chisel:hardenedclay[variation=15]
chisel:hardenedclay1[variation=0]
chisel:hardenedclay1[variation=1]
chisel:hardenedclay1[variation=2]
chisel:hardenedclay1[variation=3]
chisel:hardenedclay1[variation=4]
chisel:hardenedclay1[variation=5]
chisel:hardenedclay1[variation=6]
chisel:hardenedclay1[variation=7]
chisel:hardenedclay1[variation=8]
chisel:hardenedclay1[variation=9]
chisel:hardenedclay2[variation=0]
chisel:hardenedclay2[variation=1]
chisel:hardenedclay2[variation=2]
chisel:hardenedclay2[variation=3]
chisel:hardenedclay2[variation=4]
chisel:hardenedclay2[variation=5]
chisel:hardenedclay2[variation=6]
chisel:hardenedclay2[variation=7]
chisel:hardenedclay2[variation=8]
chisel:hardenedclay2[variation=9]
chisel:hardenedclay2[variation=10]
chisel:hardenedclay2[variation=11]
chisel:hardenedclay2[variation=12]
chisel:hardenedclay2[variation=13]
chisel:hardenedclay2[variation=14]
chisel:hardenedclay2[variation=15]
chisel:ice[variation=0]
chisel:ice[variation=1]
chisel:ice[variation=2]
chisel:ice[variation=3]
chisel:ice[variation=4]
chisel:ice[variation=5]
chisel:ice[variation=6]
chisel:ice[variation=7]
chisel:ice[variation=8]
chisel:ice[variation=9]
chisel:ice[variation=10]
chisel:ice[variation=11]
chisel:ice[variation=12]
chisel:ice[variation=13]
chisel:ice[variation=14]
chisel:ice[variation=15]
chisel:ice1[variation=0]
chisel:ice1[variation=1]
chisel:ice1[variation=2]
chisel:ice1[variation=3]
chisel:ice1[variation=4]
chisel:ice1[variation=5]
chisel:ice1[variation=6]
chisel:ice1[variation=7]
chisel:ice1[variation=8]
chisel:ice1[variation=9]
chisel:ice1[variation=10]
chisel:ice1[variation=11]
chisel:ice1[variation=12]
chisel:ice1[variation=13]
chisel:ice1[variation=14]
chisel:ice1[variation=15]
chisel:ice2[variation=0]
chisel:ice2[variation=1]
chisel:ice2[variation=2]
chisel:ice2[variation=3]
chisel:ice2[variation=4]
chisel:ice2[variation=5]
chisel:ice2[variation=6]
chisel:ice2[variation=7]
chisel:ice2[variation=8]
chisel:ice2[variation=9]
chisel:ice2[variation=10]
chisel:ice2[variation=11]
chisel:ice2[variation=12]
chisel:ice2[variation=13]
chisel:ice2[variation=14]
chisel:ice2[variation=15]
chisel:icepillar[variation=0]
chisel:icepillar[variation=1]
chisel:icepillar[variation=2]
chisel:icepillar[variation=3]
chisel:icepillar[variation=4]
chisel:icepillar[variation=5]
chisel:icepillar[variation=6]
chisel:icepillar[variation=7]
chisel:icepillar[variation=8]
chisel:icepillar[variation=9]
chisel:icepillar[variation=10]
chisel:icepillar[variation=11]
chisel:icepillar[variation=12]
chisel:icepillar[variation=13]
chisel:icepillar[variation=14]
chisel:icepillar[variation=15]
chisel:blockinvar[variation=0]
chisel:blockinvar[variation=1]
chisel:blockinvar[variation=2]
chisel:blockinvar[variation=3]
chisel:blockinvar[variation=4]
chisel:blockinvar[variation=5]
chisel:blockinvar[variation=6]
chisel:blockinvar[variation=7]
chisel:blockinvar[variation=8]
chisel:blockinvar[variation=9]
chisel:blockinvar[variation=10]
chisel:blockinvar[variation=11]
chisel:blockinvar[variation=12]
chisel:blockinvar[variation=13]
chisel:blockinvar[variation=14]
chisel:blockinvar[variation=15]
chisel:blockiron[variation=0]
chisel:blockiron[variation=1]
chisel:blockiron[variation=2]
chisel:blockiron[variation=3]
chisel:blockiron[variation=4]
chisel:blockiron[variation=5]
chisel:blockiron[variation=6]
chisel:blockiron[variation=7]
chisel:blockiron[variation=8]
chisel:blockiron[variation=9]
chisel:blockiron[variation=10]
chisel:blockiron[variation=11]
chisel:blockiron[variation=12]
chisel:blockiron[variation=13]
chisel:blockiron[variation=14]
chisel:blockiron[variation=15]
chisel:iron[variation=0]
chisel:iron[variation=1]
chisel:iron[variation=2]
chisel:iron[variation=3]
chisel:iron[variation=4]
chisel:iron[variation=5]
chisel:iron[variation=6]
chisel:iron[variation=7]
chisel:iron[variation=8]
chisel:iron[variation=9]
chisel:iron[variation=10]
chisel:iron[variation=11]
chisel:iron[variation=12]
chisel:iron[variation=13]
chisel:iron[variation=14]
chisel:iron[variation=15]
chisel:ironpane[east=true,north=true,south=true,variation=0,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=0,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=1,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=1,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=2,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=2,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=3,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=3,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=4,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=4,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=5,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=5,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=6,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=6,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=7,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=7,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=8,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=8,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=9,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=9,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=10,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=10,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=11,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=11,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=12,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=12,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=13,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=13,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=14,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=14,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=15,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=15,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=0,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=0,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=1,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=1,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=2,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=2,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=3,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=3,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=4,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=4,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=5,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=5,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=6,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=6,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=7,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=7,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=8,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=8,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=9,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=9,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=10,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=10,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=11,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=11,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=12,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=12,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=13,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=13,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=14,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=14,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=15,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=15,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=0,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=0,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=1,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=1,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=2,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=2,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=3,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=3,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=4,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=4,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=5,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=5,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=6,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=6,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=7,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=7,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=8,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=8,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=9,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=9,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=10,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=10,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=11,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=11,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=12,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=12,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=13,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=13,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=14,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=14,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=15,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=15,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=0,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=0,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=1,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=1,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=2,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=2,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=3,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=3,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=4,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=4,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=5,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=5,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=6,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=6,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=7,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=7,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=8,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=8,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=9,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=9,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=10,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=10,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=11,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=11,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=12,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=12,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=13,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=13,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=14,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=14,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=15,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=15,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=0,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=0,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=1,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=1,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=2,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=2,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=3,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=3,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=4,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=4,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=5,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=5,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=6,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=6,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=7,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=7,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=8,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=8,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=9,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=9,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=10,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=10,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=11,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=11,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=12,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=12,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=13,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=13,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=14,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=14,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=15,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=15,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=0,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=0,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=1,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=1,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=2,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=2,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=3,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=3,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=4,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=4,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=5,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=5,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=6,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=6,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=7,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=7,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=8,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=8,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=9,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=9,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=10,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=10,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=11,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=11,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=12,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=12,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=13,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=13,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=14,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=14,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=15,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=15,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=0,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=0,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=1,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=1,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=2,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=2,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=3,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=3,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=4,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=4,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=5,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=5,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=6,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=6,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=7,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=7,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=8,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=8,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=9,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=9,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=10,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=10,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=11,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=11,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=12,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=12,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=13,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=13,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=14,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=14,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=15,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=15,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=0,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=0,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=1,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=1,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=2,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=2,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=3,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=3,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=4,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=4,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=5,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=5,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=6,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=6,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=7,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=7,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=8,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=8,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=9,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=9,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=10,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=10,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=11,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=11,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=12,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=12,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=13,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=13,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=14,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=14,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=15,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=15,west=false]
chisel:laboratory[variation=0]
chisel:laboratory[variation=1]
chisel:laboratory[variation=2]
chisel:laboratory[variation=3]
chisel:laboratory[variation=4]
chisel:laboratory[variation=5]
chisel:laboratory[variation=6]
chisel:laboratory[variation=7]
chisel:laboratory[variation=8]
chisel:laboratory[variation=9]
chisel:laboratory[variation=10]
chisel:laboratory[variation=11]
chisel:laboratory[variation=12]
chisel:laboratory[variation=13]
chisel:laboratory[variation=14]
chisel:laboratory[variation=15]
chisel:lapis[variation=0]
chisel:lapis[variation=1]
chisel:lapis[variation=2]
chisel:lapis[variation=3]
chisel:lapis[variation=4]
chisel:lapis[variation=5]
chisel:lapis[variation=6]
chisel:lapis[variation=7]
chisel:lapis[variation=8]
chisel:lapis[variation=9]
chisel:lapis[variation=10]
chisel:lapis[variation=11]
chisel:lapis[variation=12]
chisel:lapis[variation=13]
chisel:lapis[variation=14]
chisel:lapis[variation=15]
chisel:lavastone[variation=0]
chisel:lavastone[variation=1]
chisel:lavastone[variation=2]
chisel:lavastone[variation=3]
chisel:lavastone[variation=4]
chisel:lavastone[variation=5]
chisel:lavastone[variation=6]
chisel:lavastone[variation=7]
chisel:lavastone[variation=8]
chisel:lavastone[variation=9]
chisel:lavastone[variation=10]
chisel:lavastone[variation=11]
chisel:lavastone[variation=12]
chisel:lavastone[variation=13]
chisel:lavastone[variation=14]
chisel:lavastone[variation=15]
chisel:lavastone1[variation=0]
chisel:lavastone1[variation=1]
chisel:lavastone1[variation=2]
chisel:lavastone1[variation=3]
chisel:lavastone1[variation=4]
chisel:lavastone1[variation=5]
chisel:lavastone1[variation=6]
chisel:lavastone1[variation=7]
chisel:lavastone1[variation=8]
chisel:lavastone1[variation=9]
chisel:lavastone1[variation=10]
chisel:lavastone1[variation=11]
chisel:lavastone1[variation=12]
chisel:lavastone1[variation=13]
chisel:lavastone1[variation=14]
chisel:lavastone1[variation=15]
chisel:lavastone2[variation=0]
chisel:lavastone2[variation=1]
chisel:lavastone2[variation=2]
chisel:lavastone2[variation=3]
chisel:lavastone2[variation=4]
chisel:lavastone2[variation=5]
chisel:lavastone2[variation=6]
chisel:lavastone2[variation=7]
chisel:lavastone2[variation=8]
chisel:lavastone2[variation=9]
chisel:lavastone2[variation=10]
chisel:lavastone2[variation=11]
chisel:lavastone2[variation=12]
chisel:lavastone2[variation=13]
chisel:lavastone2[variation=14]
chisel:lavastone2[variation=15]
chisel:blocklead[variation=0]
chisel:blocklead[variation=1]
chisel:blocklead[variation=2]
chisel:blocklead[variation=3]
chisel:blocklead[variation=4]
chisel:blocklead[variation=5]
chisel:blocklead[variation=6]
chisel:blocklead[variation=7]
chisel:blocklead[variation=8]
chisel:blocklead[variation=9]
chisel:blocklead[variation=10]
chisel:blocklead[variation=11]
chisel:blocklead[variation=12]
chisel:blocklead[variation=13]
chisel:blocklead[variation=14]
chisel:blocklead[variation=15]
chisel:limestone[variation=0]
chisel:limestone[variation=1]
chisel:limestone[variation=2]
chisel:limestone[variation=3]
chisel:limestone[variation=4]
chisel:limestone[variation=5]
chisel:limestone[variation=6]
chisel:limestone[variation=7]
chisel:limestone[variation=8]
chisel:limestone[variation=9]
chisel:limestone[variation=10]
chisel:limestone[variation=11]
chisel:limestone[variation=12]
chisel:limestone[variation=13]
chisel:limestone[variation=14]
chisel:limestone[variation=15]
chisel:limestone1[variation=0]
chisel:limestone1[variation=1]
chisel:limestone1[variation=2]
chisel:limestone1[variation=3]
chisel:limestone1[variation=4]
chisel:limestone1[variation=5]
chisel:limestone1[variation=6]
chisel:limestone1[variation=7]
chisel:limestone1[variation=8]
chisel:limestone1[variation=9]
chisel:limestone2[variation=0]
chisel:limestone2[variation=1]
chisel:limestone2[variation=2]
chisel:limestone2[variation=3]
chisel:limestone2[variation=4]
chisel:limestone2[variation=5]
chisel:limestone2[variation=6]
chisel:limestone2[variation=7]
chisel:limestone2[variation=8]
chisel:limestone2[variation=9]
chisel:limestone2[variation=10]
chisel:limestone2[variation=11]
chisel:limestone2[variation=12]
chisel:limestone2[variation=13]
chisel:limestone2[variation=14]
chisel:limestone2[variation=15]
chisel:marble[variation=0]
chisel:marble[variation=1]
chisel:marble[variation=2]
chisel:marble[variation=3]
chisel:marble[variation=4]
chisel:marble[variation=5]
chisel:marble[variation=6]
chisel:marble[variation=7]
chisel:marble[variation=8]
chisel:marble[variation=9]
chisel:marble[variation=10]
chisel:marble[variation=11]
chisel:marble[variation=12]
chisel:marble[variation=13]
chisel:marble[variation=14]
chisel:marble[variation=15]
chisel:marble1[variation=0]
chisel:marble1[variation=1]
chisel:marble1[variation=2]
chisel:marble1[variation=3]
chisel:marble1[variation=4]
chisel:marble1[variation=5]
chisel:marble1[variation=6]
chisel:marble1[variation=7]
chisel:marble1[variation=8]
chisel:marble1[variation=9]
chisel:marble2[variation=0]
chisel:marble2[variation=1]
chisel:marble2[variation=2]
chisel:marble2[variation=3]
chisel:marble2[variation=4]
chisel:marble2[variation=5]
chisel:marble2[variation=6]
chisel:marble2[variation=7]
chisel:marble2[variation=8]
chisel:marble2[variation=9]
chisel:marble2[variation=10]
chisel:marble2[variation=11]
chisel:marble2[variation=12]
chisel:marble2[variation=13]
chisel:marble2[variation=14]
chisel:marble2[variation=15]
chisel:marblepillar[variation=0]
chisel:marblepillar[variation=1]
chisel:marblepillar[variation=2]
chisel:marblepillar[variation=3]
chisel:marblepillar[variation=4]
chisel:marblepillar[variation=5]
chisel:marblepillar[variation=6]
chisel:marblepillar[variation=7]
chisel:marblepillar[variation=8]
chisel:marblepillar[variation=9]
chisel:marblepillar[variation=10]
chisel:marblepillar[variation=11]
chisel:marblepillar[variation=12]
chisel:marblepillar[variation=13]
chisel:marblepillar[variation=14]
chisel:marblepillar[variation=15]
chisel:netherbrick[variation=0]
chisel:netherbrick[variation=1]
chisel:netherbrick[variation=2]
chisel:netherbrick[variation=3]
chisel:netherbrick[variation=4]
chisel:netherbrick[variation=5]
chisel:netherbrick[variation=6]
chisel:netherbrick[variation=7]
chisel:netherbrick[variation=8]
chisel:netherbrick[variation=9]
chisel:netherbrick[variation=10]
chisel:netherbrick[variation=11]
chisel:netherbrick[variation=12]
chisel:netherbrick[variation=13]
chisel:netherbrick[variation=14]
chisel:netherbrick[variation=15]
chisel:netherrack[variation=0]
chisel:netherrack[variation=1]
chisel:netherrack[variation=2]
chisel:netherrack[variation=3]
chisel:netherrack[variation=4]
chisel:netherrack[variation=5]
chisel:netherrack[variation=6]
chisel:netherrack[variation=7]
chisel:netherrack[variation=8]
chisel:netherrack[variation=9]
chisel:netherrack[variation=10]
chisel:netherrack[variation=11]
chisel:netherrack[variation=12]
chisel:netherrack[variation=13]
chisel:netherrack[variation=14]
chisel:netherrack[variation=15]
chisel:blocknickel[variation=0]
chisel:blocknickel[variation=1]
chisel:blocknickel[variation=2]
chisel:blocknickel[variation=3]
chisel:blocknickel[variation=4]
chisel:blocknickel[variation=5]
chisel:blocknickel[variation=6]
chisel:blocknickel[variation=7]
chisel:blocknickel[variation=8]
chisel:blocknickel[variation=9]
chisel:blocknickel[variation=10]
chisel:blocknickel[variation=11]
chisel:blocknickel[variation=12]
chisel:blocknickel[variation=13]
chisel:blocknickel[variation=14]
chisel:blocknickel[variation=15]
chisel:obsidian[variation=0]
chisel:obsidian[variation=1]
chisel:obsidian[variation=2]
chisel:obsidian[variation=3]
chisel:obsidian[variation=4]
chisel:obsidian[variation=5]
chisel:obsidian[variation=6]
chisel:obsidian[variation=7]
chisel:obsidian[variation=8]
chisel:obsidian[variation=9]
chisel:obsidian[variation=10]
chisel:obsidian[variation=11]
chisel:obsidian[variation=12]
chisel:obsidian[variation=13]
chisel:obsidian[variation=14]
chisel:obsidian[variation=15]
chisel:paper[variation=0]
chisel:paper[variation=1]
chisel:paper[variation=2]
chisel:paper[variation=3]
chisel:paper[variation=4]
chisel:paper[variation=5]
chisel:paper[variation=6]
chisel:paper[variation=7]
chisel:paper[variation=8]
chisel:paper[variation=9]
chisel:paper[variation=10]
chisel:paper[variation=11]
chisel:paper[variation=12]
chisel:paper[variation=13]
chisel:paper[variation=14]
chisel:paper[variation=15]
chisel:planks-oak[variation=0]
chisel:planks-oak[variation=1]
chisel:planks-oak[variation=2]
chisel:planks-oak[variation=3]
chisel:planks-oak[variation=4]
chisel:planks-oak[variation=5]
chisel:planks-oak[variation=6]
chisel:planks-oak[variation=7]
chisel:planks-oak[variation=8]
chisel:planks-oak[variation=9]
chisel:planks-oak[variation=10]
chisel:planks-oak[variation=11]
chisel:planks-oak[variation=12]
chisel:planks-oak[variation=13]
chisel:planks-oak[variation=14]
chisel:planks-oak[variation=15]
chisel:planks-spruce[variation=0]
chisel:planks-spruce[variation=1]
chisel:planks-spruce[variation=2]
chisel:planks-spruce[variation=3]
chisel:planks-spruce[variation=4]
chisel:planks-spruce[variation=5]
chisel:planks-spruce[variation=6]
chisel:planks-spruce[variation=7]
chisel:planks-spruce[variation=8]
chisel:planks-spruce[variation=9]
chisel:planks-spruce[variation=10]
chisel:planks-spruce[variation=11]
chisel:planks-spruce[variation=12]
chisel:planks-spruce[variation=13]
chisel:planks-spruce[variation=14]
chisel:planks-spruce[variation=15]
chisel:planks-birch[variation=0]
chisel:planks-birch[variation=1]
chisel:planks-birch[variation=2]
chisel:planks-birch[variation=3]
chisel:planks-birch[variation=4]
chisel:planks-birch[variation=5]
chisel:planks-birch[variation=6]
chisel:planks-birch[variation=7]
chisel:planks-birch[variation=8]
chisel:planks-birch[variation=9]
chisel:planks-birch[variation=10]
chisel:planks-birch[variation=11]
chisel:planks-birch[variation=12]
chisel:planks-birch[variation=13]
chisel:planks-birch[variation=14]
chisel:planks-birch[variation=15]
chisel:planks-jungle[variation=0]
chisel:planks-jungle[variation=1]
chisel:planks-jungle[variation=2]
chisel:planks-jungle[variation=3]
chisel:planks-jungle[variation=4]
chisel:planks-jungle[variation=5]
chisel:planks-jungle[variation=6]
chisel:planks-jungle[variation=7]
chisel:planks-jungle[variation=8]
chisel:planks-jungle[variation=9]
chisel:planks-jungle[variation=10]
chisel:planks-jungle[variation=11]
chisel:planks-jungle[variation=12]
chisel:planks-jungle[variation=13]
chisel:planks-jungle[variation=14]
chisel:planks-jungle[variation=15]
chisel:planks-acacia[variation=0]
chisel:planks-acacia[variation=1]
chisel:planks-acacia[variation=2]
chisel:planks-acacia[variation=3]
chisel:planks-acacia[variation=4]
chisel:planks-acacia[variation=5]
chisel:planks-acacia[variation=6]
chisel:planks-acacia[variation=7]
chisel:planks-acacia[variation=8]
chisel:planks-acacia[variation=9]
chisel:planks-acacia[variation=10]
chisel:planks-acacia[variation=11]
chisel:planks-acacia[variation=12]
chisel:planks-acacia[variation=13]
chisel:planks-acacia[variation=14]
chisel:planks-acacia[variation=15]
chisel:planks-dark-oak[variation=0]
chisel:planks-dark-oak[variation=1]
chisel:planks-dark-oak[variation=2]
chisel:planks-dark-oak[variation=3]
chisel:planks-dark-oak[variation=4]
chisel:planks-dark-oak[variation=5]
chisel:planks-dark-oak[variation=6]
chisel:planks-dark-oak[variation=7]
chisel:planks-dark-oak[variation=8]
chisel:planks-dark-oak[variation=9]
chisel:planks-dark-oak[variation=10]
chisel:planks-dark-oak[variation=11]
chisel:planks-dark-oak[variation=12]
chisel:planks-dark-oak[variation=13]
chisel:planks-dark-oak[variation=14]
chisel:planks-dark-oak[variation=15]
chisel:blockplatinum[variation=0]
chisel:blockplatinum[variation=1]
chisel:blockplatinum[variation=2]
chisel:blockplatinum[variation=3]
chisel:blockplatinum[variation=4]
chisel:blockplatinum[variation=5]
chisel:blockplatinum[variation=6]
chisel:blockplatinum[variation=7]
chisel:blockplatinum[variation=8]
chisel:blockplatinum[variation=9]
chisel:blockplatinum[variation=10]
chisel:blockplatinum[variation=11]
chisel:blockplatinum[variation=12]
chisel:blockplatinum[variation=13]
chisel:blockplatinum[variation=14]
chisel:blockplatinum[variation=15]
chisel:prismarine[variation=0]
chisel:prismarine[variation=1]
chisel:prismarine[variation=2]
chisel:prismarine[variation=3]
chisel:prismarine[variation=4]
chisel:prismarine[variation=5]
chisel:prismarine[variation=6]
chisel:prismarine[variation=7]
chisel:prismarine[variation=8]
chisel:prismarine[variation=9]
chisel:prismarine[variation=10]
chisel:prismarine[variation=11]
chisel:prismarine[variation=12]
chisel:prismarine[variation=13]
chisel:prismarine[variation=14]
chisel:prismarine[variation=15]
chisel:prismarine1[variation=0]
chisel:prismarine1[variation=1]
chisel:prismarine1[variation=2]
chisel:prismarine1[variation=3]
chisel:prismarine1[variation=4]
chisel:prismarine1[variation=5]
chisel:prismarine1[variation=6]
chisel:prismarine1[variation=7]
chisel:prismarine1[variation=8]
chisel:prismarine1[variation=9]
chisel:prismarine2[variation=0]
chisel:prismarine2[variation=1]
chisel:prismarine2[variation=2]
chisel:prismarine2[variation=3]
chisel:prismarine2[variation=4]
chisel:prismarine2[variation=5]
chisel:prismarine2[variation=6]
chisel:prismarine2[variation=7]
chisel:prismarine2[variation=8]
chisel:prismarine2[variation=9]
chisel:prismarine2[variation=10]
chisel:prismarine2[variation=11]
chisel:prismarine2[variation=12]
chisel:prismarine2[variation=13]
chisel:prismarine2[variation=14]
chisel:prismarine2[variation=15]
chisel:quartz[variation=0]
chisel:quartz[variation=1]
chisel:quartz[variation=2]
chisel:quartz[variation=3]
chisel:quartz[variation=4]
chisel:quartz[variation=5]
chisel:quartz[variation=6]
chisel:quartz[variation=7]
chisel:quartz[variation=8]
chisel:quartz[variation=9]
chisel:quartz[variation=10]
chisel:quartz[variation=11]
chisel:quartz[variation=12]
chisel:quartz[variation=13]
chisel:quartz[variation=14]
chisel:quartz[variation=15]
chisel:quartz1[variation=0]
chisel:quartz1[variation=1]
chisel:quartz1[variation=2]
chisel:quartz1[variation=3]
chisel:quartz1[variation=4]
chisel:quartz1[variation=5]
chisel:quartz1[variation=6]
chisel:quartz1[variation=7]
chisel:quartz1[variation=8]
chisel:quartz1[variation=9]
chisel:quartz1[variation=10]
chisel:quartz1[variation=11]
chisel:quartz1[variation=12]
chisel:quartz1[variation=13]
chisel:quartz1[variation=14]
chisel:quartz1[variation=15]
chisel:redstone[variation=0]
chisel:redstone[variation=1]
chisel:redstone[variation=2]
chisel:redstone[variation=3]
chisel:redstone[variation=4]
chisel:redstone[variation=5]
chisel:redstone[variation=6]
chisel:redstone[variation=7]
chisel:redstone[variation=8]
chisel:redstone[variation=9]
chisel:redstone[variation=10]
chisel:redstone[variation=11]
chisel:redstone[variation=12]
chisel:redstone[variation=13]
chisel:redstone[variation=14]
chisel:redstone[variation=15]
chisel:redstone1[variation=0]
chisel:redstone1[variation=1]
chisel:redstone1[variation=2]
chisel:redstone1[variation=3]
chisel:redstone1[variation=4]
chisel:redstone1[variation=5]
chisel:redstone1[variation=6]
chisel:redstone1[variation=7]
chisel:redstone1[variation=8]
chisel:redstone1[variation=9]
chisel:redstone1[variation=10]
chisel:redstone1[variation=11]
chisel:redstone1[variation=12]
chisel:redstone1[variation=13]
chisel:redstone1[variation=14]
chisel:redstone1[variation=15]
chisel:sandstoneyellow[variation=0]
chisel:sandstoneyellow[variation=1]
chisel:sandstoneyellow[variation=2]
chisel:sandstoneyellow[variation=3]
chisel:sandstoneyellow[variation=4]
chisel:sandstoneyellow[variation=5]
chisel:sandstoneyellow[variation=6]
chisel:sandstoneyellow[variation=7]
chisel:sandstoneyellow[variation=8]
chisel:sandstoneyellow[variation=9]
chisel:sandstoneyellow[variation=10]
chisel:sandstoneyellow[variation=11]
chisel:sandstoneyellow[variation=12]
chisel:sandstoneyellow[variation=13]
chisel:sandstoneyellow[variation=14]
chisel:sandstoneyellow[variation=15]
chisel:sandstoneyellow1[variation=0]
chisel:sandstoneyellow1[variation=1]
chisel:sandstoneyellow1[variation=2]
chisel:sandstoneyellow1[variation=3]
chisel:sandstoneyellow1[variation=4]
chisel:sandstoneyellow1[variation=5]
chisel:sandstoneyellow1[variation=6]
chisel:sandstoneyellow1[variation=7]
chisel:sandstoneyellow1[variation=8]
chisel:sandstoneyellow1[variation=9]
chisel:sandstoneyellow2[variation=0]
chisel:sandstoneyellow2[variation=1]
chisel:sandstoneyellow2[variation=2]
chisel:sandstoneyellow2[variation=3]
chisel:sandstoneyellow2[variation=4]
chisel:sandstoneyellow2[variation=5]
chisel:sandstoneyellow2[variation=6]
chisel:sandstoneyellow2[variation=7]
chisel:sandstoneyellow2[variation=8]
chisel:sandstoneyellow2[variation=9]
chisel:sandstoneyellow2[variation=10]
chisel:sandstoneyellow2[variation=11]
chisel:sandstoneyellow2[variation=12]
chisel:sandstoneyellow2[variation=13]
chisel:sandstoneyellow2[variation=14]
chisel:sandstoneyellow2[variation=15]
chisel:sandstonered[variation=0]
chisel:sandstonered[variation=1]
chisel:sandstonered[variation=2]
chisel:sandstonered[variation=3]
chisel:sandstonered[variation=4]
chisel:sandstonered[variation=5]
chisel:sandstonered[variation=6]
chisel:sandstonered[variation=7]
chisel:sandstonered[variation=8]
chisel:sandstonered[variation=9]
chisel:sandstonered[variation=10]
chisel:sandstonered[variation=11]
chisel:sandstonered[variation=12]
chisel:sandstonered[variation=13]
chisel:sandstonered[variation=14]
chisel:sandstonered[variation=15]
chisel:sandstonered1[variation=0]
chisel:sandstonered1[variation=1]
chisel:sandstonered1[variation=2]
chisel:sandstonered1[variation=3]
chisel:sandstonered1[variation=4]
chisel:sandstonered1[variation=5]
chisel:sandstonered1[variation=6]
chisel:sandstonered1[variation=7]
chisel:sandstonered1[variation=8]
chisel:sandstonered1[variation=9]
chisel:sandstonered2[variation=0]
chisel:sandstonered2[variation=1]
chisel:sandstonered2[variation=2]
chisel:sandstonered2[variation=3]
chisel:sandstonered2[variation=4]
chisel:sandstonered2[variation=5]
chisel:sandstonered2[variation=6]
chisel:sandstonered2[variation=7]
chisel:sandstonered2[variation=8]
chisel:sandstonered2[variation=9]
chisel:sandstonered2[variation=10]
chisel:sandstonered2[variation=11]
chisel:sandstonered2[variation=12]
chisel:sandstonered2[variation=13]
chisel:sandstonered2[variation=14]
chisel:sandstonered2[variation=15]
chisel:sandstone-scribbles[variation=0]
chisel:sandstone-scribbles[variation=1]
chisel:sandstone-scribbles[variation=2]
chisel:sandstone-scribbles[variation=3]
chisel:sandstone-scribbles[variation=4]
chisel:sandstone-scribbles[variation=5]
chisel:sandstone-scribbles[variation=6]
chisel:sandstone-scribbles[variation=7]
chisel:sandstone-scribbles[variation=8]
chisel:sandstone-scribbles[variation=9]
chisel:sandstone-scribbles[variation=10]
chisel:sandstone-scribbles[variation=11]
chisel:sandstone-scribbles[variation=12]
chisel:sandstone-scribbles[variation=13]
chisel:sandstone-scribbles[variation=14]
chisel:sandstone-scribbles[variation=15]
chisel:sandstonered-scribbles[variation=0]
chisel:sandstonered-scribbles[variation=1]
chisel:sandstonered-scribbles[variation=2]
chisel:sandstonered-scribbles[variation=3]
chisel:sandstonered-scribbles[variation=4]
chisel:sandstonered-scribbles[variation=5]
chisel:sandstonered-scribbles[variation=6]
chisel:sandstonered-scribbles[variation=7]
chisel:sandstonered-scribbles[variation=8]
chisel:sandstonered-scribbles[variation=9]
chisel:sandstonered-scribbles[variation=10]
chisel:sandstonered-scribbles[variation=11]
chisel:sandstonered-scribbles[variation=12]
chisel:sandstonered-scribbles[variation=13]
chisel:sandstonered-scribbles[variation=14]
chisel:sandstonered-scribbles[variation=15]
chisel:blocksilver[variation=0]
chisel:blocksilver[variation=1]
chisel:blocksilver[variation=2]
chisel:blocksilver[variation=3]
chisel:blocksilver[variation=4]
chisel:blocksilver[variation=5]
chisel:blocksilver[variation=6]
chisel:blocksilver[variation=7]
chisel:blocksilver[variation=8]
chisel:blocksilver[variation=9]
chisel:blocksilver[variation=10]
chisel:blocksilver[variation=11]
chisel:blocksilver[variation=12]
chisel:blocksilver[variation=13]
chisel:blocksilver[variation=14]
chisel:blocksilver[variation=15]
chisel:blocksteel[variation=0]
chisel:blocksteel[variation=1]
chisel:blocksteel[variation=2]
chisel:blocksteel[variation=3]
chisel:blocksteel[variation=4]
chisel:blocksteel[variation=5]
chisel:blocksteel[variation=6]
chisel:blocksteel[variation=7]
chisel:blocksteel[variation=8]
chisel:blocksteel[variation=9]
chisel:blocksteel[variation=10]
chisel:blocksteel[variation=11]
chisel:blocksteel[variation=12]
chisel:blocksteel[variation=13]
chisel:blocksteel[variation=14]
chisel:blocksteel[variation=15]
chisel:stonebrick[variation=0]
chisel:stonebrick[variation=1]
chisel:stonebrick[variation=2]
chisel:stonebrick[variation=3]
chisel:stonebrick[variation=4]
chisel:stonebrick[variation=5]
chisel:stonebrick[variation=6]
chisel:stonebrick[variation=7]
chisel:stonebrick[variation=8]
chisel:stonebrick[variation=9]
chisel:stonebrick[variation=10]
chisel:stonebrick[variation=11]
chisel:stonebrick[variation=12]
chisel:stonebrick[variation=13]
chisel:stonebrick[variation=14]
chisel:stonebrick[variation=15]
chisel:stonebrick1[variation=0]
chisel:stonebrick1[variation=1]
chisel:stonebrick1[variation=2]
chisel:stonebrick1[variation=3]
chisel:stonebrick1[variation=4]
chisel:stonebrick1[variation=5]
chisel:stonebrick1[variation=6]
chisel:stonebrick1[variation=7]
chisel:stonebrick1[variation=8]
chisel:stonebrick1[variation=9]
chisel:stonebrick2[variation=0]
chisel:stonebrick2[variation=1]
chisel:stonebrick2[variation=2]
chisel:stonebrick2[variation=3]
chisel:stonebrick2[variation=4]
chisel:stonebrick2[variation=5]
chisel:stonebrick2[variation=6]
chisel:stonebrick2[variation=7]
chisel:stonebrick2[variation=8]
chisel:stonebrick2[variation=9]
chisel:stonebrick2[variation=10]
chisel:stonebrick2[variation=11]
chisel:stonebrick2[variation=12]
chisel:stonebrick2[variation=13]
chisel:stonebrick2[variation=14]
chisel:stonebrick2[variation=15]
chisel:technical[variation=0]
chisel:technical[variation=1]
chisel:technical[variation=2]
chisel:technical[variation=3]
chisel:technical[variation=4]
chisel:technical[variation=5]
chisel:technical[variation=6]
chisel:technical[variation=7]
chisel:technical[variation=8]
chisel:technical[variation=9]
chisel:technical[variation=10]
chisel:technical[variation=11]
chisel:technical[variation=12]
chisel:technical[variation=13]
chisel:technical[variation=14]
chisel:technical[variation=15]
chisel:technical1[variation=0]
chisel:technical1[variation=1]
chisel:technical1[variation=2]
chisel:technical1[variation=3]
chisel:technical1[variation=4]
chisel:technical1[variation=5]
chisel:technical1[variation=6]
chisel:technical1[variation=7]
chisel:technical1[variation=8]
chisel:technical1[variation=9]
chisel:technical1[variation=10]
chisel:technical1[variation=11]
chisel:technical1[variation=12]
chisel:technical1[variation=13]
chisel:technical1[variation=14]
chisel:technical1[variation=15]
chisel:technicalnew[variation=0]
chisel:technicalnew[variation=1]
chisel:technicalnew[variation=2]
chisel:technicalnew[variation=3]
chisel:technicalnew[variation=4]
chisel:technicalnew[variation=5]
chisel:technicalnew[variation=6]
chisel:technicalnew[variation=7]
chisel:technicalnew[variation=8]
chisel:technicalnew[variation=9]
chisel:technicalnew[variation=10]
chisel:technicalnew[variation=11]
chisel:technicalnew[variation=12]
chisel:technicalnew[variation=13]
chisel:technicalnew[variation=14]
chisel:technicalnew[variation=15]
chisel:temple[variation=0]
chisel:temple[variation=1]
chisel:temple[variation=2]
chisel:temple[variation=3]
chisel:temple[variation=4]
chisel:temple[variation=5]
chisel:temple[variation=6]
chisel:temple[variation=7]
chisel:temple[variation=8]
chisel:temple[variation=9]
chisel:temple[variation=10]
chisel:temple[variation=11]
chisel:temple[variation=12]
chisel:temple[variation=13]
chisel:temple[variation=14]
chisel:temple[variation=15]
chisel:templemossy[variation=0]
chisel:templemossy[variation=1]
chisel:templemossy[variation=2]
chisel:templemossy[variation=3]
chisel:templemossy[variation=4]
chisel:templemossy[variation=5]
chisel:templemossy[variation=6]
chisel:templemossy[variation=7]
chisel:templemossy[variation=8]
chisel:templemossy[variation=9]
chisel:templemossy[variation=10]
chisel:templemossy[variation=11]
chisel:templemossy[variation=12]
chisel:templemossy[variation=13]
chisel:templemossy[variation=14]
chisel:templemossy[variation=15]
chisel:blocktin[variation=0]
chisel:blocktin[variation=1]
chisel:blocktin[variation=2]
chisel:blocktin[variation=3]
chisel:blocktin[variation=4]
chisel:blocktin[variation=5]
chisel:blocktin[variation=6]
chisel:blocktin[variation=7]
chisel:blocktin[variation=8]
chisel:blocktin[variation=9]
chisel:blocktin[variation=10]
chisel:blocktin[variation=11]
chisel:blocktin[variation=12]
chisel:blocktin[variation=13]
chisel:blocktin[variation=14]
chisel:blocktin[variation=15]
chisel:tyrian[variation=0]
chisel:tyrian[variation=1]
chisel:tyrian[variation=2]
chisel:tyrian[variation=3]
chisel:tyrian[variation=4]
chisel:tyrian[variation=5]
chisel:tyrian[variation=6]
chisel:tyrian[variation=7]
chisel:tyrian[variation=8]
chisel:tyrian[variation=9]
chisel:tyrian[variation=10]
chisel:tyrian[variation=11]
chisel:tyrian[variation=12]
chisel:tyrian[variation=13]
chisel:tyrian[variation=14]
chisel:tyrian[variation=15]
chisel:blockuranium[variation=0]
chisel:blockuranium[variation=1]
chisel:blockuranium[variation=2]
chisel:blockuranium[variation=3]
chisel:blockuranium[variation=4]
chisel:blockuranium[variation=5]
chisel:blockuranium[variation=6]
chisel:blockuranium[variation=7]
chisel:blockuranium[variation=8]
chisel:blockuranium[variation=9]
chisel:blockuranium[variation=10]
chisel:blockuranium[variation=11]
chisel:blockuranium[variation=12]
chisel:blockuranium[variation=13]
chisel:blockuranium[variation=14]
chisel:blockuranium[variation=15]
chisel:valentines[variation=0]
chisel:valentines[variation=1]
chisel:valentines[variation=2]
chisel:valentines[variation=3]
chisel:valentines[variation=4]
chisel:valentines[variation=5]
chisel:valentines[variation=6]
chisel:valentines[variation=7]
chisel:valentines[variation=8]
chisel:valentines[variation=9]
chisel:valentines[variation=10]
chisel:valentines[variation=11]
chisel:valentines[variation=12]
chisel:valentines[variation=13]
chisel:valentines[variation=14]
chisel:valentines[variation=15]
chisel:voidstone[variation=0]
chisel:voidstone[variation=1]
chisel:voidstone[variation=2]
chisel:voidstone[variation=3]
chisel:voidstone[variation=4]
chisel:voidstone[variation=5]
chisel:voidstone[variation=6]
chisel:voidstone[variation=7]
chisel:voidstone[variation=8]
chisel:voidstone[variation=9]
chisel:voidstone[variation=10]
chisel:voidstone[variation=11]
chisel:voidstone[variation=12]
chisel:voidstone[variation=13]
chisel:voidstone[variation=14]
chisel:voidstone[variation=15]
chisel:energizedvoidstone[variation=0]
chisel:energizedvoidstone[variation=1]
chisel:energizedvoidstone[variation=2]
chisel:energizedvoidstone[variation=3]
chisel:energizedvoidstone[variation=4]
chisel:energizedvoidstone[variation=5]
chisel:energizedvoidstone[variation=6]
chisel:energizedvoidstone[variation=7]
chisel:energizedvoidstone[variation=8]
chisel:energizedvoidstone[variation=9]
chisel:energizedvoidstone[variation=10]
chisel:energizedvoidstone[variation=11]
chisel:energizedvoidstone[variation=12]
chisel:energizedvoidstone[variation=13]
chisel:energizedvoidstone[variation=14]
chisel:energizedvoidstone[variation=15]
chisel:voidstonerunic[variation=0]
chisel:voidstonerunic[variation=1]
chisel:voidstonerunic[variation=2]
chisel:voidstonerunic[variation=3]
chisel:voidstonerunic[variation=4]
chisel:voidstonerunic[variation=5]
chisel:voidstonerunic[variation=6]
chisel:voidstonerunic[variation=7]
chisel:voidstonerunic[variation=8]
chisel:voidstonerunic[variation=9]
chisel:voidstonerunic[variation=10]
chisel:voidstonerunic[variation=11]
chisel:voidstonerunic[variation=12]
chisel:voidstonerunic[variation=13]
chisel:voidstonerunic[variation=14]
chisel:voidstonerunic[variation=15]
chisel:waterstone[variation=0]
chisel:waterstone[variation=1]
chisel:waterstone[variation=2]
chisel:waterstone[variation=3]
chisel:waterstone[variation=4]
chisel:waterstone[variation=5]
chisel:waterstone[variation=6]
chisel:waterstone[variation=7]
chisel:waterstone[variation=8]
chisel:waterstone[variation=9]
chisel:waterstone[variation=10]
chisel:waterstone[variation=11]
chisel:waterstone[variation=12]
chisel:waterstone[variation=13]
chisel:waterstone[variation=14]
chisel:waterstone[variation=15]
chisel:waterstone1[variation=0]
chisel:waterstone1[variation=1]
chisel:waterstone1[variation=2]
chisel:waterstone1[variation=3]
chisel:waterstone1[variation=4]
chisel:waterstone1[variation=5]
chisel:waterstone1[variation=6]
chisel:waterstone1[variation=7]
chisel:waterstone1[variation=8]
chisel:waterstone1[variation=9]
chisel:waterstone1[variation=10]
chisel:waterstone1[variation=11]
chisel:waterstone1[variation=12]
chisel:waterstone1[variation=13]
chisel:waterstone1[variation=14]
chisel:waterstone1[variation=15]
chisel:waterstone2[variation=0]
chisel:waterstone2[variation=1]
chisel:waterstone2[variation=2]
chisel:waterstone2[variation=3]
chisel:waterstone2[variation=4]
chisel:waterstone2[variation=5]
chisel:waterstone2[variation=6]
chisel:waterstone2[variation=7]
chisel:waterstone2[variation=8]
chisel:waterstone2[variation=9]
chisel:waterstone2[variation=10]
chisel:waterstone2[variation=11]
chisel:waterstone2[variation=12]
chisel:waterstone2[variation=13]
chisel:waterstone2[variation=14]
chisel:waterstone2[variation=15]
chisel:wool_black[variation=0]
chisel:wool_black[variation=1]
chisel:wool_black[variation=2]
chisel:wool_black[variation=3]
chisel:wool_black[variation=4]
chisel:wool_black[variation=5]
chisel:wool_black[variation=6]
chisel:wool_black[variation=7]
chisel:wool_black[variation=8]
chisel:wool_black[variation=9]
chisel:wool_black[variation=10]
chisel:wool_black[variation=11]
chisel:wool_black[variation=12]
chisel:wool_black[variation=13]
chisel:wool_black[variation=14]
chisel:wool_black[variation=15]
chisel:wool_red[variation=0]
chisel:wool_red[variation=1]
chisel:wool_red[variation=2]
chisel:wool_red[variation=3]
chisel:wool_red[variation=4]
chisel:wool_red[variation=5]
chisel:wool_red[variation=6]
chisel:wool_red[variation=7]
chisel:wool_red[variation=8]
chisel:wool_red[variation=9]
chisel:wool_red[variation=10]
chisel:wool_red[variation=11]
chisel:wool_red[variation=12]
chisel:wool_red[variation=13]
chisel:wool_red[variation=14]
chisel:wool_red[variation=15]
chisel:wool_green[variation=0]
chisel:wool_green[variation=1]
chisel:wool_green[variation=2]
chisel:wool_green[variation=3]
chisel:wool_green[variation=4]
chisel:wool_green[variation=5]
chisel:wool_green[variation=6]
chisel:wool_green[variation=7]
chisel:wool_green[variation=8]
chisel:wool_green[variation=9]
chisel:wool_green[variation=10]
chisel:wool_green[variation=11]
chisel:wool_green[variation=12]
chisel:wool_green[variation=13]
chisel:wool_green[variation=14]
chisel:wool_green[variation=15]
chisel:wool_brown[variation=0]
chisel:wool_brown[variation=1]
chisel:wool_brown[variation=2]
chisel:wool_brown[variation=3]
chisel:wool_brown[variation=4]
chisel:wool_brown[variation=5]
chisel:wool_brown[variation=6]
chisel:wool_brown[variation=7]
chisel:wool_brown[variation=8]
chisel:wool_brown[variation=9]
chisel:wool_brown[variation=10]
chisel:wool_brown[variation=11]
chisel:wool_brown[variation=12]
chisel:wool_brown[variation=13]
chisel:wool_brown[variation=14]
chisel:wool_brown[variation=15]
chisel:wool_blue[variation=0]
chisel:wool_blue[variation=1]
chisel:wool_blue[variation=2]
chisel:wool_blue[variation=3]
chisel:wool_blue[variation=4]
chisel:wool_blue[variation=5]
chisel:wool_blue[variation=6]
chisel:wool_blue[variation=7]
chisel:wool_blue[variation=8]
chisel:wool_blue[variation=9]
chisel:wool_blue[variation=10]
chisel:wool_blue[variation=11]
chisel:wool_blue[variation=12]
chisel:wool_blue[variation=13]
chisel:wool_blue[variation=14]
chisel:wool_blue[variation=15]
chisel:wool_purple[variation=0]
chisel:wool_purple[variation=1]
chisel:wool_purple[variation=2]
chisel:wool_purple[variation=3]
chisel:wool_purple[variation=4]
chisel:wool_purple[variation=5]
chisel:wool_purple[variation=6]
chisel:wool_purple[variation=7]
chisel:wool_purple[variation=8]
chisel:wool_purple[variation=9]
chisel:wool_purple[variation=10]
chisel:wool_purple[variation=11]
chisel:wool_purple[variation=12]
chisel:wool_purple[variation=13]
chisel:wool_purple[variation=14]
chisel:wool_purple[variation=15]
chisel:wool_cyan[variation=0]
chisel:wool_cyan[variation=1]
chisel:wool_cyan[variation=2]
chisel:wool_cyan[variation=3]
chisel:wool_cyan[variation=4]
chisel:wool_cyan[variation=5]
chisel:wool_cyan[variation=6]
chisel:wool_cyan[variation=7]
chisel:wool_cyan[variation=8]
chisel:wool_cyan[variation=9]
chisel:wool_cyan[variation=10]
chisel:wool_cyan[variation=11]
chisel:wool_cyan[variation=12]
chisel:wool_cyan[variation=13]
chisel:wool_cyan[variation=14]
chisel:wool_cyan[variation=15]
chisel:wool_lightgray[variation=0]
chisel:wool_lightgray[variation=1]
chisel:wool_lightgray[variation=2]
chisel:wool_lightgray[variation=3]
chisel:wool_lightgray[variation=4]
chisel:wool_lightgray[variation=5]
chisel:wool_lightgray[variation=6]
chisel:wool_lightgray[variation=7]
chisel:wool_lightgray[variation=8]
chisel:wool_lightgray[variation=9]
chisel:wool_lightgray[variation=10]
chisel:wool_lightgray[variation=11]
chisel:wool_lightgray[variation=12]
chisel:wool_lightgray[variation=13]
chisel:wool_lightgray[variation=14]
chisel:wool_lightgray[variation=15]
chisel:wool_gray[variation=0]
chisel:wool_gray[variation=1]
chisel:wool_gray[variation=2]
chisel:wool_gray[variation=3]
chisel:wool_gray[variation=4]
chisel:wool_gray[variation=5]
chisel:wool_gray[variation=6]
chisel:wool_gray[variation=7]
chisel:wool_gray[variation=8]
chisel:wool_gray[variation=9]
chisel:wool_gray[variation=10]
chisel:wool_gray[variation=11]
chisel:wool_gray[variation=12]
chisel:wool_gray[variation=13]
chisel:wool_gray[variation=14]
chisel:wool_gray[variation=15]
chisel:wool_pink[variation=0]
chisel:wool_pink[variation=1]
chisel:wool_pink[variation=2]
chisel:wool_pink[variation=3]
chisel:wool_pink[variation=4]
chisel:wool_pink[variation=5]
chisel:wool_pink[variation=6]
chisel:wool_pink[variation=7]
chisel:wool_pink[variation=8]
chisel:wool_pink[variation=9]
chisel:wool_pink[variation=10]
chisel:wool_pink[variation=11]
chisel:wool_pink[variation=12]
chisel:wool_pink[variation=13]
chisel:wool_pink[variation=14]
chisel:wool_pink[variation=15]
chisel:wool_lime[variation=0]
chisel:wool_lime[variation=1]
chisel:wool_lime[variation=2]
chisel:wool_lime[variation=3]
chisel:wool_lime[variation=4]
chisel:wool_lime[variation=5]
chisel:wool_lime[variation=6]
chisel:wool_lime[variation=7]
chisel:wool_lime[variation=8]
chisel:wool_lime[variation=9]
chisel:wool_lime[variation=10]
chisel:wool_lime[variation=11]
chisel:wool_lime[variation=12]
chisel:wool_lime[variation=13]
chisel:wool_lime[variation=14]
chisel:wool_lime[variation=15]
chisel:wool_yellow[variation=0]
chisel:wool_yellow[variation=1]
chisel:wool_yellow[variation=2]
chisel:wool_yellow[variation=3]
chisel:wool_yellow[variation=4]
chisel:wool_yellow[variation=5]
chisel:wool_yellow[variation=6]
chisel:wool_yellow[variation=7]
chisel:wool_yellow[variation=8]
chisel:wool_yellow[variation=9]
chisel:wool_yellow[variation=10]
chisel:wool_yellow[variation=11]
chisel:wool_yellow[variation=12]
chisel:wool_yellow[variation=13]
chisel:wool_yellow[variation=14]
chisel:wool_yellow[variation=15]
chisel:wool_lightblue[variation=0]
chisel:wool_lightblue[variation=1]
chisel:wool_lightblue[variation=2]
chisel:wool_lightblue[variation=3]
chisel:wool_lightblue[variation=4]
chisel:wool_lightblue[variation=5]
chisel:wool_lightblue[variation=6]
chisel:wool_lightblue[variation=7]
chisel:wool_lightblue[variation=8]
chisel:wool_lightblue[variation=9]
chisel:wool_lightblue[variation=10]
chisel:wool_lightblue[variation=11]
chisel:wool_lightblue[variation=12]
chisel:wool_lightblue[variation=13]
chisel:wool_lightblue[variation=14]
chisel:wool_lightblue[variation=15]
chisel:wool_magenta[variation=0]
chisel:wool_magenta[variation=1]
chisel:wool_magenta[variation=2]
chisel:wool_magenta[variation=3]
chisel:wool_magenta[variation=4]
chisel:wool_magenta[variation=5]
chisel:wool_magenta[variation=6]
chisel:wool_magenta[variation=7]
chisel:wool_magenta[variation=8]
chisel:wool_magenta[variation=9]
chisel:wool_magenta[variation=10]
chisel:wool_magenta[variation=11]
chisel:wool_magenta[variation=12]
chisel:wool_magenta[variation=13]
chisel:wool_magenta[variation=14]
chisel:wool_magenta[variation=15]
chisel:wool_orange[variation=0]
chisel:wool_orange[variation=1]
chisel:wool_orange[variation=2]
chisel:wool_orange[variation=3]
chisel:wool_orange[variation=4]
chisel:wool_orange[variation=5]
chisel:wool_orange[variation=6]
chisel:wool_orange[variation=7]
chisel:wool_orange[variation=8]
chisel:wool_orange[variation=9]
chisel:wool_orange[variation=10]
chisel:wool_orange[variation=11]
chisel:wool_orange[variation=12]
chisel:wool_orange[variation=13]
chisel:wool_orange[variation=14]
chisel:wool_orange[variation=15]
chisel:wool_white[variation=0]
chisel:wool_white[variation=1]
chisel:wool_white[variation=2]
chisel:wool_white[variation=3]
chisel:wool_white[variation=4]
chisel:wool_white[variation=5]
chisel:wool_white[variation=6]
chisel:wool_white[variation=7]
chisel:wool_white[variation=8]
chisel:wool_white[variation=9]
chisel:wool_white[variation=10]
chisel:wool_white[variation=11]
chisel:wool_white[variation=12]
chisel:wool_white[variation=13]
chisel:wool_white[variation=14]
chisel:wool_white[variation=15]
cropdusting:fertile_dirt
ftbquests:screen[facing=north]
ftbquests:screen[facing=south]
ftbquests:screen[facing=west]
ftbquests:screen[facing=east]
ftbquests:screen_part[facing=north]
ftbquests:screen_part[facing=south]
ftbquests:screen_part[facing=west]
ftbquests:screen_part[facing=east]
ftbquests:progress_detector
ftbquests:detector[variant=redstone]
ftbquests:detector[variant=player]
ftbquests:progress_screen[facing=north]
ftbquests:progress_screen[facing=south]
ftbquests:progress_screen[facing=west]
ftbquests:progress_screen[facing=east]
ftbquests:progress_screen_part[facing=north]
ftbquests:progress_screen_part[facing=south]
ftbquests:progress_screen_part[facing=west]
ftbquests:progress_screen_part[facing=east]
ftbquests:chest[facing=north]
ftbquests:chest[facing=south]
ftbquests:chest[facing=west]
ftbquests:chest[facing=east]
ftbquests:loot_crate_storage
ftbquests:loot_crate_opener
ftbquests:barrier[completed=true]
ftbquests:barrier[completed=false]
ftbquests:reward_collector
ms:crop/cornstalks[age=0]
ms:crop/cornstalks[age=1]
ms:crop/cornstalks[age=2]
ms:crop/cornstalks[age=3]
ms:crop/cornstalks[age=4]
ms:crop/cornstalks[age=5]
ms:crop/cornstalks[age=6]
ms:crop/cornstalks[age=7]
ms:crop/lettuceplant[age=0]
ms:crop/lettuceplant[age=1]
ms:crop/lettuceplant[age=2]
ms:crop/lettuceplant[age=3]
ms:crop/lettuceplant[age=4]
ms:crop/lettuceplant[age=5]
ms:crop/lettuceplant[age=6]
ms:crop/lettuceplant[age=7]
ms:crop/tomatoplant[age=0]
ms:crop/tomatoplant[age=1]
ms:crop/tomatoplant[age=2]
ms:crop/tomatoplant[age=3]
ms:crop/tomatoplant[age=4]
ms:crop/tomatoplant[age=5]
ms:crop/tomatoplant[age=6]
ms:crop/tomatoplant[age=7]
ms:crop/onionplant[age=0]
ms:crop/onionplant[age=1]
ms:crop/onionplant[age=2]
ms:crop/onionplant[age=3]
ms:crop/onionplant[age=4]
ms:crop/onionplant[age=5]
ms:crop/onionplant[age=6]
ms:crop/onionplant[age=7]
ms:crop/raspberryplant[age=0]
ms:crop/raspberryplant[age=1]
ms:crop/raspberryplant[age=2]
ms:crop/raspberryplant[age=3]
ms:crop/raspberryplant[age=4]
ms:crop/raspberryplant[age=5]
ms:crop/raspberryplant[age=6]
ms:crop/raspberryplant[age=7]
ms:crop/riceplant[age=0]
ms:crop/riceplant[age=1]
ms:crop/riceplant[age=2]
ms:crop/riceplant[age=3]
ms:crop/riceplant[age=4]
ms:crop/riceplant[age=5]
ms:crop/riceplant[age=6]
ms:crop/riceplant[age=7]
ms:crop/strawberryplant[age=0]
ms:crop/strawberryplant[age=1]
ms:crop/strawberryplant[age=2]
ms:crop/strawberryplant[age=3]
ms:crop/strawberryplant[age=4]
ms:crop/strawberryplant[age=5]
ms:crop/strawberryplant[age=6]
ms:crop/strawberryplant[age=7]
ms:crop/cannabisplant[age=0]
ms:crop/cannabisplant[age=1]
ms:crop/cannabisplant[age=2]
ms:crop/cannabisplant[age=3]
ms:crop/cannabisplant[age=4]
ms:crop/cannabisplant[age=5]
ms:crop/cannabisplant[age=6]
ms:crop/cannabisplant[age=7]
ms:amazoniteblock
ms:amethystblock
ms:aquamarineblock
ms:bauxite
ms:bauxitebrick
ms:bauxitemossy
ms:bauxitestone
ms:blackdiamondblock
ms:blazeblock
ms:bronzeblock
ms:chromiteblock
ms:citrineblock
ms:cobaltblock
ms:copperblock
ms:demoniteblock
ms:flintblock
ms:icebrick
ms:jadeblock
ms:jetblock
ms:lilablock
ms:mithrilblock
ms:olivineblock
ms:onyxblock
ms:opalblock
ms:platinumblock
ms:quartzblock
ms:rubyblock
ms:sapphireblock
ms:scarletemeraldblock
ms:silverblock
ms:steelblock
ms:tanzaniteblock
ms:tinblock
ms:titaniumblock
ms:trioblock
ms:topazblock
ms:turquoiseblock
ms:uraniumblock
ms:violetblock
ms:whiteopalblock
ms:basaltstone
ms:basaltcobble
ms:limestone
ms:limecobble
ms:marblestone
ms:marblecobble
ms:neridiumblock
ms:pyridiumblock
ms:liniumblock
ms:stone/polishedstone
ms:stone/polishedsandstone
ms:stone/polishedredsandstone
ms:amazoniteore
ms:amethystore
ms:aquamarineore
ms:blackdiamondore
ms:chromiteore
ms:citrineore
ms:cobaltore
ms:copperore
ms:demoniteore
ms:hellfireore
ms:jadeore
ms:jetore
ms:lilaore
ms:mithrilore
ms:nethercoalore
ms:netherdiamondore
ms:netheremeraldore
ms:nethergoldore
ms:netherironore
ms:netherlapislazuliore
ms:netherredstoneore
ms:olivineore
ms:onyxore
ms:opalore
ms:platinumore
ms:rubyore
ms:sapphireore
ms:scarletemeraldore
ms:silverore
ms:sulfurore
ms:tanzaniteore
ms:tinore
ms:titaniumore
ms:topazore
ms:turquoiseore
ms:uraniumore
ms:violetore
ms:whiteopalore
ms:fouliteore
ms:neridiumore
ms:pyridiumore
ms:liniumore
ms:waterblockore
ms:nethersand
ms:netherreed[age=0]
ms:netherreed[age=1]
ms:netherreed[age=2]
ms:netherreed[age=3]
ms:netherreed[age=4]
ms:netherreed[age=5]
ms:netherreed[age=6]
ms:netherreed[age=7]
ms:netherreed[age=8]
ms:netherreed[age=9]
ms:netherreed[age=10]
ms:netherreed[age=11]
ms:netherreed[age=12]
ms:netherreed[age=13]
ms:netherreed[age=14]
ms:netherreed[age=15]
ms:netherglass
ms:glowood
ms:nether/nethertorch[facing=up]
ms:nether/nethertorch[facing=north]
ms:nether/nethertorch[facing=south]
ms:nether/nethertorch[facing=west]
ms:nether/nethertorch[facing=east]
ms:nether/greenshroom
ms:nether/purpleshroom
ms:nether/nctable
ms:glowoodlog[axis=x]
ms:glowoodlog[axis=y]
ms:glowoodlog[axis=z]
ms:glowoodlog[axis=none]
ms:nether/netherdirt
ms:nether/soulglass
ms:nature/cherrylog[axis=x]
ms:nature/cherrylog[axis=y]
ms:nature/cherrylog[axis=z]
ms:nature/cherrylog[axis=none]
ms:nature/cherryplank
ms:nature/maplelog[axis=x]
ms:nature/maplelog[axis=y]
ms:nature/maplelog[axis=z]
ms:nature/maplelog[axis=none]
ms:nature/mapleplank
ms:nature/tigerwoodlog[axis=x]
ms:nature/tigerwoodlog[axis=y]
ms:nature/tigerwoodlog[axis=z]
ms:nature/tigerwoodlog[axis=none]
ms:nature/tigerwoodplank
ms:nature/willowlog[axis=x]
ms:nature/willowlog[axis=y]
ms:nature/willowlog[axis=z]
ms:nature/willowlog[axis=none]
ms:nature/willowplank
ms:nature/silverbell_log[axis=x]
ms:nature/silverbell_log[axis=y]
ms:nature/silverbell_log[axis=z]
ms:nature/silverbell_log[axis=none]
ms:nature/silverbell_plank
ms:nature/hellwood_log[axis=x]
ms:nature/hellwood_log[axis=y]
ms:nature/hellwood_log[axis=z]
ms:nature/hellwood_log[axis=none]
ms:nature/hellwood_plank
ms:meta/cp/black
ms:meta/cp/red
ms:meta/cp/green
ms:meta/cp/brown
ms:meta/cp/blue
ms:meta/cp/purple
ms:meta/cp/cyan
ms:meta/cp/lightgrey
ms:meta/cp/grey
ms:meta/cp/pink
ms:meta/cp/lime
ms:meta/cp/yellow
ms:meta/cp/lightblue
ms:meta/cp/magenta
ms:meta/cp/orange
ms:meta/cp/white
ms:meta/csand/black
ms:meta/csand/red
ms:meta/csand/green
ms:meta/csand/brown
ms:meta/csand/blue
ms:meta/csand/purple
ms:meta/csand/cyan
ms:meta/csand/lightgrey
ms:meta/csand/grey
ms:meta/csand/pink
ms:meta/csand/lime
ms:meta/csand/yellow
ms:meta/csand/lightblue
ms:meta/csand/magenta
ms:meta/csand/orange
ms:meta/csand/white
ms:meta/cs/black
ms:meta/cs/red
ms:meta/cs/green
ms:meta/cs/brown
ms:meta/cs/blue
ms:meta/cs/purple
ms:meta/cs/cyan
ms:meta/cs/lightgrey
ms:meta/cs/grey
ms:meta/cs/pink
ms:meta/cs/lime
ms:meta/cs/yellow
ms:meta/cs/lightblue
ms:meta/cs/magenta
ms:meta/cs/orange
ms:meta/cs/white
ms:meta/cc/black
ms:meta/cc/red
ms:meta/cc/green
ms:meta/cc/brown
ms:meta/cc/blue
ms:meta/cc/purple
ms:meta/cc/cyan
ms:meta/cc/lightgrey
ms:meta/cc/grey
ms:meta/cc/pink
ms:meta/cc/lime
ms:meta/cc/yellow
ms:meta/cc/lightblue
ms:meta/cc/magenta
ms:meta/cc/orange
ms:meta/cc/white
ms:meta/csb/black
ms:meta/csb/red
ms:meta/csb/green
ms:meta/csb/brown
ms:meta/csb/blue
ms:meta/csb/purple
ms:meta/csb/cyan
ms:meta/csb/lightgrey
ms:meta/csb/grey
ms:meta/csb/pink
ms:meta/csb/lime
ms:meta/csb/yellow
ms:meta/csb/lightblue
ms:meta/csb/magenta
ms:meta/csb/orange
ms:meta/csb/white
ms:meta/cl/black_on
ms:meta/cl/black_off
ms:meta/cl/red_on
ms:meta/cl/red_off
ms:meta/cl/green_on
ms:meta/cl/green_off
ms:meta/cl/brown_on
ms:meta/cl/brown_off
ms:meta/cl/blue_on
ms:meta/cl/blue_off
ms:meta/cl/purple_on
ms:meta/cl/purple_off
ms:meta/cl/cyan_on
ms:meta/cl/cyan_off
ms:meta/cl/lightgrey_on
ms:meta/cl/lightgrey_off
ms:meta/cl/grey_on
ms:meta/cl/grey_off
ms:meta/cl/pink_on
ms:meta/cl/pink_off
ms:meta/cl/lime_on
ms:meta/cl/lime_off
ms:meta/cl/yellow_on
ms:meta/cl/yellow_off
ms:meta/cl/lightblue_on
ms:meta/cl/lightblue_off
ms:meta/cl/magenta_on
ms:meta/cl/magenta_off
ms:meta/cl/orange_on
ms:meta/cl/orange_off
ms:meta/cl/white_on
ms:meta/cl/white_off
ms:meta/decor_brick/decor_brick_1
ms:meta/decor_brick/decor_brick_2
ms:meta/decor_brick/decor_brick_3
ms:meta/decor_brick/decor_brick_4
ms:meta/decor_brick/decor_brick_5
ms:meta/decor_brick/decor_brick_6
ms:meta/decor_brick/decor_brick_7
ms:meta/decor_brick/decor_brick_8
ms:meta/decor_brick/decor_brick_9
ms:meta/decor_brick/decor_brick_10
ms:meta/decor_brick/decor_brick_11
ms:meta/decor_brick/decor_brick_12
ms:meta/decor_andesite/decor_andesite_1
ms:meta/decor_andesite/decor_andesite_2
ms:meta/decor_andesite/decor_andesite_3
ms:meta/decor_andesite/decor_andesite_4
ms:meta/decor_andesite/decor_andesite_5
ms:meta/decor_andesite/decor_andesite_6
ms:meta/decor_andesite/decor_andesite_7
ms:meta/decor_andesite/decor_andesite_8
ms:meta/decor_andesite/decor_andesite_9
ms:meta/decor_andesite/decor_andesite_10
ms:meta/decor_andesite/decor_andesite_11
ms:meta/decor_andesite/decor_andesite_12
ms:meta/decor_diorite/decor_diorite_1
ms:meta/decor_diorite/decor_diorite_2
ms:meta/decor_diorite/decor_diorite_3
ms:meta/decor_diorite/decor_diorite_4
ms:meta/decor_diorite/decor_diorite_5
ms:meta/decor_diorite/decor_diorite_6
ms:meta/decor_diorite/decor_diorite_7
ms:meta/decor_diorite/decor_diorite_8
ms:meta/decor_diorite/decor_diorite_9
ms:meta/decor_diorite/decor_diorite_10
ms:meta/decor_diorite/decor_diorite_11
ms:meta/decor_diorite/decor_diorite_12
ms:meta/decor_granite/decor_granite_1
ms:meta/decor_granite/decor_granite_2
ms:meta/decor_granite/decor_granite_3
ms:meta/decor_granite/decor_granite_4
ms:meta/decor_granite/decor_granite_5
ms:meta/decor_granite/decor_granite_6
ms:meta/decor_granite/decor_granite_7
ms:meta/decor_granite/decor_granite_8
ms:meta/decor_granite/decor_granite_9
ms:meta/decor_granite/decor_granite_10
ms:meta/decor_granite/decor_granite_11
ms:meta/decor_granite/decor_granite_12
ms:meta/decor_quartz/decor_quartz_1
ms:meta/decor_quartz/decor_quartz_2
ms:meta/decor_quartz/decor_quartz_3
ms:meta/decor_quartz/decor_quartz_4
ms:meta/decor_quartz/decor_quartz_5
ms:meta/decor_quartz/decor_quartz_6
ms:meta/decor_quartz/decor_quartz_7
ms:meta/decor_quartz/decor_quartz_8
ms:meta/decor_quartz/decor_quartz_9
ms:meta/decor_quartz/decor_quartz_10
ms:meta/decor_quartz/decor_quartz_11
ms:meta/decor_quartz/decor_quartz_12
ms:meta/decor_redsandstone/decor_redsandstone_1
ms:meta/decor_redsandstone/decor_redsandstone_2
ms:meta/decor_redsandstone/decor_redsandstone_3
ms:meta/decor_redsandstone/decor_redsandstone_4
ms:meta/decor_redsandstone/decor_redsandstone_5
ms:meta/decor_redsandstone/decor_redsandstone_6
ms:meta/decor_redsandstone/decor_redsandstone_7
ms:meta/decor_redsandstone/decor_redsandstone_8
ms:meta/decor_redsandstone/decor_redsandstone_9
ms:meta/decor_redsandstone/decor_redsandstone_10
ms:meta/decor_redsandstone/decor_redsandstone_11
ms:meta/decor_redsandstone/decor_redsandstone_12
ms:meta/decor_sandstone/decor_sandstone_1
ms:meta/decor_sandstone/decor_sandstone_2
ms:meta/decor_sandstone/decor_sandstone_3
ms:meta/decor_sandstone/decor_sandstone_4
ms:meta/decor_sandstone/decor_sandstone_5
ms:meta/decor_sandstone/decor_sandstone_6
ms:meta/decor_sandstone/decor_sandstone_7
ms:meta/decor_sandstone/decor_sandstone_8
ms:meta/decor_sandstone/decor_sandstone_9
ms:meta/decor_sandstone/decor_sandstone_10
ms:meta/decor_sandstone/decor_sandstone_11
ms:meta/decor_sandstone/decor_sandstone_12
ms:meta/decor_snow/decor_snow_1
ms:meta/decor_snow/decor_snow_2
ms:meta/decor_snow/decor_snow_3
ms:meta/decor_snow/decor_snow_4
ms:meta/decor_snow/decor_snow_5
ms:meta/decor_snow/decor_snow_6
ms:meta/decor_snow/decor_snow_7
ms:meta/decor_snow/decor_snow_8
ms:meta/decor_snow/decor_snow_9
ms:meta/decor_snow/decor_snow_10
ms:meta/decor_snow/decor_snow_11
ms:meta/decor_snow/decor_snow_12
ms:meta/decor_stonebrick/decor_stonebrick_1
ms:meta/decor_stonebrick/decor_stonebrick_2
ms:meta/decor_stonebrick/decor_stonebrick_3
ms:meta/decor_stonebrick/decor_stonebrick_4
ms:meta/decor_stonebrick/decor_stonebrick_5
ms:meta/decor_stonebrick/decor_stonebrick_6
ms:meta/decor_stonebrick/decor_stonebrick_7
ms:meta/decor_stonebrick/decor_stonebrick_8
ms:meta/decor_stonebrick/decor_stonebrick_9
ms:meta/decor_stonebrick/decor_stonebrick_10
ms:meta/decor_stonebrick/decor_stonebrick_11
ms:meta/decor_stonebrick/decor_stonebrick_12
ms:trapdoor/glass_black[facing=north,half=top,open=true]
ms:trapdoor/glass_black[facing=north,half=top,open=false]
ms:trapdoor/glass_black[facing=north,half=bottom,open=true]
ms:trapdoor/glass_black[facing=north,half=bottom,open=false]
ms:trapdoor/glass_black[facing=south,half=top,open=true]
ms:trapdoor/glass_black[facing=south,half=top,open=false]
ms:trapdoor/glass_black[facing=south,half=bottom,open=true]
ms:trapdoor/glass_black[facing=south,half=bottom,open=false]
ms:trapdoor/glass_black[facing=west,half=top,open=true]
ms:trapdoor/glass_black[facing=west,half=top,open=false]
ms:trapdoor/glass_black[facing=west,half=bottom,open=true]
ms:trapdoor/glass_black[facing=west,half=bottom,open=false]
ms:trapdoor/glass_black[facing=east,half=top,open=true]
ms:trapdoor/glass_black[facing=east,half=top,open=false]
ms:trapdoor/glass_black[facing=east,half=bottom,open=true]
ms:trapdoor/glass_black[facing=east,half=bottom,open=false]
ms:trapdoor/glass_red[facing=north,half=top,open=true]
ms:trapdoor/glass_red[facing=north,half=top,open=false]
ms:trapdoor/glass_red[facing=north,half=bottom,open=true]
ms:trapdoor/glass_red[facing=north,half=bottom,open=false]
ms:trapdoor/glass_red[facing=south,half=top,open=true]
ms:trapdoor/glass_red[facing=south,half=top,open=false]
ms:trapdoor/glass_red[facing=south,half=bottom,open=true]
ms:trapdoor/glass_red[facing=south,half=bottom,open=false]
ms:trapdoor/glass_red[facing=west,half=top,open=true]
ms:trapdoor/glass_red[facing=west,half=top,open=false]
ms:trapdoor/glass_red[facing=west,half=bottom,open=true]
ms:trapdoor/glass_red[facing=west,half=bottom,open=false]
ms:trapdoor/glass_red[facing=east,half=top,open=true]
ms:trapdoor/glass_red[facing=east,half=top,open=false]
ms:trapdoor/glass_red[facing=east,half=bottom,open=true]
ms:trapdoor/glass_red[facing=east,half=bottom,open=false]
ms:trapdoor/glass_green[facing=north,half=top,open=true]
ms:trapdoor/glass_green[facing=north,half=top,open=false]
ms:trapdoor/glass_green[facing=north,half=bottom,open=true]
ms:trapdoor/glass_green[facing=north,half=bottom,open=false]
ms:trapdoor/glass_green[facing=south,half=top,open=true]
ms:trapdoor/glass_green[facing=south,half=top,open=false]
ms:trapdoor/glass_green[facing=south,half=bottom,open=true]
ms:trapdoor/glass_green[facing=south,half=bottom,open=false]
ms:trapdoor/glass_green[facing=west,half=top,open=true]
ms:trapdoor/glass_green[facing=west,half=top,open=false]
ms:trapdoor/glass_green[facing=west,half=bottom,open=true]
ms:trapdoor/glass_green[facing=west,half=bottom,open=false]
ms:trapdoor/glass_green[facing=east,half=top,open=true]
ms:trapdoor/glass_green[facing=east,half=top,open=false]
ms:trapdoor/glass_green[facing=east,half=bottom,open=true]
ms:trapdoor/glass_green[facing=east,half=bottom,open=false]
ms:trapdoor/glass_brown[facing=north,half=top,open=true]
ms:trapdoor/glass_brown[facing=north,half=top,open=false]
ms:trapdoor/glass_brown[facing=north,half=bottom,open=true]
ms:trapdoor/glass_brown[facing=north,half=bottom,open=false]
ms:trapdoor/glass_brown[facing=south,half=top,open=true]
ms:trapdoor/glass_brown[facing=south,half=top,open=false]
ms:trapdoor/glass_brown[facing=south,half=bottom,open=true]
ms:trapdoor/glass_brown[facing=south,half=bottom,open=false]
ms:trapdoor/glass_brown[facing=west,half=top,open=true]
ms:trapdoor/glass_brown[facing=west,half=top,open=false]
ms:trapdoor/glass_brown[facing=west,half=bottom,open=true]
ms:trapdoor/glass_brown[facing=west,half=bottom,open=false]
ms:trapdoor/glass_brown[facing=east,half=top,open=true]
ms:trapdoor/glass_brown[facing=east,half=top,open=false]
ms:trapdoor/glass_brown[facing=east,half=bottom,open=true]
ms:trapdoor/glass_brown[facing=east,half=bottom,open=false]
ms:trapdoor/glass_blue[facing=north,half=top,open=true]
ms:trapdoor/glass_blue[facing=north,half=top,open=false]
ms:trapdoor/glass_blue[facing=north,half=bottom,open=true]
ms:trapdoor/glass_blue[facing=north,half=bottom,open=false]
ms:trapdoor/glass_blue[facing=south,half=top,open=true]
ms:trapdoor/glass_blue[facing=south,half=top,open=false]
ms:trapdoor/glass_blue[facing=south,half=bottom,open=true]
ms:trapdoor/glass_blue[facing=south,half=bottom,open=false]
ms:trapdoor/glass_blue[facing=west,half=top,open=true]
ms:trapdoor/glass_blue[facing=west,half=top,open=false]
ms:trapdoor/glass_blue[facing=west,half=bottom,open=true]
ms:trapdoor/glass_blue[facing=west,half=bottom,open=false]
ms:trapdoor/glass_blue[facing=east,half=top,open=true]
ms:trapdoor/glass_blue[facing=east,half=top,open=false]
ms:trapdoor/glass_blue[facing=east,half=bottom,open=true]
ms:trapdoor/glass_blue[facing=east,half=bottom,open=false]
ms:trapdoor/glass_purple[facing=north,half=top,open=true]
ms:trapdoor/glass_purple[facing=north,half=top,open=false]
ms:trapdoor/glass_purple[facing=north,half=bottom,open=true]
ms:trapdoor/glass_purple[facing=north,half=bottom,open=false]
ms:trapdoor/glass_purple[facing=south,half=top,open=true]
ms:trapdoor/glass_purple[facing=south,half=top,open=false]
ms:trapdoor/glass_purple[facing=south,half=bottom,open=true]
ms:trapdoor/glass_purple[facing=south,half=bottom,open=false]
ms:trapdoor/glass_purple[facing=west,half=top,open=true]
ms:trapdoor/glass_purple[facing=west,half=top,open=false]
ms:trapdoor/glass_purple[facing=west,half=bottom,open=true]
ms:trapdoor/glass_purple[facing=west,half=bottom,open=false]
ms:trapdoor/glass_purple[facing=east,half=top,open=true]
ms:trapdoor/glass_purple[facing=east,half=top,open=false]
ms:trapdoor/glass_purple[facing=east,half=bottom,open=true]
ms:trapdoor/glass_purple[facing=east,half=bottom,open=false]
ms:trapdoor/glass_cyan[facing=north,half=top,open=true]
ms:trapdoor/glass_cyan[facing=north,half=top,open=false]
ms:trapdoor/glass_cyan[facing=north,half=bottom,open=true]
ms:trapdoor/glass_cyan[facing=north,half=bottom,open=false]
ms:trapdoor/glass_cyan[facing=south,half=top,open=true]
ms:trapdoor/glass_cyan[facing=south,half=top,open=false]
ms:trapdoor/glass_cyan[facing=south,half=bottom,open=true]
ms:trapdoor/glass_cyan[facing=south,half=bottom,open=false]
ms:trapdoor/glass_cyan[facing=west,half=top,open=true]
ms:trapdoor/glass_cyan[facing=west,half=top,open=false]
ms:trapdoor/glass_cyan[facing=west,half=bottom,open=true]
ms:trapdoor/glass_cyan[facing=west,half=bottom,open=false]
ms:trapdoor/glass_cyan[facing=east,half=top,open=true]
ms:trapdoor/glass_cyan[facing=east,half=top,open=false]
ms:trapdoor/glass_cyan[facing=east,half=bottom,open=true]
ms:trapdoor/glass_cyan[facing=east,half=bottom,open=false]
ms:trapdoor/glass_lightgrey[facing=north,half=top,open=true]
ms:trapdoor/glass_lightgrey[facing=north,half=top,open=false]
ms:trapdoor/glass_lightgrey[facing=north,half=bottom,open=true]
ms:trapdoor/glass_lightgrey[facing=north,half=bottom,open=false]
ms:trapdoor/glass_lightgrey[facing=south,half=top,open=true]
ms:trapdoor/glass_lightgrey[facing=south,half=top,open=false]
ms:trapdoor/glass_lightgrey[facing=south,half=bottom,open=true]
ms:trapdoor/glass_lightgrey[facing=south,half=bottom,open=false]
ms:trapdoor/glass_lightgrey[facing=west,half=top,open=true]
ms:trapdoor/glass_lightgrey[facing=west,half=top,open=false]
ms:trapdoor/glass_lightgrey[facing=west,half=bottom,open=true]
ms:trapdoor/glass_lightgrey[facing=west,half=bottom,open=false]
ms:trapdoor/glass_lightgrey[facing=east,half=top,open=true]
ms:trapdoor/glass_lightgrey[facing=east,half=top,open=false]
ms:trapdoor/glass_lightgrey[facing=east,half=bottom,open=true]
ms:trapdoor/glass_lightgrey[facing=east,half=bottom,open=false]
ms:trapdoor/glass_grey[facing=north,half=top,open=true]
ms:trapdoor/glass_grey[facing=north,half=top,open=false]
ms:trapdoor/glass_grey[facing=north,half=bottom,open=true]
ms:trapdoor/glass_grey[facing=north,half=bottom,open=false]
ms:trapdoor/glass_grey[facing=south,half=top,open=true]
ms:trapdoor/glass_grey[facing=south,half=top,open=false]
ms:trapdoor/glass_grey[facing=south,half=bottom,open=true]
ms:trapdoor/glass_grey[facing=south,half=bottom,open=false]
ms:trapdoor/glass_grey[facing=west,half=top,open=true]
ms:trapdoor/glass_grey[facing=west,half=top,open=false]
ms:trapdoor/glass_grey[facing=west,half=bottom,open=true]
ms:trapdoor/glass_grey[facing=west,half=bottom,open=false]
ms:trapdoor/glass_grey[facing=east,half=top,open=true]
ms:trapdoor/glass_grey[facing=east,half=top,open=false]
ms:trapdoor/glass_grey[facing=east,half=bottom,open=true]
ms:trapdoor/glass_grey[facing=east,half=bottom,open=false]
ms:trapdoor/glass_pink[facing=north,half=top,open=true]
ms:trapdoor/glass_pink[facing=north,half=top,open=false]
ms:trapdoor/glass_pink[facing=north,half=bottom,open=true]
ms:trapdoor/glass_pink[facing=north,half=bottom,open=false]
ms:trapdoor/glass_pink[facing=south,half=top,open=true]
ms:trapdoor/glass_pink[facing=south,half=top,open=false]
ms:trapdoor/glass_pink[facing=south,half=bottom,open=true]
ms:trapdoor/glass_pink[facing=south,half=bottom,open=false]
ms:trapdoor/glass_pink[facing=west,half=top,open=true]
ms:trapdoor/glass_pink[facing=west,half=top,open=false]
ms:trapdoor/glass_pink[facing=west,half=bottom,open=true]
ms:trapdoor/glass_pink[facing=west,half=bottom,open=false]
ms:trapdoor/glass_pink[facing=east,half=top,open=true]
ms:trapdoor/glass_pink[facing=east,half=top,open=false]
ms:trapdoor/glass_pink[facing=east,half=bottom,open=true]
ms:trapdoor/glass_pink[facing=east,half=bottom,open=false]
ms:trapdoor/glass_lime[facing=north,half=top,open=true]
ms:trapdoor/glass_lime[facing=north,half=top,open=false]
ms:trapdoor/glass_lime[facing=north,half=bottom,open=true]
ms:trapdoor/glass_lime[facing=north,half=bottom,open=false]
ms:trapdoor/glass_lime[facing=south,half=top,open=true]
ms:trapdoor/glass_lime[facing=south,half=top,open=false]
ms:trapdoor/glass_lime[facing=south,half=bottom,open=true]
ms:trapdoor/glass_lime[facing=south,half=bottom,open=false]
ms:trapdoor/glass_lime[facing=west,half=top,open=true]
ms:trapdoor/glass_lime[facing=west,half=top,open=false]
ms:trapdoor/glass_lime[facing=west,half=bottom,open=true]
ms:trapdoor/glass_lime[facing=west,half=bottom,open=false]
ms:trapdoor/glass_lime[facing=east,half=top,open=true]
ms:trapdoor/glass_lime[facing=east,half=top,open=false]
ms:trapdoor/glass_lime[facing=east,half=bottom,open=true]
ms:trapdoor/glass_lime[facing=east,half=bottom,open=false]
ms:trapdoor/glass_yellow[facing=north,half=top,open=true]
ms:trapdoor/glass_yellow[facing=north,half=top,open=false]
ms:trapdoor/glass_yellow[facing=north,half=bottom,open=true]
ms:trapdoor/glass_yellow[facing=north,half=bottom,open=false]
ms:trapdoor/glass_yellow[facing=south,half=top,open=true]
ms:trapdoor/glass_yellow[facing=south,half=top,open=false]
ms:trapdoor/glass_yellow[facing=south,half=bottom,open=true]
ms:trapdoor/glass_yellow[facing=south,half=bottom,open=false]
ms:trapdoor/glass_yellow[facing=west,half=top,open=true]
ms:trapdoor/glass_yellow[facing=west,half=top,open=false]
ms:trapdoor/glass_yellow[facing=west,half=bottom,open=true]
ms:trapdoor/glass_yellow[facing=west,half=bottom,open=false]
ms:trapdoor/glass_yellow[facing=east,half=top,open=true]
ms:trapdoor/glass_yellow[facing=east,half=top,open=false]
ms:trapdoor/glass_yellow[facing=east,half=bottom,open=true]
ms:trapdoor/glass_yellow[facing=east,half=bottom,open=false]
ms:trapdoor/glass_lightblue[facing=north,half=top,open=true]
ms:trapdoor/glass_lightblue[facing=north,half=top,open=false]
ms:trapdoor/glass_lightblue[facing=north,half=bottom,open=true]
ms:trapdoor/glass_lightblue[facing=north,half=bottom,open=false]
ms:trapdoor/glass_lightblue[facing=south,half=top,open=true]
ms:trapdoor/glass_lightblue[facing=south,half=top,open=false]
ms:trapdoor/glass_lightblue[facing=south,half=bottom,open=true]
ms:trapdoor/glass_lightblue[facing=south,half=bottom,open=false]
ms:trapdoor/glass_lightblue[facing=west,half=top,open=true]
ms:trapdoor/glass_lightblue[facing=west,half=top,open=false]
ms:trapdoor/glass_lightblue[facing=west,half=bottom,open=true]
ms:trapdoor/glass_lightblue[facing=west,half=bottom,open=false]
ms:trapdoor/glass_lightblue[facing=east,half=top,open=true]
ms:trapdoor/glass_lightblue[facing=east,half=top,open=false]
ms:trapdoor/glass_lightblue[facing=east,half=bottom,open=true]
ms:trapdoor/glass_lightblue[facing=east,half=bottom,open=false]
ms:trapdoor/glass_magenta[facing=north,half=top,open=true]
ms:trapdoor/glass_magenta[facing=north,half=top,open=false]
ms:trapdoor/glass_magenta[facing=north,half=bottom,open=true]
ms:trapdoor/glass_magenta[facing=north,half=bottom,open=false]
ms:trapdoor/glass_magenta[facing=south,half=top,open=true]
ms:trapdoor/glass_magenta[facing=south,half=top,open=false]
ms:trapdoor/glass_magenta[facing=south,half=bottom,open=true]
ms:trapdoor/glass_magenta[facing=south,half=bottom,open=false]
ms:trapdoor/glass_magenta[facing=west,half=top,open=true]
ms:trapdoor/glass_magenta[facing=west,half=top,open=false]
ms:trapdoor/glass_magenta[facing=west,half=bottom,open=true]
ms:trapdoor/glass_magenta[facing=west,half=bottom,open=false]
ms:trapdoor/glass_magenta[facing=east,half=top,open=true]
ms:trapdoor/glass_magenta[facing=east,half=top,open=false]
ms:trapdoor/glass_magenta[facing=east,half=bottom,open=true]
ms:trapdoor/glass_magenta[facing=east,half=bottom,open=false]
ms:trapdoor/glass_orange[facing=north,half=top,open=true]
ms:trapdoor/glass_orange[facing=north,half=top,open=false]
ms:trapdoor/glass_orange[facing=north,half=bottom,open=true]
ms:trapdoor/glass_orange[facing=north,half=bottom,open=false]
ms:trapdoor/glass_orange[facing=south,half=top,open=true]
ms:trapdoor/glass_orange[facing=south,half=top,open=false]
ms:trapdoor/glass_orange[facing=south,half=bottom,open=true]
ms:trapdoor/glass_orange[facing=south,half=bottom,open=false]
ms:trapdoor/glass_orange[facing=west,half=top,open=true]
ms:trapdoor/glass_orange[facing=west,half=top,open=false]
ms:trapdoor/glass_orange[facing=west,half=bottom,open=true]
ms:trapdoor/glass_orange[facing=west,half=bottom,open=false]
ms:trapdoor/glass_orange[facing=east,half=top,open=true]
ms:trapdoor/glass_orange[facing=east,half=top,open=false]
ms:trapdoor/glass_orange[facing=east,half=bottom,open=true]
ms:trapdoor/glass_orange[facing=east,half=bottom,open=false]
ms:trapdoor/glass_white[facing=north,half=top,open=true]
ms:trapdoor/glass_white[facing=north,half=top,open=false]
ms:trapdoor/glass_white[facing=north,half=bottom,open=true]
ms:trapdoor/glass_white[facing=north,half=bottom,open=false]
ms:trapdoor/glass_white[facing=south,half=top,open=true]
ms:trapdoor/glass_white[facing=south,half=top,open=false]
ms:trapdoor/glass_white[facing=south,half=bottom,open=true]
ms:trapdoor/glass_white[facing=south,half=bottom,open=false]
ms:trapdoor/glass_white[facing=west,half=top,open=true]
ms:trapdoor/glass_white[facing=west,half=top,open=false]
ms:trapdoor/glass_white[facing=west,half=bottom,open=true]
ms:trapdoor/glass_white[facing=west,half=bottom,open=false]
ms:trapdoor/glass_white[facing=east,half=top,open=true]
ms:trapdoor/glass_white[facing=east,half=top,open=false]
ms:trapdoor/glass_white[facing=east,half=bottom,open=true]
ms:trapdoor/glass_white[facing=east,half=bottom,open=false]
ms:furnace/ironfurnace_off[facing=north]
ms:furnace/ironfurnace_off[facing=south]
ms:furnace/ironfurnace_off[facing=west]
ms:furnace/ironfurnace_off[facing=east]
ms:furnace/ironfurnace_on[facing=north]
ms:furnace/ironfurnace_on[facing=south]
ms:furnace/ironfurnace_on[facing=west]
ms:furnace/ironfurnace_on[facing=east]
ms:fence/glowoodfence[east=true,north=true,south=true,west=true]
ms:fence/glowoodfence[east=true,north=true,south=true,west=false]
ms:fence/glowoodfence[east=true,north=true,south=false,west=true]
ms:fence/glowoodfence[east=true,north=true,south=false,west=false]
ms:fence/glowoodfence[east=true,north=false,south=true,west=true]
ms:fence/glowoodfence[east=true,north=false,south=true,west=false]
ms:fence/glowoodfence[east=true,north=false,south=false,west=true]
ms:fence/glowoodfence[east=true,north=false,south=false,west=false]
ms:fence/glowoodfence[east=false,north=true,south=true,west=true]
ms:fence/glowoodfence[east=false,north=true,south=true,west=false]
ms:fence/glowoodfence[east=false,north=true,south=false,west=true]
ms:fence/glowoodfence[east=false,north=true,south=false,west=false]
ms:fence/glowoodfence[east=false,north=false,south=true,west=true]
ms:fence/glowoodfence[east=false,north=false,south=true,west=false]
ms:fence/glowoodfence[east=false,north=false,south=false,west=true]
ms:fence/glowoodfence[east=false,north=false,south=false,west=false]
ms:gate/glowoodgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/glowoodgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/glowoodgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/glowoodgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/glowoodgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/glowoodgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/glowoodgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/glowoodgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/glowoodgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/glowoodgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/glowoodgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/glowoodgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/glowoodgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/glowoodgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/glowoodgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/glowoodgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/glowoodgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/glowoodgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/glowoodgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/glowoodgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/glowoodgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/glowoodgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/glowoodgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/glowoodgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/glowoodgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/glowoodgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/glowoodgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/glowoodgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/glowoodgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/glowoodgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/glowoodgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/glowoodgate[facing=east,in_wall=false,open=false,powered=false]
ms:fence/cherryfence[east=true,north=true,south=true,west=true]
ms:fence/cherryfence[east=true,north=true,south=true,west=false]
ms:fence/cherryfence[east=true,north=true,south=false,west=true]
ms:fence/cherryfence[east=true,north=true,south=false,west=false]
ms:fence/cherryfence[east=true,north=false,south=true,west=true]
ms:fence/cherryfence[east=true,north=false,south=true,west=false]
ms:fence/cherryfence[east=true,north=false,south=false,west=true]
ms:fence/cherryfence[east=true,north=false,south=false,west=false]
ms:fence/cherryfence[east=false,north=true,south=true,west=true]
ms:fence/cherryfence[east=false,north=true,south=true,west=false]
ms:fence/cherryfence[east=false,north=true,south=false,west=true]
ms:fence/cherryfence[east=false,north=true,south=false,west=false]
ms:fence/cherryfence[east=false,north=false,south=true,west=true]
ms:fence/cherryfence[east=false,north=false,south=true,west=false]
ms:fence/cherryfence[east=false,north=false,south=false,west=true]
ms:fence/cherryfence[east=false,north=false,south=false,west=false]
ms:gate/cherrygate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/cherrygate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/cherrygate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/cherrygate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/cherrygate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/cherrygate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/cherrygate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/cherrygate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/cherrygate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/cherrygate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/cherrygate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/cherrygate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/cherrygate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/cherrygate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/cherrygate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/cherrygate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/cherrygate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/cherrygate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/cherrygate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/cherrygate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/cherrygate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/cherrygate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/cherrygate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/cherrygate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/cherrygate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/cherrygate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/cherrygate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/cherrygate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/cherrygate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/cherrygate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/cherrygate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/cherrygate[facing=east,in_wall=false,open=false,powered=false]
ms:fence/amazonitefence[east=true,north=true,south=true,west=true]
ms:fence/amazonitefence[east=true,north=true,south=true,west=false]
ms:fence/amazonitefence[east=true,north=true,south=false,west=true]
ms:fence/amazonitefence[east=true,north=true,south=false,west=false]
ms:fence/amazonitefence[east=true,north=false,south=true,west=true]
ms:fence/amazonitefence[east=true,north=false,south=true,west=false]
ms:fence/amazonitefence[east=true,north=false,south=false,west=true]
ms:fence/amazonitefence[east=true,north=false,south=false,west=false]
ms:fence/amazonitefence[east=false,north=true,south=true,west=true]
ms:fence/amazonitefence[east=false,north=true,south=true,west=false]
ms:fence/amazonitefence[east=false,north=true,south=false,west=true]
ms:fence/amazonitefence[east=false,north=true,south=false,west=false]
ms:fence/amazonitefence[east=false,north=false,south=true,west=true]
ms:fence/amazonitefence[east=false,north=false,south=true,west=false]
ms:fence/amazonitefence[east=false,north=false,south=false,west=true]
ms:fence/amazonitefence[east=false,north=false,south=false,west=false]
ms:fence/amethystfence[east=true,north=true,south=true,west=true]
ms:fence/amethystfence[east=true,north=true,south=true,west=false]
ms:fence/amethystfence[east=true,north=true,south=false,west=true]
ms:fence/amethystfence[east=true,north=true,south=false,west=false]
ms:fence/amethystfence[east=true,north=false,south=true,west=true]
ms:fence/amethystfence[east=true,north=false,south=true,west=false]
ms:fence/amethystfence[east=true,north=false,south=false,west=true]
ms:fence/amethystfence[east=true,north=false,south=false,west=false]
ms:fence/amethystfence[east=false,north=true,south=true,west=true]
ms:fence/amethystfence[east=false,north=true,south=true,west=false]
ms:fence/amethystfence[east=false,north=true,south=false,west=true]
ms:fence/amethystfence[east=false,north=true,south=false,west=false]
ms:fence/amethystfence[east=false,north=false,south=true,west=true]
ms:fence/amethystfence[east=false,north=false,south=true,west=false]
ms:fence/amethystfence[east=false,north=false,south=false,west=true]
ms:fence/amethystfence[east=false,north=false,south=false,west=false]
ms:fence/aquamarinefence[east=true,north=true,south=true,west=true]
ms:fence/aquamarinefence[east=true,north=true,south=true,west=false]
ms:fence/aquamarinefence[east=true,north=true,south=false,west=true]
ms:fence/aquamarinefence[east=true,north=true,south=false,west=false]
ms:fence/aquamarinefence[east=true,north=false,south=true,west=true]
ms:fence/aquamarinefence[east=true,north=false,south=true,west=false]
ms:fence/aquamarinefence[east=true,north=false,south=false,west=true]
ms:fence/aquamarinefence[east=true,north=false,south=false,west=false]
ms:fence/aquamarinefence[east=false,north=true,south=true,west=true]
ms:fence/aquamarinefence[east=false,north=true,south=true,west=false]
ms:fence/aquamarinefence[east=false,north=true,south=false,west=true]
ms:fence/aquamarinefence[east=false,north=true,south=false,west=false]
ms:fence/aquamarinefence[east=false,north=false,south=true,west=true]
ms:fence/aquamarinefence[east=false,north=false,south=true,west=false]
ms:fence/aquamarinefence[east=false,north=false,south=false,west=true]
ms:fence/aquamarinefence[east=false,north=false,south=false,west=false]
ms:fence/blackdiamondfence[east=true,north=true,south=true,west=true]
ms:fence/blackdiamondfence[east=true,north=true,south=true,west=false]
ms:fence/blackdiamondfence[east=true,north=true,south=false,west=true]
ms:fence/blackdiamondfence[east=true,north=true,south=false,west=false]
ms:fence/blackdiamondfence[east=true,north=false,south=true,west=true]
ms:fence/blackdiamondfence[east=true,north=false,south=true,west=false]
ms:fence/blackdiamondfence[east=true,north=false,south=false,west=true]
ms:fence/blackdiamondfence[east=true,north=false,south=false,west=false]
ms:fence/blackdiamondfence[east=false,north=true,south=true,west=true]
ms:fence/blackdiamondfence[east=false,north=true,south=true,west=false]
ms:fence/blackdiamondfence[east=false,north=true,south=false,west=true]
ms:fence/blackdiamondfence[east=false,north=true,south=false,west=false]
ms:fence/blackdiamondfence[east=false,north=false,south=true,west=true]
ms:fence/blackdiamondfence[east=false,north=false,south=true,west=false]
ms:fence/blackdiamondfence[east=false,north=false,south=false,west=true]
ms:fence/blackdiamondfence[east=false,north=false,south=false,west=false]
ms:fence/blazefence[east=true,north=true,south=true,west=true]
ms:fence/blazefence[east=true,north=true,south=true,west=false]
ms:fence/blazefence[east=true,north=true,south=false,west=true]
ms:fence/blazefence[east=true,north=true,south=false,west=false]
ms:fence/blazefence[east=true,north=false,south=true,west=true]
ms:fence/blazefence[east=true,north=false,south=true,west=false]
ms:fence/blazefence[east=true,north=false,south=false,west=true]
ms:fence/blazefence[east=true,north=false,south=false,west=false]
ms:fence/blazefence[east=false,north=true,south=true,west=true]
ms:fence/blazefence[east=false,north=true,south=true,west=false]
ms:fence/blazefence[east=false,north=true,south=false,west=true]
ms:fence/blazefence[east=false,north=true,south=false,west=false]
ms:fence/blazefence[east=false,north=false,south=true,west=true]
ms:fence/blazefence[east=false,north=false,south=true,west=false]
ms:fence/blazefence[east=false,north=false,south=false,west=true]
ms:fence/blazefence[east=false,north=false,south=false,west=false]
ms:fence/bronzefence[east=true,north=true,south=true,west=true]
ms:fence/bronzefence[east=true,north=true,south=true,west=false]
ms:fence/bronzefence[east=true,north=true,south=false,west=true]
ms:fence/bronzefence[east=true,north=true,south=false,west=false]
ms:fence/bronzefence[east=true,north=false,south=true,west=true]
ms:fence/bronzefence[east=true,north=false,south=true,west=false]
ms:fence/bronzefence[east=true,north=false,south=false,west=true]
ms:fence/bronzefence[east=true,north=false,south=false,west=false]
ms:fence/bronzefence[east=false,north=true,south=true,west=true]
ms:fence/bronzefence[east=false,north=true,south=true,west=false]
ms:fence/bronzefence[east=false,north=true,south=false,west=true]
ms:fence/bronzefence[east=false,north=true,south=false,west=false]
ms:fence/bronzefence[east=false,north=false,south=true,west=true]
ms:fence/bronzefence[east=false,north=false,south=true,west=false]
ms:fence/bronzefence[east=false,north=false,south=false,west=true]
ms:fence/bronzefence[east=false,north=false,south=false,west=false]
ms:fence/chromitefence[east=true,north=true,south=true,west=true]
ms:fence/chromitefence[east=true,north=true,south=true,west=false]
ms:fence/chromitefence[east=true,north=true,south=false,west=true]
ms:fence/chromitefence[east=true,north=true,south=false,west=false]
ms:fence/chromitefence[east=true,north=false,south=true,west=true]
ms:fence/chromitefence[east=true,north=false,south=true,west=false]
ms:fence/chromitefence[east=true,north=false,south=false,west=true]
ms:fence/chromitefence[east=true,north=false,south=false,west=false]
ms:fence/chromitefence[east=false,north=true,south=true,west=true]
ms:fence/chromitefence[east=false,north=true,south=true,west=false]
ms:fence/chromitefence[east=false,north=true,south=false,west=true]
ms:fence/chromitefence[east=false,north=true,south=false,west=false]
ms:fence/chromitefence[east=false,north=false,south=true,west=true]
ms:fence/chromitefence[east=false,north=false,south=true,west=false]
ms:fence/chromitefence[east=false,north=false,south=false,west=true]
ms:fence/chromitefence[east=false,north=false,south=false,west=false]
ms:fence/citrinefence[east=true,north=true,south=true,west=true]
ms:fence/citrinefence[east=true,north=true,south=true,west=false]
ms:fence/citrinefence[east=true,north=true,south=false,west=true]
ms:fence/citrinefence[east=true,north=true,south=false,west=false]
ms:fence/citrinefence[east=true,north=false,south=true,west=true]
ms:fence/citrinefence[east=true,north=false,south=true,west=false]
ms:fence/citrinefence[east=true,north=false,south=false,west=true]
ms:fence/citrinefence[east=true,north=false,south=false,west=false]
ms:fence/citrinefence[east=false,north=true,south=true,west=true]
ms:fence/citrinefence[east=false,north=true,south=true,west=false]
ms:fence/citrinefence[east=false,north=true,south=false,west=true]
ms:fence/citrinefence[east=false,north=true,south=false,west=false]
ms:fence/citrinefence[east=false,north=false,south=true,west=true]
ms:fence/citrinefence[east=false,north=false,south=true,west=false]
ms:fence/citrinefence[east=false,north=false,south=false,west=true]
ms:fence/citrinefence[east=false,north=false,south=false,west=false]
ms:fence/cobaltfence[east=true,north=true,south=true,west=true]
ms:fence/cobaltfence[east=true,north=true,south=true,west=false]
ms:fence/cobaltfence[east=true,north=true,south=false,west=true]
ms:fence/cobaltfence[east=true,north=true,south=false,west=false]
ms:fence/cobaltfence[east=true,north=false,south=true,west=true]
ms:fence/cobaltfence[east=true,north=false,south=true,west=false]
ms:fence/cobaltfence[east=true,north=false,south=false,west=true]
ms:fence/cobaltfence[east=true,north=false,south=false,west=false]
ms:fence/cobaltfence[east=false,north=true,south=true,west=true]
ms:fence/cobaltfence[east=false,north=true,south=true,west=false]
ms:fence/cobaltfence[east=false,north=true,south=false,west=true]
ms:fence/cobaltfence[east=false,north=true,south=false,west=false]
ms:fence/cobaltfence[east=false,north=false,south=true,west=true]
ms:fence/cobaltfence[east=false,north=false,south=true,west=false]
ms:fence/cobaltfence[east=false,north=false,south=false,west=true]
ms:fence/cobaltfence[east=false,north=false,south=false,west=false]
ms:fence/copperfence[east=true,north=true,south=true,west=true]
ms:fence/copperfence[east=true,north=true,south=true,west=false]
ms:fence/copperfence[east=true,north=true,south=false,west=true]
ms:fence/copperfence[east=true,north=true,south=false,west=false]
ms:fence/copperfence[east=true,north=false,south=true,west=true]
ms:fence/copperfence[east=true,north=false,south=true,west=false]
ms:fence/copperfence[east=true,north=false,south=false,west=true]
ms:fence/copperfence[east=true,north=false,south=false,west=false]
ms:fence/copperfence[east=false,north=true,south=true,west=true]
ms:fence/copperfence[east=false,north=true,south=true,west=false]
ms:fence/copperfence[east=false,north=true,south=false,west=true]
ms:fence/copperfence[east=false,north=true,south=false,west=false]
ms:fence/copperfence[east=false,north=false,south=true,west=true]
ms:fence/copperfence[east=false,north=false,south=true,west=false]
ms:fence/copperfence[east=false,north=false,south=false,west=true]
ms:fence/copperfence[east=false,north=false,south=false,west=false]
ms:fence/demonitefence[east=true,north=true,south=true,west=true]
ms:fence/demonitefence[east=true,north=true,south=true,west=false]
ms:fence/demonitefence[east=true,north=true,south=false,west=true]
ms:fence/demonitefence[east=true,north=true,south=false,west=false]
ms:fence/demonitefence[east=true,north=false,south=true,west=true]
ms:fence/demonitefence[east=true,north=false,south=true,west=false]
ms:fence/demonitefence[east=true,north=false,south=false,west=true]
ms:fence/demonitefence[east=true,north=false,south=false,west=false]
ms:fence/demonitefence[east=false,north=true,south=true,west=true]
ms:fence/demonitefence[east=false,north=true,south=true,west=false]
ms:fence/demonitefence[east=false,north=true,south=false,west=true]
ms:fence/demonitefence[east=false,north=true,south=false,west=false]
ms:fence/demonitefence[east=false,north=false,south=true,west=true]
ms:fence/demonitefence[east=false,north=false,south=true,west=false]
ms:fence/demonitefence[east=false,north=false,south=false,west=true]
ms:fence/demonitefence[east=false,north=false,south=false,west=false]
ms:fence/flintfence[east=true,north=true,south=true,west=true]
ms:fence/flintfence[east=true,north=true,south=true,west=false]
ms:fence/flintfence[east=true,north=true,south=false,west=true]
ms:fence/flintfence[east=true,north=true,south=false,west=false]
ms:fence/flintfence[east=true,north=false,south=true,west=true]
ms:fence/flintfence[east=true,north=false,south=true,west=false]
ms:fence/flintfence[east=true,north=false,south=false,west=true]
ms:fence/flintfence[east=true,north=false,south=false,west=false]
ms:fence/flintfence[east=false,north=true,south=true,west=true]
ms:fence/flintfence[east=false,north=true,south=true,west=false]
ms:fence/flintfence[east=false,north=true,south=false,west=true]
ms:fence/flintfence[east=false,north=true,south=false,west=false]
ms:fence/flintfence[east=false,north=false,south=true,west=true]
ms:fence/flintfence[east=false,north=false,south=true,west=false]
ms:fence/flintfence[east=false,north=false,south=false,west=true]
ms:fence/flintfence[east=false,north=false,south=false,west=false]
ms:fence/jadefence[east=true,north=true,south=true,west=true]
ms:fence/jadefence[east=true,north=true,south=true,west=false]
ms:fence/jadefence[east=true,north=true,south=false,west=true]
ms:fence/jadefence[east=true,north=true,south=false,west=false]
ms:fence/jadefence[east=true,north=false,south=true,west=true]
ms:fence/jadefence[east=true,north=false,south=true,west=false]
ms:fence/jadefence[east=true,north=false,south=false,west=true]
ms:fence/jadefence[east=true,north=false,south=false,west=false]
ms:fence/jadefence[east=false,north=true,south=true,west=true]
ms:fence/jadefence[east=false,north=true,south=true,west=false]
ms:fence/jadefence[east=false,north=true,south=false,west=true]
ms:fence/jadefence[east=false,north=true,south=false,west=false]
ms:fence/jadefence[east=false,north=false,south=true,west=true]
ms:fence/jadefence[east=false,north=false,south=true,west=false]
ms:fence/jadefence[east=false,north=false,south=false,west=true]
ms:fence/jadefence[east=false,north=false,south=false,west=false]
ms:fence/jetfence[east=true,north=true,south=true,west=true]
ms:fence/jetfence[east=true,north=true,south=true,west=false]
ms:fence/jetfence[east=true,north=true,south=false,west=true]
ms:fence/jetfence[east=true,north=true,south=false,west=false]
ms:fence/jetfence[east=true,north=false,south=true,west=true]
ms:fence/jetfence[east=true,north=false,south=true,west=false]
ms:fence/jetfence[east=true,north=false,south=false,west=true]
ms:fence/jetfence[east=true,north=false,south=false,west=false]
ms:fence/jetfence[east=false,north=true,south=true,west=true]
ms:fence/jetfence[east=false,north=true,south=true,west=false]
ms:fence/jetfence[east=false,north=true,south=false,west=true]
ms:fence/jetfence[east=false,north=true,south=false,west=false]
ms:fence/jetfence[east=false,north=false,south=true,west=true]
ms:fence/jetfence[east=false,north=false,south=true,west=false]
ms:fence/jetfence[east=false,north=false,south=false,west=true]
ms:fence/jetfence[east=false,north=false,south=false,west=false]
ms:fence/lilafence[east=true,north=true,south=true,west=true]
ms:fence/lilafence[east=true,north=true,south=true,west=false]
ms:fence/lilafence[east=true,north=true,south=false,west=true]
ms:fence/lilafence[east=true,north=true,south=false,west=false]
ms:fence/lilafence[east=true,north=false,south=true,west=true]
ms:fence/lilafence[east=true,north=false,south=true,west=false]
ms:fence/lilafence[east=true,north=false,south=false,west=true]
ms:fence/lilafence[east=true,north=false,south=false,west=false]
ms:fence/lilafence[east=false,north=true,south=true,west=true]
ms:fence/lilafence[east=false,north=true,south=true,west=false]
ms:fence/lilafence[east=false,north=true,south=false,west=true]
ms:fence/lilafence[east=false,north=true,south=false,west=false]
ms:fence/lilafence[east=false,north=false,south=true,west=true]
ms:fence/lilafence[east=false,north=false,south=true,west=false]
ms:fence/lilafence[east=false,north=false,south=false,west=true]
ms:fence/lilafence[east=false,north=false,south=false,west=false]
ms:fence/mithrilfence[east=true,north=true,south=true,west=true]
ms:fence/mithrilfence[east=true,north=true,south=true,west=false]
ms:fence/mithrilfence[east=true,north=true,south=false,west=true]
ms:fence/mithrilfence[east=true,north=true,south=false,west=false]
ms:fence/mithrilfence[east=true,north=false,south=true,west=true]
ms:fence/mithrilfence[east=true,north=false,south=true,west=false]
ms:fence/mithrilfence[east=true,north=false,south=false,west=true]
ms:fence/mithrilfence[east=true,north=false,south=false,west=false]
ms:fence/mithrilfence[east=false,north=true,south=true,west=true]
ms:fence/mithrilfence[east=false,north=true,south=true,west=false]
ms:fence/mithrilfence[east=false,north=true,south=false,west=true]
ms:fence/mithrilfence[east=false,north=true,south=false,west=false]
ms:fence/mithrilfence[east=false,north=false,south=true,west=true]
ms:fence/mithrilfence[east=false,north=false,south=true,west=false]
ms:fence/mithrilfence[east=false,north=false,south=false,west=true]
ms:fence/mithrilfence[east=false,north=false,south=false,west=false]
ms:fence/olivinefence[east=true,north=true,south=true,west=true]
ms:fence/olivinefence[east=true,north=true,south=true,west=false]
ms:fence/olivinefence[east=true,north=true,south=false,west=true]
ms:fence/olivinefence[east=true,north=true,south=false,west=false]
ms:fence/olivinefence[east=true,north=false,south=true,west=true]
ms:fence/olivinefence[east=true,north=false,south=true,west=false]
ms:fence/olivinefence[east=true,north=false,south=false,west=true]
ms:fence/olivinefence[east=true,north=false,south=false,west=false]
ms:fence/olivinefence[east=false,north=true,south=true,west=true]
ms:fence/olivinefence[east=false,north=true,south=true,west=false]
ms:fence/olivinefence[east=false,north=true,south=false,west=true]
ms:fence/olivinefence[east=false,north=true,south=false,west=false]
ms:fence/olivinefence[east=false,north=false,south=true,west=true]
ms:fence/olivinefence[east=false,north=false,south=true,west=false]
ms:fence/olivinefence[east=false,north=false,south=false,west=true]
ms:fence/olivinefence[east=false,north=false,south=false,west=false]
ms:fence/onyxfence[east=true,north=true,south=true,west=true]
ms:fence/onyxfence[east=true,north=true,south=true,west=false]
ms:fence/onyxfence[east=true,north=true,south=false,west=true]
ms:fence/onyxfence[east=true,north=true,south=false,west=false]
ms:fence/onyxfence[east=true,north=false,south=true,west=true]
ms:fence/onyxfence[east=true,north=false,south=true,west=false]
ms:fence/onyxfence[east=true,north=false,south=false,west=true]
ms:fence/onyxfence[east=true,north=false,south=false,west=false]
ms:fence/onyxfence[east=false,north=true,south=true,west=true]
ms:fence/onyxfence[east=false,north=true,south=true,west=false]
ms:fence/onyxfence[east=false,north=true,south=false,west=true]
ms:fence/onyxfence[east=false,north=true,south=false,west=false]
ms:fence/onyxfence[east=false,north=false,south=true,west=true]
ms:fence/onyxfence[east=false,north=false,south=true,west=false]
ms:fence/onyxfence[east=false,north=false,south=false,west=true]
ms:fence/onyxfence[east=false,north=false,south=false,west=false]
ms:fence/opalfence[east=true,north=true,south=true,west=true]
ms:fence/opalfence[east=true,north=true,south=true,west=false]
ms:fence/opalfence[east=true,north=true,south=false,west=true]
ms:fence/opalfence[east=true,north=true,south=false,west=false]
ms:fence/opalfence[east=true,north=false,south=true,west=true]
ms:fence/opalfence[east=true,north=false,south=true,west=false]
ms:fence/opalfence[east=true,north=false,south=false,west=true]
ms:fence/opalfence[east=true,north=false,south=false,west=false]
ms:fence/opalfence[east=false,north=true,south=true,west=true]
ms:fence/opalfence[east=false,north=true,south=true,west=false]
ms:fence/opalfence[east=false,north=true,south=false,west=true]
ms:fence/opalfence[east=false,north=true,south=false,west=false]
ms:fence/opalfence[east=false,north=false,south=true,west=true]
ms:fence/opalfence[east=false,north=false,south=true,west=false]
ms:fence/opalfence[east=false,north=false,south=false,west=true]
ms:fence/opalfence[east=false,north=false,south=false,west=false]
ms:fence/platinumfence[east=true,north=true,south=true,west=true]
ms:fence/platinumfence[east=true,north=true,south=true,west=false]
ms:fence/platinumfence[east=true,north=true,south=false,west=true]
ms:fence/platinumfence[east=true,north=true,south=false,west=false]
ms:fence/platinumfence[east=true,north=false,south=true,west=true]
ms:fence/platinumfence[east=true,north=false,south=true,west=false]
ms:fence/platinumfence[east=true,north=false,south=false,west=true]
ms:fence/platinumfence[east=true,north=false,south=false,west=false]
ms:fence/platinumfence[east=false,north=true,south=true,west=true]
ms:fence/platinumfence[east=false,north=true,south=true,west=false]
ms:fence/platinumfence[east=false,north=true,south=false,west=true]
ms:fence/platinumfence[east=false,north=true,south=false,west=false]
ms:fence/platinumfence[east=false,north=false,south=true,west=true]
ms:fence/platinumfence[east=false,north=false,south=true,west=false]
ms:fence/platinumfence[east=false,north=false,south=false,west=true]
ms:fence/platinumfence[east=false,north=false,south=false,west=false]
ms:fence/quartzfence[east=true,north=true,south=true,west=true]
ms:fence/quartzfence[east=true,north=true,south=true,west=false]
ms:fence/quartzfence[east=true,north=true,south=false,west=true]
ms:fence/quartzfence[east=true,north=true,south=false,west=false]
ms:fence/quartzfence[east=true,north=false,south=true,west=true]
ms:fence/quartzfence[east=true,north=false,south=true,west=false]
ms:fence/quartzfence[east=true,north=false,south=false,west=true]
ms:fence/quartzfence[east=true,north=false,south=false,west=false]
ms:fence/quartzfence[east=false,north=true,south=true,west=true]
ms:fence/quartzfence[east=false,north=true,south=true,west=false]
ms:fence/quartzfence[east=false,north=true,south=false,west=true]
ms:fence/quartzfence[east=false,north=true,south=false,west=false]
ms:fence/quartzfence[east=false,north=false,south=true,west=true]
ms:fence/quartzfence[east=false,north=false,south=true,west=false]
ms:fence/quartzfence[east=false,north=false,south=false,west=true]
ms:fence/quartzfence[east=false,north=false,south=false,west=false]
ms:fence/rubyfence[east=true,north=true,south=true,west=true]
ms:fence/rubyfence[east=true,north=true,south=true,west=false]
ms:fence/rubyfence[east=true,north=true,south=false,west=true]
ms:fence/rubyfence[east=true,north=true,south=false,west=false]
ms:fence/rubyfence[east=true,north=false,south=true,west=true]
ms:fence/rubyfence[east=true,north=false,south=true,west=false]
ms:fence/rubyfence[east=true,north=false,south=false,west=true]
ms:fence/rubyfence[east=true,north=false,south=false,west=false]
ms:fence/rubyfence[east=false,north=true,south=true,west=true]
ms:fence/rubyfence[east=false,north=true,south=true,west=false]
ms:fence/rubyfence[east=false,north=true,south=false,west=true]
ms:fence/rubyfence[east=false,north=true,south=false,west=false]
ms:fence/rubyfence[east=false,north=false,south=true,west=true]
ms:fence/rubyfence[east=false,north=false,south=true,west=false]
ms:fence/rubyfence[east=false,north=false,south=false,west=true]
ms:fence/rubyfence[east=false,north=false,south=false,west=false]
ms:fence/sapphirefence[east=true,north=true,south=true,west=true]
ms:fence/sapphirefence[east=true,north=true,south=true,west=false]
ms:fence/sapphirefence[east=true,north=true,south=false,west=true]
ms:fence/sapphirefence[east=true,north=true,south=false,west=false]
ms:fence/sapphirefence[east=true,north=false,south=true,west=true]
ms:fence/sapphirefence[east=true,north=false,south=true,west=false]
ms:fence/sapphirefence[east=true,north=false,south=false,west=true]
ms:fence/sapphirefence[east=true,north=false,south=false,west=false]
ms:fence/sapphirefence[east=false,north=true,south=true,west=true]
ms:fence/sapphirefence[east=false,north=true,south=true,west=false]
ms:fence/sapphirefence[east=false,north=true,south=false,west=true]
ms:fence/sapphirefence[east=false,north=true,south=false,west=false]
ms:fence/sapphirefence[east=false,north=false,south=true,west=true]
ms:fence/sapphirefence[east=false,north=false,south=true,west=false]
ms:fence/sapphirefence[east=false,north=false,south=false,west=true]
ms:fence/sapphirefence[east=false,north=false,south=false,west=false]
ms:fence/scarletemeraldfence[east=true,north=true,south=true,west=true]
ms:fence/scarletemeraldfence[east=true,north=true,south=true,west=false]
ms:fence/scarletemeraldfence[east=true,north=true,south=false,west=true]
ms:fence/scarletemeraldfence[east=true,north=true,south=false,west=false]
ms:fence/scarletemeraldfence[east=true,north=false,south=true,west=true]
ms:fence/scarletemeraldfence[east=true,north=false,south=true,west=false]
ms:fence/scarletemeraldfence[east=true,north=false,south=false,west=true]
ms:fence/scarletemeraldfence[east=true,north=false,south=false,west=false]
ms:fence/scarletemeraldfence[east=false,north=true,south=true,west=true]
ms:fence/scarletemeraldfence[east=false,north=true,south=true,west=false]
ms:fence/scarletemeraldfence[east=false,north=true,south=false,west=true]
ms:fence/scarletemeraldfence[east=false,north=true,south=false,west=false]
ms:fence/scarletemeraldfence[east=false,north=false,south=true,west=true]
ms:fence/scarletemeraldfence[east=false,north=false,south=true,west=false]
ms:fence/scarletemeraldfence[east=false,north=false,south=false,west=true]
ms:fence/scarletemeraldfence[east=false,north=false,south=false,west=false]
ms:fence/silverfence[east=true,north=true,south=true,west=true]
ms:fence/silverfence[east=true,north=true,south=true,west=false]
ms:fence/silverfence[east=true,north=true,south=false,west=true]
ms:fence/silverfence[east=true,north=true,south=false,west=false]
ms:fence/silverfence[east=true,north=false,south=true,west=true]
ms:fence/silverfence[east=true,north=false,south=true,west=false]
ms:fence/silverfence[east=true,north=false,south=false,west=true]
ms:fence/silverfence[east=true,north=false,south=false,west=false]
ms:fence/silverfence[east=false,north=true,south=true,west=true]
ms:fence/silverfence[east=false,north=true,south=true,west=false]
ms:fence/silverfence[east=false,north=true,south=false,west=true]
ms:fence/silverfence[east=false,north=true,south=false,west=false]
ms:fence/silverfence[east=false,north=false,south=true,west=true]
ms:fence/silverfence[east=false,north=false,south=true,west=false]
ms:fence/silverfence[east=false,north=false,south=false,west=true]
ms:fence/silverfence[east=false,north=false,south=false,west=false]
ms:fence/steelfence[east=true,north=true,south=true,west=true]
ms:fence/steelfence[east=true,north=true,south=true,west=false]
ms:fence/steelfence[east=true,north=true,south=false,west=true]
ms:fence/steelfence[east=true,north=true,south=false,west=false]
ms:fence/steelfence[east=true,north=false,south=true,west=true]
ms:fence/steelfence[east=true,north=false,south=true,west=false]
ms:fence/steelfence[east=true,north=false,south=false,west=true]
ms:fence/steelfence[east=true,north=false,south=false,west=false]
ms:fence/steelfence[east=false,north=true,south=true,west=true]
ms:fence/steelfence[east=false,north=true,south=true,west=false]
ms:fence/steelfence[east=false,north=true,south=false,west=true]
ms:fence/steelfence[east=false,north=true,south=false,west=false]
ms:fence/steelfence[east=false,north=false,south=true,west=true]
ms:fence/steelfence[east=false,north=false,south=true,west=false]
ms:fence/steelfence[east=false,north=false,south=false,west=true]
ms:fence/steelfence[east=false,north=false,south=false,west=false]
ms:fence/tanzanitefence[east=true,north=true,south=true,west=true]
ms:fence/tanzanitefence[east=true,north=true,south=true,west=false]
ms:fence/tanzanitefence[east=true,north=true,south=false,west=true]
ms:fence/tanzanitefence[east=true,north=true,south=false,west=false]
ms:fence/tanzanitefence[east=true,north=false,south=true,west=true]
ms:fence/tanzanitefence[east=true,north=false,south=true,west=false]
ms:fence/tanzanitefence[east=true,north=false,south=false,west=true]
ms:fence/tanzanitefence[east=true,north=false,south=false,west=false]
ms:fence/tanzanitefence[east=false,north=true,south=true,west=true]
ms:fence/tanzanitefence[east=false,north=true,south=true,west=false]
ms:fence/tanzanitefence[east=false,north=true,south=false,west=true]
ms:fence/tanzanitefence[east=false,north=true,south=false,west=false]
ms:fence/tanzanitefence[east=false,north=false,south=true,west=true]
ms:fence/tanzanitefence[east=false,north=false,south=true,west=false]
ms:fence/tanzanitefence[east=false,north=false,south=false,west=true]
ms:fence/tanzanitefence[east=false,north=false,south=false,west=false]
ms:fence/tinfence[east=true,north=true,south=true,west=true]
ms:fence/tinfence[east=true,north=true,south=true,west=false]
ms:fence/tinfence[east=true,north=true,south=false,west=true]
ms:fence/tinfence[east=true,north=true,south=false,west=false]
ms:fence/tinfence[east=true,north=false,south=true,west=true]
ms:fence/tinfence[east=true,north=false,south=true,west=false]
ms:fence/tinfence[east=true,north=false,south=false,west=true]
ms:fence/tinfence[east=true,north=false,south=false,west=false]
ms:fence/tinfence[east=false,north=true,south=true,west=true]
ms:fence/tinfence[east=false,north=true,south=true,west=false]
ms:fence/tinfence[east=false,north=true,south=false,west=true]
ms:fence/tinfence[east=false,north=true,south=false,west=false]
ms:fence/tinfence[east=false,north=false,south=true,west=true]
ms:fence/tinfence[east=false,north=false,south=true,west=false]
ms:fence/tinfence[east=false,north=false,south=false,west=true]
ms:fence/tinfence[east=false,north=false,south=false,west=false]
ms:fence/titaniumfence[east=true,north=true,south=true,west=true]
ms:fence/titaniumfence[east=true,north=true,south=true,west=false]
ms:fence/titaniumfence[east=true,north=true,south=false,west=true]
ms:fence/titaniumfence[east=true,north=true,south=false,west=false]
ms:fence/titaniumfence[east=true,north=false,south=true,west=true]
ms:fence/titaniumfence[east=true,north=false,south=true,west=false]
ms:fence/titaniumfence[east=true,north=false,south=false,west=true]
ms:fence/titaniumfence[east=true,north=false,south=false,west=false]
ms:fence/titaniumfence[east=false,north=true,south=true,west=true]
ms:fence/titaniumfence[east=false,north=true,south=true,west=false]
ms:fence/titaniumfence[east=false,north=true,south=false,west=true]
ms:fence/titaniumfence[east=false,north=true,south=false,west=false]
ms:fence/titaniumfence[east=false,north=false,south=true,west=true]
ms:fence/titaniumfence[east=false,north=false,south=true,west=false]
ms:fence/titaniumfence[east=false,north=false,south=false,west=true]
ms:fence/titaniumfence[east=false,north=false,south=false,west=false]
ms:fence/triofence[east=true,north=true,south=true,west=true]
ms:fence/triofence[east=true,north=true,south=true,west=false]
ms:fence/triofence[east=true,north=true,south=false,west=true]
ms:fence/triofence[east=true,north=true,south=false,west=false]
ms:fence/triofence[east=true,north=false,south=true,west=true]
ms:fence/triofence[east=true,north=false,south=true,west=false]
ms:fence/triofence[east=true,north=false,south=false,west=true]
ms:fence/triofence[east=true,north=false,south=false,west=false]
ms:fence/triofence[east=false,north=true,south=true,west=true]
ms:fence/triofence[east=false,north=true,south=true,west=false]
ms:fence/triofence[east=false,north=true,south=false,west=true]
ms:fence/triofence[east=false,north=true,south=false,west=false]
ms:fence/triofence[east=false,north=false,south=true,west=true]
ms:fence/triofence[east=false,north=false,south=true,west=false]
ms:fence/triofence[east=false,north=false,south=false,west=true]
ms:fence/triofence[east=false,north=false,south=false,west=false]
ms:fence/topazfence[east=true,north=true,south=true,west=true]
ms:fence/topazfence[east=true,north=true,south=true,west=false]
ms:fence/topazfence[east=true,north=true,south=false,west=true]
ms:fence/topazfence[east=true,north=true,south=false,west=false]
ms:fence/topazfence[east=true,north=false,south=true,west=true]
ms:fence/topazfence[east=true,north=false,south=true,west=false]
ms:fence/topazfence[east=true,north=false,south=false,west=true]
ms:fence/topazfence[east=true,north=false,south=false,west=false]
ms:fence/topazfence[east=false,north=true,south=true,west=true]
ms:fence/topazfence[east=false,north=true,south=true,west=false]
ms:fence/topazfence[east=false,north=true,south=false,west=true]
ms:fence/topazfence[east=false,north=true,south=false,west=false]
ms:fence/topazfence[east=false,north=false,south=true,west=true]
ms:fence/topazfence[east=false,north=false,south=true,west=false]
ms:fence/topazfence[east=false,north=false,south=false,west=true]
ms:fence/topazfence[east=false,north=false,south=false,west=false]
ms:fence/turquoisefence[east=true,north=true,south=true,west=true]
ms:fence/turquoisefence[east=true,north=true,south=true,west=false]
ms:fence/turquoisefence[east=true,north=true,south=false,west=true]
ms:fence/turquoisefence[east=true,north=true,south=false,west=false]
ms:fence/turquoisefence[east=true,north=false,south=true,west=true]
ms:fence/turquoisefence[east=true,north=false,south=true,west=false]
ms:fence/turquoisefence[east=true,north=false,south=false,west=true]
ms:fence/turquoisefence[east=true,north=false,south=false,west=false]
ms:fence/turquoisefence[east=false,north=true,south=true,west=true]
ms:fence/turquoisefence[east=false,north=true,south=true,west=false]
ms:fence/turquoisefence[east=false,north=true,south=false,west=true]
ms:fence/turquoisefence[east=false,north=true,south=false,west=false]
ms:fence/turquoisefence[east=false,north=false,south=true,west=true]
ms:fence/turquoisefence[east=false,north=false,south=true,west=false]
ms:fence/turquoisefence[east=false,north=false,south=false,west=true]
ms:fence/turquoisefence[east=false,north=false,south=false,west=false]
ms:fence/uraniumfence[east=true,north=true,south=true,west=true]
ms:fence/uraniumfence[east=true,north=true,south=true,west=false]
ms:fence/uraniumfence[east=true,north=true,south=false,west=true]
ms:fence/uraniumfence[east=true,north=true,south=false,west=false]
ms:fence/uraniumfence[east=true,north=false,south=true,west=true]
ms:fence/uraniumfence[east=true,north=false,south=true,west=false]
ms:fence/uraniumfence[east=true,north=false,south=false,west=true]
ms:fence/uraniumfence[east=true,north=false,south=false,west=false]
ms:fence/uraniumfence[east=false,north=true,south=true,west=true]
ms:fence/uraniumfence[east=false,north=true,south=true,west=false]
ms:fence/uraniumfence[east=false,north=true,south=false,west=true]
ms:fence/uraniumfence[east=false,north=true,south=false,west=false]
ms:fence/uraniumfence[east=false,north=false,south=true,west=true]
ms:fence/uraniumfence[east=false,north=false,south=true,west=false]
ms:fence/uraniumfence[east=false,north=false,south=false,west=true]
ms:fence/uraniumfence[east=false,north=false,south=false,west=false]
ms:fence/violetfence[east=true,north=true,south=true,west=true]
ms:fence/violetfence[east=true,north=true,south=true,west=false]
ms:fence/violetfence[east=true,north=true,south=false,west=true]
ms:fence/violetfence[east=true,north=true,south=false,west=false]
ms:fence/violetfence[east=true,north=false,south=true,west=true]
ms:fence/violetfence[east=true,north=false,south=true,west=false]
ms:fence/violetfence[east=true,north=false,south=false,west=true]
ms:fence/violetfence[east=true,north=false,south=false,west=false]
ms:fence/violetfence[east=false,north=true,south=true,west=true]
ms:fence/violetfence[east=false,north=true,south=true,west=false]
ms:fence/violetfence[east=false,north=true,south=false,west=true]
ms:fence/violetfence[east=false,north=true,south=false,west=false]
ms:fence/violetfence[east=false,north=false,south=true,west=true]
ms:fence/violetfence[east=false,north=false,south=true,west=false]
ms:fence/violetfence[east=false,north=false,south=false,west=true]
ms:fence/violetfence[east=false,north=false,south=false,west=false]
ms:fence/whiteopalfence[east=true,north=true,south=true,west=true]
ms:fence/whiteopalfence[east=true,north=true,south=true,west=false]
ms:fence/whiteopalfence[east=true,north=true,south=false,west=true]
ms:fence/whiteopalfence[east=true,north=true,south=false,west=false]
ms:fence/whiteopalfence[east=true,north=false,south=true,west=true]
ms:fence/whiteopalfence[east=true,north=false,south=true,west=false]
ms:fence/whiteopalfence[east=true,north=false,south=false,west=true]
ms:fence/whiteopalfence[east=true,north=false,south=false,west=false]
ms:fence/whiteopalfence[east=false,north=true,south=true,west=true]
ms:fence/whiteopalfence[east=false,north=true,south=true,west=false]
ms:fence/whiteopalfence[east=false,north=true,south=false,west=true]
ms:fence/whiteopalfence[east=false,north=true,south=false,west=false]
ms:fence/whiteopalfence[east=false,north=false,south=true,west=true]
ms:fence/whiteopalfence[east=false,north=false,south=true,west=false]
ms:fence/whiteopalfence[east=false,north=false,south=false,west=true]
ms:fence/whiteopalfence[east=false,north=false,south=false,west=false]
ms:fence/liniumfence[east=true,north=true,south=true,west=true]
ms:fence/liniumfence[east=true,north=true,south=true,west=false]
ms:fence/liniumfence[east=true,north=true,south=false,west=true]
ms:fence/liniumfence[east=true,north=true,south=false,west=false]
ms:fence/liniumfence[east=true,north=false,south=true,west=true]
ms:fence/liniumfence[east=true,north=false,south=true,west=false]
ms:fence/liniumfence[east=true,north=false,south=false,west=true]
ms:fence/liniumfence[east=true,north=false,south=false,west=false]
ms:fence/liniumfence[east=false,north=true,south=true,west=true]
ms:fence/liniumfence[east=false,north=true,south=true,west=false]
ms:fence/liniumfence[east=false,north=true,south=false,west=true]
ms:fence/liniumfence[east=false,north=true,south=false,west=false]
ms:fence/liniumfence[east=false,north=false,south=true,west=true]
ms:fence/liniumfence[east=false,north=false,south=true,west=false]
ms:fence/liniumfence[east=false,north=false,south=false,west=true]
ms:fence/liniumfence[east=false,north=false,south=false,west=false]
ms:fence/neridiumfence[east=true,north=true,south=true,west=true]
ms:fence/neridiumfence[east=true,north=true,south=true,west=false]
ms:fence/neridiumfence[east=true,north=true,south=false,west=true]
ms:fence/neridiumfence[east=true,north=true,south=false,west=false]
ms:fence/neridiumfence[east=true,north=false,south=true,west=true]
ms:fence/neridiumfence[east=true,north=false,south=true,west=false]
ms:fence/neridiumfence[east=true,north=false,south=false,west=true]
ms:fence/neridiumfence[east=true,north=false,south=false,west=false]
ms:fence/neridiumfence[east=false,north=true,south=true,west=true]
ms:fence/neridiumfence[east=false,north=true,south=true,west=false]
ms:fence/neridiumfence[east=false,north=true,south=false,west=true]
ms:fence/neridiumfence[east=false,north=true,south=false,west=false]
ms:fence/neridiumfence[east=false,north=false,south=true,west=true]
ms:fence/neridiumfence[east=false,north=false,south=true,west=false]
ms:fence/neridiumfence[east=false,north=false,south=false,west=true]
ms:fence/neridiumfence[east=false,north=false,south=false,west=false]
ms:fence/pyridiumfence[east=true,north=true,south=true,west=true]
ms:fence/pyridiumfence[east=true,north=true,south=true,west=false]
ms:fence/pyridiumfence[east=true,north=true,south=false,west=true]
ms:fence/pyridiumfence[east=true,north=true,south=false,west=false]
ms:fence/pyridiumfence[east=true,north=false,south=true,west=true]
ms:fence/pyridiumfence[east=true,north=false,south=true,west=false]
ms:fence/pyridiumfence[east=true,north=false,south=false,west=true]
ms:fence/pyridiumfence[east=true,north=false,south=false,west=false]
ms:fence/pyridiumfence[east=false,north=true,south=true,west=true]
ms:fence/pyridiumfence[east=false,north=true,south=true,west=false]
ms:fence/pyridiumfence[east=false,north=true,south=false,west=true]
ms:fence/pyridiumfence[east=false,north=true,south=false,west=false]
ms:fence/pyridiumfence[east=false,north=false,south=true,west=true]
ms:fence/pyridiumfence[east=false,north=false,south=true,west=false]
ms:fence/pyridiumfence[east=false,north=false,south=false,west=true]
ms:fence/pyridiumfence[east=false,north=false,south=false,west=false]
ms:fence/blackfence[east=true,north=true,south=true,west=true]
ms:fence/blackfence[east=true,north=true,south=true,west=false]
ms:fence/blackfence[east=true,north=true,south=false,west=true]
ms:fence/blackfence[east=true,north=true,south=false,west=false]
ms:fence/blackfence[east=true,north=false,south=true,west=true]
ms:fence/blackfence[east=true,north=false,south=true,west=false]
ms:fence/blackfence[east=true,north=false,south=false,west=true]
ms:fence/blackfence[east=true,north=false,south=false,west=false]
ms:fence/blackfence[east=false,north=true,south=true,west=true]
ms:fence/blackfence[east=false,north=true,south=true,west=false]
ms:fence/blackfence[east=false,north=true,south=false,west=true]
ms:fence/blackfence[east=false,north=true,south=false,west=false]
ms:fence/blackfence[east=false,north=false,south=true,west=true]
ms:fence/blackfence[east=false,north=false,south=true,west=false]
ms:fence/blackfence[east=false,north=false,south=false,west=true]
ms:fence/blackfence[east=false,north=false,south=false,west=false]
ms:fence/redfence[east=true,north=true,south=true,west=true]
ms:fence/redfence[east=true,north=true,south=true,west=false]
ms:fence/redfence[east=true,north=true,south=false,west=true]
ms:fence/redfence[east=true,north=true,south=false,west=false]
ms:fence/redfence[east=true,north=false,south=true,west=true]
ms:fence/redfence[east=true,north=false,south=true,west=false]
ms:fence/redfence[east=true,north=false,south=false,west=true]
ms:fence/redfence[east=true,north=false,south=false,west=false]
ms:fence/redfence[east=false,north=true,south=true,west=true]
ms:fence/redfence[east=false,north=true,south=true,west=false]
ms:fence/redfence[east=false,north=true,south=false,west=true]
ms:fence/redfence[east=false,north=true,south=false,west=false]
ms:fence/redfence[east=false,north=false,south=true,west=true]
ms:fence/redfence[east=false,north=false,south=true,west=false]
ms:fence/redfence[east=false,north=false,south=false,west=true]
ms:fence/redfence[east=false,north=false,south=false,west=false]
ms:fence/greenfence[east=true,north=true,south=true,west=true]
ms:fence/greenfence[east=true,north=true,south=true,west=false]
ms:fence/greenfence[east=true,north=true,south=false,west=true]
ms:fence/greenfence[east=true,north=true,south=false,west=false]
ms:fence/greenfence[east=true,north=false,south=true,west=true]
ms:fence/greenfence[east=true,north=false,south=true,west=false]
ms:fence/greenfence[east=true,north=false,south=false,west=true]
ms:fence/greenfence[east=true,north=false,south=false,west=false]
ms:fence/greenfence[east=false,north=true,south=true,west=true]
ms:fence/greenfence[east=false,north=true,south=true,west=false]
ms:fence/greenfence[east=false,north=true,south=false,west=true]
ms:fence/greenfence[east=false,north=true,south=false,west=false]
ms:fence/greenfence[east=false,north=false,south=true,west=true]
ms:fence/greenfence[east=false,north=false,south=true,west=false]
ms:fence/greenfence[east=false,north=false,south=false,west=true]
ms:fence/greenfence[east=false,north=false,south=false,west=false]
ms:fence/brownfence[east=true,north=true,south=true,west=true]
ms:fence/brownfence[east=true,north=true,south=true,west=false]
ms:fence/brownfence[east=true,north=true,south=false,west=true]
ms:fence/brownfence[east=true,north=true,south=false,west=false]
ms:fence/brownfence[east=true,north=false,south=true,west=true]
ms:fence/brownfence[east=true,north=false,south=true,west=false]
ms:fence/brownfence[east=true,north=false,south=false,west=true]
ms:fence/brownfence[east=true,north=false,south=false,west=false]
ms:fence/brownfence[east=false,north=true,south=true,west=true]
ms:fence/brownfence[east=false,north=true,south=true,west=false]
ms:fence/brownfence[east=false,north=true,south=false,west=true]
ms:fence/brownfence[east=false,north=true,south=false,west=false]
ms:fence/brownfence[east=false,north=false,south=true,west=true]
ms:fence/brownfence[east=false,north=false,south=true,west=false]
ms:fence/brownfence[east=false,north=false,south=false,west=true]
ms:fence/brownfence[east=false,north=false,south=false,west=false]
ms:fence/bluefence[east=true,north=true,south=true,west=true]
ms:fence/bluefence[east=true,north=true,south=true,west=false]
ms:fence/bluefence[east=true,north=true,south=false,west=true]
ms:fence/bluefence[east=true,north=true,south=false,west=false]
ms:fence/bluefence[east=true,north=false,south=true,west=true]
ms:fence/bluefence[east=true,north=false,south=true,west=false]
ms:fence/bluefence[east=true,north=false,south=false,west=true]
ms:fence/bluefence[east=true,north=false,south=false,west=false]
ms:fence/bluefence[east=false,north=true,south=true,west=true]
ms:fence/bluefence[east=false,north=true,south=true,west=false]
ms:fence/bluefence[east=false,north=true,south=false,west=true]
ms:fence/bluefence[east=false,north=true,south=false,west=false]
ms:fence/bluefence[east=false,north=false,south=true,west=true]
ms:fence/bluefence[east=false,north=false,south=true,west=false]
ms:fence/bluefence[east=false,north=false,south=false,west=true]
ms:fence/bluefence[east=false,north=false,south=false,west=false]
ms:fence/purplefence[east=true,north=true,south=true,west=true]
ms:fence/purplefence[east=true,north=true,south=true,west=false]
ms:fence/purplefence[east=true,north=true,south=false,west=true]
ms:fence/purplefence[east=true,north=true,south=false,west=false]
ms:fence/purplefence[east=true,north=false,south=true,west=true]
ms:fence/purplefence[east=true,north=false,south=true,west=false]
ms:fence/purplefence[east=true,north=false,south=false,west=true]
ms:fence/purplefence[east=true,north=false,south=false,west=false]
ms:fence/purplefence[east=false,north=true,south=true,west=true]
ms:fence/purplefence[east=false,north=true,south=true,west=false]
ms:fence/purplefence[east=false,north=true,south=false,west=true]
ms:fence/purplefence[east=false,north=true,south=false,west=false]
ms:fence/purplefence[east=false,north=false,south=true,west=true]
ms:fence/purplefence[east=false,north=false,south=true,west=false]
ms:fence/purplefence[east=false,north=false,south=false,west=true]
ms:fence/purplefence[east=false,north=false,south=false,west=false]
ms:fence/cyanfence[east=true,north=true,south=true,west=true]
ms:fence/cyanfence[east=true,north=true,south=true,west=false]
ms:fence/cyanfence[east=true,north=true,south=false,west=true]
ms:fence/cyanfence[east=true,north=true,south=false,west=false]
ms:fence/cyanfence[east=true,north=false,south=true,west=true]
ms:fence/cyanfence[east=true,north=false,south=true,west=false]
ms:fence/cyanfence[east=true,north=false,south=false,west=true]
ms:fence/cyanfence[east=true,north=false,south=false,west=false]
ms:fence/cyanfence[east=false,north=true,south=true,west=true]
ms:fence/cyanfence[east=false,north=true,south=true,west=false]
ms:fence/cyanfence[east=false,north=true,south=false,west=true]
ms:fence/cyanfence[east=false,north=true,south=false,west=false]
ms:fence/cyanfence[east=false,north=false,south=true,west=true]
ms:fence/cyanfence[east=false,north=false,south=true,west=false]
ms:fence/cyanfence[east=false,north=false,south=false,west=true]
ms:fence/cyanfence[east=false,north=false,south=false,west=false]
ms:fence/lightgreyfence[east=true,north=true,south=true,west=true]
ms:fence/lightgreyfence[east=true,north=true,south=true,west=false]
ms:fence/lightgreyfence[east=true,north=true,south=false,west=true]
ms:fence/lightgreyfence[east=true,north=true,south=false,west=false]
ms:fence/lightgreyfence[east=true,north=false,south=true,west=true]
ms:fence/lightgreyfence[east=true,north=false,south=true,west=false]
ms:fence/lightgreyfence[east=true,north=false,south=false,west=true]
ms:fence/lightgreyfence[east=true,north=false,south=false,west=false]
ms:fence/lightgreyfence[east=false,north=true,south=true,west=true]
ms:fence/lightgreyfence[east=false,north=true,south=true,west=false]
ms:fence/lightgreyfence[east=false,north=true,south=false,west=true]
ms:fence/lightgreyfence[east=false,north=true,south=false,west=false]
ms:fence/lightgreyfence[east=false,north=false,south=true,west=true]
ms:fence/lightgreyfence[east=false,north=false,south=true,west=false]
ms:fence/lightgreyfence[east=false,north=false,south=false,west=true]
ms:fence/lightgreyfence[east=false,north=false,south=false,west=false]
ms:fence/greyfence[east=true,north=true,south=true,west=true]
ms:fence/greyfence[east=true,north=true,south=true,west=false]
ms:fence/greyfence[east=true,north=true,south=false,west=true]
ms:fence/greyfence[east=true,north=true,south=false,west=false]
ms:fence/greyfence[east=true,north=false,south=true,west=true]
ms:fence/greyfence[east=true,north=false,south=true,west=false]
ms:fence/greyfence[east=true,north=false,south=false,west=true]
ms:fence/greyfence[east=true,north=false,south=false,west=false]
ms:fence/greyfence[east=false,north=true,south=true,west=true]
ms:fence/greyfence[east=false,north=true,south=true,west=false]
ms:fence/greyfence[east=false,north=true,south=false,west=true]
ms:fence/greyfence[east=false,north=true,south=false,west=false]
ms:fence/greyfence[east=false,north=false,south=true,west=true]
ms:fence/greyfence[east=false,north=false,south=true,west=false]
ms:fence/greyfence[east=false,north=false,south=false,west=true]
ms:fence/greyfence[east=false,north=false,south=false,west=false]
ms:fence/pinkfence[east=true,north=true,south=true,west=true]
ms:fence/pinkfence[east=true,north=true,south=true,west=false]
ms:fence/pinkfence[east=true,north=true,south=false,west=true]
ms:fence/pinkfence[east=true,north=true,south=false,west=false]
ms:fence/pinkfence[east=true,north=false,south=true,west=true]
ms:fence/pinkfence[east=true,north=false,south=true,west=false]
ms:fence/pinkfence[east=true,north=false,south=false,west=true]
ms:fence/pinkfence[east=true,north=false,south=false,west=false]
ms:fence/pinkfence[east=false,north=true,south=true,west=true]
ms:fence/pinkfence[east=false,north=true,south=true,west=false]
ms:fence/pinkfence[east=false,north=true,south=false,west=true]
ms:fence/pinkfence[east=false,north=true,south=false,west=false]
ms:fence/pinkfence[east=false,north=false,south=true,west=true]
ms:fence/pinkfence[east=false,north=false,south=true,west=false]
ms:fence/pinkfence[east=false,north=false,south=false,west=true]
ms:fence/pinkfence[east=false,north=false,south=false,west=false]
ms:fence/limefence[east=true,north=true,south=true,west=true]
ms:fence/limefence[east=true,north=true,south=true,west=false]
ms:fence/limefence[east=true,north=true,south=false,west=true]
ms:fence/limefence[east=true,north=true,south=false,west=false]
ms:fence/limefence[east=true,north=false,south=true,west=true]
ms:fence/limefence[east=true,north=false,south=true,west=false]
ms:fence/limefence[east=true,north=false,south=false,west=true]
ms:fence/limefence[east=true,north=false,south=false,west=false]
ms:fence/limefence[east=false,north=true,south=true,west=true]
ms:fence/limefence[east=false,north=true,south=true,west=false]
ms:fence/limefence[east=false,north=true,south=false,west=true]
ms:fence/limefence[east=false,north=true,south=false,west=false]
ms:fence/limefence[east=false,north=false,south=true,west=true]
ms:fence/limefence[east=false,north=false,south=true,west=false]
ms:fence/limefence[east=false,north=false,south=false,west=true]
ms:fence/limefence[east=false,north=false,south=false,west=false]
ms:fence/yellowfence[east=true,north=true,south=true,west=true]
ms:fence/yellowfence[east=true,north=true,south=true,west=false]
ms:fence/yellowfence[east=true,north=true,south=false,west=true]
ms:fence/yellowfence[east=true,north=true,south=false,west=false]
ms:fence/yellowfence[east=true,north=false,south=true,west=true]
ms:fence/yellowfence[east=true,north=false,south=true,west=false]
ms:fence/yellowfence[east=true,north=false,south=false,west=true]
ms:fence/yellowfence[east=true,north=false,south=false,west=false]
ms:fence/yellowfence[east=false,north=true,south=true,west=true]
ms:fence/yellowfence[east=false,north=true,south=true,west=false]
ms:fence/yellowfence[east=false,north=true,south=false,west=true]
ms:fence/yellowfence[east=false,north=true,south=false,west=false]
ms:fence/yellowfence[east=false,north=false,south=true,west=true]
ms:fence/yellowfence[east=false,north=false,south=true,west=false]
ms:fence/yellowfence[east=false,north=false,south=false,west=true]
ms:fence/yellowfence[east=false,north=false,south=false,west=false]
ms:fence/lightbluefence[east=true,north=true,south=true,west=true]
ms:fence/lightbluefence[east=true,north=true,south=true,west=false]
ms:fence/lightbluefence[east=true,north=true,south=false,west=true]
ms:fence/lightbluefence[east=true,north=true,south=false,west=false]
ms:fence/lightbluefence[east=true,north=false,south=true,west=true]
ms:fence/lightbluefence[east=true,north=false,south=true,west=false]
ms:fence/lightbluefence[east=true,north=false,south=false,west=true]
ms:fence/lightbluefence[east=true,north=false,south=false,west=false]
ms:fence/lightbluefence[east=false,north=true,south=true,west=true]
ms:fence/lightbluefence[east=false,north=true,south=true,west=false]
ms:fence/lightbluefence[east=false,north=true,south=false,west=true]
ms:fence/lightbluefence[east=false,north=true,south=false,west=false]
ms:fence/lightbluefence[east=false,north=false,south=true,west=true]
ms:fence/lightbluefence[east=false,north=false,south=true,west=false]
ms:fence/lightbluefence[east=false,north=false,south=false,west=true]
ms:fence/lightbluefence[east=false,north=false,south=false,west=false]
ms:fence/magentafence[east=true,north=true,south=true,west=true]
ms:fence/magentafence[east=true,north=true,south=true,west=false]
ms:fence/magentafence[east=true,north=true,south=false,west=true]
ms:fence/magentafence[east=true,north=true,south=false,west=false]
ms:fence/magentafence[east=true,north=false,south=true,west=true]
ms:fence/magentafence[east=true,north=false,south=true,west=false]
ms:fence/magentafence[east=true,north=false,south=false,west=true]
ms:fence/magentafence[east=true,north=false,south=false,west=false]
ms:fence/magentafence[east=false,north=true,south=true,west=true]
ms:fence/magentafence[east=false,north=true,south=true,west=false]
ms:fence/magentafence[east=false,north=true,south=false,west=true]
ms:fence/magentafence[east=false,north=true,south=false,west=false]
ms:fence/magentafence[east=false,north=false,south=true,west=true]
ms:fence/magentafence[east=false,north=false,south=true,west=false]
ms:fence/magentafence[east=false,north=false,south=false,west=true]
ms:fence/magentafence[east=false,north=false,south=false,west=false]
ms:fence/orangefence[east=true,north=true,south=true,west=true]
ms:fence/orangefence[east=true,north=true,south=true,west=false]
ms:fence/orangefence[east=true,north=true,south=false,west=true]
ms:fence/orangefence[east=true,north=true,south=false,west=false]
ms:fence/orangefence[east=true,north=false,south=true,west=true]
ms:fence/orangefence[east=true,north=false,south=true,west=false]
ms:fence/orangefence[east=true,north=false,south=false,west=true]
ms:fence/orangefence[east=true,north=false,south=false,west=false]
ms:fence/orangefence[east=false,north=true,south=true,west=true]
ms:fence/orangefence[east=false,north=true,south=true,west=false]
ms:fence/orangefence[east=false,north=true,south=false,west=true]
ms:fence/orangefence[east=false,north=true,south=false,west=false]
ms:fence/orangefence[east=false,north=false,south=true,west=true]
ms:fence/orangefence[east=false,north=false,south=true,west=false]
ms:fence/orangefence[east=false,north=false,south=false,west=true]
ms:fence/orangefence[east=false,north=false,south=false,west=false]
ms:fence/whitefence[east=true,north=true,south=true,west=true]
ms:fence/whitefence[east=true,north=true,south=true,west=false]
ms:fence/whitefence[east=true,north=true,south=false,west=true]
ms:fence/whitefence[east=true,north=true,south=false,west=false]
ms:fence/whitefence[east=true,north=false,south=true,west=true]
ms:fence/whitefence[east=true,north=false,south=true,west=false]
ms:fence/whitefence[east=true,north=false,south=false,west=true]
ms:fence/whitefence[east=true,north=false,south=false,west=false]
ms:fence/whitefence[east=false,north=true,south=true,west=true]
ms:fence/whitefence[east=false,north=true,south=true,west=false]
ms:fence/whitefence[east=false,north=true,south=false,west=true]
ms:fence/whitefence[east=false,north=true,south=false,west=false]
ms:fence/whitefence[east=false,north=false,south=true,west=true]
ms:fence/whitefence[east=false,north=false,south=true,west=false]
ms:fence/whitefence[east=false,north=false,south=false,west=true]
ms:fence/whitefence[east=false,north=false,south=false,west=false]
ms:fence/icefence[east=true,north=true,south=true,west=true]
ms:fence/icefence[east=true,north=true,south=true,west=false]
ms:fence/icefence[east=true,north=true,south=false,west=true]
ms:fence/icefence[east=true,north=true,south=false,west=false]
ms:fence/icefence[east=true,north=false,south=true,west=true]
ms:fence/icefence[east=true,north=false,south=true,west=false]
ms:fence/icefence[east=true,north=false,south=false,west=true]
ms:fence/icefence[east=true,north=false,south=false,west=false]
ms:fence/icefence[east=false,north=true,south=true,west=true]
ms:fence/icefence[east=false,north=true,south=true,west=false]
ms:fence/icefence[east=false,north=true,south=false,west=true]
ms:fence/icefence[east=false,north=true,south=false,west=false]
ms:fence/icefence[east=false,north=false,south=true,west=true]
ms:fence/icefence[east=false,north=false,south=true,west=false]
ms:fence/icefence[east=false,north=false,south=false,west=true]
ms:fence/icefence[east=false,north=false,south=false,west=false]
ms:fence/emeraldfence[east=true,north=true,south=true,west=true]
ms:fence/emeraldfence[east=true,north=true,south=true,west=false]
ms:fence/emeraldfence[east=true,north=true,south=false,west=true]
ms:fence/emeraldfence[east=true,north=true,south=false,west=false]
ms:fence/emeraldfence[east=true,north=false,south=true,west=true]
ms:fence/emeraldfence[east=true,north=false,south=true,west=false]
ms:fence/emeraldfence[east=true,north=false,south=false,west=true]
ms:fence/emeraldfence[east=true,north=false,south=false,west=false]
ms:fence/emeraldfence[east=false,north=true,south=true,west=true]
ms:fence/emeraldfence[east=false,north=true,south=true,west=false]
ms:fence/emeraldfence[east=false,north=true,south=false,west=true]
ms:fence/emeraldfence[east=false,north=true,south=false,west=false]
ms:fence/emeraldfence[east=false,north=false,south=true,west=true]
ms:fence/emeraldfence[east=false,north=false,south=true,west=false]
ms:fence/emeraldfence[east=false,north=false,south=false,west=true]
ms:fence/emeraldfence[east=false,north=false,south=false,west=false]
ms:gate/blackgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/blackgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/blackgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/blackgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/blackgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/blackgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/blackgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/blackgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/blackgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/blackgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/blackgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/blackgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/blackgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/blackgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/blackgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/blackgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/blackgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/blackgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/blackgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/blackgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/blackgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/blackgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/blackgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/blackgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/blackgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/blackgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/blackgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/blackgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/blackgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/blackgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/blackgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/blackgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/redgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/redgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/redgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/redgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/redgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/redgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/redgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/redgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/redgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/redgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/redgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/redgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/redgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/redgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/redgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/redgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/redgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/redgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/redgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/redgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/redgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/redgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/redgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/redgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/redgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/redgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/redgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/redgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/redgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/redgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/redgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/redgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/greengate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/greengate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/greengate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/greengate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/greengate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/greengate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/greengate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/greengate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/greengate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/greengate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/greengate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/greengate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/greengate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/greengate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/greengate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/greengate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/greengate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/greengate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/greengate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/greengate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/greengate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/greengate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/greengate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/greengate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/greengate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/greengate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/greengate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/greengate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/greengate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/greengate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/greengate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/greengate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/browngate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/browngate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/browngate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/browngate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/browngate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/browngate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/browngate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/browngate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/browngate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/browngate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/browngate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/browngate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/browngate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/browngate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/browngate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/browngate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/browngate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/browngate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/browngate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/browngate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/browngate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/browngate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/browngate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/browngate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/browngate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/browngate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/browngate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/browngate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/browngate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/browngate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/browngate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/browngate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/bluegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/bluegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/bluegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/bluegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/bluegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/bluegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/bluegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/bluegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/bluegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/bluegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/bluegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/bluegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/bluegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/bluegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/bluegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/bluegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/bluegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/bluegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/bluegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/bluegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/bluegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/bluegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/bluegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/bluegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/bluegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/bluegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/bluegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/bluegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/bluegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/bluegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/bluegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/bluegate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/purplegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/purplegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/purplegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/purplegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/purplegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/purplegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/purplegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/purplegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/purplegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/purplegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/purplegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/purplegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/purplegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/purplegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/purplegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/purplegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/purplegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/purplegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/purplegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/purplegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/purplegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/purplegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/purplegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/purplegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/purplegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/purplegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/purplegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/purplegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/purplegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/purplegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/purplegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/purplegate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/cyangate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/cyangate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/cyangate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/cyangate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/cyangate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/cyangate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/cyangate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/cyangate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/cyangate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/cyangate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/cyangate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/cyangate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/cyangate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/cyangate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/cyangate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/cyangate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/cyangate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/cyangate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/cyangate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/cyangate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/cyangate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/cyangate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/cyangate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/cyangate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/cyangate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/cyangate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/cyangate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/cyangate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/cyangate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/cyangate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/cyangate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/cyangate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/lightgreygate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/lightgreygate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/lightgreygate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/lightgreygate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/lightgreygate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/lightgreygate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/lightgreygate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/lightgreygate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/lightgreygate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/lightgreygate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/lightgreygate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/lightgreygate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/lightgreygate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/lightgreygate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/lightgreygate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/lightgreygate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/lightgreygate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/lightgreygate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/lightgreygate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/lightgreygate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/lightgreygate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/lightgreygate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/lightgreygate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/lightgreygate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/lightgreygate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/lightgreygate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/lightgreygate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/lightgreygate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/lightgreygate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/lightgreygate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/lightgreygate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/lightgreygate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/greygate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/greygate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/greygate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/greygate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/greygate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/greygate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/greygate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/greygate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/greygate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/greygate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/greygate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/greygate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/greygate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/greygate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/greygate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/greygate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/greygate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/greygate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/greygate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/greygate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/greygate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/greygate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/greygate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/greygate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/greygate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/greygate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/greygate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/greygate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/greygate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/greygate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/greygate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/greygate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/pinkgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/pinkgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/pinkgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/pinkgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/pinkgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/pinkgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/pinkgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/pinkgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/pinkgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/pinkgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/pinkgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/pinkgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/pinkgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/pinkgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/pinkgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/pinkgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/pinkgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/pinkgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/pinkgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/pinkgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/pinkgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/pinkgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/pinkgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/pinkgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/pinkgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/pinkgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/pinkgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/pinkgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/pinkgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/pinkgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/pinkgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/pinkgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/limegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/limegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/limegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/limegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/limegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/limegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/limegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/limegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/limegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/limegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/limegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/limegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/limegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/limegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/limegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/limegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/limegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/limegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/limegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/limegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/limegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/limegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/limegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/limegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/limegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/limegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/limegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/limegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/limegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/limegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/limegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/limegate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/yellowgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/yellowgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/yellowgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/yellowgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/yellowgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/yellowgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/yellowgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/yellowgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/yellowgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/yellowgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/yellowgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/yellowgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/yellowgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/yellowgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/yellowgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/yellowgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/yellowgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/yellowgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/yellowgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/yellowgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/yellowgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/yellowgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/yellowgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/yellowgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/yellowgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/yellowgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/yellowgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/yellowgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/yellowgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/yellowgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/yellowgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/yellowgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/lightbluegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/lightbluegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/lightbluegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/lightbluegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/lightbluegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/lightbluegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/lightbluegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/lightbluegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/lightbluegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/lightbluegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/lightbluegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/lightbluegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/lightbluegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/lightbluegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/lightbluegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/lightbluegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/lightbluegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/lightbluegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/lightbluegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/lightbluegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/lightbluegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/lightbluegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/lightbluegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/lightbluegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/lightbluegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/lightbluegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/lightbluegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/lightbluegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/lightbluegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/lightbluegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/lightbluegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/lightbluegate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/magentagate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/magentagate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/magentagate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/magentagate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/magentagate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/magentagate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/magentagate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/magentagate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/magentagate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/magentagate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/magentagate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/magentagate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/magentagate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/magentagate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/magentagate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/magentagate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/magentagate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/magentagate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/magentagate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/magentagate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/magentagate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/magentagate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/magentagate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/magentagate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/magentagate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/magentagate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/magentagate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/magentagate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/magentagate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/magentagate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/magentagate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/magentagate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/orangegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/orangegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/orangegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/orangegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/orangegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/orangegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/orangegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/orangegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/orangegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/orangegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/orangegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/orangegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/orangegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/orangegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/orangegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/orangegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/orangegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/orangegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/orangegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/orangegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/orangegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/orangegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/orangegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/orangegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/orangegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/orangegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/orangegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/orangegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/orangegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/orangegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/orangegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/orangegate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/whitegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/whitegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/whitegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/whitegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/whitegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/whitegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/whitegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/whitegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/whitegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/whitegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/whitegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/whitegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/whitegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/whitegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/whitegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/whitegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/whitegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/whitegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/whitegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/whitegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/whitegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/whitegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/whitegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/whitegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/whitegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/whitegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/whitegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/whitegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/whitegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/whitegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/whitegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/whitegate[facing=east,in_wall=false,open=false,powered=false]
ms:wall/blackwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/blackwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/blackwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/blackwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/blackwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/blackwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/blackwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/blackwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/blackwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/blackwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/blackwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/blackwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/blackwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/blackwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/blackwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/blackwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/blackwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/blackwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/blackwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/blackwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/blackwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/blackwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/blackwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/blackwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/blackwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/blackwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/blackwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/blackwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/blackwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/blackwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/blackwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/blackwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/redwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/redwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/redwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/redwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/redwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/redwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/redwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/redwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/redwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/redwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/redwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/redwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/redwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/redwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/redwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/redwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/redwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/redwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/redwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/redwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/redwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/redwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/redwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/redwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/redwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/redwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/redwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/redwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/redwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/redwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/redwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/redwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/greenwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/greenwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/greenwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/greenwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/greenwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/greenwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/greenwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/greenwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/greenwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/greenwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/greenwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/greenwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/greenwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/greenwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/greenwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/greenwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/greenwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/greenwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/greenwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/greenwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/greenwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/greenwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/greenwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/greenwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/greenwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/greenwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/greenwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/greenwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/greenwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/greenwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/greenwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/greenwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/brownwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/brownwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/brownwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/brownwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/brownwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/brownwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/brownwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/brownwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/brownwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/brownwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/brownwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/brownwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/brownwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/brownwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/brownwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/brownwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/brownwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/brownwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/brownwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/brownwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/brownwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/brownwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/brownwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/brownwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/brownwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/brownwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/brownwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/brownwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/brownwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/brownwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/brownwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/brownwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/bluewall[east=true,north=true,south=true,up=true,west=true]
ms:wall/bluewall[east=true,north=true,south=true,up=true,west=false]
ms:wall/bluewall[east=true,north=true,south=true,up=false,west=true]
ms:wall/bluewall[east=true,north=true,south=true,up=false,west=false]
ms:wall/bluewall[east=true,north=true,south=false,up=true,west=true]
ms:wall/bluewall[east=true,north=true,south=false,up=true,west=false]
ms:wall/bluewall[east=true,north=true,south=false,up=false,west=true]
ms:wall/bluewall[east=true,north=true,south=false,up=false,west=false]
ms:wall/bluewall[east=true,north=false,south=true,up=true,west=true]
ms:wall/bluewall[east=true,north=false,south=true,up=true,west=false]
ms:wall/bluewall[east=true,north=false,south=true,up=false,west=true]
ms:wall/bluewall[east=true,north=false,south=true,up=false,west=false]
ms:wall/bluewall[east=true,north=false,south=false,up=true,west=true]
ms:wall/bluewall[east=true,north=false,south=false,up=true,west=false]
ms:wall/bluewall[east=true,north=false,south=false,up=false,west=true]
ms:wall/bluewall[east=true,north=false,south=false,up=false,west=false]
ms:wall/bluewall[east=false,north=true,south=true,up=true,west=true]
ms:wall/bluewall[east=false,north=true,south=true,up=true,west=false]
ms:wall/bluewall[east=false,north=true,south=true,up=false,west=true]
ms:wall/bluewall[east=false,north=true,south=true,up=false,west=false]
ms:wall/bluewall[east=false,north=true,south=false,up=true,west=true]
ms:wall/bluewall[east=false,north=true,south=false,up=true,west=false]
ms:wall/bluewall[east=false,north=true,south=false,up=false,west=true]
ms:wall/bluewall[east=false,north=true,south=false,up=false,west=false]
ms:wall/bluewall[east=false,north=false,south=true,up=true,west=true]
ms:wall/bluewall[east=false,north=false,south=true,up=true,west=false]
ms:wall/bluewall[east=false,north=false,south=true,up=false,west=true]
ms:wall/bluewall[east=false,north=false,south=true,up=false,west=false]
ms:wall/bluewall[east=false,north=false,south=false,up=true,west=true]
ms:wall/bluewall[east=false,north=false,south=false,up=true,west=false]
ms:wall/bluewall[east=false,north=false,south=false,up=false,west=true]
ms:wall/bluewall[east=false,north=false,south=false,up=false,west=false]
ms:wall/purplewall[east=true,north=true,south=true,up=true,west=true]
ms:wall/purplewall[east=true,north=true,south=true,up=true,west=false]
ms:wall/purplewall[east=true,north=true,south=true,up=false,west=true]
ms:wall/purplewall[east=true,north=true,south=true,up=false,west=false]
ms:wall/purplewall[east=true,north=true,south=false,up=true,west=true]
ms:wall/purplewall[east=true,north=true,south=false,up=true,west=false]
ms:wall/purplewall[east=true,north=true,south=false,up=false,west=true]
ms:wall/purplewall[east=true,north=true,south=false,up=false,west=false]
ms:wall/purplewall[east=true,north=false,south=true,up=true,west=true]
ms:wall/purplewall[east=true,north=false,south=true,up=true,west=false]
ms:wall/purplewall[east=true,north=false,south=true,up=false,west=true]
ms:wall/purplewall[east=true,north=false,south=true,up=false,west=false]
ms:wall/purplewall[east=true,north=false,south=false,up=true,west=true]
ms:wall/purplewall[east=true,north=false,south=false,up=true,west=false]
ms:wall/purplewall[east=true,north=false,south=false,up=false,west=true]
ms:wall/purplewall[east=true,north=false,south=false,up=false,west=false]
ms:wall/purplewall[east=false,north=true,south=true,up=true,west=true]
ms:wall/purplewall[east=false,north=true,south=true,up=true,west=false]
ms:wall/purplewall[east=false,north=true,south=true,up=false,west=true]
ms:wall/purplewall[east=false,north=true,south=true,up=false,west=false]
ms:wall/purplewall[east=false,north=true,south=false,up=true,west=true]
ms:wall/purplewall[east=false,north=true,south=false,up=true,west=false]
ms:wall/purplewall[east=false,north=true,south=false,up=false,west=true]
ms:wall/purplewall[east=false,north=true,south=false,up=false,west=false]
ms:wall/purplewall[east=false,north=false,south=true,up=true,west=true]
ms:wall/purplewall[east=false,north=false,south=true,up=true,west=false]
ms:wall/purplewall[east=false,north=false,south=true,up=false,west=true]
ms:wall/purplewall[east=false,north=false,south=true,up=false,west=false]
ms:wall/purplewall[east=false,north=false,south=false,up=true,west=true]
ms:wall/purplewall[east=false,north=false,south=false,up=true,west=false]
ms:wall/purplewall[east=false,north=false,south=false,up=false,west=true]
ms:wall/purplewall[east=false,north=false,south=false,up=false,west=false]
ms:wall/cyanwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/cyanwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/cyanwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/cyanwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/cyanwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/cyanwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/cyanwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/cyanwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/cyanwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/cyanwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/cyanwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/cyanwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/cyanwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/cyanwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/cyanwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/cyanwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/cyanwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/cyanwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/cyanwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/cyanwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/cyanwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/cyanwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/cyanwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/cyanwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/cyanwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/cyanwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/cyanwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/cyanwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/cyanwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/cyanwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/cyanwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/cyanwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/lightgreywall[east=true,north=true,south=true,up=true,west=true]
ms:wall/lightgreywall[east=true,north=true,south=true,up=true,west=false]
ms:wall/lightgreywall[east=true,north=true,south=true,up=false,west=true]
ms:wall/lightgreywall[east=true,north=true,south=true,up=false,west=false]
ms:wall/lightgreywall[east=true,north=true,south=false,up=true,west=true]
ms:wall/lightgreywall[east=true,north=true,south=false,up=true,west=false]
ms:wall/lightgreywall[east=true,north=true,south=false,up=false,west=true]
ms:wall/lightgreywall[east=true,north=true,south=false,up=false,west=false]
ms:wall/lightgreywall[east=true,north=false,south=true,up=true,west=true]
ms:wall/lightgreywall[east=true,north=false,south=true,up=true,west=false]
ms:wall/lightgreywall[east=true,north=false,south=true,up=false,west=true]
ms:wall/lightgreywall[east=true,north=false,south=true,up=false,west=false]
ms:wall/lightgreywall[east=true,north=false,south=false,up=true,west=true]
ms:wall/lightgreywall[east=true,north=false,south=false,up=true,west=false]
ms:wall/lightgreywall[east=true,north=false,south=false,up=false,west=true]
ms:wall/lightgreywall[east=true,north=false,south=false,up=false,west=false]
ms:wall/lightgreywall[east=false,north=true,south=true,up=true,west=true]
ms:wall/lightgreywall[east=false,north=true,south=true,up=true,west=false]
ms:wall/lightgreywall[east=false,north=true,south=true,up=false,west=true]
ms:wall/lightgreywall[east=false,north=true,south=true,up=false,west=false]
ms:wall/lightgreywall[east=false,north=true,south=false,up=true,west=true]
ms:wall/lightgreywall[east=false,north=true,south=false,up=true,west=false]
ms:wall/lightgreywall[east=false,north=true,south=false,up=false,west=true]
ms:wall/lightgreywall[east=false,north=true,south=false,up=false,west=false]
ms:wall/lightgreywall[east=false,north=false,south=true,up=true,west=true]
ms:wall/lightgreywall[east=false,north=false,south=true,up=true,west=false]
ms:wall/lightgreywall[east=false,north=false,south=true,up=false,west=true]
ms:wall/lightgreywall[east=false,north=false,south=true,up=false,west=false]
ms:wall/lightgreywall[east=false,north=false,south=false,up=true,west=true]
ms:wall/lightgreywall[east=false,north=false,south=false,up=true,west=false]
ms:wall/lightgreywall[east=false,north=false,south=false,up=false,west=true]
ms:wall/lightgreywall[east=false,north=false,south=false,up=false,west=false]
ms:wall/greywall[east=true,north=true,south=true,up=true,west=true]
ms:wall/greywall[east=true,north=true,south=true,up=true,west=false]
ms:wall/greywall[east=true,north=true,south=true,up=false,west=true]
ms:wall/greywall[east=true,north=true,south=true,up=false,west=false]
ms:wall/greywall[east=true,north=true,south=false,up=true,west=true]
ms:wall/greywall[east=true,north=true,south=false,up=true,west=false]
ms:wall/greywall[east=true,north=true,south=false,up=false,west=true]
ms:wall/greywall[east=true,north=true,south=false,up=false,west=false]
ms:wall/greywall[east=true,north=false,south=true,up=true,west=true]
ms:wall/greywall[east=true,north=false,south=true,up=true,west=false]
ms:wall/greywall[east=true,north=false,south=true,up=false,west=true]
ms:wall/greywall[east=true,north=false,south=true,up=false,west=false]
ms:wall/greywall[east=true,north=false,south=false,up=true,west=true]
ms:wall/greywall[east=true,north=false,south=false,up=true,west=false]
ms:wall/greywall[east=true,north=false,south=false,up=false,west=true]
ms:wall/greywall[east=true,north=false,south=false,up=false,west=false]
ms:wall/greywall[east=false,north=true,south=true,up=true,west=true]
ms:wall/greywall[east=false,north=true,south=true,up=true,west=false]
ms:wall/greywall[east=false,north=true,south=true,up=false,west=true]
ms:wall/greywall[east=false,north=true,south=true,up=false,west=false]
ms:wall/greywall[east=false,north=true,south=false,up=true,west=true]
ms:wall/greywall[east=false,north=true,south=false,up=true,west=false]
ms:wall/greywall[east=false,north=true,south=false,up=false,west=true]
ms:wall/greywall[east=false,north=true,south=false,up=false,west=false]
ms:wall/greywall[east=false,north=false,south=true,up=true,west=true]
ms:wall/greywall[east=false,north=false,south=true,up=true,west=false]
ms:wall/greywall[east=false,north=false,south=true,up=false,west=true]
ms:wall/greywall[east=false,north=false,south=true,up=false,west=false]
ms:wall/greywall[east=false,north=false,south=false,up=true,west=true]
ms:wall/greywall[east=false,north=false,south=false,up=true,west=false]
ms:wall/greywall[east=false,north=false,south=false,up=false,west=true]
ms:wall/greywall[east=false,north=false,south=false,up=false,west=false]
ms:wall/pinkwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/pinkwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/pinkwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/pinkwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/pinkwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/pinkwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/pinkwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/pinkwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/pinkwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/pinkwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/pinkwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/pinkwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/pinkwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/pinkwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/pinkwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/pinkwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/pinkwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/pinkwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/pinkwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/pinkwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/pinkwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/pinkwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/pinkwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/pinkwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/pinkwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/pinkwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/pinkwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/pinkwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/pinkwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/pinkwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/pinkwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/pinkwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/limewall[east=true,north=true,south=true,up=true,west=true]
ms:wall/limewall[east=true,north=true,south=true,up=true,west=false]
ms:wall/limewall[east=true,north=true,south=true,up=false,west=true]
ms:wall/limewall[east=true,north=true,south=true,up=false,west=false]
ms:wall/limewall[east=true,north=true,south=false,up=true,west=true]
ms:wall/limewall[east=true,north=true,south=false,up=true,west=false]
ms:wall/limewall[east=true,north=true,south=false,up=false,west=true]
ms:wall/limewall[east=true,north=true,south=false,up=false,west=false]
ms:wall/limewall[east=true,north=false,south=true,up=true,west=true]
ms:wall/limewall[east=true,north=false,south=true,up=true,west=false]
ms:wall/limewall[east=true,north=false,south=true,up=false,west=true]
ms:wall/limewall[east=true,north=false,south=true,up=false,west=false]
ms:wall/limewall[east=true,north=false,south=false,up=true,west=true]
ms:wall/limewall[east=true,north=false,south=false,up=true,west=false]
ms:wall/limewall[east=true,north=false,south=false,up=false,west=true]
ms:wall/limewall[east=true,north=false,south=false,up=false,west=false]
ms:wall/limewall[east=false,north=true,south=true,up=true,west=true]
ms:wall/limewall[east=false,north=true,south=true,up=true,west=false]
ms:wall/limewall[east=false,north=true,south=true,up=false,west=true]
ms:wall/limewall[east=false,north=true,south=true,up=false,west=false]
ms:wall/limewall[east=false,north=true,south=false,up=true,west=true]
ms:wall/limewall[east=false,north=true,south=false,up=true,west=false]
ms:wall/limewall[east=false,north=true,south=false,up=false,west=true]
ms:wall/limewall[east=false,north=true,south=false,up=false,west=false]
ms:wall/limewall[east=false,north=false,south=true,up=true,west=true]
ms:wall/limewall[east=false,north=false,south=true,up=true,west=false]
ms:wall/limewall[east=false,north=false,south=true,up=false,west=true]
ms:wall/limewall[east=false,north=false,south=true,up=false,west=false]
ms:wall/limewall[east=false,north=false,south=false,up=true,west=true]
ms:wall/limewall[east=false,north=false,south=false,up=true,west=false]
ms:wall/limewall[east=false,north=false,south=false,up=false,west=true]
ms:wall/limewall[east=false,north=false,south=false,up=false,west=false]
ms:wall/yellowwall[east=true,north=true,south=true,up=true,west=true]
ms:wall/yellowwall[east=true,north=true,south=true,up=true,west=false]
ms:wall/yellowwall[east=true,north=true,south=true,up=false,west=true]
ms:wall/yellowwall[east=true,north=true,south=true,up=false,west=false]
ms:wall/yellowwall[east=true,north=true,south=false,up=true,west=true]
ms:wall/yellowwall[east=true,north=true,south=false,up=true,west=false]
ms:wall/yellowwall[east=true,north=true,south=false,up=false,west=true]
ms:wall/yellowwall[east=true,north=true,south=false,up=false,west=false]
ms:wall/yellowwall[east=true,north=false,south=true,up=true,west=true]
ms:wall/yellowwall[east=true,north=false,south=true,up=true,west=false]
ms:wall/yellowwall[east=true,north=false,south=true,up=false,west=true]
ms:wall/yellowwall[east=true,north=false,south=true,up=false,west=false]
ms:wall/yellowwall[east=true,north=false,south=false,up=true,west=true]
ms:wall/yellowwall[east=true,north=false,south=false,up=true,west=false]
ms:wall/yellowwall[east=true,north=false,south=false,up=false,west=true]
ms:wall/yellowwall[east=true,north=false,south=false,up=false,west=false]
ms:wall/yellowwall[east=false,north=true,south=true,up=true,west=true]
ms:wall/yellowwall[east=false,north=true,south=true,up=true,west=false]
ms:wall/yellowwall[east=false,north=true,south=true,up=false,west=true]
ms:wall/yellowwall[east=false,north=true,south=true,up=false,west=false]
ms:wall/yellowwall[east=false,north=true,south=false,up=true,west=true]
ms:wall/yellowwall[east=false,north=true,south=false,up=true,west=false]
ms:wall/yellowwall[east=false,north=true,south=false,up=false,west=true]
ms:wall/yellowwall[east=false,north=true,south=false,up=false,west=false]
ms:wall/yellowwall[east=false,north=false,south=true,up=true,west=true]
ms:wall/yellowwall[east=false,north=false,south=true,up=true,west=false]
ms:wall/yellowwall[east=false,north=false,south=true,up=false,west=true]
ms:wall/yellowwall[east=false,north=false,south=true,up=false,west=false]
ms:wall/yellowwall[east=false,north=false,south=false,up=true,west=true]
ms:wall/yellowwall[east=false,north=false,south=false,up=true,west=false]
ms:wall/yellowwall[east=false,north=false,south=false,up=false,west=true]
ms:wall/yellowwall[east=false,north=false,south=false,up=false,west=false]
ms:wall/lightbluewall[east=true,north=true,south=true,up=true,west=true]
ms:wall/lightbluewall[east=true,north=true,south=true,up=true,west=false]
ms:wall/lightbluewall[east=true,north=true,south=true,up=false,west=true]
ms:wall/lightbluewall[east=true,north=true,south=true,up=false,west=false]
ms:wall/lightbluewall[east=true,north=true,south=false,up=true,west=true]
ms:wall/lightbluewall[east=true,north=true,south=false,up=true,west=false]
ms:wall/lightbluewall[east=true,north=true,south=false,up=false,west=true]
ms:wall/lightbluewall[east=true,north=true,south=false,up=false,west=false]
ms:wall/lightbluewall[east=true,north=false,south=true,up=true,west=true]
ms:wall/lightbluewall[east=true,north=false,south=true,up=true,west=false]
ms:wall/lightbluewall[east=true,north=false,south=true,up=false,west=true]
ms:wall/lightbluewall[east=true,north=false,south=true,up=false,west=false]
ms:wall/lightbluewall[east=true,north=false,south=false,up=true,west=true]
ms:wall/lightbluewall[east=true,north=false,south=false,up=true,west=false]
ms:wall/lightbluewall[east=true,north=false,south=false,up=false,west=true]
ms:wall/lightbluewall[east=true,north=false,south=false,up=false,west=false]
ms:wall/lightbluewall[east=false,north=true,south=true,up=true,west=true]
ms:wall/lightbluewall[east=false,north=true,south=true,up=true,west=false]
ms:wall/lightbluewall[east=false,north=true,south=true,up=false,west=true]
ms:wall/lightbluewall[east=false,north=true,south=true,up=false,west=false]
ms:wall/lightbluewall[east=false,north=true,south=false,up=true,west=true]
ms:wall/lightbluewall[east=false,north=true,south=false,up=true,west=false]
ms:wall/lightbluewall[east=false,north=true,south=false,up=false,west=true]
ms:wall/lightbluewall[east=false,north=true,south=false,up=false,west=false]
ms:wall/lightbluewall[east=false,north=false,south=true,up=true,west=true]
ms:wall/lightbluewall[east=false,north=false,south=true,up=true,west=false]
ms:wall/lightbluewall[east=false,north=false,south=true,up=false,west=true]
ms:wall/lightbluewall[east=false,north=false,south=true,up=false,west=false]
ms:wall/lightbluewall[east=false,north=false,south=false,up=true,west=true]
ms:wall/lightbluewall[east=false,north=false,south=false,up=true,west=false]
ms:wall/lightbluewall[east=false,north=false,south=false,up=false,west=true]
ms:wall/lightbluewall[east=false,north=false,south=false,up=false,west=false]
ms:wall/magentawall[east=true,north=true,south=true,up=true,west=true]
ms:wall/magentawall[east=true,north=true,south=true,up=true,west=false]
ms:wall/magentawall[east=true,north=true,south=true,up=false,west=true]
ms:wall/magentawall[east=true,north=true,south=true,up=false,west=false]
ms:wall/magentawall[east=true,north=true,south=false,up=true,west=true]
ms:wall/magentawall[east=true,north=true,south=false,up=true,west=false]
ms:wall/magentawall[east=true,north=true,south=false,up=false,west=true]
ms:wall/magentawall[east=true,north=true,south=false,up=false,west=false]
ms:wall/magentawall[east=true,north=false,south=true,up=true,west=true]
ms:wall/magentawall[east=true,north=false,south=true,up=true,west=false]
ms:wall/magentawall[east=true,north=false,south=true,up=false,west=true]
ms:wall/magentawall[east=true,north=false,south=true,up=false,west=false]
ms:wall/magentawall[east=true,north=false,south=false,up=true,west=true]
ms:wall/magentawall[east=true,north=false,south=false,up=true,west=false]
ms:wall/magentawall[east=true,north=false,south=false,up=false,west=true]
ms:wall/magentawall[east=true,north=false,south=false,up=false,west=false]
ms:wall/magentawall[east=false,north=true,south=true,up=true,west=true]
ms:wall/magentawall[east=false,north=true,south=true,up=true,west=false]
ms:wall/magentawall[east=false,north=true,south=true,up=false,west=true]
ms:wall/magentawall[east=false,north=true,south=true,up=false,west=false]
ms:wall/magentawall[east=false,north=true,south=false,up=true,west=true]
ms:wall/magentawall[east=false,north=true,south=false,up=true,west=false]
ms:wall/magentawall[east=false,north=true,south=false,up=false,west=true]
ms:wall/magentawall[east=false,north=true,south=false,up=false,west=false]
ms:wall/magentawall[east=false,north=false,south=true,up=true,west=true]
ms:wall/magentawall[east=false,north=false,south=true,up=true,west=false]
ms:wall/magentawall[east=false,north=false,south=true,up=false,west=true]
ms:wall/magentawall[east=false,north=false,south=true,up=false,west=false]
ms:wall/magentawall[east=false,north=false,south=false,up=true,west=true]
ms:wall/magentawall[east=false,north=false,south=false,up=true,west=false]
ms:wall/magentawall[east=false,north=false,south=false,up=false,west=true]
ms:wall/magentawall[east=false,north=false,south=false,up=false,west=false]
ms:wall/orangewall[east=true,north=true,south=true,up=true,west=true]
ms:wall/orangewall[east=true,north=true,south=true,up=true,west=false]
ms:wall/orangewall[east=true,north=true,south=true,up=false,west=true]
ms:wall/orangewall[east=true,north=true,south=true,up=false,west=false]
ms:wall/orangewall[east=true,north=true,south=false,up=true,west=true]
ms:wall/orangewall[east=true,north=true,south=false,up=true,west=false]
ms:wall/orangewall[east=true,north=true,south=false,up=false,west=true]
ms:wall/orangewall[east=true,north=true,south=false,up=false,west=false]
ms:wall/orangewall[east=true,north=false,south=true,up=true,west=true]
ms:wall/orangewall[east=true,north=false,south=true,up=true,west=false]
ms:wall/orangewall[east=true,north=false,south=true,up=false,west=true]
ms:wall/orangewall[east=true,north=false,south=true,up=false,west=false]
ms:wall/orangewall[east=true,north=false,south=false,up=true,west=true]
ms:wall/orangewall[east=true,north=false,south=false,up=true,west=false]
ms:wall/orangewall[east=true,north=false,south=false,up=false,west=true]
ms:wall/orangewall[east=true,north=false,south=false,up=false,west=false]
ms:wall/orangewall[east=false,north=true,south=true,up=true,west=true]
ms:wall/orangewall[east=false,north=true,south=true,up=true,west=false]
ms:wall/orangewall[east=false,north=true,south=true,up=false,west=true]
ms:wall/orangewall[east=false,north=true,south=true,up=false,west=false]
ms:wall/orangewall[east=false,north=true,south=false,up=true,west=true]
ms:wall/orangewall[east=false,north=true,south=false,up=true,west=false]
ms:wall/orangewall[east=false,north=true,south=false,up=false,west=true]
ms:wall/orangewall[east=false,north=true,south=false,up=false,west=false]
ms:wall/orangewall[east=false,north=false,south=true,up=true,west=true]
ms:wall/orangewall[east=false,north=false,south=true,up=true,west=false]
ms:wall/orangewall[east=false,north=false,south=true,up=false,west=true]
ms:wall/orangewall[east=false,north=false,south=true,up=false,west=false]
ms:wall/orangewall[east=false,north=false,south=false,up=true,west=true]
ms:wall/orangewall[east=false,north=false,south=false,up=true,west=false]
ms:wall/orangewall[east=false,north=false,south=false,up=false,west=true]
ms:wall/orangewall[east=false,north=false,south=false,up=false,west=false]
ms:wall/whitewall[east=true,north=true,south=true,up=true,west=true]
ms:wall/whitewall[east=true,north=true,south=true,up=true,west=false]
ms:wall/whitewall[east=true,north=true,south=true,up=false,west=true]
ms:wall/whitewall[east=true,north=true,south=true,up=false,west=false]
ms:wall/whitewall[east=true,north=true,south=false,up=true,west=true]
ms:wall/whitewall[east=true,north=true,south=false,up=true,west=false]
ms:wall/whitewall[east=true,north=true,south=false,up=false,west=true]
ms:wall/whitewall[east=true,north=true,south=false,up=false,west=false]
ms:wall/whitewall[east=true,north=false,south=true,up=true,west=true]
ms:wall/whitewall[east=true,north=false,south=true,up=true,west=false]
ms:wall/whitewall[east=true,north=false,south=true,up=false,west=true]
ms:wall/whitewall[east=true,north=false,south=true,up=false,west=false]
ms:wall/whitewall[east=true,north=false,south=false,up=true,west=true]
ms:wall/whitewall[east=true,north=false,south=false,up=true,west=false]
ms:wall/whitewall[east=true,north=false,south=false,up=false,west=true]
ms:wall/whitewall[east=true,north=false,south=false,up=false,west=false]
ms:wall/whitewall[east=false,north=true,south=true,up=true,west=true]
ms:wall/whitewall[east=false,north=true,south=true,up=true,west=false]
ms:wall/whitewall[east=false,north=true,south=true,up=false,west=true]
ms:wall/whitewall[east=false,north=true,south=true,up=false,west=false]
ms:wall/whitewall[east=false,north=true,south=false,up=true,west=true]
ms:wall/whitewall[east=false,north=true,south=false,up=true,west=false]
ms:wall/whitewall[east=false,north=true,south=false,up=false,west=true]
ms:wall/whitewall[east=false,north=true,south=false,up=false,west=false]
ms:wall/whitewall[east=false,north=false,south=true,up=true,west=true]
ms:wall/whitewall[east=false,north=false,south=true,up=true,west=false]
ms:wall/whitewall[east=false,north=false,south=true,up=false,west=true]
ms:wall/whitewall[east=false,north=false,south=true,up=false,west=false]
ms:wall/whitewall[east=false,north=false,south=false,up=true,west=true]
ms:wall/whitewall[east=false,north=false,south=false,up=true,west=false]
ms:wall/whitewall[east=false,north=false,south=false,up=false,west=true]
ms:wall/whitewall[east=false,north=false,south=false,up=false,west=false]
ms:fence/maplefence[east=true,north=true,south=true,west=true]
ms:fence/maplefence[east=true,north=true,south=true,west=false]
ms:fence/maplefence[east=true,north=true,south=false,west=true]
ms:fence/maplefence[east=true,north=true,south=false,west=false]
ms:fence/maplefence[east=true,north=false,south=true,west=true]
ms:fence/maplefence[east=true,north=false,south=true,west=false]
ms:fence/maplefence[east=true,north=false,south=false,west=true]
ms:fence/maplefence[east=true,north=false,south=false,west=false]
ms:fence/maplefence[east=false,north=true,south=true,west=true]
ms:fence/maplefence[east=false,north=true,south=true,west=false]
ms:fence/maplefence[east=false,north=true,south=false,west=true]
ms:fence/maplefence[east=false,north=true,south=false,west=false]
ms:fence/maplefence[east=false,north=false,south=true,west=true]
ms:fence/maplefence[east=false,north=false,south=true,west=false]
ms:fence/maplefence[east=false,north=false,south=false,west=true]
ms:fence/maplefence[east=false,north=false,south=false,west=false]
ms:fence/tigerwoodfence[east=true,north=true,south=true,west=true]
ms:fence/tigerwoodfence[east=true,north=true,south=true,west=false]
ms:fence/tigerwoodfence[east=true,north=true,south=false,west=true]
ms:fence/tigerwoodfence[east=true,north=true,south=false,west=false]
ms:fence/tigerwoodfence[east=true,north=false,south=true,west=true]
ms:fence/tigerwoodfence[east=true,north=false,south=true,west=false]
ms:fence/tigerwoodfence[east=true,north=false,south=false,west=true]
ms:fence/tigerwoodfence[east=true,north=false,south=false,west=false]
ms:fence/tigerwoodfence[east=false,north=true,south=true,west=true]
ms:fence/tigerwoodfence[east=false,north=true,south=true,west=false]
ms:fence/tigerwoodfence[east=false,north=true,south=false,west=true]
ms:fence/tigerwoodfence[east=false,north=true,south=false,west=false]
ms:fence/tigerwoodfence[east=false,north=false,south=true,west=true]
ms:fence/tigerwoodfence[east=false,north=false,south=true,west=false]
ms:fence/tigerwoodfence[east=false,north=false,south=false,west=true]
ms:fence/tigerwoodfence[east=false,north=false,south=false,west=false]
ms:fence/willowfence[east=true,north=true,south=true,west=true]
ms:fence/willowfence[east=true,north=true,south=true,west=false]
ms:fence/willowfence[east=true,north=true,south=false,west=true]
ms:fence/willowfence[east=true,north=true,south=false,west=false]
ms:fence/willowfence[east=true,north=false,south=true,west=true]
ms:fence/willowfence[east=true,north=false,south=true,west=false]
ms:fence/willowfence[east=true,north=false,south=false,west=true]
ms:fence/willowfence[east=true,north=false,south=false,west=false]
ms:fence/willowfence[east=false,north=true,south=true,west=true]
ms:fence/willowfence[east=false,north=true,south=true,west=false]
ms:fence/willowfence[east=false,north=true,south=false,west=true]
ms:fence/willowfence[east=false,north=true,south=false,west=false]
ms:fence/willowfence[east=false,north=false,south=true,west=true]
ms:fence/willowfence[east=false,north=false,south=true,west=false]
ms:fence/willowfence[east=false,north=false,south=false,west=true]
ms:fence/willowfence[east=false,north=false,south=false,west=false]
ms:fence/silverbellfence[east=true,north=true,south=true,west=true]
ms:fence/silverbellfence[east=true,north=true,south=true,west=false]
ms:fence/silverbellfence[east=true,north=true,south=false,west=true]
ms:fence/silverbellfence[east=true,north=true,south=false,west=false]
ms:fence/silverbellfence[east=true,north=false,south=true,west=true]
ms:fence/silverbellfence[east=true,north=false,south=true,west=false]
ms:fence/silverbellfence[east=true,north=false,south=false,west=true]
ms:fence/silverbellfence[east=true,north=false,south=false,west=false]
ms:fence/silverbellfence[east=false,north=true,south=true,west=true]
ms:fence/silverbellfence[east=false,north=true,south=true,west=false]
ms:fence/silverbellfence[east=false,north=true,south=false,west=true]
ms:fence/silverbellfence[east=false,north=true,south=false,west=false]
ms:fence/silverbellfence[east=false,north=false,south=true,west=true]
ms:fence/silverbellfence[east=false,north=false,south=true,west=false]
ms:fence/silverbellfence[east=false,north=false,south=false,west=true]
ms:fence/silverbellfence[east=false,north=false,south=false,west=false]
ms:fence/hellwoodfence[east=true,north=true,south=true,west=true]
ms:fence/hellwoodfence[east=true,north=true,south=true,west=false]
ms:fence/hellwoodfence[east=true,north=true,south=false,west=true]
ms:fence/hellwoodfence[east=true,north=true,south=false,west=false]
ms:fence/hellwoodfence[east=true,north=false,south=true,west=true]
ms:fence/hellwoodfence[east=true,north=false,south=true,west=false]
ms:fence/hellwoodfence[east=true,north=false,south=false,west=true]
ms:fence/hellwoodfence[east=true,north=false,south=false,west=false]
ms:fence/hellwoodfence[east=false,north=true,south=true,west=true]
ms:fence/hellwoodfence[east=false,north=true,south=true,west=false]
ms:fence/hellwoodfence[east=false,north=true,south=false,west=true]
ms:fence/hellwoodfence[east=false,north=true,south=false,west=false]
ms:fence/hellwoodfence[east=false,north=false,south=true,west=true]
ms:fence/hellwoodfence[east=false,north=false,south=true,west=false]
ms:fence/hellwoodfence[east=false,north=false,south=false,west=true]
ms:fence/hellwoodfence[east=false,north=false,south=false,west=false]
ms:gate/maplegate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/maplegate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/maplegate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/maplegate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/maplegate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/maplegate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/maplegate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/maplegate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/maplegate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/maplegate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/maplegate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/maplegate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/maplegate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/maplegate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/maplegate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/maplegate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/maplegate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/maplegate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/maplegate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/maplegate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/maplegate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/maplegate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/maplegate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/maplegate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/maplegate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/maplegate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/maplegate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/maplegate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/maplegate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/maplegate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/maplegate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/maplegate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/tigerwoodgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/tigerwoodgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/tigerwoodgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/tigerwoodgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/tigerwoodgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/tigerwoodgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/tigerwoodgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/tigerwoodgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/tigerwoodgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/tigerwoodgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/tigerwoodgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/tigerwoodgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/tigerwoodgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/tigerwoodgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/tigerwoodgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/tigerwoodgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/tigerwoodgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/tigerwoodgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/tigerwoodgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/tigerwoodgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/tigerwoodgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/tigerwoodgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/tigerwoodgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/tigerwoodgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/tigerwoodgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/tigerwoodgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/tigerwoodgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/tigerwoodgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/tigerwoodgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/tigerwoodgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/tigerwoodgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/tigerwoodgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/willowgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/willowgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/willowgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/willowgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/willowgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/willowgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/willowgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/willowgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/willowgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/willowgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/willowgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/willowgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/willowgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/willowgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/willowgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/willowgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/willowgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/willowgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/willowgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/willowgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/willowgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/willowgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/willowgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/willowgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/willowgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/willowgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/willowgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/willowgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/willowgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/willowgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/willowgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/willowgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/silverbellgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/silverbellgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/silverbellgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/silverbellgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/silverbellgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/silverbellgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/silverbellgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/silverbellgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/silverbellgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/silverbellgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/silverbellgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/silverbellgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/silverbellgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/silverbellgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/silverbellgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/silverbellgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/silverbellgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/silverbellgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/silverbellgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/silverbellgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/silverbellgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/silverbellgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/silverbellgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/silverbellgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/silverbellgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/silverbellgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/silverbellgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/silverbellgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/silverbellgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/silverbellgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/silverbellgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/silverbellgate[facing=east,in_wall=false,open=false,powered=false]
ms:gate/hellwoodgate[facing=north,in_wall=true,open=true,powered=true]
ms:gate/hellwoodgate[facing=north,in_wall=true,open=true,powered=false]
ms:gate/hellwoodgate[facing=north,in_wall=true,open=false,powered=true]
ms:gate/hellwoodgate[facing=north,in_wall=true,open=false,powered=false]
ms:gate/hellwoodgate[facing=north,in_wall=false,open=true,powered=true]
ms:gate/hellwoodgate[facing=north,in_wall=false,open=true,powered=false]
ms:gate/hellwoodgate[facing=north,in_wall=false,open=false,powered=true]
ms:gate/hellwoodgate[facing=north,in_wall=false,open=false,powered=false]
ms:gate/hellwoodgate[facing=south,in_wall=true,open=true,powered=true]
ms:gate/hellwoodgate[facing=south,in_wall=true,open=true,powered=false]
ms:gate/hellwoodgate[facing=south,in_wall=true,open=false,powered=true]
ms:gate/hellwoodgate[facing=south,in_wall=true,open=false,powered=false]
ms:gate/hellwoodgate[facing=south,in_wall=false,open=true,powered=true]
ms:gate/hellwoodgate[facing=south,in_wall=false,open=true,powered=false]
ms:gate/hellwoodgate[facing=south,in_wall=false,open=false,powered=true]
ms:gate/hellwoodgate[facing=south,in_wall=false,open=false,powered=false]
ms:gate/hellwoodgate[facing=west,in_wall=true,open=true,powered=true]
ms:gate/hellwoodgate[facing=west,in_wall=true,open=true,powered=false]
ms:gate/hellwoodgate[facing=west,in_wall=true,open=false,powered=true]
ms:gate/hellwoodgate[facing=west,in_wall=true,open=false,powered=false]
ms:gate/hellwoodgate[facing=west,in_wall=false,open=true,powered=true]
ms:gate/hellwoodgate[facing=west,in_wall=false,open=true,powered=false]
ms:gate/hellwoodgate[facing=west,in_wall=false,open=false,powered=true]
ms:gate/hellwoodgate[facing=west,in_wall=false,open=false,powered=false]
ms:gate/hellwoodgate[facing=east,in_wall=true,open=true,powered=true]
ms:gate/hellwoodgate[facing=east,in_wall=true,open=true,powered=false]
ms:gate/hellwoodgate[facing=east,in_wall=true,open=false,powered=true]
ms:gate/hellwoodgate[facing=east,in_wall=true,open=false,powered=false]
ms:gate/hellwoodgate[facing=east,in_wall=false,open=true,powered=true]
ms:gate/hellwoodgate[facing=east,in_wall=false,open=true,powered=false]
ms:gate/hellwoodgate[facing=east,in_wall=false,open=false,powered=true]
ms:gate/hellwoodgate[facing=east,in_wall=false,open=false,powered=false]
ms:stair/glowoodstair[facing=north,half=top,shape=straight]
ms:stair/glowoodstair[facing=north,half=top,shape=inner_left]
ms:stair/glowoodstair[facing=north,half=top,shape=inner_right]
ms:stair/glowoodstair[facing=north,half=top,shape=outer_left]
ms:stair/glowoodstair[facing=north,half=top,shape=outer_right]
ms:stair/glowoodstair[facing=north,half=bottom,shape=straight]
ms:stair/glowoodstair[facing=north,half=bottom,shape=inner_left]
ms:stair/glowoodstair[facing=north,half=bottom,shape=inner_right]
ms:stair/glowoodstair[facing=north,half=bottom,shape=outer_left]
ms:stair/glowoodstair[facing=north,half=bottom,shape=outer_right]
ms:stair/glowoodstair[facing=south,half=top,shape=straight]
ms:stair/glowoodstair[facing=south,half=top,shape=inner_left]
ms:stair/glowoodstair[facing=south,half=top,shape=inner_right]
ms:stair/glowoodstair[facing=south,half=top,shape=outer_left]
ms:stair/glowoodstair[facing=south,half=top,shape=outer_right]
ms:stair/glowoodstair[facing=south,half=bottom,shape=straight]
ms:stair/glowoodstair[facing=south,half=bottom,shape=inner_left]
ms:stair/glowoodstair[facing=south,half=bottom,shape=inner_right]
ms:stair/glowoodstair[facing=south,half=bottom,shape=outer_left]
ms:stair/glowoodstair[facing=south,half=bottom,shape=outer_right]
ms:stair/glowoodstair[facing=west,half=top,shape=straight]
ms:stair/glowoodstair[facing=west,half=top,shape=inner_left]
ms:stair/glowoodstair[facing=west,half=top,shape=inner_right]
ms:stair/glowoodstair[facing=west,half=top,shape=outer_left]
ms:stair/glowoodstair[facing=west,half=top,shape=outer_right]
ms:stair/glowoodstair[facing=west,half=bottom,shape=straight]
ms:stair/glowoodstair[facing=west,half=bottom,shape=inner_left]
ms:stair/glowoodstair[facing=west,half=bottom,shape=inner_right]
ms:stair/glowoodstair[facing=west,half=bottom,shape=outer_left]
ms:stair/glowoodstair[facing=west,half=bottom,shape=outer_right]
ms:stair/glowoodstair[facing=east,half=top,shape=straight]
ms:stair/glowoodstair[facing=east,half=top,shape=inner_left]
ms:stair/glowoodstair[facing=east,half=top,shape=inner_right]
ms:stair/glowoodstair[facing=east,half=top,shape=outer_left]
ms:stair/glowoodstair[facing=east,half=top,shape=outer_right]
ms:stair/glowoodstair[facing=east,half=bottom,shape=straight]
ms:stair/glowoodstair[facing=east,half=bottom,shape=inner_left]
ms:stair/glowoodstair[facing=east,half=bottom,shape=inner_right]
ms:stair/glowoodstair[facing=east,half=bottom,shape=outer_left]
ms:stair/glowoodstair[facing=east,half=bottom,shape=outer_right]
ms:stair/cherrystair[facing=north,half=top,shape=straight]
ms:stair/cherrystair[facing=north,half=top,shape=inner_left]
ms:stair/cherrystair[facing=north,half=top,shape=inner_right]
ms:stair/cherrystair[facing=north,half=top,shape=outer_left]
ms:stair/cherrystair[facing=north,half=top,shape=outer_right]
ms:stair/cherrystair[facing=north,half=bottom,shape=straight]
ms:stair/cherrystair[facing=north,half=bottom,shape=inner_left]
ms:stair/cherrystair[facing=north,half=bottom,shape=inner_right]
ms:stair/cherrystair[facing=north,half=bottom,shape=outer_left]
ms:stair/cherrystair[facing=north,half=bottom,shape=outer_right]
ms:stair/cherrystair[facing=south,half=top,shape=straight]
ms:stair/cherrystair[facing=south,half=top,shape=inner_left]
ms:stair/cherrystair[facing=south,half=top,shape=inner_right]
ms:stair/cherrystair[facing=south,half=top,shape=outer_left]
ms:stair/cherrystair[facing=south,half=top,shape=outer_right]
ms:stair/cherrystair[facing=south,half=bottom,shape=straight]
ms:stair/cherrystair[facing=south,half=bottom,shape=inner_left]
ms:stair/cherrystair[facing=south,half=bottom,shape=inner_right]
ms:stair/cherrystair[facing=south,half=bottom,shape=outer_left]
ms:stair/cherrystair[facing=south,half=bottom,shape=outer_right]
ms:stair/cherrystair[facing=west,half=top,shape=straight]
ms:stair/cherrystair[facing=west,half=top,shape=inner_left]
ms:stair/cherrystair[facing=west,half=top,shape=inner_right]
ms:stair/cherrystair[facing=west,half=top,shape=outer_left]
ms:stair/cherrystair[facing=west,half=top,shape=outer_right]
ms:stair/cherrystair[facing=west,half=bottom,shape=straight]
ms:stair/cherrystair[facing=west,half=bottom,shape=inner_left]
ms:stair/cherrystair[facing=west,half=bottom,shape=inner_right]
ms:stair/cherrystair[facing=west,half=bottom,shape=outer_left]
ms:stair/cherrystair[facing=west,half=bottom,shape=outer_right]
ms:stair/cherrystair[facing=east,half=top,shape=straight]
ms:stair/cherrystair[facing=east,half=top,shape=inner_left]
ms:stair/cherrystair[facing=east,half=top,shape=inner_right]
ms:stair/cherrystair[facing=east,half=top,shape=outer_left]
ms:stair/cherrystair[facing=east,half=top,shape=outer_right]
ms:stair/cherrystair[facing=east,half=bottom,shape=straight]
ms:stair/cherrystair[facing=east,half=bottom,shape=inner_left]
ms:stair/cherrystair[facing=east,half=bottom,shape=inner_right]
ms:stair/cherrystair[facing=east,half=bottom,shape=outer_left]
ms:stair/cherrystair[facing=east,half=bottom,shape=outer_right]
ms:stair/amazonitestair[facing=north,half=top,shape=straight]
ms:stair/amazonitestair[facing=north,half=top,shape=inner_left]
ms:stair/amazonitestair[facing=north,half=top,shape=inner_right]
ms:stair/amazonitestair[facing=north,half=top,shape=outer_left]
ms:stair/amazonitestair[facing=north,half=top,shape=outer_right]
ms:stair/amazonitestair[facing=north,half=bottom,shape=straight]
ms:stair/amazonitestair[facing=north,half=bottom,shape=inner_left]
ms:stair/amazonitestair[facing=north,half=bottom,shape=inner_right]
ms:stair/amazonitestair[facing=north,half=bottom,shape=outer_left]
ms:stair/amazonitestair[facing=north,half=bottom,shape=outer_right]
ms:stair/amazonitestair[facing=south,half=top,shape=straight]
ms:stair/amazonitestair[facing=south,half=top,shape=inner_left]
ms:stair/amazonitestair[facing=south,half=top,shape=inner_right]
ms:stair/amazonitestair[facing=south,half=top,shape=outer_left]
ms:stair/amazonitestair[facing=south,half=top,shape=outer_right]
ms:stair/amazonitestair[facing=south,half=bottom,shape=straight]
ms:stair/amazonitestair[facing=south,half=bottom,shape=inner_left]
ms:stair/amazonitestair[facing=south,half=bottom,shape=inner_right]
ms:stair/amazonitestair[facing=south,half=bottom,shape=outer_left]
ms:stair/amazonitestair[facing=south,half=bottom,shape=outer_right]
ms:stair/amazonitestair[facing=west,half=top,shape=straight]
ms:stair/amazonitestair[facing=west,half=top,shape=inner_left]
ms:stair/amazonitestair[facing=west,half=top,shape=inner_right]
ms:stair/amazonitestair[facing=west,half=top,shape=outer_left]
ms:stair/amazonitestair[facing=west,half=top,shape=outer_right]
ms:stair/amazonitestair[facing=west,half=bottom,shape=straight]
ms:stair/amazonitestair[facing=west,half=bottom,shape=inner_left]
ms:stair/amazonitestair[facing=west,half=bottom,shape=inner_right]
ms:stair/amazonitestair[facing=west,half=bottom,shape=outer_left]
ms:stair/amazonitestair[facing=west,half=bottom,shape=outer_right]
ms:stair/amazonitestair[facing=east,half=top,shape=straight]
ms:stair/amazonitestair[facing=east,half=top,shape=inner_left]
ms:stair/amazonitestair[facing=east,half=top,shape=inner_right]
ms:stair/amazonitestair[facing=east,half=top,shape=outer_left]
ms:stair/amazonitestair[facing=east,half=top,shape=outer_right]
ms:stair/amazonitestair[facing=east,half=bottom,shape=straight]
ms:stair/amazonitestair[facing=east,half=bottom,shape=inner_left]
ms:stair/amazonitestair[facing=east,half=bottom,shape=inner_right]
ms:stair/amazonitestair[facing=east,half=bottom,shape=outer_left]
ms:stair/amazonitestair[facing=east,half=bottom,shape=outer_right]
ms:stair/amethyststair[facing=north,half=top,shape=straight]
ms:stair/amethyststair[facing=north,half=top,shape=inner_left]
ms:stair/amethyststair[facing=north,half=top,shape=inner_right]
ms:stair/amethyststair[facing=north,half=top,shape=outer_left]
ms:stair/amethyststair[facing=north,half=top,shape=outer_right]
ms:stair/amethyststair[facing=north,half=bottom,shape=straight]
ms:stair/amethyststair[facing=north,half=bottom,shape=inner_left]
ms:stair/amethyststair[facing=north,half=bottom,shape=inner_right]
ms:stair/amethyststair[facing=north,half=bottom,shape=outer_left]
ms:stair/amethyststair[facing=north,half=bottom,shape=outer_right]
ms:stair/amethyststair[facing=south,half=top,shape=straight]
ms:stair/amethyststair[facing=south,half=top,shape=inner_left]
ms:stair/amethyststair[facing=south,half=top,shape=inner_right]
ms:stair/amethyststair[facing=south,half=top,shape=outer_left]
ms:stair/amethyststair[facing=south,half=top,shape=outer_right]
ms:stair/amethyststair[facing=south,half=bottom,shape=straight]
ms:stair/amethyststair[facing=south,half=bottom,shape=inner_left]
ms:stair/amethyststair[facing=south,half=bottom,shape=inner_right]
ms:stair/amethyststair[facing=south,half=bottom,shape=outer_left]
ms:stair/amethyststair[facing=south,half=bottom,shape=outer_right]
ms:stair/amethyststair[facing=west,half=top,shape=straight]
ms:stair/amethyststair[facing=west,half=top,shape=inner_left]
ms:stair/amethyststair[facing=west,half=top,shape=inner_right]
ms:stair/amethyststair[facing=west,half=top,shape=outer_left]
ms:stair/amethyststair[facing=west,half=top,shape=outer_right]
ms:stair/amethyststair[facing=west,half=bottom,shape=straight]
ms:stair/amethyststair[facing=west,half=bottom,shape=inner_left]
ms:stair/amethyststair[facing=west,half=bottom,shape=inner_right]
ms:stair/amethyststair[facing=west,half=bottom,shape=outer_left]
ms:stair/amethyststair[facing=west,half=bottom,shape=outer_right]
ms:stair/amethyststair[facing=east,half=top,shape=straight]
ms:stair/amethyststair[facing=east,half=top,shape=inner_left]
ms:stair/amethyststair[facing=east,half=top,shape=inner_right]
ms:stair/amethyststair[facing=east,half=top,shape=outer_left]
ms:stair/amethyststair[facing=east,half=top,shape=outer_right]
ms:stair/amethyststair[facing=east,half=bottom,shape=straight]
ms:stair/amethyststair[facing=east,half=bottom,shape=inner_left]
ms:stair/amethyststair[facing=east,half=bottom,shape=inner_right]
ms:stair/amethyststair[facing=east,half=bottom,shape=outer_left]
ms:stair/amethyststair[facing=east,half=bottom,shape=outer_right]
ms:stair/aquamarinestair[facing=north,half=top,shape=straight]
ms:stair/aquamarinestair[facing=north,half=top,shape=inner_left]
ms:stair/aquamarinestair[facing=north,half=top,shape=inner_right]
ms:stair/aquamarinestair[facing=north,half=top,shape=outer_left]
ms:stair/aquamarinestair[facing=north,half=top,shape=outer_right]
ms:stair/aquamarinestair[facing=north,half=bottom,shape=straight]
ms:stair/aquamarinestair[facing=north,half=bottom,shape=inner_left]
ms:stair/aquamarinestair[facing=north,half=bottom,shape=inner_right]
ms:stair/aquamarinestair[facing=north,half=bottom,shape=outer_left]
ms:stair/aquamarinestair[facing=north,half=bottom,shape=outer_right]
ms:stair/aquamarinestair[facing=south,half=top,shape=straight]
ms:stair/aquamarinestair[facing=south,half=top,shape=inner_left]
ms:stair/aquamarinestair[facing=south,half=top,shape=inner_right]
ms:stair/aquamarinestair[facing=south,half=top,shape=outer_left]
ms:stair/aquamarinestair[facing=south,half=top,shape=outer_right]
ms:stair/aquamarinestair[facing=south,half=bottom,shape=straight]
ms:stair/aquamarinestair[facing=south,half=bottom,shape=inner_left]
ms:stair/aquamarinestair[facing=south,half=bottom,shape=inner_right]
ms:stair/aquamarinestair[facing=south,half=bottom,shape=outer_left]
ms:stair/aquamarinestair[facing=south,half=bottom,shape=outer_right]
ms:stair/aquamarinestair[facing=west,half=top,shape=straight]
ms:stair/aquamarinestair[facing=west,half=top,shape=inner_left]
ms:stair/aquamarinestair[facing=west,half=top,shape=inner_right]
ms:stair/aquamarinestair[facing=west,half=top,shape=outer_left]
ms:stair/aquamarinestair[facing=west,half=top,shape=outer_right]
ms:stair/aquamarinestair[facing=west,half=bottom,shape=straight]
ms:stair/aquamarinestair[facing=west,half=bottom,shape=inner_left]
ms:stair/aquamarinestair[facing=west,half=bottom,shape=inner_right]
ms:stair/aquamarinestair[facing=west,half=bottom,shape=outer_left]
ms:stair/aquamarinestair[facing=west,half=bottom,shape=outer_right]
ms:stair/aquamarinestair[facing=east,half=top,shape=straight]
ms:stair/aquamarinestair[facing=east,half=top,shape=inner_left]
ms:stair/aquamarinestair[facing=east,half=top,shape=inner_right]
ms:stair/aquamarinestair[facing=east,half=top,shape=outer_left]
ms:stair/aquamarinestair[facing=east,half=top,shape=outer_right]
ms:stair/aquamarinestair[facing=east,half=bottom,shape=straight]
ms:stair/aquamarinestair[facing=east,half=bottom,shape=inner_left]
ms:stair/aquamarinestair[facing=east,half=bottom,shape=inner_right]
ms:stair/aquamarinestair[facing=east,half=bottom,shape=outer_left]
ms:stair/aquamarinestair[facing=east,half=bottom,shape=outer_right]
ms:stair/bauxitecobblestair[facing=north,half=top,shape=straight]
ms:stair/bauxitecobblestair[facing=north,half=top,shape=inner_left]
ms:stair/bauxitecobblestair[facing=north,half=top,shape=inner_right]
ms:stair/bauxitecobblestair[facing=north,half=top,shape=outer_left]
ms:stair/bauxitecobblestair[facing=north,half=top,shape=outer_right]
ms:stair/bauxitecobblestair[facing=north,half=bottom,shape=straight]
ms:stair/bauxitecobblestair[facing=north,half=bottom,shape=inner_left]
ms:stair/bauxitecobblestair[facing=north,half=bottom,shape=inner_right]
ms:stair/bauxitecobblestair[facing=north,half=bottom,shape=outer_left]
ms:stair/bauxitecobblestair[facing=north,half=bottom,shape=outer_right]
ms:stair/bauxitecobblestair[facing=south,half=top,shape=straight]
ms:stair/bauxitecobblestair[facing=south,half=top,shape=inner_left]
ms:stair/bauxitecobblestair[facing=south,half=top,shape=inner_right]
ms:stair/bauxitecobblestair[facing=south,half=top,shape=outer_left]
ms:stair/bauxitecobblestair[facing=south,half=top,shape=outer_right]
ms:stair/bauxitecobblestair[facing=south,half=bottom,shape=straight]
ms:stair/bauxitecobblestair[facing=south,half=bottom,shape=inner_left]
ms:stair/bauxitecobblestair[facing=south,half=bottom,shape=inner_right]
ms:stair/bauxitecobblestair[facing=south,half=bottom,shape=outer_left]
ms:stair/bauxitecobblestair[facing=south,half=bottom,shape=outer_right]
ms:stair/bauxitecobblestair[facing=west,half=top,shape=straight]
ms:stair/bauxitecobblestair[facing=west,half=top,shape=inner_left]
ms:stair/bauxitecobblestair[facing=west,half=top,shape=inner_right]
ms:stair/bauxitecobblestair[facing=west,half=top,shape=outer_left]
ms:stair/bauxitecobblestair[facing=west,half=top,shape=outer_right]
ms:stair/bauxitecobblestair[facing=west,half=bottom,shape=straight]
ms:stair/bauxitecobblestair[facing=west,half=bottom,shape=inner_left]
ms:stair/bauxitecobblestair[facing=west,half=bottom,shape=inner_right]
ms:stair/bauxitecobblestair[facing=west,half=bottom,shape=outer_left]
ms:stair/bauxitecobblestair[facing=west,half=bottom,shape=outer_right]
ms:stair/bauxitecobblestair[facing=east,half=top,shape=straight]
ms:stair/bauxitecobblestair[facing=east,half=top,shape=inner_left]
ms:stair/bauxitecobblestair[facing=east,half=top,shape=inner_right]
ms:stair/bauxitecobblestair[facing=east,half=top,shape=outer_left]
ms:stair/bauxitecobblestair[facing=east,half=top,shape=outer_right]
ms:stair/bauxitecobblestair[facing=east,half=bottom,shape=straight]
ms:stair/bauxitecobblestair[facing=east,half=bottom,shape=inner_left]
ms:stair/bauxitecobblestair[facing=east,half=bottom,shape=inner_right]
ms:stair/bauxitecobblestair[facing=east,half=bottom,shape=outer_left]
ms:stair/bauxitecobblestair[facing=east,half=bottom,shape=outer_right]
ms:stair/bauxitebrickstair[facing=north,half=top,shape=straight]
ms:stair/bauxitebrickstair[facing=north,half=top,shape=inner_left]
ms:stair/bauxitebrickstair[facing=north,half=top,shape=inner_right]
ms:stair/bauxitebrickstair[facing=north,half=top,shape=outer_left]
ms:stair/bauxitebrickstair[facing=north,half=top,shape=outer_right]
ms:stair/bauxitebrickstair[facing=north,half=bottom,shape=straight]
ms:stair/bauxitebrickstair[facing=north,half=bottom,shape=inner_left]
ms:stair/bauxitebrickstair[facing=north,half=bottom,shape=inner_right]
ms:stair/bauxitebrickstair[facing=north,half=bottom,shape=outer_left]
ms:stair/bauxitebrickstair[facing=north,half=bottom,shape=outer_right]
ms:stair/bauxitebrickstair[facing=south,half=top,shape=straight]
ms:stair/bauxitebrickstair[facing=south,half=top,shape=inner_left]
ms:stair/bauxitebrickstair[facing=south,half=top,shape=inner_right]
ms:stair/bauxitebrickstair[facing=south,half=top,shape=outer_left]
ms:stair/bauxitebrickstair[facing=south,half=top,shape=outer_right]
ms:stair/bauxitebrickstair[facing=south,half=bottom,shape=straight]
ms:stair/bauxitebrickstair[facing=south,half=bottom,shape=inner_left]
ms:stair/bauxitebrickstair[facing=south,half=bottom,shape=inner_right]
ms:stair/bauxitebrickstair[facing=south,half=bottom,shape=outer_left]
ms:stair/bauxitebrickstair[facing=south,half=bottom,shape=outer_right]
ms:stair/bauxitebrickstair[facing=west,half=top,shape=straight]
ms:stair/bauxitebrickstair[facing=west,half=top,shape=inner_left]
ms:stair/bauxitebrickstair[facing=west,half=top,shape=inner_right]
ms:stair/bauxitebrickstair[facing=west,half=top,shape=outer_left]
ms:stair/bauxitebrickstair[facing=west,half=top,shape=outer_right]
ms:stair/bauxitebrickstair[facing=west,half=bottom,shape=straight]
ms:stair/bauxitebrickstair[facing=west,half=bottom,shape=inner_left]
ms:stair/bauxitebrickstair[facing=west,half=bottom,shape=inner_right]
ms:stair/bauxitebrickstair[facing=west,half=bottom,shape=outer_left]
ms:stair/bauxitebrickstair[facing=west,half=bottom,shape=outer_right]
ms:stair/bauxitebrickstair[facing=east,half=top,shape=straight]
ms:stair/bauxitebrickstair[facing=east,half=top,shape=inner_left]
ms:stair/bauxitebrickstair[facing=east,half=top,shape=inner_right]
ms:stair/bauxitebrickstair[facing=east,half=top,shape=outer_left]
ms:stair/bauxitebrickstair[facing=east,half=top,shape=outer_right]
ms:stair/bauxitebrickstair[facing=east,half=bottom,shape=straight]
ms:stair/bauxitebrickstair[facing=east,half=bottom,shape=inner_left]
ms:stair/bauxitebrickstair[facing=east,half=bottom,shape=inner_right]
ms:stair/bauxitebrickstair[facing=east,half=bottom,shape=outer_left]
ms:stair/bauxitebrickstair[facing=east,half=bottom,shape=outer_right]
ms:stair/blackdiamondstair[facing=north,half=top,shape=straight]
ms:stair/blackdiamondstair[facing=north,half=top,shape=inner_left]
ms:stair/blackdiamondstair[facing=north,half=top,shape=inner_right]
ms:stair/blackdiamondstair[facing=north,half=top,shape=outer_left]
ms:stair/blackdiamondstair[facing=north,half=top,shape=outer_right]
ms:stair/blackdiamondstair[facing=north,half=bottom,shape=straight]
ms:stair/blackdiamondstair[facing=north,half=bottom,shape=inner_left]
ms:stair/blackdiamondstair[facing=north,half=bottom,shape=inner_right]
ms:stair/blackdiamondstair[facing=north,half=bottom,shape=outer_left]
ms:stair/blackdiamondstair[facing=north,half=bottom,shape=outer_right]
ms:stair/blackdiamondstair[facing=south,half=top,shape=straight]
ms:stair/blackdiamondstair[facing=south,half=top,shape=inner_left]
ms:stair/blackdiamondstair[facing=south,half=top,shape=inner_right]
ms:stair/blackdiamondstair[facing=south,half=top,shape=outer_left]
ms:stair/blackdiamondstair[facing=south,half=top,shape=outer_right]
ms:stair/blackdiamondstair[facing=south,half=bottom,shape=straight]
ms:stair/blackdiamondstair[facing=south,half=bottom,shape=inner_left]
ms:stair/blackdiamondstair[facing=south,half=bottom,shape=inner_right]
ms:stair/blackdiamondstair[facing=south,half=bottom,shape=outer_left]
ms:stair/blackdiamondstair[facing=south,half=bottom,shape=outer_right]
ms:stair/blackdiamondstair[facing=west,half=top,shape=straight]
ms:stair/blackdiamondstair[facing=west,half=top,shape=inner_left]
ms:stair/blackdiamondstair[facing=west,half=top,shape=inner_right]
ms:stair/blackdiamondstair[facing=west,half=top,shape=outer_left]
ms:stair/blackdiamondstair[facing=west,half=top,shape=outer_right]
ms:stair/blackdiamondstair[facing=west,half=bottom,shape=straight]
ms:stair/blackdiamondstair[facing=west,half=bottom,shape=inner_left]
ms:stair/blackdiamondstair[facing=west,half=bottom,shape=inner_right]
ms:stair/blackdiamondstair[facing=west,half=bottom,shape=outer_left]
ms:stair/blackdiamondstair[facing=west,half=bottom,shape=outer_right]
ms:stair/blackdiamondstair[facing=east,half=top,shape=straight]
ms:stair/blackdiamondstair[facing=east,half=top,shape=inner_left]
ms:stair/blackdiamondstair[facing=east,half=top,shape=inner_right]
ms:stair/blackdiamondstair[facing=east,half=top,shape=outer_left]
ms:stair/blackdiamondstair[facing=east,half=top,shape=outer_right]
ms:stair/blackdiamondstair[facing=east,half=bottom,shape=straight]
ms:stair/blackdiamondstair[facing=east,half=bottom,shape=inner_left]
ms:stair/blackdiamondstair[facing=east,half=bottom,shape=inner_right]
ms:stair/blackdiamondstair[facing=east,half=bottom,shape=outer_left]
ms:stair/blackdiamondstair[facing=east,half=bottom,shape=outer_right]
ms:stair/blazestair[facing=north,half=top,shape=straight]
ms:stair/blazestair[facing=north,half=top,shape=inner_left]
ms:stair/blazestair[facing=north,half=top,shape=inner_right]
ms:stair/blazestair[facing=north,half=top,shape=outer_left]
ms:stair/blazestair[facing=north,half=top,shape=outer_right]
ms:stair/blazestair[facing=north,half=bottom,shape=straight]
ms:stair/blazestair[facing=north,half=bottom,shape=inner_left]
ms:stair/blazestair[facing=north,half=bottom,shape=inner_right]
ms:stair/blazestair[facing=north,half=bottom,shape=outer_left]
ms:stair/blazestair[facing=north,half=bottom,shape=outer_right]
ms:stair/blazestair[facing=south,half=top,shape=straight]
ms:stair/blazestair[facing=south,half=top,shape=inner_left]
ms:stair/blazestair[facing=south,half=top,shape=inner_right]
ms:stair/blazestair[facing=south,half=top,shape=outer_left]
ms:stair/blazestair[facing=south,half=top,shape=outer_right]
ms:stair/blazestair[facing=south,half=bottom,shape=straight]
ms:stair/blazestair[facing=south,half=bottom,shape=inner_left]
ms:stair/blazestair[facing=south,half=bottom,shape=inner_right]
ms:stair/blazestair[facing=south,half=bottom,shape=outer_left]
ms:stair/blazestair[facing=south,half=bottom,shape=outer_right]
ms:stair/blazestair[facing=west,half=top,shape=straight]
ms:stair/blazestair[facing=west,half=top,shape=inner_left]
ms:stair/blazestair[facing=west,half=top,shape=inner_right]
ms:stair/blazestair[facing=west,half=top,shape=outer_left]
ms:stair/blazestair[facing=west,half=top,shape=outer_right]
ms:stair/blazestair[facing=west,half=bottom,shape=straight]
ms:stair/blazestair[facing=west,half=bottom,shape=inner_left]
ms:stair/blazestair[facing=west,half=bottom,shape=inner_right]
ms:stair/blazestair[facing=west,half=bottom,shape=outer_left]
ms:stair/blazestair[facing=west,half=bottom,shape=outer_right]
ms:stair/blazestair[facing=east,half=top,shape=straight]
ms:stair/blazestair[facing=east,half=top,shape=inner_left]
ms:stair/blazestair[facing=east,half=top,shape=inner_right]
ms:stair/blazestair[facing=east,half=top,shape=outer_left]
ms:stair/blazestair[facing=east,half=top,shape=outer_right]
ms:stair/blazestair[facing=east,half=bottom,shape=straight]
ms:stair/blazestair[facing=east,half=bottom,shape=inner_left]
ms:stair/blazestair[facing=east,half=bottom,shape=inner_right]
ms:stair/blazestair[facing=east,half=bottom,shape=outer_left]
ms:stair/blazestair[facing=east,half=bottom,shape=outer_right]
ms:stair/bronzestair[facing=north,half=top,shape=straight]
ms:stair/bronzestair[facing=north,half=top,shape=inner_left]
ms:stair/bronzestair[facing=north,half=top,shape=inner_right]
ms:stair/bronzestair[facing=north,half=top,shape=outer_left]
ms:stair/bronzestair[facing=north,half=top,shape=outer_right]
ms:stair/bronzestair[facing=north,half=bottom,shape=straight]
ms:stair/bronzestair[facing=north,half=bottom,shape=inner_left]
ms:stair/bronzestair[facing=north,half=bottom,shape=inner_right]
ms:stair/bronzestair[facing=north,half=bottom,shape=outer_left]
ms:stair/bronzestair[facing=north,half=bottom,shape=outer_right]
ms:stair/bronzestair[facing=south,half=top,shape=straight]
ms:stair/bronzestair[facing=south,half=top,shape=inner_left]
ms:stair/bronzestair[facing=south,half=top,shape=inner_right]
ms:stair/bronzestair[facing=south,half=top,shape=outer_left]
ms:stair/bronzestair[facing=south,half=top,shape=outer_right]
ms:stair/bronzestair[facing=south,half=bottom,shape=straight]
ms:stair/bronzestair[facing=south,half=bottom,shape=inner_left]
ms:stair/bronzestair[facing=south,half=bottom,shape=inner_right]
ms:stair/bronzestair[facing=south,half=bottom,shape=outer_left]
ms:stair/bronzestair[facing=south,half=bottom,shape=outer_right]
ms:stair/bronzestair[facing=west,half=top,shape=straight]
ms:stair/bronzestair[facing=west,half=top,shape=inner_left]
ms:stair/bronzestair[facing=west,half=top,shape=inner_right]
ms:stair/bronzestair[facing=west,half=top,shape=outer_left]
ms:stair/bronzestair[facing=west,half=top,shape=outer_right]
ms:stair/bronzestair[facing=west,half=bottom,shape=straight]
ms:stair/bronzestair[facing=west,half=bottom,shape=inner_left]
ms:stair/bronzestair[facing=west,half=bottom,shape=inner_right]
ms:stair/bronzestair[facing=west,half=bottom,shape=outer_left]
ms:stair/bronzestair[facing=west,half=bottom,shape=outer_right]
ms:stair/bronzestair[facing=east,half=top,shape=straight]
ms:stair/bronzestair[facing=east,half=top,shape=inner_left]
ms:stair/bronzestair[facing=east,half=top,shape=inner_right]
ms:stair/bronzestair[facing=east,half=top,shape=outer_left]
ms:stair/bronzestair[facing=east,half=top,shape=outer_right]
ms:stair/bronzestair[facing=east,half=bottom,shape=straight]
ms:stair/bronzestair[facing=east,half=bottom,shape=inner_left]
ms:stair/bronzestair[facing=east,half=bottom,shape=inner_right]
ms:stair/bronzestair[facing=east,half=bottom,shape=outer_left]
ms:stair/bronzestair[facing=east,half=bottom,shape=outer_right]
ms:stair/chromitestair[facing=north,half=top,shape=straight]
ms:stair/chromitestair[facing=north,half=top,shape=inner_left]
ms:stair/chromitestair[facing=north,half=top,shape=inner_right]
ms:stair/chromitestair[facing=north,half=top,shape=outer_left]
ms:stair/chromitestair[facing=north,half=top,shape=outer_right]
ms:stair/chromitestair[facing=north,half=bottom,shape=straight]
ms:stair/chromitestair[facing=north,half=bottom,shape=inner_left]
ms:stair/chromitestair[facing=north,half=bottom,shape=inner_right]
ms:stair/chromitestair[facing=north,half=bottom,shape=outer_left]
ms:stair/chromitestair[facing=north,half=bottom,shape=outer_right]
ms:stair/chromitestair[facing=south,half=top,shape=straight]
ms:stair/chromitestair[facing=south,half=top,shape=inner_left]
ms:stair/chromitestair[facing=south,half=top,shape=inner_right]
ms:stair/chromitestair[facing=south,half=top,shape=outer_left]
ms:stair/chromitestair[facing=south,half=top,shape=outer_right]
ms:stair/chromitestair[facing=south,half=bottom,shape=straight]
ms:stair/chromitestair[facing=south,half=bottom,shape=inner_left]
ms:stair/chromitestair[facing=south,half=bottom,shape=inner_right]
ms:stair/chromitestair[facing=south,half=bottom,shape=outer_left]
ms:stair/chromitestair[facing=south,half=bottom,shape=outer_right]
ms:stair/chromitestair[facing=west,half=top,shape=straight]
ms:stair/chromitestair[facing=west,half=top,shape=inner_left]
ms:stair/chromitestair[facing=west,half=top,shape=inner_right]
ms:stair/chromitestair[facing=west,half=top,shape=outer_left]
ms:stair/chromitestair[facing=west,half=top,shape=outer_right]
ms:stair/chromitestair[facing=west,half=bottom,shape=straight]
ms:stair/chromitestair[facing=west,half=bottom,shape=inner_left]
ms:stair/chromitestair[facing=west,half=bottom,shape=inner_right]
ms:stair/chromitestair[facing=west,half=bottom,shape=outer_left]
ms:stair/chromitestair[facing=west,half=bottom,shape=outer_right]
ms:stair/chromitestair[facing=east,half=top,shape=straight]
ms:stair/chromitestair[facing=east,half=top,shape=inner_left]
ms:stair/chromitestair[facing=east,half=top,shape=inner_right]
ms:stair/chromitestair[facing=east,half=top,shape=outer_left]
ms:stair/chromitestair[facing=east,half=top,shape=outer_right]
ms:stair/chromitestair[facing=east,half=bottom,shape=straight]
ms:stair/chromitestair[facing=east,half=bottom,shape=inner_left]
ms:stair/chromitestair[facing=east,half=bottom,shape=inner_right]
ms:stair/chromitestair[facing=east,half=bottom,shape=outer_left]
ms:stair/chromitestair[facing=east,half=bottom,shape=outer_right]
ms:stair/citrinestair[facing=north,half=top,shape=straight]
ms:stair/citrinestair[facing=north,half=top,shape=inner_left]
ms:stair/citrinestair[facing=north,half=top,shape=inner_right]
ms:stair/citrinestair[facing=north,half=top,shape=outer_left]
ms:stair/citrinestair[facing=north,half=top,shape=outer_right]
ms:stair/citrinestair[facing=north,half=bottom,shape=straight]
ms:stair/citrinestair[facing=north,half=bottom,shape=inner_left]
ms:stair/citrinestair[facing=north,half=bottom,shape=inner_right]
ms:stair/citrinestair[facing=north,half=bottom,shape=outer_left]
ms:stair/citrinestair[facing=north,half=bottom,shape=outer_right]
ms:stair/citrinestair[facing=south,half=top,shape=straight]
ms:stair/citrinestair[facing=south,half=top,shape=inner_left]
ms:stair/citrinestair[facing=south,half=top,shape=inner_right]
ms:stair/citrinestair[facing=south,half=top,shape=outer_left]
ms:stair/citrinestair[facing=south,half=top,shape=outer_right]
ms:stair/citrinestair[facing=south,half=bottom,shape=straight]
ms:stair/citrinestair[facing=south,half=bottom,shape=inner_left]
ms:stair/citrinestair[facing=south,half=bottom,shape=inner_right]
ms:stair/citrinestair[facing=south,half=bottom,shape=outer_left]
ms:stair/citrinestair[facing=south,half=bottom,shape=outer_right]
ms:stair/citrinestair[facing=west,half=top,shape=straight]
ms:stair/citrinestair[facing=west,half=top,shape=inner_left]
ms:stair/citrinestair[facing=west,half=top,shape=inner_right]
ms:stair/citrinestair[facing=west,half=top,shape=outer_left]
ms:stair/citrinestair[facing=west,half=top,shape=outer_right]
ms:stair/citrinestair[facing=west,half=bottom,shape=straight]
ms:stair/citrinestair[facing=west,half=bottom,shape=inner_left]
ms:stair/citrinestair[facing=west,half=bottom,shape=inner_right]
ms:stair/citrinestair[facing=west,half=bottom,shape=outer_left]
ms:stair/citrinestair[facing=west,half=bottom,shape=outer_right]
ms:stair/citrinestair[facing=east,half=top,shape=straight]
ms:stair/citrinestair[facing=east,half=top,shape=inner_left]
ms:stair/citrinestair[facing=east,half=top,shape=inner_right]
ms:stair/citrinestair[facing=east,half=top,shape=outer_left]
ms:stair/citrinestair[facing=east,half=top,shape=outer_right]
ms:stair/citrinestair[facing=east,half=bottom,shape=straight]
ms:stair/citrinestair[facing=east,half=bottom,shape=inner_left]
ms:stair/citrinestair[facing=east,half=bottom,shape=inner_right]
ms:stair/citrinestair[facing=east,half=bottom,shape=outer_left]
ms:stair/citrinestair[facing=east,half=bottom,shape=outer_right]
ms:stair/cobaltstair[facing=north,half=top,shape=straight]
ms:stair/cobaltstair[facing=north,half=top,shape=inner_left]
ms:stair/cobaltstair[facing=north,half=top,shape=inner_right]
ms:stair/cobaltstair[facing=north,half=top,shape=outer_left]
ms:stair/cobaltstair[facing=north,half=top,shape=outer_right]
ms:stair/cobaltstair[facing=north,half=bottom,shape=straight]
ms:stair/cobaltstair[facing=north,half=bottom,shape=inner_left]
ms:stair/cobaltstair[facing=north,half=bottom,shape=inner_right]
ms:stair/cobaltstair[facing=north,half=bottom,shape=outer_left]
ms:stair/cobaltstair[facing=north,half=bottom,shape=outer_right]
ms:stair/cobaltstair[facing=south,half=top,shape=straight]
ms:stair/cobaltstair[facing=south,half=top,shape=inner_left]
ms:stair/cobaltstair[facing=south,half=top,shape=inner_right]
ms:stair/cobaltstair[facing=south,half=top,shape=outer_left]
ms:stair/cobaltstair[facing=south,half=top,shape=outer_right]
ms:stair/cobaltstair[facing=south,half=bottom,shape=straight]
ms:stair/cobaltstair[facing=south,half=bottom,shape=inner_left]
ms:stair/cobaltstair[facing=south,half=bottom,shape=inner_right]
ms:stair/cobaltstair[facing=south,half=bottom,shape=outer_left]
ms:stair/cobaltstair[facing=south,half=bottom,shape=outer_right]
ms:stair/cobaltstair[facing=west,half=top,shape=straight]
ms:stair/cobaltstair[facing=west,half=top,shape=inner_left]
ms:stair/cobaltstair[facing=west,half=top,shape=inner_right]
ms:stair/cobaltstair[facing=west,half=top,shape=outer_left]
ms:stair/cobaltstair[facing=west,half=top,shape=outer_right]
ms:stair/cobaltstair[facing=west,half=bottom,shape=straight]
ms:stair/cobaltstair[facing=west,half=bottom,shape=inner_left]
ms:stair/cobaltstair[facing=west,half=bottom,shape=inner_right]
ms:stair/cobaltstair[facing=west,half=bottom,shape=outer_left]
ms:stair/cobaltstair[facing=west,half=bottom,shape=outer_right]
ms:stair/cobaltstair[facing=east,half=top,shape=straight]
ms:stair/cobaltstair[facing=east,half=top,shape=inner_left]
ms:stair/cobaltstair[facing=east,half=top,shape=inner_right]
ms:stair/cobaltstair[facing=east,half=top,shape=outer_left]
ms:stair/cobaltstair[facing=east,half=top,shape=outer_right]
ms:stair/cobaltstair[facing=east,half=bottom,shape=straight]
ms:stair/cobaltstair[facing=east,half=bottom,shape=inner_left]
ms:stair/cobaltstair[facing=east,half=bottom,shape=inner_right]
ms:stair/cobaltstair[facing=east,half=bottom,shape=outer_left]
ms:stair/cobaltstair[facing=east,half=bottom,shape=outer_right]
ms:stair/copperstair[facing=north,half=top,shape=straight]
ms:stair/copperstair[facing=north,half=top,shape=inner_left]
ms:stair/copperstair[facing=north,half=top,shape=inner_right]
ms:stair/copperstair[facing=north,half=top,shape=outer_left]
ms:stair/copperstair[facing=north,half=top,shape=outer_right]
ms:stair/copperstair[facing=north,half=bottom,shape=straight]
ms:stair/copperstair[facing=north,half=bottom,shape=inner_left]
ms:stair/copperstair[facing=north,half=bottom,shape=inner_right]
ms:stair/copperstair[facing=north,half=bottom,shape=outer_left]
ms:stair/copperstair[facing=north,half=bottom,shape=outer_right]
ms:stair/copperstair[facing=south,half=top,shape=straight]
ms:stair/copperstair[facing=south,half=top,shape=inner_left]
ms:stair/copperstair[facing=south,half=top,shape=inner_right]
ms:stair/copperstair[facing=south,half=top,shape=outer_left]
ms:stair/copperstair[facing=south,half=top,shape=outer_right]
ms:stair/copperstair[facing=south,half=bottom,shape=straight]
ms:stair/copperstair[facing=south,half=bottom,shape=inner_left]
ms:stair/copperstair[facing=south,half=bottom,shape=inner_right]
ms:stair/copperstair[facing=south,half=bottom,shape=outer_left]
ms:stair/copperstair[facing=south,half=bottom,shape=outer_right]
ms:stair/copperstair[facing=west,half=top,shape=straight]
ms:stair/copperstair[facing=west,half=top,shape=inner_left]
ms:stair/copperstair[facing=west,half=top,shape=inner_right]
ms:stair/copperstair[facing=west,half=top,shape=outer_left]
ms:stair/copperstair[facing=west,half=top,shape=outer_right]
ms:stair/copperstair[facing=west,half=bottom,shape=straight]
ms:stair/copperstair[facing=west,half=bottom,shape=inner_left]
ms:stair/copperstair[facing=west,half=bottom,shape=inner_right]
ms:stair/copperstair[facing=west,half=bottom,shape=outer_left]
ms:stair/copperstair[facing=west,half=bottom,shape=outer_right]
ms:stair/copperstair[facing=east,half=top,shape=straight]
ms:stair/copperstair[facing=east,half=top,shape=inner_left]
ms:stair/copperstair[facing=east,half=top,shape=inner_right]
ms:stair/copperstair[facing=east,half=top,shape=outer_left]
ms:stair/copperstair[facing=east,half=top,shape=outer_right]
ms:stair/copperstair[facing=east,half=bottom,shape=straight]
ms:stair/copperstair[facing=east,half=bottom,shape=inner_left]
ms:stair/copperstair[facing=east,half=bottom,shape=inner_right]
ms:stair/copperstair[facing=east,half=bottom,shape=outer_left]
ms:stair/copperstair[facing=east,half=bottom,shape=outer_right]
ms:stair/demonitestair[facing=north,half=top,shape=straight]
ms:stair/demonitestair[facing=north,half=top,shape=inner_left]
ms:stair/demonitestair[facing=north,half=top,shape=inner_right]
ms:stair/demonitestair[facing=north,half=top,shape=outer_left]
ms:stair/demonitestair[facing=north,half=top,shape=outer_right]
ms:stair/demonitestair[facing=north,half=bottom,shape=straight]
ms:stair/demonitestair[facing=north,half=bottom,shape=inner_left]
ms:stair/demonitestair[facing=north,half=bottom,shape=inner_right]
ms:stair/demonitestair[facing=north,half=bottom,shape=outer_left]
ms:stair/demonitestair[facing=north,half=bottom,shape=outer_right]
ms:stair/demonitestair[facing=south,half=top,shape=straight]
ms:stair/demonitestair[facing=south,half=top,shape=inner_left]
ms:stair/demonitestair[facing=south,half=top,shape=inner_right]
ms:stair/demonitestair[facing=south,half=top,shape=outer_left]
ms:stair/demonitestair[facing=south,half=top,shape=outer_right]
ms:stair/demonitestair[facing=south,half=bottom,shape=straight]
ms:stair/demonitestair[facing=south,half=bottom,shape=inner_left]
ms:stair/demonitestair[facing=south,half=bottom,shape=inner_right]
ms:stair/demonitestair[facing=south,half=bottom,shape=outer_left]
ms:stair/demonitestair[facing=south,half=bottom,shape=outer_right]
ms:stair/demonitestair[facing=west,half=top,shape=straight]
ms:stair/demonitestair[facing=west,half=top,shape=inner_left]
ms:stair/demonitestair[facing=west,half=top,shape=inner_right]
ms:stair/demonitestair[facing=west,half=top,shape=outer_left]
ms:stair/demonitestair[facing=west,half=top,shape=outer_right]
ms:stair/demonitestair[facing=west,half=bottom,shape=straight]
ms:stair/demonitestair[facing=west,half=bottom,shape=inner_left]
ms:stair/demonitestair[facing=west,half=bottom,shape=inner_right]
ms:stair/demonitestair[facing=west,half=bottom,shape=outer_left]
ms:stair/demonitestair[facing=west,half=bottom,shape=outer_right]
ms:stair/demonitestair[facing=east,half=top,shape=straight]
ms:stair/demonitestair[facing=east,half=top,shape=inner_left]
ms:stair/demonitestair[facing=east,half=top,shape=inner_right]
ms:stair/demonitestair[facing=east,half=top,shape=outer_left]
ms:stair/demonitestair[facing=east,half=top,shape=outer_right]
ms:stair/demonitestair[facing=east,half=bottom,shape=straight]
ms:stair/demonitestair[facing=east,half=bottom,shape=inner_left]
ms:stair/demonitestair[facing=east,half=bottom,shape=inner_right]
ms:stair/demonitestair[facing=east,half=bottom,shape=outer_left]
ms:stair/demonitestair[facing=east,half=bottom,shape=outer_right]
ms:stair/flintstair[facing=north,half=top,shape=straight]
ms:stair/flintstair[facing=north,half=top,shape=inner_left]
ms:stair/flintstair[facing=north,half=top,shape=inner_right]
ms:stair/flintstair[facing=north,half=top,shape=outer_left]
ms:stair/flintstair[facing=north,half=top,shape=outer_right]
ms:stair/flintstair[facing=north,half=bottom,shape=straight]
ms:stair/flintstair[facing=north,half=bottom,shape=inner_left]
ms:stair/flintstair[facing=north,half=bottom,shape=inner_right]
ms:stair/flintstair[facing=north,half=bottom,shape=outer_left]
ms:stair/flintstair[facing=north,half=bottom,shape=outer_right]
ms:stair/flintstair[facing=south,half=top,shape=straight]
ms:stair/flintstair[facing=south,half=top,shape=inner_left]
ms:stair/flintstair[facing=south,half=top,shape=inner_right]
ms:stair/flintstair[facing=south,half=top,shape=outer_left]
ms:stair/flintstair[facing=south,half=top,shape=outer_right]
ms:stair/flintstair[facing=south,half=bottom,shape=straight]
ms:stair/flintstair[facing=south,half=bottom,shape=inner_left]
ms:stair/flintstair[facing=south,half=bottom,shape=inner_right]
ms:stair/flintstair[facing=south,half=bottom,shape=outer_left]
ms:stair/flintstair[facing=south,half=bottom,shape=outer_right]
ms:stair/flintstair[facing=west,half=top,shape=straight]
ms:stair/flintstair[facing=west,half=top,shape=inner_left]
ms:stair/flintstair[facing=west,half=top,shape=inner_right]
ms:stair/flintstair[facing=west,half=top,shape=outer_left]
ms:stair/flintstair[facing=west,half=top,shape=outer_right]
ms:stair/flintstair[facing=west,half=bottom,shape=straight]
ms:stair/flintstair[facing=west,half=bottom,shape=inner_left]
ms:stair/flintstair[facing=west,half=bottom,shape=inner_right]
ms:stair/flintstair[facing=west,half=bottom,shape=outer_left]
ms:stair/flintstair[facing=west,half=bottom,shape=outer_right]
ms:stair/flintstair[facing=east,half=top,shape=straight]
ms:stair/flintstair[facing=east,half=top,shape=inner_left]
ms:stair/flintstair[facing=east,half=top,shape=inner_right]
ms:stair/flintstair[facing=east,half=top,shape=outer_left]
ms:stair/flintstair[facing=east,half=top,shape=outer_right]
ms:stair/flintstair[facing=east,half=bottom,shape=straight]
ms:stair/flintstair[facing=east,half=bottom,shape=inner_left]
ms:stair/flintstair[facing=east,half=bottom,shape=inner_right]
ms:stair/flintstair[facing=east,half=bottom,shape=outer_left]
ms:stair/flintstair[facing=east,half=bottom,shape=outer_right]
ms:stair/icebrickstair[facing=north,half=top,shape=straight]
ms:stair/icebrickstair[facing=north,half=top,shape=inner_left]
ms:stair/icebrickstair[facing=north,half=top,shape=inner_right]
ms:stair/icebrickstair[facing=north,half=top,shape=outer_left]
ms:stair/icebrickstair[facing=north,half=top,shape=outer_right]
ms:stair/icebrickstair[facing=north,half=bottom,shape=straight]
ms:stair/icebrickstair[facing=north,half=bottom,shape=inner_left]
ms:stair/icebrickstair[facing=north,half=bottom,shape=inner_right]
ms:stair/icebrickstair[facing=north,half=bottom,shape=outer_left]
ms:stair/icebrickstair[facing=north,half=bottom,shape=outer_right]
ms:stair/icebrickstair[facing=south,half=top,shape=straight]
ms:stair/icebrickstair[facing=south,half=top,shape=inner_left]
ms:stair/icebrickstair[facing=south,half=top,shape=inner_right]
ms:stair/icebrickstair[facing=south,half=top,shape=outer_left]
ms:stair/icebrickstair[facing=south,half=top,shape=outer_right]
ms:stair/icebrickstair[facing=south,half=bottom,shape=straight]
ms:stair/icebrickstair[facing=south,half=bottom,shape=inner_left]
ms:stair/icebrickstair[facing=south,half=bottom,shape=inner_right]
ms:stair/icebrickstair[facing=south,half=bottom,shape=outer_left]
ms:stair/icebrickstair[facing=south,half=bottom,shape=outer_right]
ms:stair/icebrickstair[facing=west,half=top,shape=straight]
ms:stair/icebrickstair[facing=west,half=top,shape=inner_left]
ms:stair/icebrickstair[facing=west,half=top,shape=inner_right]
ms:stair/icebrickstair[facing=west,half=top,shape=outer_left]
ms:stair/icebrickstair[facing=west,half=top,shape=outer_right]
ms:stair/icebrickstair[facing=west,half=bottom,shape=straight]
ms:stair/icebrickstair[facing=west,half=bottom,shape=inner_left]
ms:stair/icebrickstair[facing=west,half=bottom,shape=inner_right]
ms:stair/icebrickstair[facing=west,half=bottom,shape=outer_left]
ms:stair/icebrickstair[facing=west,half=bottom,shape=outer_right]
ms:stair/icebrickstair[facing=east,half=top,shape=straight]
ms:stair/icebrickstair[facing=east,half=top,shape=inner_left]
ms:stair/icebrickstair[facing=east,half=top,shape=inner_right]
ms:stair/icebrickstair[facing=east,half=top,shape=outer_left]
ms:stair/icebrickstair[facing=east,half=top,shape=outer_right]
ms:stair/icebrickstair[facing=east,half=bottom,shape=straight]
ms:stair/icebrickstair[facing=east,half=bottom,shape=inner_left]
ms:stair/icebrickstair[facing=east,half=bottom,shape=inner_right]
ms:stair/icebrickstair[facing=east,half=bottom,shape=outer_left]
ms:stair/icebrickstair[facing=east,half=bottom,shape=outer_right]
ms:stair/jadestair[facing=north,half=top,shape=straight]
ms:stair/jadestair[facing=north,half=top,shape=inner_left]
ms:stair/jadestair[facing=north,half=top,shape=inner_right]
ms:stair/jadestair[facing=north,half=top,shape=outer_left]
ms:stair/jadestair[facing=north,half=top,shape=outer_right]
ms:stair/jadestair[facing=north,half=bottom,shape=straight]
ms:stair/jadestair[facing=north,half=bottom,shape=inner_left]
ms:stair/jadestair[facing=north,half=bottom,shape=inner_right]
ms:stair/jadestair[facing=north,half=bottom,shape=outer_left]
ms:stair/jadestair[facing=north,half=bottom,shape=outer_right]
ms:stair/jadestair[facing=south,half=top,shape=straight]
ms:stair/jadestair[facing=south,half=top,shape=inner_left]
ms:stair/jadestair[facing=south,half=top,shape=inner_right]
ms:stair/jadestair[facing=south,half=top,shape=outer_left]
ms:stair/jadestair[facing=south,half=top,shape=outer_right]
ms:stair/jadestair[facing=south,half=bottom,shape=straight]
ms:stair/jadestair[facing=south,half=bottom,shape=inner_left]
ms:stair/jadestair[facing=south,half=bottom,shape=inner_right]
ms:stair/jadestair[facing=south,half=bottom,shape=outer_left]
ms:stair/jadestair[facing=south,half=bottom,shape=outer_right]
ms:stair/jadestair[facing=west,half=top,shape=straight]
ms:stair/jadestair[facing=west,half=top,shape=inner_left]
ms:stair/jadestair[facing=west,half=top,shape=inner_right]
ms:stair/jadestair[facing=west,half=top,shape=outer_left]
ms:stair/jadestair[facing=west,half=top,shape=outer_right]
ms:stair/jadestair[facing=west,half=bottom,shape=straight]
ms:stair/jadestair[facing=west,half=bottom,shape=inner_left]
ms:stair/jadestair[facing=west,half=bottom,shape=inner_right]
ms:stair/jadestair[facing=west,half=bottom,shape=outer_left]
ms:stair/jadestair[facing=west,half=bottom,shape=outer_right]
ms:stair/jadestair[facing=east,half=top,shape=straight]
ms:stair/jadestair[facing=east,half=top,shape=inner_left]
ms:stair/jadestair[facing=east,half=top,shape=inner_right]
ms:stair/jadestair[facing=east,half=top,shape=outer_left]
ms:stair/jadestair[facing=east,half=top,shape=outer_right]
ms:stair/jadestair[facing=east,half=bottom,shape=straight]
ms:stair/jadestair[facing=east,half=bottom,shape=inner_left]
ms:stair/jadestair[facing=east,half=bottom,shape=inner_right]
ms:stair/jadestair[facing=east,half=bottom,shape=outer_left]
ms:stair/jadestair[facing=east,half=bottom,shape=outer_right]
ms:stair/jetstair[facing=north,half=top,shape=straight]
ms:stair/jetstair[facing=north,half=top,shape=inner_left]
ms:stair/jetstair[facing=north,half=top,shape=inner_right]
ms:stair/jetstair[facing=north,half=top,shape=outer_left]
ms:stair/jetstair[facing=north,half=top,shape=outer_right]
ms:stair/jetstair[facing=north,half=bottom,shape=straight]
ms:stair/jetstair[facing=north,half=bottom,shape=inner_left]
ms:stair/jetstair[facing=north,half=bottom,shape=inner_right]
ms:stair/jetstair[facing=north,half=bottom,shape=outer_left]
ms:stair/jetstair[facing=north,half=bottom,shape=outer_right]
ms:stair/jetstair[facing=south,half=top,shape=straight]
ms:stair/jetstair[facing=south,half=top,shape=inner_left]
ms:stair/jetstair[facing=south,half=top,shape=inner_right]
ms:stair/jetstair[facing=south,half=top,shape=outer_left]
ms:stair/jetstair[facing=south,half=top,shape=outer_right]
ms:stair/jetstair[facing=south,half=bottom,shape=straight]
ms:stair/jetstair[facing=south,half=bottom,shape=inner_left]
ms:stair/jetstair[facing=south,half=bottom,shape=inner_right]
ms:stair/jetstair[facing=south,half=bottom,shape=outer_left]
ms:stair/jetstair[facing=south,half=bottom,shape=outer_right]
ms:stair/jetstair[facing=west,half=top,shape=straight]
ms:stair/jetstair[facing=west,half=top,shape=inner_left]
ms:stair/jetstair[facing=west,half=top,shape=inner_right]
ms:stair/jetstair[facing=west,half=top,shape=outer_left]
ms:stair/jetstair[facing=west,half=top,shape=outer_right]
ms:stair/jetstair[facing=west,half=bottom,shape=straight]
ms:stair/jetstair[facing=west,half=bottom,shape=inner_left]
ms:stair/jetstair[facing=west,half=bottom,shape=inner_right]
ms:stair/jetstair[facing=west,half=bottom,shape=outer_left]
ms:stair/jetstair[facing=west,half=bottom,shape=outer_right]
ms:stair/jetstair[facing=east,half=top,shape=straight]
ms:stair/jetstair[facing=east,half=top,shape=inner_left]
ms:stair/jetstair[facing=east,half=top,shape=inner_right]
ms:stair/jetstair[facing=east,half=top,shape=outer_left]
ms:stair/jetstair[facing=east,half=top,shape=outer_right]
ms:stair/jetstair[facing=east,half=bottom,shape=straight]
ms:stair/jetstair[facing=east,half=bottom,shape=inner_left]
ms:stair/jetstair[facing=east,half=bottom,shape=inner_right]
ms:stair/jetstair[facing=east,half=bottom,shape=outer_left]
ms:stair/jetstair[facing=east,half=bottom,shape=outer_right]
ms:stair/lilastair[facing=north,half=top,shape=straight]
ms:stair/lilastair[facing=north,half=top,shape=inner_left]
ms:stair/lilastair[facing=north,half=top,shape=inner_right]
ms:stair/lilastair[facing=north,half=top,shape=outer_left]
ms:stair/lilastair[facing=north,half=top,shape=outer_right]
ms:stair/lilastair[facing=north,half=bottom,shape=straight]
ms:stair/lilastair[facing=north,half=bottom,shape=inner_left]
ms:stair/lilastair[facing=north,half=bottom,shape=inner_right]
ms:stair/lilastair[facing=north,half=bottom,shape=outer_left]
ms:stair/lilastair[facing=north,half=bottom,shape=outer_right]
ms:stair/lilastair[facing=south,half=top,shape=straight]
ms:stair/lilastair[facing=south,half=top,shape=inner_left]
ms:stair/lilastair[facing=south,half=top,shape=inner_right]
ms:stair/lilastair[facing=south,half=top,shape=outer_left]
ms:stair/lilastair[facing=south,half=top,shape=outer_right]
ms:stair/lilastair[facing=south,half=bottom,shape=straight]
ms:stair/lilastair[facing=south,half=bottom,shape=inner_left]
ms:stair/lilastair[facing=south,half=bottom,shape=inner_right]
ms:stair/lilastair[facing=south,half=bottom,shape=outer_left]
ms:stair/lilastair[facing=south,half=bottom,shape=outer_right]
ms:stair/lilastair[facing=west,half=top,shape=straight]
ms:stair/lilastair[facing=west,half=top,shape=inner_left]
ms:stair/lilastair[facing=west,half=top,shape=inner_right]
ms:stair/lilastair[facing=west,half=top,shape=outer_left]
ms:stair/lilastair[facing=west,half=top,shape=outer_right]
ms:stair/lilastair[facing=west,half=bottom,shape=straight]
ms:stair/lilastair[facing=west,half=bottom,shape=inner_left]
ms:stair/lilastair[facing=west,half=bottom,shape=inner_right]
ms:stair/lilastair[facing=west,half=bottom,shape=outer_left]
ms:stair/lilastair[facing=west,half=bottom,shape=outer_right]
ms:stair/lilastair[facing=east,half=top,shape=straight]
ms:stair/lilastair[facing=east,half=top,shape=inner_left]
ms:stair/lilastair[facing=east,half=top,shape=inner_right]
ms:stair/lilastair[facing=east,half=top,shape=outer_left]
ms:stair/lilastair[facing=east,half=top,shape=outer_right]
ms:stair/lilastair[facing=east,half=bottom,shape=straight]
ms:stair/lilastair[facing=east,half=bottom,shape=inner_left]
ms:stair/lilastair[facing=east,half=bottom,shape=inner_right]
ms:stair/lilastair[facing=east,half=bottom,shape=outer_left]
ms:stair/lilastair[facing=east,half=bottom,shape=outer_right]
ms:stair/mithrilstair[facing=north,half=top,shape=straight]
ms:stair/mithrilstair[facing=north,half=top,shape=inner_left]
ms:stair/mithrilstair[facing=north,half=top,shape=inner_right]
ms:stair/mithrilstair[facing=north,half=top,shape=outer_left]
ms:stair/mithrilstair[facing=north,half=top,shape=outer_right]
ms:stair/mithrilstair[facing=north,half=bottom,shape=straight]
ms:stair/mithrilstair[facing=north,half=bottom,shape=inner_left]
ms:stair/mithrilstair[facing=north,half=bottom,shape=inner_right]
ms:stair/mithrilstair[facing=north,half=bottom,shape=outer_left]
ms:stair/mithrilstair[facing=north,half=bottom,shape=outer_right]
ms:stair/mithrilstair[facing=south,half=top,shape=straight]
ms:stair/mithrilstair[facing=south,half=top,shape=inner_left]
ms:stair/mithrilstair[facing=south,half=top,shape=inner_right]
ms:stair/mithrilstair[facing=south,half=top,shape=outer_left]
ms:stair/mithrilstair[facing=south,half=top,shape=outer_right]
ms:stair/mithrilstair[facing=south,half=bottom,shape=straight]
ms:stair/mithrilstair[facing=south,half=bottom,shape=inner_left]
ms:stair/mithrilstair[facing=south,half=bottom,shape=inner_right]
ms:stair/mithrilstair[facing=south,half=bottom,shape=outer_left]
ms:stair/mithrilstair[facing=south,half=bottom,shape=outer_right]
ms:stair/mithrilstair[facing=west,half=top,shape=straight]
ms:stair/mithrilstair[facing=west,half=top,shape=inner_left]
ms:stair/mithrilstair[facing=west,half=top,shape=inner_right]
ms:stair/mithrilstair[facing=west,half=top,shape=outer_left]
ms:stair/mithrilstair[facing=west,half=top,shape=outer_right]
ms:stair/mithrilstair[facing=west,half=bottom,shape=straight]
ms:stair/mithrilstair[facing=west,half=bottom,shape=inner_left]
ms:stair/mithrilstair[facing=west,half=bottom,shape=inner_right]
ms:stair/mithrilstair[facing=west,half=bottom,shape=outer_left]
ms:stair/mithrilstair[facing=west,half=bottom,shape=outer_right]
ms:stair/mithrilstair[facing=east,half=top,shape=straight]
ms:stair/mithrilstair[facing=east,half=top,shape=inner_left]
ms:stair/mithrilstair[facing=east,half=top,shape=inner_right]
ms:stair/mithrilstair[facing=east,half=top,shape=outer_left]
ms:stair/mithrilstair[facing=east,half=top,shape=outer_right]
ms:stair/mithrilstair[facing=east,half=bottom,shape=straight]
ms:stair/mithrilstair[facing=east,half=bottom,shape=inner_left]
ms:stair/mithrilstair[facing=east,half=bottom,shape=inner_right]
ms:stair/mithrilstair[facing=east,half=bottom,shape=outer_left]
ms:stair/mithrilstair[facing=east,half=bottom,shape=outer_right]
ms:stair/olivinestair[facing=north,half=top,shape=straight]
ms:stair/olivinestair[facing=north,half=top,shape=inner_left]
ms:stair/olivinestair[facing=north,half=top,shape=inner_right]
ms:stair/olivinestair[facing=north,half=top,shape=outer_left]
ms:stair/olivinestair[facing=north,half=top,shape=outer_right]
ms:stair/olivinestair[facing=north,half=bottom,shape=straight]
ms:stair/olivinestair[facing=north,half=bottom,shape=inner_left]
ms:stair/olivinestair[facing=north,half=bottom,shape=inner_right]
ms:stair/olivinestair[facing=north,half=bottom,shape=outer_left]
ms:stair/olivinestair[facing=north,half=bottom,shape=outer_right]
ms:stair/olivinestair[facing=south,half=top,shape=straight]
ms:stair/olivinestair[facing=south,half=top,shape=inner_left]
ms:stair/olivinestair[facing=south,half=top,shape=inner_right]
ms:stair/olivinestair[facing=south,half=top,shape=outer_left]
ms:stair/olivinestair[facing=south,half=top,shape=outer_right]
ms:stair/olivinestair[facing=south,half=bottom,shape=straight]
ms:stair/olivinestair[facing=south,half=bottom,shape=inner_left]
ms:stair/olivinestair[facing=south,half=bottom,shape=inner_right]
ms:stair/olivinestair[facing=south,half=bottom,shape=outer_left]
ms:stair/olivinestair[facing=south,half=bottom,shape=outer_right]
ms:stair/olivinestair[facing=west,half=top,shape=straight]
ms:stair/olivinestair[facing=west,half=top,shape=inner_left]
ms:stair/olivinestair[facing=west,half=top,shape=inner_right]
ms:stair/olivinestair[facing=west,half=top,shape=outer_left]
ms:stair/olivinestair[facing=west,half=top,shape=outer_right]
ms:stair/olivinestair[facing=west,half=bottom,shape=straight]
ms:stair/olivinestair[facing=west,half=bottom,shape=inner_left]
ms:stair/olivinestair[facing=west,half=bottom,shape=inner_right]
ms:stair/olivinestair[facing=west,half=bottom,shape=outer_left]
ms:stair/olivinestair[facing=west,half=bottom,shape=outer_right]
ms:stair/olivinestair[facing=east,half=top,shape=straight]
ms:stair/olivinestair[facing=east,half=top,shape=inner_left]
ms:stair/olivinestair[facing=east,half=top,shape=inner_right]
ms:stair/olivinestair[facing=east,half=top,shape=outer_left]
ms:stair/olivinestair[facing=east,half=top,shape=outer_right]
ms:stair/olivinestair[facing=east,half=bottom,shape=straight]
ms:stair/olivinestair[facing=east,half=bottom,shape=inner_left]
ms:stair/olivinestair[facing=east,half=bottom,shape=inner_right]
ms:stair/olivinestair[facing=east,half=bottom,shape=outer_left]
ms:stair/olivinestair[facing=east,half=bottom,shape=outer_right]
ms:stair/onyxstair[facing=north,half=top,shape=straight]
ms:stair/onyxstair[facing=north,half=top,shape=inner_left]
ms:stair/onyxstair[facing=north,half=top,shape=inner_right]
ms:stair/onyxstair[facing=north,half=top,shape=outer_left]
ms:stair/onyxstair[facing=north,half=top,shape=outer_right]
ms:stair/onyxstair[facing=north,half=bottom,shape=straight]
ms:stair/onyxstair[facing=north,half=bottom,shape=inner_left]
ms:stair/onyxstair[facing=north,half=bottom,shape=inner_right]
ms:stair/onyxstair[facing=north,half=bottom,shape=outer_left]
ms:stair/onyxstair[facing=north,half=bottom,shape=outer_right]
ms:stair/onyxstair[facing=south,half=top,shape=straight]
ms:stair/onyxstair[facing=south,half=top,shape=inner_left]
ms:stair/onyxstair[facing=south,half=top,shape=inner_right]
ms:stair/onyxstair[facing=south,half=top,shape=outer_left]
ms:stair/onyxstair[facing=south,half=top,shape=outer_right]
ms:stair/onyxstair[facing=south,half=bottom,shape=straight]
ms:stair/onyxstair[facing=south,half=bottom,shape=inner_left]
ms:stair/onyxstair[facing=south,half=bottom,shape=inner_right]
ms:stair/onyxstair[facing=south,half=bottom,shape=outer_left]
ms:stair/onyxstair[facing=south,half=bottom,shape=outer_right]
ms:stair/onyxstair[facing=west,half=top,shape=straight]
ms:stair/onyxstair[facing=west,half=top,shape=inner_left]
ms:stair/onyxstair[facing=west,half=top,shape=inner_right]
ms:stair/onyxstair[facing=west,half=top,shape=outer_left]
ms:stair/onyxstair[facing=west,half=top,shape=outer_right]
ms:stair/onyxstair[facing=west,half=bottom,shape=straight]
ms:stair/onyxstair[facing=west,half=bottom,shape=inner_left]
ms:stair/onyxstair[facing=west,half=bottom,shape=inner_right]
ms:stair/onyxstair[facing=west,half=bottom,shape=outer_left]
ms:stair/onyxstair[facing=west,half=bottom,shape=outer_right]
ms:stair/onyxstair[facing=east,half=top,shape=straight]
ms:stair/onyxstair[facing=east,half=top,shape=inner_left]
ms:stair/onyxstair[facing=east,half=top,shape=inner_right]
ms:stair/onyxstair[facing=east,half=top,shape=outer_left]
ms:stair/onyxstair[facing=east,half=top,shape=outer_right]
ms:stair/onyxstair[facing=east,half=bottom,shape=straight]
ms:stair/onyxstair[facing=east,half=bottom,shape=inner_left]
ms:stair/onyxstair[facing=east,half=bottom,shape=inner_right]
ms:stair/onyxstair[facing=east,half=bottom,shape=outer_left]
ms:stair/onyxstair[facing=east,half=bottom,shape=outer_right]
ms:stair/opalstair[facing=north,half=top,shape=straight]
ms:stair/opalstair[facing=north,half=top,shape=inner_left]
ms:stair/opalstair[facing=north,half=top,shape=inner_right]
ms:stair/opalstair[facing=north,half=top,shape=outer_left]
ms:stair/opalstair[facing=north,half=top,shape=outer_right]
ms:stair/opalstair[facing=north,half=bottom,shape=straight]
ms:stair/opalstair[facing=north,half=bottom,shape=inner_left]
ms:stair/opalstair[facing=north,half=bottom,shape=inner_right]
ms:stair/opalstair[facing=north,half=bottom,shape=outer_left]
ms:stair/opalstair[facing=north,half=bottom,shape=outer_right]
ms:stair/opalstair[facing=south,half=top,shape=straight]
ms:stair/opalstair[facing=south,half=top,shape=inner_left]
ms:stair/opalstair[facing=south,half=top,shape=inner_right]
ms:stair/opalstair[facing=south,half=top,shape=outer_left]
ms:stair/opalstair[facing=south,half=top,shape=outer_right]
ms:stair/opalstair[facing=south,half=bottom,shape=straight]
ms:stair/opalstair[facing=south,half=bottom,shape=inner_left]
ms:stair/opalstair[facing=south,half=bottom,shape=inner_right]
ms:stair/opalstair[facing=south,half=bottom,shape=outer_left]
ms:stair/opalstair[facing=south,half=bottom,shape=outer_right]
ms:stair/opalstair[facing=west,half=top,shape=straight]
ms:stair/opalstair[facing=west,half=top,shape=inner_left]
ms:stair/opalstair[facing=west,half=top,shape=inner_right]
ms:stair/opalstair[facing=west,half=top,shape=outer_left]
ms:stair/opalstair[facing=west,half=top,shape=outer_right]
ms:stair/opalstair[facing=west,half=bottom,shape=straight]
ms:stair/opalstair[facing=west,half=bottom,shape=inner_left]
ms:stair/opalstair[facing=west,half=bottom,shape=inner_right]
ms:stair/opalstair[facing=west,half=bottom,shape=outer_left]
ms:stair/opalstair[facing=west,half=bottom,shape=outer_right]
ms:stair/opalstair[facing=east,half=top,shape=straight]
ms:stair/opalstair[facing=east,half=top,shape=inner_left]
ms:stair/opalstair[facing=east,half=top,shape=inner_right]
ms:stair/opalstair[facing=east,half=top,shape=outer_left]
ms:stair/opalstair[facing=east,half=top,shape=outer_right]
ms:stair/opalstair[facing=east,half=bottom,shape=straight]
ms:stair/opalstair[facing=east,half=bottom,shape=inner_left]
ms:stair/opalstair[facing=east,half=bottom,shape=inner_right]
ms:stair/opalstair[facing=east,half=bottom,shape=outer_left]
ms:stair/opalstair[facing=east,half=bottom,shape=outer_right]
ms:stair/platinumstair[facing=north,half=top,shape=straight]
ms:stair/platinumstair[facing=north,half=top,shape=inner_left]
ms:stair/platinumstair[facing=north,half=top,shape=inner_right]
ms:stair/platinumstair[facing=north,half=top,shape=outer_left]
ms:stair/platinumstair[facing=north,half=top,shape=outer_right]
ms:stair/platinumstair[facing=north,half=bottom,shape=straight]
ms:stair/platinumstair[facing=north,half=bottom,shape=inner_left]
ms:stair/platinumstair[facing=north,half=bottom,shape=inner_right]
ms:stair/platinumstair[facing=north,half=bottom,shape=outer_left]
ms:stair/platinumstair[facing=north,half=bottom,shape=outer_right]
ms:stair/platinumstair[facing=south,half=top,shape=straight]
ms:stair/platinumstair[facing=south,half=top,shape=inner_left]
ms:stair/platinumstair[facing=south,half=top,shape=inner_right]
ms:stair/platinumstair[facing=south,half=top,shape=outer_left]
ms:stair/platinumstair[facing=south,half=top,shape=outer_right]
ms:stair/platinumstair[facing=south,half=bottom,shape=straight]
ms:stair/platinumstair[facing=south,half=bottom,shape=inner_left]
ms:stair/platinumstair[facing=south,half=bottom,shape=inner_right]
ms:stair/platinumstair[facing=south,half=bottom,shape=outer_left]
ms:stair/platinumstair[facing=south,half=bottom,shape=outer_right]
ms:stair/platinumstair[facing=west,half=top,shape=straight]
ms:stair/platinumstair[facing=west,half=top,shape=inner_left]
ms:stair/platinumstair[facing=west,half=top,shape=inner_right]
ms:stair/platinumstair[facing=west,half=top,shape=outer_left]
ms:stair/platinumstair[facing=west,half=top,shape=outer_right]
ms:stair/platinumstair[facing=west,half=bottom,shape=straight]
ms:stair/platinumstair[facing=west,half=bottom,shape=inner_left]
ms:stair/platinumstair[facing=west,half=bottom,shape=inner_right]
ms:stair/platinumstair[facing=west,half=bottom,shape=outer_left]
ms:stair/platinumstair[facing=west,half=bottom,shape=outer_right]
ms:stair/platinumstair[facing=east,half=top,shape=straight]
ms:stair/platinumstair[facing=east,half=top,shape=inner_left]
ms:stair/platinumstair[facing=east,half=top,shape=inner_right]
ms:stair/platinumstair[facing=east,half=top,shape=outer_left]
ms:stair/platinumstair[facing=east,half=top,shape=outer_right]
ms:stair/platinumstair[facing=east,half=bottom,shape=straight]
ms:stair/platinumstair[facing=east,half=bottom,shape=inner_left]
ms:stair/platinumstair[facing=east,half=bottom,shape=inner_right]
ms:stair/platinumstair[facing=east,half=bottom,shape=outer_left]
ms:stair/platinumstair[facing=east,half=bottom,shape=outer_right]
ms:stair/quartzstair[facing=north,half=top,shape=straight]
ms:stair/quartzstair[facing=north,half=top,shape=inner_left]
ms:stair/quartzstair[facing=north,half=top,shape=inner_right]
ms:stair/quartzstair[facing=north,half=top,shape=outer_left]
ms:stair/quartzstair[facing=north,half=top,shape=outer_right]
ms:stair/quartzstair[facing=north,half=bottom,shape=straight]
ms:stair/quartzstair[facing=north,half=bottom,shape=inner_left]
ms:stair/quartzstair[facing=north,half=bottom,shape=inner_right]
ms:stair/quartzstair[facing=north,half=bottom,shape=outer_left]
ms:stair/quartzstair[facing=north,half=bottom,shape=outer_right]
ms:stair/quartzstair[facing=south,half=top,shape=straight]
ms:stair/quartzstair[facing=south,half=top,shape=inner_left]
ms:stair/quartzstair[facing=south,half=top,shape=inner_right]
ms:stair/quartzstair[facing=south,half=top,shape=outer_left]
ms:stair/quartzstair[facing=south,half=top,shape=outer_right]
ms:stair/quartzstair[facing=south,half=bottom,shape=straight]
ms:stair/quartzstair[facing=south,half=bottom,shape=inner_left]
ms:stair/quartzstair[facing=south,half=bottom,shape=inner_right]
ms:stair/quartzstair[facing=south,half=bottom,shape=outer_left]
ms:stair/quartzstair[facing=south,half=bottom,shape=outer_right]
ms:stair/quartzstair[facing=west,half=top,shape=straight]
ms:stair/quartzstair[facing=west,half=top,shape=inner_left]
ms:stair/quartzstair[facing=west,half=top,shape=inner_right]
ms:stair/quartzstair[facing=west,half=top,shape=outer_left]
ms:stair/quartzstair[facing=west,half=top,shape=outer_right]
ms:stair/quartzstair[facing=west,half=bottom,shape=straight]
ms:stair/quartzstair[facing=west,half=bottom,shape=inner_left]
ms:stair/quartzstair[facing=west,half=bottom,shape=inner_right]
ms:stair/quartzstair[facing=west,half=bottom,shape=outer_left]
ms:stair/quartzstair[facing=west,half=bottom,shape=outer_right]
ms:stair/quartzstair[facing=east,half=top,shape=straight]
ms:stair/quartzstair[facing=east,half=top,shape=inner_left]
ms:stair/quartzstair[facing=east,half=top,shape=inner_right]
ms:stair/quartzstair[facing=east,half=top,shape=outer_left]
ms:stair/quartzstair[facing=east,half=top,shape=outer_right]
ms:stair/quartzstair[facing=east,half=bottom,shape=straight]
ms:stair/quartzstair[facing=east,half=bottom,shape=inner_left]
ms:stair/quartzstair[facing=east,half=bottom,shape=inner_right]
ms:stair/quartzstair[facing=east,half=bottom,shape=outer_left]
ms:stair/quartzstair[facing=east,half=bottom,shape=outer_right]
ms:stair/rubystair[facing=north,half=top,shape=straight]
ms:stair/rubystair[facing=north,half=top,shape=inner_left]
ms:stair/rubystair[facing=north,half=top,shape=inner_right]
ms:stair/rubystair[facing=north,half=top,shape=outer_left]
ms:stair/rubystair[facing=north,half=top,shape=outer_right]
ms:stair/rubystair[facing=north,half=bottom,shape=straight]
ms:stair/rubystair[facing=north,half=bottom,shape=inner_left]
ms:stair/rubystair[facing=north,half=bottom,shape=inner_right]
ms:stair/rubystair[facing=north,half=bottom,shape=outer_left]
ms:stair/rubystair[facing=north,half=bottom,shape=outer_right]
ms:stair/rubystair[facing=south,half=top,shape=straight]
ms:stair/rubystair[facing=south,half=top,shape=inner_left]
ms:stair/rubystair[facing=south,half=top,shape=inner_right]
ms:stair/rubystair[facing=south,half=top,shape=outer_left]
ms:stair/rubystair[facing=south,half=top,shape=outer_right]
ms:stair/rubystair[facing=south,half=bottom,shape=straight]
ms:stair/rubystair[facing=south,half=bottom,shape=inner_left]
ms:stair/rubystair[facing=south,half=bottom,shape=inner_right]
ms:stair/rubystair[facing=south,half=bottom,shape=outer_left]
ms:stair/rubystair[facing=south,half=bottom,shape=outer_right]
ms:stair/rubystair[facing=west,half=top,shape=straight]
ms:stair/rubystair[facing=west,half=top,shape=inner_left]
ms:stair/rubystair[facing=west,half=top,shape=inner_right]
ms:stair/rubystair[facing=west,half=top,shape=outer_left]
ms:stair/rubystair[facing=west,half=top,shape=outer_right]
ms:stair/rubystair[facing=west,half=bottom,shape=straight]
ms:stair/rubystair[facing=west,half=bottom,shape=inner_left]
ms:stair/rubystair[facing=west,half=bottom,shape=inner_right]
ms:stair/rubystair[facing=west,half=bottom,shape=outer_left]
ms:stair/rubystair[facing=west,half=bottom,shape=outer_right]
ms:stair/rubystair[facing=east,half=top,shape=straight]
ms:stair/rubystair[facing=east,half=top,shape=inner_left]
ms:stair/rubystair[facing=east,half=top,shape=inner_right]
ms:stair/rubystair[facing=east,half=top,shape=outer_left]
ms:stair/rubystair[facing=east,half=top,shape=outer_right]
ms:stair/rubystair[facing=east,half=bottom,shape=straight]
ms:stair/rubystair[facing=east,half=bottom,shape=inner_left]
ms:stair/rubystair[facing=east,half=bottom,shape=inner_right]
ms:stair/rubystair[facing=east,half=bottom,shape=outer_left]
ms:stair/rubystair[facing=east,half=bottom,shape=outer_right]
ms:stair/sapphirestair[facing=north,half=top,shape=straight]
ms:stair/sapphirestair[facing=north,half=top,shape=inner_left]
ms:stair/sapphirestair[facing=north,half=top,shape=inner_right]
ms:stair/sapphirestair[facing=north,half=top,shape=outer_left]
ms:stair/sapphirestair[facing=north,half=top,shape=outer_right]
ms:stair/sapphirestair[facing=north,half=bottom,shape=straight]
ms:stair/sapphirestair[facing=north,half=bottom,shape=inner_left]
ms:stair/sapphirestair[facing=north,half=bottom,shape=inner_right]
ms:stair/sapphirestair[facing=north,half=bottom,shape=outer_left]
ms:stair/sapphirestair[facing=north,half=bottom,shape=outer_right]
ms:stair/sapphirestair[facing=south,half=top,shape=straight]
ms:stair/sapphirestair[facing=south,half=top,shape=inner_left]
ms:stair/sapphirestair[facing=south,half=top,shape=inner_right]
ms:stair/sapphirestair[facing=south,half=top,shape=outer_left]
ms:stair/sapphirestair[facing=south,half=top,shape=outer_right]
ms:stair/sapphirestair[facing=south,half=bottom,shape=straight]
ms:stair/sapphirestair[facing=south,half=bottom,shape=inner_left]
ms:stair/sapphirestair[facing=south,half=bottom,shape=inner_right]
ms:stair/sapphirestair[facing=south,half=bottom,shape=outer_left]
ms:stair/sapphirestair[facing=south,half=bottom,shape=outer_right]
ms:stair/sapphirestair[facing=west,half=top,shape=straight]
ms:stair/sapphirestair[facing=west,half=top,shape=inner_left]
ms:stair/sapphirestair[facing=west,half=top,shape=inner_right]
ms:stair/sapphirestair[facing=west,half=top,shape=outer_left]
ms:stair/sapphirestair[facing=west,half=top,shape=outer_right]
ms:stair/sapphirestair[facing=west,half=bottom,shape=straight]
ms:stair/sapphirestair[facing=west,half=bottom,shape=inner_left]
ms:stair/sapphirestair[facing=west,half=bottom,shape=inner_right]
ms:stair/sapphirestair[facing=west,half=bottom,shape=outer_left]
ms:stair/sapphirestair[facing=west,half=bottom,shape=outer_right]
ms:stair/sapphirestair[facing=east,half=top,shape=straight]
ms:stair/sapphirestair[facing=east,half=top,shape=inner_left]
ms:stair/sapphirestair[facing=east,half=top,shape=inner_right]
ms:stair/sapphirestair[facing=east,half=top,shape=outer_left]
ms:stair/sapphirestair[facing=east,half=top,shape=outer_right]
ms:stair/sapphirestair[facing=east,half=bottom,shape=straight]
ms:stair/sapphirestair[facing=east,half=bottom,shape=inner_left]
ms:stair/sapphirestair[facing=east,half=bottom,shape=inner_right]
ms:stair/sapphirestair[facing=east,half=bottom,shape=outer_left]
ms:stair/sapphirestair[facing=east,half=bottom,shape=outer_right]
ms:stair/scarletemeraldstair[facing=north,half=top,shape=straight]
ms:stair/scarletemeraldstair[facing=north,half=top,shape=inner_left]
ms:stair/scarletemeraldstair[facing=north,half=top,shape=inner_right]
ms:stair/scarletemeraldstair[facing=north,half=top,shape=outer_left]
ms:stair/scarletemeraldstair[facing=north,half=top,shape=outer_right]
ms:stair/scarletemeraldstair[facing=north,half=bottom,shape=straight]
ms:stair/scarletemeraldstair[facing=north,half=bottom,shape=inner_left]
ms:stair/scarletemeraldstair[facing=north,half=bottom,shape=inner_right]
ms:stair/scarletemeraldstair[facing=north,half=bottom,shape=outer_left]
ms:stair/scarletemeraldstair[facing=north,half=bottom,shape=outer_right]
ms:stair/scarletemeraldstair[facing=south,half=top,shape=straight]
ms:stair/scarletemeraldstair[facing=south,half=top,shape=inner_left]
ms:stair/scarletemeraldstair[facing=south,half=top,shape=inner_right]
ms:stair/scarletemeraldstair[facing=south,half=top,shape=outer_left]
ms:stair/scarletemeraldstair[facing=south,half=top,shape=outer_right]
ms:stair/scarletemeraldstair[facing=south,half=bottom,shape=straight]
ms:stair/scarletemeraldstair[facing=south,half=bottom,shape=inner_left]
ms:stair/scarletemeraldstair[facing=south,half=bottom,shape=inner_right]
ms:stair/scarletemeraldstair[facing=south,half=bottom,shape=outer_left]
ms:stair/scarletemeraldstair[facing=south,half=bottom,shape=outer_right]
ms:stair/scarletemeraldstair[facing=west,half=top,shape=straight]
ms:stair/scarletemeraldstair[facing=west,half=top,shape=inner_left]
ms:stair/scarletemeraldstair[facing=west,half=top,shape=inner_right]
ms:stair/scarletemeraldstair[facing=west,half=top,shape=outer_left]
ms:stair/scarletemeraldstair[facing=west,half=top,shape=outer_right]
ms:stair/scarletemeraldstair[facing=west,half=bottom,shape=straight]
ms:stair/scarletemeraldstair[facing=west,half=bottom,shape=inner_left]
ms:stair/scarletemeraldstair[facing=west,half=bottom,shape=inner_right]
ms:stair/scarletemeraldstair[facing=west,half=bottom,shape=outer_left]
ms:stair/scarletemeraldstair[facing=west,half=bottom,shape=outer_right]
ms:stair/scarletemeraldstair[facing=east,half=top,shape=straight]
ms:stair/scarletemeraldstair[facing=east,half=top,shape=inner_left]
ms:stair/scarletemeraldstair[facing=east,half=top,shape=inner_right]
ms:stair/scarletemeraldstair[facing=east,half=top,shape=outer_left]
ms:stair/scarletemeraldstair[facing=east,half=top,shape=outer_right]
ms:stair/scarletemeraldstair[facing=east,half=bottom,shape=straight]
ms:stair/scarletemeraldstair[facing=east,half=bottom,shape=inner_left]
ms:stair/scarletemeraldstair[facing=east,half=bottom,shape=inner_right]
ms:stair/scarletemeraldstair[facing=east,half=bottom,shape=outer_left]
ms:stair/scarletemeraldstair[facing=east,half=bottom,shape=outer_right]
ms:stair/silverstair[facing=north,half=top,shape=straight]
ms:stair/silverstair[facing=north,half=top,shape=inner_left]
ms:stair/silverstair[facing=north,half=top,shape=inner_right]
ms:stair/silverstair[facing=north,half=top,shape=outer_left]
ms:stair/silverstair[facing=north,half=top,shape=outer_right]
ms:stair/silverstair[facing=north,half=bottom,shape=straight]
ms:stair/silverstair[facing=north,half=bottom,shape=inner_left]
ms:stair/silverstair[facing=north,half=bottom,shape=inner_right]
ms:stair/silverstair[facing=north,half=bottom,shape=outer_left]
ms:stair/silverstair[facing=north,half=bottom,shape=outer_right]
ms:stair/silverstair[facing=south,half=top,shape=straight]
ms:stair/silverstair[facing=south,half=top,shape=inner_left]
ms:stair/silverstair[facing=south,half=top,shape=inner_right]
ms:stair/silverstair[facing=south,half=top,shape=outer_left]
ms:stair/silverstair[facing=south,half=top,shape=outer_right]
ms:stair/silverstair[facing=south,half=bottom,shape=straight]
ms:stair/silverstair[facing=south,half=bottom,shape=inner_left]
ms:stair/silverstair[facing=south,half=bottom,shape=inner_right]
ms:stair/silverstair[facing=south,half=bottom,shape=outer_left]
ms:stair/silverstair[facing=south,half=bottom,shape=outer_right]
ms:stair/silverstair[facing=west,half=top,shape=straight]
ms:stair/silverstair[facing=west,half=top,shape=inner_left]
ms:stair/silverstair[facing=west,half=top,shape=inner_right]
ms:stair/silverstair[facing=west,half=top,shape=outer_left]
ms:stair/silverstair[facing=west,half=top,shape=outer_right]
ms:stair/silverstair[facing=west,half=bottom,shape=straight]
ms:stair/silverstair[facing=west,half=bottom,shape=inner_left]
ms:stair/silverstair[facing=west,half=bottom,shape=inner_right]
ms:stair/silverstair[facing=west,half=bottom,shape=outer_left]
ms:stair/silverstair[facing=west,half=bottom,shape=outer_right]
ms:stair/silverstair[facing=east,half=top,shape=straight]
ms:stair/silverstair[facing=east,half=top,shape=inner_left]
ms:stair/silverstair[facing=east,half=top,shape=inner_right]
ms:stair/silverstair[facing=east,half=top,shape=outer_left]
ms:stair/silverstair[facing=east,half=top,shape=outer_right]
ms:stair/silverstair[facing=east,half=bottom,shape=straight]
ms:stair/silverstair[facing=east,half=bottom,shape=inner_left]
ms:stair/silverstair[facing=east,half=bottom,shape=inner_right]
ms:stair/silverstair[facing=east,half=bottom,shape=outer_left]
ms:stair/silverstair[facing=east,half=bottom,shape=outer_right]
ms:stair/steelstair[facing=north,half=top,shape=straight]
ms:stair/steelstair[facing=north,half=top,shape=inner_left]
ms:stair/steelstair[facing=north,half=top,shape=inner_right]
ms:stair/steelstair[facing=north,half=top,shape=outer_left]
ms:stair/steelstair[facing=north,half=top,shape=outer_right]
ms:stair/steelstair[facing=north,half=bottom,shape=straight]
ms:stair/steelstair[facing=north,half=bottom,shape=inner_left]
ms:stair/steelstair[facing=north,half=bottom,shape=inner_right]
ms:stair/steelstair[facing=north,half=bottom,shape=outer_left]
ms:stair/steelstair[facing=north,half=bottom,shape=outer_right]
ms:stair/steelstair[facing=south,half=top,shape=straight]
ms:stair/steelstair[facing=south,half=top,shape=inner_left]
ms:stair/steelstair[facing=south,half=top,shape=inner_right]
ms:stair/steelstair[facing=south,half=top,shape=outer_left]
ms:stair/steelstair[facing=south,half=top,shape=outer_right]
ms:stair/steelstair[facing=south,half=bottom,shape=straight]
ms:stair/steelstair[facing=south,half=bottom,shape=inner_left]
ms:stair/steelstair[facing=south,half=bottom,shape=inner_right]
ms:stair/steelstair[facing=south,half=bottom,shape=outer_left]
ms:stair/steelstair[facing=south,half=bottom,shape=outer_right]
ms:stair/steelstair[facing=west,half=top,shape=straight]
ms:stair/steelstair[facing=west,half=top,shape=inner_left]
ms:stair/steelstair[facing=west,half=top,shape=inner_right]
ms:stair/steelstair[facing=west,half=top,shape=outer_left]
ms:stair/steelstair[facing=west,half=top,shape=outer_right]
ms:stair/steelstair[facing=west,half=bottom,shape=straight]
ms:stair/steelstair[facing=west,half=bottom,shape=inner_left]
ms:stair/steelstair[facing=west,half=bottom,shape=inner_right]
ms:stair/steelstair[facing=west,half=bottom,shape=outer_left]
ms:stair/steelstair[facing=west,half=bottom,shape=outer_right]
ms:stair/steelstair[facing=east,half=top,shape=straight]
ms:stair/steelstair[facing=east,half=top,shape=inner_left]
ms:stair/steelstair[facing=east,half=top,shape=inner_right]
ms:stair/steelstair[facing=east,half=top,shape=outer_left]
ms:stair/steelstair[facing=east,half=top,shape=outer_right]
ms:stair/steelstair[facing=east,half=bottom,shape=straight]
ms:stair/steelstair[facing=east,half=bottom,shape=inner_left]
ms:stair/steelstair[facing=east,half=bottom,shape=inner_right]
ms:stair/steelstair[facing=east,half=bottom,shape=outer_left]
ms:stair/steelstair[facing=east,half=bottom,shape=outer_right]
ms:stair/tanzanitestair[facing=north,half=top,shape=straight]
ms:stair/tanzanitestair[facing=north,half=top,shape=inner_left]
ms:stair/tanzanitestair[facing=north,half=top,shape=inner_right]
ms:stair/tanzanitestair[facing=north,half=top,shape=outer_left]
ms:stair/tanzanitestair[facing=north,half=top,shape=outer_right]
ms:stair/tanzanitestair[facing=north,half=bottom,shape=straight]
ms:stair/tanzanitestair[facing=north,half=bottom,shape=inner_left]
ms:stair/tanzanitestair[facing=north,half=bottom,shape=inner_right]
ms:stair/tanzanitestair[facing=north,half=bottom,shape=outer_left]
ms:stair/tanzanitestair[facing=north,half=bottom,shape=outer_right]
ms:stair/tanzanitestair[facing=south,half=top,shape=straight]
ms:stair/tanzanitestair[facing=south,half=top,shape=inner_left]
ms:stair/tanzanitestair[facing=south,half=top,shape=inner_right]
ms:stair/tanzanitestair[facing=south,half=top,shape=outer_left]
ms:stair/tanzanitestair[facing=south,half=top,shape=outer_right]
ms:stair/tanzanitestair[facing=south,half=bottom,shape=straight]
ms:stair/tanzanitestair[facing=south,half=bottom,shape=inner_left]
ms:stair/tanzanitestair[facing=south,half=bottom,shape=inner_right]
ms:stair/tanzanitestair[facing=south,half=bottom,shape=outer_left]
ms:stair/tanzanitestair[facing=south,half=bottom,shape=outer_right]
ms:stair/tanzanitestair[facing=west,half=top,shape=straight]
ms:stair/tanzanitestair[facing=west,half=top,shape=inner_left]
ms:stair/tanzanitestair[facing=west,half=top,shape=inner_right]
ms:stair/tanzanitestair[facing=west,half=top,shape=outer_left]
ms:stair/tanzanitestair[facing=west,half=top,shape=outer_right]
ms:stair/tanzanitestair[facing=west,half=bottom,shape=straight]
ms:stair/tanzanitestair[facing=west,half=bottom,shape=inner_left]
ms:stair/tanzanitestair[facing=west,half=bottom,shape=inner_right]
ms:stair/tanzanitestair[facing=west,half=bottom,shape=outer_left]
ms:stair/tanzanitestair[facing=west,half=bottom,shape=outer_right]
ms:stair/tanzanitestair[facing=east,half=top,shape=straight]
ms:stair/tanzanitestair[facing=east,half=top,shape=inner_left]
ms:stair/tanzanitestair[facing=east,half=top,shape=inner_right]
ms:stair/tanzanitestair[facing=east,half=top,shape=outer_left]
ms:stair/tanzanitestair[facing=east,half=top,shape=outer_right]
ms:stair/tanzanitestair[facing=east,half=bottom,shape=straight]
ms:stair/tanzanitestair[facing=east,half=bottom,shape=inner_left]
ms:stair/tanzanitestair[facing=east,half=bottom,shape=inner_right]
ms:stair/tanzanitestair[facing=east,half=bottom,shape=outer_left]
ms:stair/tanzanitestair[facing=east,half=bottom,shape=outer_right]
ms:stair/tinstair[facing=north,half=top,shape=straight]
ms:stair/tinstair[facing=north,half=top,shape=inner_left]
ms:stair/tinstair[facing=north,half=top,shape=inner_right]
ms:stair/tinstair[facing=north,half=top,shape=outer_left]
ms:stair/tinstair[facing=north,half=top,shape=outer_right]
ms:stair/tinstair[facing=north,half=bottom,shape=straight]
ms:stair/tinstair[facing=north,half=bottom,shape=inner_left]
ms:stair/tinstair[facing=north,half=bottom,shape=inner_right]
ms:stair/tinstair[facing=north,half=bottom,shape=outer_left]
ms:stair/tinstair[facing=north,half=bottom,shape=outer_right]
ms:stair/tinstair[facing=south,half=top,shape=straight]
ms:stair/tinstair[facing=south,half=top,shape=inner_left]
ms:stair/tinstair[facing=south,half=top,shape=inner_right]
ms:stair/tinstair[facing=south,half=top,shape=outer_left]
ms:stair/tinstair[facing=south,half=top,shape=outer_right]
ms:stair/tinstair[facing=south,half=bottom,shape=straight]
ms:stair/tinstair[facing=south,half=bottom,shape=inner_left]
ms:stair/tinstair[facing=south,half=bottom,shape=inner_right]
ms:stair/tinstair[facing=south,half=bottom,shape=outer_left]
ms:stair/tinstair[facing=south,half=bottom,shape=outer_right]
ms:stair/tinstair[facing=west,half=top,shape=straight]
ms:stair/tinstair[facing=west,half=top,shape=inner_left]
ms:stair/tinstair[facing=west,half=top,shape=inner_right]
ms:stair/tinstair[facing=west,half=top,shape=outer_left]
ms:stair/tinstair[facing=west,half=top,shape=outer_right]
ms:stair/tinstair[facing=west,half=bottom,shape=straight]
ms:stair/tinstair[facing=west,half=bottom,shape=inner_left]
ms:stair/tinstair[facing=west,half=bottom,shape=inner_right]
ms:stair/tinstair[facing=west,half=bottom,shape=outer_left]
ms:stair/tinstair[facing=west,half=bottom,shape=outer_right]
ms:stair/tinstair[facing=east,half=top,shape=straight]
ms:stair/tinstair[facing=east,half=top,shape=inner_left]
ms:stair/tinstair[facing=east,half=top,shape=inner_right]
ms:stair/tinstair[facing=east,half=top,shape=outer_left]
ms:stair/tinstair[facing=east,half=top,shape=outer_right]
ms:stair/tinstair[facing=east,half=bottom,shape=straight]
ms:stair/tinstair[facing=east,half=bottom,shape=inner_left]
ms:stair/tinstair[facing=east,half=bottom,shape=inner_right]
ms:stair/tinstair[facing=east,half=bottom,shape=outer_left]
ms:stair/tinstair[facing=east,half=bottom,shape=outer_right]
ms:stair/titaniumstair[facing=north,half=top,shape=straight]
ms:stair/titaniumstair[facing=north,half=top,shape=inner_left]
ms:stair/titaniumstair[facing=north,half=top,shape=inner_right]
ms:stair/titaniumstair[facing=north,half=top,shape=outer_left]
ms:stair/titaniumstair[facing=north,half=top,shape=outer_right]
ms:stair/titaniumstair[facing=north,half=bottom,shape=straight]
ms:stair/titaniumstair[facing=north,half=bottom,shape=inner_left]
ms:stair/titaniumstair[facing=north,half=bottom,shape=inner_right]
ms:stair/titaniumstair[facing=north,half=bottom,shape=outer_left]
ms:stair/titaniumstair[facing=north,half=bottom,shape=outer_right]
ms:stair/titaniumstair[facing=south,half=top,shape=straight]
ms:stair/titaniumstair[facing=south,half=top,shape=inner_left]
ms:stair/titaniumstair[facing=south,half=top,shape=inner_right]
ms:stair/titaniumstair[facing=south,half=top,shape=outer_left]
ms:stair/titaniumstair[facing=south,half=top,shape=outer_right]
ms:stair/titaniumstair[facing=south,half=bottom,shape=straight]
ms:stair/titaniumstair[facing=south,half=bottom,shape=inner_left]
ms:stair/titaniumstair[facing=south,half=bottom,shape=inner_right]
ms:stair/titaniumstair[facing=south,half=bottom,shape=outer_left]
ms:stair/titaniumstair[facing=south,half=bottom,shape=outer_right]
ms:stair/titaniumstair[facing=west,half=top,shape=straight]
ms:stair/titaniumstair[facing=west,half=top,shape=inner_left]
ms:stair/titaniumstair[facing=west,half=top,shape=inner_right]
ms:stair/titaniumstair[facing=west,half=top,shape=outer_left]
ms:stair/titaniumstair[facing=west,half=top,shape=outer_right]
ms:stair/titaniumstair[facing=west,half=bottom,shape=straight]
ms:stair/titaniumstair[facing=west,half=bottom,shape=inner_left]
ms:stair/titaniumstair[facing=west,half=bottom,shape=inner_right]
ms:stair/titaniumstair[facing=west,half=bottom,shape=outer_left]
ms:stair/titaniumstair[facing=west,half=bottom,shape=outer_right]
ms:stair/titaniumstair[facing=east,half=top,shape=straight]
ms:stair/titaniumstair[facing=east,half=top,shape=inner_left]
ms:stair/titaniumstair[facing=east,half=top,shape=inner_right]
ms:stair/titaniumstair[facing=east,half=top,shape=outer_left]
ms:stair/titaniumstair[facing=east,half=top,shape=outer_right]
ms:stair/titaniumstair[facing=east,half=bottom,shape=straight]
ms:stair/titaniumstair[facing=east,half=bottom,shape=inner_left]
ms:stair/titaniumstair[facing=east,half=bottom,shape=inner_right]
ms:stair/titaniumstair[facing=east,half=bottom,shape=outer_left]
ms:stair/titaniumstair[facing=east,half=bottom,shape=outer_right]
ms:stair/topazstair[facing=north,half=top,shape=straight]
ms:stair/topazstair[facing=north,half=top,shape=inner_left]
ms:stair/topazstair[facing=north,half=top,shape=inner_right]
ms:stair/topazstair[facing=north,half=top,shape=outer_left]
ms:stair/topazstair[facing=north,half=top,shape=outer_right]
ms:stair/topazstair[facing=north,half=bottom,shape=straight]
ms:stair/topazstair[facing=north,half=bottom,shape=inner_left]
ms:stair/topazstair[facing=north,half=bottom,shape=inner_right]
ms:stair/topazstair[facing=north,half=bottom,shape=outer_left]
ms:stair/topazstair[facing=north,half=bottom,shape=outer_right]
ms:stair/topazstair[facing=south,half=top,shape=straight]
ms:stair/topazstair[facing=south,half=top,shape=inner_left]
ms:stair/topazstair[facing=south,half=top,shape=inner_right]
ms:stair/topazstair[facing=south,half=top,shape=outer_left]
ms:stair/topazstair[facing=south,half=top,shape=outer_right]
ms:stair/topazstair[facing=south,half=bottom,shape=straight]
ms:stair/topazstair[facing=south,half=bottom,shape=inner_left]
ms:stair/topazstair[facing=south,half=bottom,shape=inner_right]
ms:stair/topazstair[facing=south,half=bottom,shape=outer_left]
ms:stair/topazstair[facing=south,half=bottom,shape=outer_right]
ms:stair/topazstair[facing=west,half=top,shape=straight]
ms:stair/topazstair[facing=west,half=top,shape=inner_left]
ms:stair/topazstair[facing=west,half=top,shape=inner_right]
ms:stair/topazstair[facing=west,half=top,shape=outer_left]
ms:stair/topazstair[facing=west,half=top,shape=outer_right]
ms:stair/topazstair[facing=west,half=bottom,shape=straight]
ms:stair/topazstair[facing=west,half=bottom,shape=inner_left]
ms:stair/topazstair[facing=west,half=bottom,shape=inner_right]
ms:stair/topazstair[facing=west,half=bottom,shape=outer_left]
ms:stair/topazstair[facing=west,half=bottom,shape=outer_right]
ms:stair/topazstair[facing=east,half=top,shape=straight]
ms:stair/topazstair[facing=east,half=top,shape=inner_left]
ms:stair/topazstair[facing=east,half=top,shape=inner_right]
ms:stair/topazstair[facing=east,half=top,shape=outer_left]
ms:stair/topazstair[facing=east,half=top,shape=outer_right]
ms:stair/topazstair[facing=east,half=bottom,shape=straight]
ms:stair/topazstair[facing=east,half=bottom,shape=inner_left]
ms:stair/topazstair[facing=east,half=bottom,shape=inner_right]
ms:stair/topazstair[facing=east,half=bottom,shape=outer_left]
ms:stair/topazstair[facing=east,half=bottom,shape=outer_right]
ms:stair/triostair[facing=north,half=top,shape=straight]
ms:stair/triostair[facing=north,half=top,shape=inner_left]
ms:stair/triostair[facing=north,half=top,shape=inner_right]
ms:stair/triostair[facing=north,half=top,shape=outer_left]
ms:stair/triostair[facing=north,half=top,shape=outer_right]
ms:stair/triostair[facing=north,half=bottom,shape=straight]
ms:stair/triostair[facing=north,half=bottom,shape=inner_left]
ms:stair/triostair[facing=north,half=bottom,shape=inner_right]
ms:stair/triostair[facing=north,half=bottom,shape=outer_left]
ms:stair/triostair[facing=north,half=bottom,shape=outer_right]
ms:stair/triostair[facing=south,half=top,shape=straight]
ms:stair/triostair[facing=south,half=top,shape=inner_left]
ms:stair/triostair[facing=south,half=top,shape=inner_right]
ms:stair/triostair[facing=south,half=top,shape=outer_left]
ms:stair/triostair[facing=south,half=top,shape=outer_right]
ms:stair/triostair[facing=south,half=bottom,shape=straight]
ms:stair/triostair[facing=south,half=bottom,shape=inner_left]
ms:stair/triostair[facing=south,half=bottom,shape=inner_right]
ms:stair/triostair[facing=south,half=bottom,shape=outer_left]
ms:stair/triostair[facing=south,half=bottom,shape=outer_right]
ms:stair/triostair[facing=west,half=top,shape=straight]
ms:stair/triostair[facing=west,half=top,shape=inner_left]
ms:stair/triostair[facing=west,half=top,shape=inner_right]
ms:stair/triostair[facing=west,half=top,shape=outer_left]
ms:stair/triostair[facing=west,half=top,shape=outer_right]
ms:stair/triostair[facing=west,half=bottom,shape=straight]
ms:stair/triostair[facing=west,half=bottom,shape=inner_left]
ms:stair/triostair[facing=west,half=bottom,shape=inner_right]
ms:stair/triostair[facing=west,half=bottom,shape=outer_left]
ms:stair/triostair[facing=west,half=bottom,shape=outer_right]
ms:stair/triostair[facing=east,half=top,shape=straight]
ms:stair/triostair[facing=east,half=top,shape=inner_left]
ms:stair/triostair[facing=east,half=top,shape=inner_right]
ms:stair/triostair[facing=east,half=top,shape=outer_left]
ms:stair/triostair[facing=east,half=top,shape=outer_right]
ms:stair/triostair[facing=east,half=bottom,shape=straight]
ms:stair/triostair[facing=east,half=bottom,shape=inner_left]
ms:stair/triostair[facing=east,half=bottom,shape=inner_right]
ms:stair/triostair[facing=east,half=bottom,shape=outer_left]
ms:stair/triostair[facing=east,half=bottom,shape=outer_right]
ms:stair/turquoisestair[facing=north,half=top,shape=straight]
ms:stair/turquoisestair[facing=north,half=top,shape=inner_left]
ms:stair/turquoisestair[facing=north,half=top,shape=inner_right]
ms:stair/turquoisestair[facing=north,half=top,shape=outer_left]
ms:stair/turquoisestair[facing=north,half=top,shape=outer_right]
ms:stair/turquoisestair[facing=north,half=bottom,shape=straight]
ms:stair/turquoisestair[facing=north,half=bottom,shape=inner_left]
ms:stair/turquoisestair[facing=north,half=bottom,shape=inner_right]
ms:stair/turquoisestair[facing=north,half=bottom,shape=outer_left]
ms:stair/turquoisestair[facing=north,half=bottom,shape=outer_right]
ms:stair/turquoisestair[facing=south,half=top,shape=straight]
ms:stair/turquoisestair[facing=south,half=top,shape=inner_left]
ms:stair/turquoisestair[facing=south,half=top,shape=inner_right]
ms:stair/turquoisestair[facing=south,half=top,shape=outer_left]
ms:stair/turquoisestair[facing=south,half=top,shape=outer_right]
ms:stair/turquoisestair[facing=south,half=bottom,shape=straight]
ms:stair/turquoisestair[facing=south,half=bottom,shape=inner_left]
ms:stair/turquoisestair[facing=south,half=bottom,shape=inner_right]
ms:stair/turquoisestair[facing=south,half=bottom,shape=outer_left]
ms:stair/turquoisestair[facing=south,half=bottom,shape=outer_right]
ms:stair/turquoisestair[facing=west,half=top,shape=straight]
ms:stair/turquoisestair[facing=west,half=top,shape=inner_left]
ms:stair/turquoisestair[facing=west,half=top,shape=inner_right]
ms:stair/turquoisestair[facing=west,half=top,shape=outer_left]
ms:stair/turquoisestair[facing=west,half=top,shape=outer_right]
ms:stair/turquoisestair[facing=west,half=bottom,shape=straight]
ms:stair/turquoisestair[facing=west,half=bottom,shape=inner_left]
ms:stair/turquoisestair[facing=west,half=bottom,shape=inner_right]
ms:stair/turquoisestair[facing=west,half=bottom,shape=outer_left]
ms:stair/turquoisestair[facing=west,half=bottom,shape=outer_right]
ms:stair/turquoisestair[facing=east,half=top,shape=straight]
ms:stair/turquoisestair[facing=east,half=top,shape=inner_left]
ms:stair/turquoisestair[facing=east,half=top,shape=inner_right]
ms:stair/turquoisestair[facing=east,half=top,shape=outer_left]
ms:stair/turquoisestair[facing=east,half=top,shape=outer_right]
ms:stair/turquoisestair[facing=east,half=bottom,shape=straight]
ms:stair/turquoisestair[facing=east,half=bottom,shape=inner_left]
ms:stair/turquoisestair[facing=east,half=bottom,shape=inner_right]
ms:stair/turquoisestair[facing=east,half=bottom,shape=outer_left]
ms:stair/turquoisestair[facing=east,half=bottom,shape=outer_right]
ms:stair/uraniumstair[facing=north,half=top,shape=straight]
ms:stair/uraniumstair[facing=north,half=top,shape=inner_left]
ms:stair/uraniumstair[facing=north,half=top,shape=inner_right]
ms:stair/uraniumstair[facing=north,half=top,shape=outer_left]
ms:stair/uraniumstair[facing=north,half=top,shape=outer_right]
ms:stair/uraniumstair[facing=north,half=bottom,shape=straight]
ms:stair/uraniumstair[facing=north,half=bottom,shape=inner_left]
ms:stair/uraniumstair[facing=north,half=bottom,shape=inner_right]
ms:stair/uraniumstair[facing=north,half=bottom,shape=outer_left]
ms:stair/uraniumstair[facing=north,half=bottom,shape=outer_right]
ms:stair/uraniumstair[facing=south,half=top,shape=straight]
ms:stair/uraniumstair[facing=south,half=top,shape=inner_left]
ms:stair/uraniumstair[facing=south,half=top,shape=inner_right]
ms:stair/uraniumstair[facing=south,half=top,shape=outer_left]
ms:stair/uraniumstair[facing=south,half=top,shape=outer_right]
ms:stair/uraniumstair[facing=south,half=bottom,shape=straight]
ms:stair/uraniumstair[facing=south,half=bottom,shape=inner_left]
ms:stair/uraniumstair[facing=south,half=bottom,shape=inner_right]
ms:stair/uraniumstair[facing=south,half=bottom,shape=outer_left]
ms:stair/uraniumstair[facing=south,half=bottom,shape=outer_right]
ms:stair/uraniumstair[facing=west,half=top,shape=straight]
ms:stair/uraniumstair[facing=west,half=top,shape=inner_left]
ms:stair/uraniumstair[facing=west,half=top,shape=inner_right]
ms:stair/uraniumstair[facing=west,half=top,shape=outer_left]
ms:stair/uraniumstair[facing=west,half=top,shape=outer_right]
ms:stair/uraniumstair[facing=west,half=bottom,shape=straight]
ms:stair/uraniumstair[facing=west,half=bottom,shape=inner_left]
ms:stair/uraniumstair[facing=west,half=bottom,shape=inner_right]
ms:stair/uraniumstair[facing=west,half=bottom,shape=outer_left]
ms:stair/uraniumstair[facing=west,half=bottom,shape=outer_right]
ms:stair/uraniumstair[facing=east,half=top,shape=straight]
ms:stair/uraniumstair[facing=east,half=top,shape=inner_left]
ms:stair/uraniumstair[facing=east,half=top,shape=inner_right]
ms:stair/uraniumstair[facing=east,half=top,shape=outer_left]
ms:stair/uraniumstair[facing=east,half=top,shape=outer_right]
ms:stair/uraniumstair[facing=east,half=bottom,shape=straight]
ms:stair/uraniumstair[facing=east,half=bottom,shape=inner_left]
ms:stair/uraniumstair[facing=east,half=bottom,shape=inner_right]
ms:stair/uraniumstair[facing=east,half=bottom,shape=outer_left]
ms:stair/uraniumstair[facing=east,half=bottom,shape=outer_right]
ms:stair/violetstair[facing=north,half=top,shape=straight]
ms:stair/violetstair[facing=north,half=top,shape=inner_left]
ms:stair/violetstair[facing=north,half=top,shape=inner_right]
ms:stair/violetstair[facing=north,half=top,shape=outer_left]
ms:stair/violetstair[facing=north,half=top,shape=outer_right]
ms:stair/violetstair[facing=north,half=bottom,shape=straight]
ms:stair/violetstair[facing=north,half=bottom,shape=inner_left]
ms:stair/violetstair[facing=north,half=bottom,shape=inner_right]
ms:stair/violetstair[facing=north,half=bottom,shape=outer_left]
ms:stair/violetstair[facing=north,half=bottom,shape=outer_right]
ms:stair/violetstair[facing=south,half=top,shape=straight]
ms:stair/violetstair[facing=south,half=top,shape=inner_left]
ms:stair/violetstair[facing=south,half=top,shape=inner_right]
ms:stair/violetstair[facing=south,half=top,shape=outer_left]
ms:stair/violetstair[facing=south,half=top,shape=outer_right]
ms:stair/violetstair[facing=south,half=bottom,shape=straight]
ms:stair/violetstair[facing=south,half=bottom,shape=inner_left]
ms:stair/violetstair[facing=south,half=bottom,shape=inner_right]
ms:stair/violetstair[facing=south,half=bottom,shape=outer_left]
ms:stair/violetstair[facing=south,half=bottom,shape=outer_right]
ms:stair/violetstair[facing=west,half=top,shape=straight]
ms:stair/violetstair[facing=west,half=top,shape=inner_left]
ms:stair/violetstair[facing=west,half=top,shape=inner_right]
ms:stair/violetstair[facing=west,half=top,shape=outer_left]
ms:stair/violetstair[facing=west,half=top,shape=outer_right]
ms:stair/violetstair[facing=west,half=bottom,shape=straight]
ms:stair/violetstair[facing=west,half=bottom,shape=inner_left]
ms:stair/violetstair[facing=west,half=bottom,shape=inner_right]
ms:stair/violetstair[facing=west,half=bottom,shape=outer_left]
ms:stair/violetstair[facing=west,half=bottom,shape=outer_right]
ms:stair/violetstair[facing=east,half=top,shape=straight]
ms:stair/violetstair[facing=east,half=top,shape=inner_left]
ms:stair/violetstair[facing=east,half=top,shape=inner_right]
ms:stair/violetstair[facing=east,half=top,shape=outer_left]
ms:stair/violetstair[facing=east,half=top,shape=outer_right]
ms:stair/violetstair[facing=east,half=bottom,shape=straight]
ms:stair/violetstair[facing=east,half=bottom,shape=inner_left]
ms:stair/violetstair[facing=east,half=bottom,shape=inner_right]
ms:stair/violetstair[facing=east,half=bottom,shape=outer_left]
ms:stair/violetstair[facing=east,half=bottom,shape=outer_right]
ms:stair/whiteopalstair[facing=north,half=top,shape=straight]
ms:stair/whiteopalstair[facing=north,half=top,shape=inner_left]
ms:stair/whiteopalstair[facing=north,half=top,shape=inner_right]
ms:stair/whiteopalstair[facing=north,half=top,shape=outer_left]
ms:stair/whiteopalstair[facing=north,half=top,shape=outer_right]
ms:stair/whiteopalstair[facing=north,half=bottom,shape=straight]
ms:stair/whiteopalstair[facing=north,half=bottom,shape=inner_left]
ms:stair/whiteopalstair[facing=north,half=bottom,shape=inner_right]
ms:stair/whiteopalstair[facing=north,half=bottom,shape=outer_left]
ms:stair/whiteopalstair[facing=north,half=bottom,shape=outer_right]
ms:stair/whiteopalstair[facing=south,half=top,shape=straight]
ms:stair/whiteopalstair[facing=south,half=top,shape=inner_left]
ms:stair/whiteopalstair[facing=south,half=top,shape=inner_right]
ms:stair/whiteopalstair[facing=south,half=top,shape=outer_left]
ms:stair/whiteopalstair[facing=south,half=top,shape=outer_right]
ms:stair/whiteopalstair[facing=south,half=bottom,shape=straight]
ms:stair/whiteopalstair[facing=south,half=bottom,shape=inner_left]
ms:stair/whiteopalstair[facing=south,half=bottom,shape=inner_right]
ms:stair/whiteopalstair[facing=south,half=bottom,shape=outer_left]
ms:stair/whiteopalstair[facing=south,half=bottom,shape=outer_right]
ms:stair/whiteopalstair[facing=west,half=top,shape=straight]
ms:stair/whiteopalstair[facing=west,half=top,shape=inner_left]
ms:stair/whiteopalstair[facing=west,half=top,shape=inner_right]
ms:stair/whiteopalstair[facing=west,half=top,shape=outer_left]
ms:stair/whiteopalstair[facing=west,half=top,shape=outer_right]
ms:stair/whiteopalstair[facing=west,half=bottom,shape=straight]
ms:stair/whiteopalstair[facing=west,half=bottom,shape=inner_left]
ms:stair/whiteopalstair[facing=west,half=bottom,shape=inner_right]
ms:stair/whiteopalstair[facing=west,half=bottom,shape=outer_left]
ms:stair/whiteopalstair[facing=west,half=bottom,shape=outer_right]
ms:stair/whiteopalstair[facing=east,half=top,shape=straight]
ms:stair/whiteopalstair[facing=east,half=top,shape=inner_left]
ms:stair/whiteopalstair[facing=east,half=top,shape=inner_right]
ms:stair/whiteopalstair[facing=east,half=top,shape=outer_left]
ms:stair/whiteopalstair[facing=east,half=top,shape=outer_right]
ms:stair/whiteopalstair[facing=east,half=bottom,shape=straight]
ms:stair/whiteopalstair[facing=east,half=bottom,shape=inner_left]
ms:stair/whiteopalstair[facing=east,half=bottom,shape=inner_right]
ms:stair/whiteopalstair[facing=east,half=bottom,shape=outer_left]
ms:stair/whiteopalstair[facing=east,half=bottom,shape=outer_right]
ms:stair/liniumstair[facing=north,half=top,shape=straight]
ms:stair/liniumstair[facing=north,half=top,shape=inner_left]
ms:stair/liniumstair[facing=north,half=top,shape=inner_right]
ms:stair/liniumstair[facing=north,half=top,shape=outer_left]
ms:stair/liniumstair[facing=north,half=top,shape=outer_right]
ms:stair/liniumstair[facing=north,half=bottom,shape=straight]
ms:stair/liniumstair[facing=north,half=bottom,shape=inner_left]
ms:stair/liniumstair[facing=north,half=bottom,shape=inner_right]
ms:stair/liniumstair[facing=north,half=bottom,shape=outer_left]
ms:stair/liniumstair[facing=north,half=bottom,shape=outer_right]
ms:stair/liniumstair[facing=south,half=top,shape=straight]
ms:stair/liniumstair[facing=south,half=top,shape=inner_left]
ms:stair/liniumstair[facing=south,half=top,shape=inner_right]
ms:stair/liniumstair[facing=south,half=top,shape=outer_left]
ms:stair/liniumstair[facing=south,half=top,shape=outer_right]
ms:stair/liniumstair[facing=south,half=bottom,shape=straight]
ms:stair/liniumstair[facing=south,half=bottom,shape=inner_left]
ms:stair/liniumstair[facing=south,half=bottom,shape=inner_right]
ms:stair/liniumstair[facing=south,half=bottom,shape=outer_left]
ms:stair/liniumstair[facing=south,half=bottom,shape=outer_right]
ms:stair/liniumstair[facing=west,half=top,shape=straight]
ms:stair/liniumstair[facing=west,half=top,shape=inner_left]
ms:stair/liniumstair[facing=west,half=top,shape=inner_right]
ms:stair/liniumstair[facing=west,half=top,shape=outer_left]
ms:stair/liniumstair[facing=west,half=top,shape=outer_right]
ms:stair/liniumstair[facing=west,half=bottom,shape=straight]
ms:stair/liniumstair[facing=west,half=bottom,shape=inner_left]
ms:stair/liniumstair[facing=west,half=bottom,shape=inner_right]
ms:stair/liniumstair[facing=west,half=bottom,shape=outer_left]
ms:stair/liniumstair[facing=west,half=bottom,shape=outer_right]
ms:stair/liniumstair[facing=east,half=top,shape=straight]
ms:stair/liniumstair[facing=east,half=top,shape=inner_left]
ms:stair/liniumstair[facing=east,half=top,shape=inner_right]
ms:stair/liniumstair[facing=east,half=top,shape=outer_left]
ms:stair/liniumstair[facing=east,half=top,shape=outer_right]
ms:stair/liniumstair[facing=east,half=bottom,shape=straight]
ms:stair/liniumstair[facing=east,half=bottom,shape=inner_left]
ms:stair/liniumstair[facing=east,half=bottom,shape=inner_right]
ms:stair/liniumstair[facing=east,half=bottom,shape=outer_left]
ms:stair/liniumstair[facing=east,half=bottom,shape=outer_right]
ms:stair/neridiumstair[facing=north,half=top,shape=straight]
ms:stair/neridiumstair[facing=north,half=top,shape=inner_left]
ms:stair/neridiumstair[facing=north,half=top,shape=inner_right]
ms:stair/neridiumstair[facing=north,half=top,shape=outer_left]
ms:stair/neridiumstair[facing=north,half=top,shape=outer_right]
ms:stair/neridiumstair[facing=north,half=bottom,shape=straight]
ms:stair/neridiumstair[facing=north,half=bottom,shape=inner_left]
ms:stair/neridiumstair[facing=north,half=bottom,shape=inner_right]
ms:stair/neridiumstair[facing=north,half=bottom,shape=outer_left]
ms:stair/neridiumstair[facing=north,half=bottom,shape=outer_right]
ms:stair/neridiumstair[facing=south,half=top,shape=straight]
ms:stair/neridiumstair[facing=south,half=top,shape=inner_left]
ms:stair/neridiumstair[facing=south,half=top,shape=inner_right]
ms:stair/neridiumstair[facing=south,half=top,shape=outer_left]
ms:stair/neridiumstair[facing=south,half=top,shape=outer_right]
ms:stair/neridiumstair[facing=south,half=bottom,shape=straight]
ms:stair/neridiumstair[facing=south,half=bottom,shape=inner_left]
ms:stair/neridiumstair[facing=south,half=bottom,shape=inner_right]
ms:stair/neridiumstair[facing=south,half=bottom,shape=outer_left]
ms:stair/neridiumstair[facing=south,half=bottom,shape=outer_right]
ms:stair/neridiumstair[facing=west,half=top,shape=straight]
ms:stair/neridiumstair[facing=west,half=top,shape=inner_left]
ms:stair/neridiumstair[facing=west,half=top,shape=inner_right]
ms:stair/neridiumstair[facing=west,half=top,shape=outer_left]
ms:stair/neridiumstair[facing=west,half=top,shape=outer_right]
ms:stair/neridiumstair[facing=west,half=bottom,shape=straight]
ms:stair/neridiumstair[facing=west,half=bottom,shape=inner_left]
ms:stair/neridiumstair[facing=west,half=bottom,shape=inner_right]
ms:stair/neridiumstair[facing=west,half=bottom,shape=outer_left]
ms:stair/neridiumstair[facing=west,half=bottom,shape=outer_right]
ms:stair/neridiumstair[facing=east,half=top,shape=straight]
ms:stair/neridiumstair[facing=east,half=top,shape=inner_left]
ms:stair/neridiumstair[facing=east,half=top,shape=inner_right]
ms:stair/neridiumstair[facing=east,half=top,shape=outer_left]
ms:stair/neridiumstair[facing=east,half=top,shape=outer_right]
ms:stair/neridiumstair[facing=east,half=bottom,shape=straight]
ms:stair/neridiumstair[facing=east,half=bottom,shape=inner_left]
ms:stair/neridiumstair[facing=east,half=bottom,shape=inner_right]
ms:stair/neridiumstair[facing=east,half=bottom,shape=outer_left]
ms:stair/neridiumstair[facing=east,half=bottom,shape=outer_right]
ms:stair/pyridiumstair[facing=north,half=top,shape=straight]
ms:stair/pyridiumstair[facing=north,half=top,shape=inner_left]
ms:stair/pyridiumstair[facing=north,half=top,shape=inner_right]
ms:stair/pyridiumstair[facing=north,half=top,shape=outer_left]
ms:stair/pyridiumstair[facing=north,half=top,shape=outer_right]
ms:stair/pyridiumstair[facing=north,half=bottom,shape=straight]
ms:stair/pyridiumstair[facing=north,half=bottom,shape=inner_left]
ms:stair/pyridiumstair[facing=north,half=bottom,shape=inner_right]
ms:stair/pyridiumstair[facing=north,half=bottom,shape=outer_left]
ms:stair/pyridiumstair[facing=north,half=bottom,shape=outer_right]
ms:stair/pyridiumstair[facing=south,half=top,shape=straight]
ms:stair/pyridiumstair[facing=south,half=top,shape=inner_left]
ms:stair/pyridiumstair[facing=south,half=top,shape=inner_right]
ms:stair/pyridiumstair[facing=south,half=top,shape=outer_left]
ms:stair/pyridiumstair[facing=south,half=top,shape=outer_right]
ms:stair/pyridiumstair[facing=south,half=bottom,shape=straight]
ms:stair/pyridiumstair[facing=south,half=bottom,shape=inner_left]
ms:stair/pyridiumstair[facing=south,half=bottom,shape=inner_right]
ms:stair/pyridiumstair[facing=south,half=bottom,shape=outer_left]
ms:stair/pyridiumstair[facing=south,half=bottom,shape=outer_right]
ms:stair/pyridiumstair[facing=west,half=top,shape=straight]
ms:stair/pyridiumstair[facing=west,half=top,shape=inner_left]
ms:stair/pyridiumstair[facing=west,half=top,shape=inner_right]
ms:stair/pyridiumstair[facing=west,half=top,shape=outer_left]
ms:stair/pyridiumstair[facing=west,half=top,shape=outer_right]
ms:stair/pyridiumstair[facing=west,half=bottom,shape=straight]
ms:stair/pyridiumstair[facing=west,half=bottom,shape=inner_left]
ms:stair/pyridiumstair[facing=west,half=bottom,shape=inner_right]
ms:stair/pyridiumstair[facing=west,half=bottom,shape=outer_left]
ms:stair/pyridiumstair[facing=west,half=bottom,shape=outer_right]
ms:stair/pyridiumstair[facing=east,half=top,shape=straight]
ms:stair/pyridiumstair[facing=east,half=top,shape=inner_left]
ms:stair/pyridiumstair[facing=east,half=top,shape=inner_right]
ms:stair/pyridiumstair[facing=east,half=top,shape=outer_left]
ms:stair/pyridiumstair[facing=east,half=top,shape=outer_right]
ms:stair/pyridiumstair[facing=east,half=bottom,shape=straight]
ms:stair/pyridiumstair[facing=east,half=bottom,shape=inner_left]
ms:stair/pyridiumstair[facing=east,half=bottom,shape=inner_right]
ms:stair/pyridiumstair[facing=east,half=bottom,shape=outer_left]
ms:stair/pyridiumstair[facing=east,half=bottom,shape=outer_right]
ms:stair/blackstair[facing=north,half=top,shape=straight]
ms:stair/blackstair[facing=north,half=top,shape=inner_left]
ms:stair/blackstair[facing=north,half=top,shape=inner_right]
ms:stair/blackstair[facing=north,half=top,shape=outer_left]
ms:stair/blackstair[facing=north,half=top,shape=outer_right]
ms:stair/blackstair[facing=north,half=bottom,shape=straight]
ms:stair/blackstair[facing=north,half=bottom,shape=inner_left]
ms:stair/blackstair[facing=north,half=bottom,shape=inner_right]
ms:stair/blackstair[facing=north,half=bottom,shape=outer_left]
ms:stair/blackstair[facing=north,half=bottom,shape=outer_right]
ms:stair/blackstair[facing=south,half=top,shape=straight]
ms:stair/blackstair[facing=south,half=top,shape=inner_left]
ms:stair/blackstair[facing=south,half=top,shape=inner_right]
ms:stair/blackstair[facing=south,half=top,shape=outer_left]
ms:stair/blackstair[facing=south,half=top,shape=outer_right]
ms:stair/blackstair[facing=south,half=bottom,shape=straight]
ms:stair/blackstair[facing=south,half=bottom,shape=inner_left]
ms:stair/blackstair[facing=south,half=bottom,shape=inner_right]
ms:stair/blackstair[facing=south,half=bottom,shape=outer_left]
ms:stair/blackstair[facing=south,half=bottom,shape=outer_right]
ms:stair/blackstair[facing=west,half=top,shape=straight]
ms:stair/blackstair[facing=west,half=top,shape=inner_left]
ms:stair/blackstair[facing=west,half=top,shape=inner_right]
ms:stair/blackstair[facing=west,half=top,shape=outer_left]
ms:stair/blackstair[facing=west,half=top,shape=outer_right]
ms:stair/blackstair[facing=west,half=bottom,shape=straight]
ms:stair/blackstair[facing=west,half=bottom,shape=inner_left]
ms:stair/blackstair[facing=west,half=bottom,shape=inner_right]
ms:stair/blackstair[facing=west,half=bottom,shape=outer_left]
ms:stair/blackstair[facing=west,half=bottom,shape=outer_right]
ms:stair/blackstair[facing=east,half=top,shape=straight]
ms:stair/blackstair[facing=east,half=top,shape=inner_left]
ms:stair/blackstair[facing=east,half=top,shape=inner_right]
ms:stair/blackstair[facing=east,half=top,shape=outer_left]
ms:stair/blackstair[facing=east,half=top,shape=outer_right]
ms:stair/blackstair[facing=east,half=bottom,shape=straight]
ms:stair/blackstair[facing=east,half=bottom,shape=inner_left]
ms:stair/blackstair[facing=east,half=bottom,shape=inner_right]
ms:stair/blackstair[facing=east,half=bottom,shape=outer_left]
ms:stair/blackstair[facing=east,half=bottom,shape=outer_right]
ms:stair/redstair[facing=north,half=top,shape=straight]
ms:stair/redstair[facing=north,half=top,shape=inner_left]
ms:stair/redstair[facing=north,half=top,shape=inner_right]
ms:stair/redstair[facing=north,half=top,shape=outer_left]
ms:stair/redstair[facing=north,half=top,shape=outer_right]
ms:stair/redstair[facing=north,half=bottom,shape=straight]
ms:stair/redstair[facing=north,half=bottom,shape=inner_left]
ms:stair/redstair[facing=north,half=bottom,shape=inner_right]
ms:stair/redstair[facing=north,half=bottom,shape=outer_left]
ms:stair/redstair[facing=north,half=bottom,shape=outer_right]
ms:stair/redstair[facing=south,half=top,shape=straight]
ms:stair/redstair[facing=south,half=top,shape=inner_left]
ms:stair/redstair[facing=south,half=top,shape=inner_right]
ms:stair/redstair[facing=south,half=top,shape=outer_left]
ms:stair/redstair[facing=south,half=top,shape=outer_right]
ms:stair/redstair[facing=south,half=bottom,shape=straight]
ms:stair/redstair[facing=south,half=bottom,shape=inner_left]
ms:stair/redstair[facing=south,half=bottom,shape=inner_right]
ms:stair/redstair[facing=south,half=bottom,shape=outer_left]
ms:stair/redstair[facing=south,half=bottom,shape=outer_right]
ms:stair/redstair[facing=west,half=top,shape=straight]
ms:stair/redstair[facing=west,half=top,shape=inner_left]
ms:stair/redstair[facing=west,half=top,shape=inner_right]
ms:stair/redstair[facing=west,half=top,shape=outer_left]
ms:stair/redstair[facing=west,half=top,shape=outer_right]
ms:stair/redstair[facing=west,half=bottom,shape=straight]
ms:stair/redstair[facing=west,half=bottom,shape=inner_left]
ms:stair/redstair[facing=west,half=bottom,shape=inner_right]
ms:stair/redstair[facing=west,half=bottom,shape=outer_left]
ms:stair/redstair[facing=west,half=bottom,shape=outer_right]
ms:stair/redstair[facing=east,half=top,shape=straight]
ms:stair/redstair[facing=east,half=top,shape=inner_left]
ms:stair/redstair[facing=east,half=top,shape=inner_right]
ms:stair/redstair[facing=east,half=top,shape=outer_left]
ms:stair/redstair[facing=east,half=top,shape=outer_right]
ms:stair/redstair[facing=east,half=bottom,shape=straight]
ms:stair/redstair[facing=east,half=bottom,shape=inner_left]
ms:stair/redstair[facing=east,half=bottom,shape=inner_right]
ms:stair/redstair[facing=east,half=bottom,shape=outer_left]
ms:stair/redstair[facing=east,half=bottom,shape=outer_right]
ms:stair/greenstair[facing=north,half=top,shape=straight]
ms:stair/greenstair[facing=north,half=top,shape=inner_left]
ms:stair/greenstair[facing=north,half=top,shape=inner_right]
ms:stair/greenstair[facing=north,half=top,shape=outer_left]
ms:stair/greenstair[facing=north,half=top,shape=outer_right]
ms:stair/greenstair[facing=north,half=bottom,shape=straight]
ms:stair/greenstair[facing=north,half=bottom,shape=inner_left]
ms:stair/greenstair[facing=north,half=bottom,shape=inner_right]
ms:stair/greenstair[facing=north,half=bottom,shape=outer_left]
ms:stair/greenstair[facing=north,half=bottom,shape=outer_right]
ms:stair/greenstair[facing=south,half=top,shape=straight]
ms:stair/greenstair[facing=south,half=top,shape=inner_left]
ms:stair/greenstair[facing=south,half=top,shape=inner_right]
ms:stair/greenstair[facing=south,half=top,shape=outer_left]
ms:stair/greenstair[facing=south,half=top,shape=outer_right]
ms:stair/greenstair[facing=south,half=bottom,shape=straight]
ms:stair/greenstair[facing=south,half=bottom,shape=inner_left]
ms:stair/greenstair[facing=south,half=bottom,shape=inner_right]
ms:stair/greenstair[facing=south,half=bottom,shape=outer_left]
ms:stair/greenstair[facing=south,half=bottom,shape=outer_right]
ms:stair/greenstair[facing=west,half=top,shape=straight]
ms:stair/greenstair[facing=west,half=top,shape=inner_left]
ms:stair/greenstair[facing=west,half=top,shape=inner_right]
ms:stair/greenstair[facing=west,half=top,shape=outer_left]
ms:stair/greenstair[facing=west,half=top,shape=outer_right]
ms:stair/greenstair[facing=west,half=bottom,shape=straight]
ms:stair/greenstair[facing=west,half=bottom,shape=inner_left]
ms:stair/greenstair[facing=west,half=bottom,shape=inner_right]
ms:stair/greenstair[facing=west,half=bottom,shape=outer_left]
ms:stair/greenstair[facing=west,half=bottom,shape=outer_right]
ms:stair/greenstair[facing=east,half=top,shape=straight]
ms:stair/greenstair[facing=east,half=top,shape=inner_left]
ms:stair/greenstair[facing=east,half=top,shape=inner_right]
ms:stair/greenstair[facing=east,half=top,shape=outer_left]
ms:stair/greenstair[facing=east,half=top,shape=outer_right]
ms:stair/greenstair[facing=east,half=bottom,shape=straight]
ms:stair/greenstair[facing=east,half=bottom,shape=inner_left]
ms:stair/greenstair[facing=east,half=bottom,shape=inner_right]
ms:stair/greenstair[facing=east,half=bottom,shape=outer_left]
ms:stair/greenstair[facing=east,half=bottom,shape=outer_right]
ms:stair/brownstair[facing=north,half=top,shape=straight]
ms:stair/brownstair[facing=north,half=top,shape=inner_left]
ms:stair/brownstair[facing=north,half=top,shape=inner_right]
ms:stair/brownstair[facing=north,half=top,shape=outer_left]
ms:stair/brownstair[facing=north,half=top,shape=outer_right]
ms:stair/brownstair[facing=north,half=bottom,shape=straight]
ms:stair/brownstair[facing=north,half=bottom,shape=inner_left]
ms:stair/brownstair[facing=north,half=bottom,shape=inner_right]
ms:stair/brownstair[facing=north,half=bottom,shape=outer_left]
ms:stair/brownstair[facing=north,half=bottom,shape=outer_right]
ms:stair/brownstair[facing=south,half=top,shape=straight]
ms:stair/brownstair[facing=south,half=top,shape=inner_left]
ms:stair/brownstair[facing=south,half=top,shape=inner_right]
ms:stair/brownstair[facing=south,half=top,shape=outer_left]
ms:stair/brownstair[facing=south,half=top,shape=outer_right]
ms:stair/brownstair[facing=south,half=bottom,shape=straight]
ms:stair/brownstair[facing=south,half=bottom,shape=inner_left]
ms:stair/brownstair[facing=south,half=bottom,shape=inner_right]
ms:stair/brownstair[facing=south,half=bottom,shape=outer_left]
ms:stair/brownstair[facing=south,half=bottom,shape=outer_right]
ms:stair/brownstair[facing=west,half=top,shape=straight]
ms:stair/brownstair[facing=west,half=top,shape=inner_left]
ms:stair/brownstair[facing=west,half=top,shape=inner_right]
ms:stair/brownstair[facing=west,half=top,shape=outer_left]
ms:stair/brownstair[facing=west,half=top,shape=outer_right]
ms:stair/brownstair[facing=west,half=bottom,shape=straight]
ms:stair/brownstair[facing=west,half=bottom,shape=inner_left]
ms:stair/brownstair[facing=west,half=bottom,shape=inner_right]
ms:stair/brownstair[facing=west,half=bottom,shape=outer_left]
ms:stair/brownstair[facing=west,half=bottom,shape=outer_right]
ms:stair/brownstair[facing=east,half=top,shape=straight]
ms:stair/brownstair[facing=east,half=top,shape=inner_left]
ms:stair/brownstair[facing=east,half=top,shape=inner_right]
ms:stair/brownstair[facing=east,half=top,shape=outer_left]
ms:stair/brownstair[facing=east,half=top,shape=outer_right]
ms:stair/brownstair[facing=east,half=bottom,shape=straight]
ms:stair/brownstair[facing=east,half=bottom,shape=inner_left]
ms:stair/brownstair[facing=east,half=bottom,shape=inner_right]
ms:stair/brownstair[facing=east,half=bottom,shape=outer_left]
ms:stair/brownstair[facing=east,half=bottom,shape=outer_right]
ms:stair/bluestair[facing=north,half=top,shape=straight]
ms:stair/bluestair[facing=north,half=top,shape=inner_left]
ms:stair/bluestair[facing=north,half=top,shape=inner_right]
ms:stair/bluestair[facing=north,half=top,shape=outer_left]
ms:stair/bluestair[facing=north,half=top,shape=outer_right]
ms:stair/bluestair[facing=north,half=bottom,shape=straight]
ms:stair/bluestair[facing=north,half=bottom,shape=inner_left]
ms:stair/bluestair[facing=north,half=bottom,shape=inner_right]
ms:stair/bluestair[facing=north,half=bottom,shape=outer_left]
ms:stair/bluestair[facing=north,half=bottom,shape=outer_right]
ms:stair/bluestair[facing=south,half=top,shape=straight]
ms:stair/bluestair[facing=south,half=top,shape=inner_left]
ms:stair/bluestair[facing=south,half=top,shape=inner_right]
ms:stair/bluestair[facing=south,half=top,shape=outer_left]
ms:stair/bluestair[facing=south,half=top,shape=outer_right]
ms:stair/bluestair[facing=south,half=bottom,shape=straight]
ms:stair/bluestair[facing=south,half=bottom,shape=inner_left]
ms:stair/bluestair[facing=south,half=bottom,shape=inner_right]
ms:stair/bluestair[facing=south,half=bottom,shape=outer_left]
ms:stair/bluestair[facing=south,half=bottom,shape=outer_right]
ms:stair/bluestair[facing=west,half=top,shape=straight]
ms:stair/bluestair[facing=west,half=top,shape=inner_left]
ms:stair/bluestair[facing=west,half=top,shape=inner_right]
ms:stair/bluestair[facing=west,half=top,shape=outer_left]
ms:stair/bluestair[facing=west,half=top,shape=outer_right]
ms:stair/bluestair[facing=west,half=bottom,shape=straight]
ms:stair/bluestair[facing=west,half=bottom,shape=inner_left]
ms:stair/bluestair[facing=west,half=bottom,shape=inner_right]
ms:stair/bluestair[facing=west,half=bottom,shape=outer_left]
ms:stair/bluestair[facing=west,half=bottom,shape=outer_right]
ms:stair/bluestair[facing=east,half=top,shape=straight]
ms:stair/bluestair[facing=east,half=top,shape=inner_left]
ms:stair/bluestair[facing=east,half=top,shape=inner_right]
ms:stair/bluestair[facing=east,half=top,shape=outer_left]
ms:stair/bluestair[facing=east,half=top,shape=outer_right]
ms:stair/bluestair[facing=east,half=bottom,shape=straight]
ms:stair/bluestair[facing=east,half=bottom,shape=inner_left]
ms:stair/bluestair[facing=east,half=bottom,shape=inner_right]
ms:stair/bluestair[facing=east,half=bottom,shape=outer_left]
ms:stair/bluestair[facing=east,half=bottom,shape=outer_right]
ms:stair/purplestair[facing=north,half=top,shape=straight]
ms:stair/purplestair[facing=north,half=top,shape=inner_left]
ms:stair/purplestair[facing=north,half=top,shape=inner_right]
ms:stair/purplestair[facing=north,half=top,shape=outer_left]
ms:stair/purplestair[facing=north,half=top,shape=outer_right]
ms:stair/purplestair[facing=north,half=bottom,shape=straight]
ms:stair/purplestair[facing=north,half=bottom,shape=inner_left]
ms:stair/purplestair[facing=north,half=bottom,shape=inner_right]
ms:stair/purplestair[facing=north,half=bottom,shape=outer_left]
ms:stair/purplestair[facing=north,half=bottom,shape=outer_right]
ms:stair/purplestair[facing=south,half=top,shape=straight]
ms:stair/purplestair[facing=south,half=top,shape=inner_left]
ms:stair/purplestair[facing=south,half=top,shape=inner_right]
ms:stair/purplestair[facing=south,half=top,shape=outer_left]
ms:stair/purplestair[facing=south,half=top,shape=outer_right]
ms:stair/purplestair[facing=south,half=bottom,shape=straight]
ms:stair/purplestair[facing=south,half=bottom,shape=inner_left]
ms:stair/purplestair[facing=south,half=bottom,shape=inner_right]
ms:stair/purplestair[facing=south,half=bottom,shape=outer_left]
ms:stair/purplestair[facing=south,half=bottom,shape=outer_right]
ms:stair/purplestair[facing=west,half=top,shape=straight]
ms:stair/purplestair[facing=west,half=top,shape=inner_left]
ms:stair/purplestair[facing=west,half=top,shape=inner_right]
ms:stair/purplestair[facing=west,half=top,shape=outer_left]
ms:stair/purplestair[facing=west,half=top,shape=outer_right]
ms:stair/purplestair[facing=west,half=bottom,shape=straight]
ms:stair/purplestair[facing=west,half=bottom,shape=inner_left]
ms:stair/purplestair[facing=west,half=bottom,shape=inner_right]
ms:stair/purplestair[facing=west,half=bottom,shape=outer_left]
ms:stair/purplestair[facing=west,half=bottom,shape=outer_right]
ms:stair/purplestair[facing=east,half=top,shape=straight]
ms:stair/purplestair[facing=east,half=top,shape=inner_left]
ms:stair/purplestair[facing=east,half=top,shape=inner_right]
ms:stair/purplestair[facing=east,half=top,shape=outer_left]
ms:stair/purplestair[facing=east,half=top,shape=outer_right]
ms:stair/purplestair[facing=east,half=bottom,shape=straight]
ms:stair/purplestair[facing=east,half=bottom,shape=inner_left]
ms:stair/purplestair[facing=east,half=bottom,shape=inner_right]
ms:stair/purplestair[facing=east,half=bottom,shape=outer_left]
ms:stair/purplestair[facing=east,half=bottom,shape=outer_right]
ms:stair/cyanstair[facing=north,half=top,shape=straight]
ms:stair/cyanstair[facing=north,half=top,shape=inner_left]
ms:stair/cyanstair[facing=north,half=top,shape=inner_right]
ms:stair/cyanstair[facing=north,half=top,shape=outer_left]
ms:stair/cyanstair[facing=north,half=top,shape=outer_right]
ms:stair/cyanstair[facing=north,half=bottom,shape=straight]
ms:stair/cyanstair[facing=north,half=bottom,shape=inner_left]
ms:stair/cyanstair[facing=north,half=bottom,shape=inner_right]
ms:stair/cyanstair[facing=north,half=bottom,shape=outer_left]
ms:stair/cyanstair[facing=north,half=bottom,shape=outer_right]
ms:stair/cyanstair[facing=south,half=top,shape=straight]
ms:stair/cyanstair[facing=south,half=top,shape=inner_left]
ms:stair/cyanstair[facing=south,half=top,shape=inner_right]
ms:stair/cyanstair[facing=south,half=top,shape=outer_left]
ms:stair/cyanstair[facing=south,half=top,shape=outer_right]
ms:stair/cyanstair[facing=south,half=bottom,shape=straight]
ms:stair/cyanstair[facing=south,half=bottom,shape=inner_left]
ms:stair/cyanstair[facing=south,half=bottom,shape=inner_right]
ms:stair/cyanstair[facing=south,half=bottom,shape=outer_left]
ms:stair/cyanstair[facing=south,half=bottom,shape=outer_right]
ms:stair/cyanstair[facing=west,half=top,shape=straight]
ms:stair/cyanstair[facing=west,half=top,shape=inner_left]
ms:stair/cyanstair[facing=west,half=top,shape=inner_right]
ms:stair/cyanstair[facing=west,half=top,shape=outer_left]
ms:stair/cyanstair[facing=west,half=top,shape=outer_right]
ms:stair/cyanstair[facing=west,half=bottom,shape=straight]
ms:stair/cyanstair[facing=west,half=bottom,shape=inner_left]
ms:stair/cyanstair[facing=west,half=bottom,shape=inner_right]
ms:stair/cyanstair[facing=west,half=bottom,shape=outer_left]
ms:stair/cyanstair[facing=west,half=bottom,shape=outer_right]
ms:stair/cyanstair[facing=east,half=top,shape=straight]
ms:stair/cyanstair[facing=east,half=top,shape=inner_left]
ms:stair/cyanstair[facing=east,half=top,shape=inner_right]
ms:stair/cyanstair[facing=east,half=top,shape=outer_left]
ms:stair/cyanstair[facing=east,half=top,shape=outer_right]
ms:stair/cyanstair[facing=east,half=bottom,shape=straight]
ms:stair/cyanstair[facing=east,half=bottom,shape=inner_left]
ms:stair/cyanstair[facing=east,half=bottom,shape=inner_right]
ms:stair/cyanstair[facing=east,half=bottom,shape=outer_left]
ms:stair/cyanstair[facing=east,half=bottom,shape=outer_right]
ms:stair/lightgreystair[facing=north,half=top,shape=straight]
ms:stair/lightgreystair[facing=north,half=top,shape=inner_left]
ms:stair/lightgreystair[facing=north,half=top,shape=inner_right]
ms:stair/lightgreystair[facing=north,half=top,shape=outer_left]
ms:stair/lightgreystair[facing=north,half=top,shape=outer_right]
ms:stair/lightgreystair[facing=north,half=bottom,shape=straight]
ms:stair/lightgreystair[facing=north,half=bottom,shape=inner_left]
ms:stair/lightgreystair[facing=north,half=bottom,shape=inner_right]
ms:stair/lightgreystair[facing=north,half=bottom,shape=outer_left]
ms:stair/lightgreystair[facing=north,half=bottom,shape=outer_right]
ms:stair/lightgreystair[facing=south,half=top,shape=straight]
ms:stair/lightgreystair[facing=south,half=top,shape=inner_left]
ms:stair/lightgreystair[facing=south,half=top,shape=inner_right]
ms:stair/lightgreystair[facing=south,half=top,shape=outer_left]
ms:stair/lightgreystair[facing=south,half=top,shape=outer_right]
ms:stair/lightgreystair[facing=south,half=bottom,shape=straight]
ms:stair/lightgreystair[facing=south,half=bottom,shape=inner_left]
ms:stair/lightgreystair[facing=south,half=bottom,shape=inner_right]
ms:stair/lightgreystair[facing=south,half=bottom,shape=outer_left]
ms:stair/lightgreystair[facing=south,half=bottom,shape=outer_right]
ms:stair/lightgreystair[facing=west,half=top,shape=straight]
ms:stair/lightgreystair[facing=west,half=top,shape=inner_left]
ms:stair/lightgreystair[facing=west,half=top,shape=inner_right]
ms:stair/lightgreystair[facing=west,half=top,shape=outer_left]
ms:stair/lightgreystair[facing=west,half=top,shape=outer_right]
ms:stair/lightgreystair[facing=west,half=bottom,shape=straight]
ms:stair/lightgreystair[facing=west,half=bottom,shape=inner_left]
ms:stair/lightgreystair[facing=west,half=bottom,shape=inner_right]
ms:stair/lightgreystair[facing=west,half=bottom,shape=outer_left]
ms:stair/lightgreystair[facing=west,half=bottom,shape=outer_right]
ms:stair/lightgreystair[facing=east,half=top,shape=straight]
ms:stair/lightgreystair[facing=east,half=top,shape=inner_left]
ms:stair/lightgreystair[facing=east,half=top,shape=inner_right]
ms:stair/lightgreystair[facing=east,half=top,shape=outer_left]
ms:stair/lightgreystair[facing=east,half=top,shape=outer_right]
ms:stair/lightgreystair[facing=east,half=bottom,shape=straight]
ms:stair/lightgreystair[facing=east,half=bottom,shape=inner_left]
ms:stair/lightgreystair[facing=east,half=bottom,shape=inner_right]
ms:stair/lightgreystair[facing=east,half=bottom,shape=outer_left]
ms:stair/lightgreystair[facing=east,half=bottom,shape=outer_right]
ms:stair/greystair[facing=north,half=top,shape=straight]
ms:stair/greystair[facing=north,half=top,shape=inner_left]
ms:stair/greystair[facing=north,half=top,shape=inner_right]
ms:stair/greystair[facing=north,half=top,shape=outer_left]
ms:stair/greystair[facing=north,half=top,shape=outer_right]
ms:stair/greystair[facing=north,half=bottom,shape=straight]
ms:stair/greystair[facing=north,half=bottom,shape=inner_left]
ms:stair/greystair[facing=north,half=bottom,shape=inner_right]
ms:stair/greystair[facing=north,half=bottom,shape=outer_left]
ms:stair/greystair[facing=north,half=bottom,shape=outer_right]
ms:stair/greystair[facing=south,half=top,shape=straight]
ms:stair/greystair[facing=south,half=top,shape=inner_left]
ms:stair/greystair[facing=south,half=top,shape=inner_right]
ms:stair/greystair[facing=south,half=top,shape=outer_left]
ms:stair/greystair[facing=south,half=top,shape=outer_right]
ms:stair/greystair[facing=south,half=bottom,shape=straight]
ms:stair/greystair[facing=south,half=bottom,shape=inner_left]
ms:stair/greystair[facing=south,half=bottom,shape=inner_right]
ms:stair/greystair[facing=south,half=bottom,shape=outer_left]
ms:stair/greystair[facing=south,half=bottom,shape=outer_right]
ms:stair/greystair[facing=west,half=top,shape=straight]
ms:stair/greystair[facing=west,half=top,shape=inner_left]
ms:stair/greystair[facing=west,half=top,shape=inner_right]
ms:stair/greystair[facing=west,half=top,shape=outer_left]
ms:stair/greystair[facing=west,half=top,shape=outer_right]
ms:stair/greystair[facing=west,half=bottom,shape=straight]
ms:stair/greystair[facing=west,half=bottom,shape=inner_left]
ms:stair/greystair[facing=west,half=bottom,shape=inner_right]
ms:stair/greystair[facing=west,half=bottom,shape=outer_left]
ms:stair/greystair[facing=west,half=bottom,shape=outer_right]
ms:stair/greystair[facing=east,half=top,shape=straight]
ms:stair/greystair[facing=east,half=top,shape=inner_left]
ms:stair/greystair[facing=east,half=top,shape=inner_right]
ms:stair/greystair[facing=east,half=top,shape=outer_left]
ms:stair/greystair[facing=east,half=top,shape=outer_right]
ms:stair/greystair[facing=east,half=bottom,shape=straight]
ms:stair/greystair[facing=east,half=bottom,shape=inner_left]
ms:stair/greystair[facing=east,half=bottom,shape=inner_right]
ms:stair/greystair[facing=east,half=bottom,shape=outer_left]
ms:stair/greystair[facing=east,half=bottom,shape=outer_right]
ms:stair/pinkstair[facing=north,half=top,shape=straight]
ms:stair/pinkstair[facing=north,half=top,shape=inner_left]
ms:stair/pinkstair[facing=north,half=top,shape=inner_right]
ms:stair/pinkstair[facing=north,half=top,shape=outer_left]
ms:stair/pinkstair[facing=north,half=top,shape=outer_right]
ms:stair/pinkstair[facing=north,half=bottom,shape=straight]
ms:stair/pinkstair[facing=north,half=bottom,shape=inner_left]
ms:stair/pinkstair[facing=north,half=bottom,shape=inner_right]
ms:stair/pinkstair[facing=north,half=bottom,shape=outer_left]
ms:stair/pinkstair[facing=north,half=bottom,shape=outer_right]
ms:stair/pinkstair[facing=south,half=top,shape=straight]
ms:stair/pinkstair[facing=south,half=top,shape=inner_left]
ms:stair/pinkstair[facing=south,half=top,shape=inner_right]
ms:stair/pinkstair[facing=south,half=top,shape=outer_left]
ms:stair/pinkstair[facing=south,half=top,shape=outer_right]
ms:stair/pinkstair[facing=south,half=bottom,shape=straight]
ms:stair/pinkstair[facing=south,half=bottom,shape=inner_left]
ms:stair/pinkstair[facing=south,half=bottom,shape=inner_right]
ms:stair/pinkstair[facing=south,half=bottom,shape=outer_left]
ms:stair/pinkstair[facing=south,half=bottom,shape=outer_right]
ms:stair/pinkstair[facing=west,half=top,shape=straight]
ms:stair/pinkstair[facing=west,half=top,shape=inner_left]
ms:stair/pinkstair[facing=west,half=top,shape=inner_right]
ms:stair/pinkstair[facing=west,half=top,shape=outer_left]
ms:stair/pinkstair[facing=west,half=top,shape=outer_right]
ms:stair/pinkstair[facing=west,half=bottom,shape=straight]
ms:stair/pinkstair[facing=west,half=bottom,shape=inner_left]
ms:stair/pinkstair[facing=west,half=bottom,shape=inner_right]
ms:stair/pinkstair[facing=west,half=bottom,shape=outer_left]
ms:stair/pinkstair[facing=west,half=bottom,shape=outer_right]
ms:stair/pinkstair[facing=east,half=top,shape=straight]
ms:stair/pinkstair[facing=east,half=top,shape=inner_left]
ms:stair/pinkstair[facing=east,half=top,shape=inner_right]
ms:stair/pinkstair[facing=east,half=top,shape=outer_left]
ms:stair/pinkstair[facing=east,half=top,shape=outer_right]
ms:stair/pinkstair[facing=east,half=bottom,shape=straight]
ms:stair/pinkstair[facing=east,half=bottom,shape=inner_left]
ms:stair/pinkstair[facing=east,half=bottom,shape=inner_right]
ms:stair/pinkstair[facing=east,half=bottom,shape=outer_left]
ms:stair/pinkstair[facing=east,half=bottom,shape=outer_right]
ms:stair/limestair[facing=north,half=top,shape=straight]
ms:stair/limestair[facing=north,half=top,shape=inner_left]
ms:stair/limestair[facing=north,half=top,shape=inner_right]
ms:stair/limestair[facing=north,half=top,shape=outer_left]
ms:stair/limestair[facing=north,half=top,shape=outer_right]
ms:stair/limestair[facing=north,half=bottom,shape=straight]
ms:stair/limestair[facing=north,half=bottom,shape=inner_left]
ms:stair/limestair[facing=north,half=bottom,shape=inner_right]
ms:stair/limestair[facing=north,half=bottom,shape=outer_left]
ms:stair/limestair[facing=north,half=bottom,shape=outer_right]
ms:stair/limestair[facing=south,half=top,shape=straight]
ms:stair/limestair[facing=south,half=top,shape=inner_left]
ms:stair/limestair[facing=south,half=top,shape=inner_right]
ms:stair/limestair[facing=south,half=top,shape=outer_left]
ms:stair/limestair[facing=south,half=top,shape=outer_right]
ms:stair/limestair[facing=south,half=bottom,shape=straight]
ms:stair/limestair[facing=south,half=bottom,shape=inner_left]
ms:stair/limestair[facing=south,half=bottom,shape=inner_right]
ms:stair/limestair[facing=south,half=bottom,shape=outer_left]
ms:stair/limestair[facing=south,half=bottom,shape=outer_right]
ms:stair/limestair[facing=west,half=top,shape=straight]
ms:stair/limestair[facing=west,half=top,shape=inner_left]
ms:stair/limestair[facing=west,half=top,shape=inner_right]
ms:stair/limestair[facing=west,half=top,shape=outer_left]
ms:stair/limestair[facing=west,half=top,shape=outer_right]
ms:stair/limestair[facing=west,half=bottom,shape=straight]
ms:stair/limestair[facing=west,half=bottom,shape=inner_left]
ms:stair/limestair[facing=west,half=bottom,shape=inner_right]
ms:stair/limestair[facing=west,half=bottom,shape=outer_left]
ms:stair/limestair[facing=west,half=bottom,shape=outer_right]
ms:stair/limestair[facing=east,half=top,shape=straight]
ms:stair/limestair[facing=east,half=top,shape=inner_left]
ms:stair/limestair[facing=east,half=top,shape=inner_right]
ms:stair/limestair[facing=east,half=top,shape=outer_left]
ms:stair/limestair[facing=east,half=top,shape=outer_right]
ms:stair/limestair[facing=east,half=bottom,shape=straight]
ms:stair/limestair[facing=east,half=bottom,shape=inner_left]
ms:stair/limestair[facing=east,half=bottom,shape=inner_right]
ms:stair/limestair[facing=east,half=bottom,shape=outer_left]
ms:stair/limestair[facing=east,half=bottom,shape=outer_right]
ms:stair/yellowstair[facing=north,half=top,shape=straight]
ms:stair/yellowstair[facing=north,half=top,shape=inner_left]
ms:stair/yellowstair[facing=north,half=top,shape=inner_right]
ms:stair/yellowstair[facing=north,half=top,shape=outer_left]
ms:stair/yellowstair[facing=north,half=top,shape=outer_right]
ms:stair/yellowstair[facing=north,half=bottom,shape=straight]
ms:stair/yellowstair[facing=north,half=bottom,shape=inner_left]
ms:stair/yellowstair[facing=north,half=bottom,shape=inner_right]
ms:stair/yellowstair[facing=north,half=bottom,shape=outer_left]
ms:stair/yellowstair[facing=north,half=bottom,shape=outer_right]
ms:stair/yellowstair[facing=south,half=top,shape=straight]
ms:stair/yellowstair[facing=south,half=top,shape=inner_left]
ms:stair/yellowstair[facing=south,half=top,shape=inner_right]
ms:stair/yellowstair[facing=south,half=top,shape=outer_left]
ms:stair/yellowstair[facing=south,half=top,shape=outer_right]
ms:stair/yellowstair[facing=south,half=bottom,shape=straight]
ms:stair/yellowstair[facing=south,half=bottom,shape=inner_left]
ms:stair/yellowstair[facing=south,half=bottom,shape=inner_right]
ms:stair/yellowstair[facing=south,half=bottom,shape=outer_left]
ms:stair/yellowstair[facing=south,half=bottom,shape=outer_right]
ms:stair/yellowstair[facing=west,half=top,shape=straight]
ms:stair/yellowstair[facing=west,half=top,shape=inner_left]
ms:stair/yellowstair[facing=west,half=top,shape=inner_right]
ms:stair/yellowstair[facing=west,half=top,shape=outer_left]
ms:stair/yellowstair[facing=west,half=top,shape=outer_right]
ms:stair/yellowstair[facing=west,half=bottom,shape=straight]
ms:stair/yellowstair[facing=west,half=bottom,shape=inner_left]
ms:stair/yellowstair[facing=west,half=bottom,shape=inner_right]
ms:stair/yellowstair[facing=west,half=bottom,shape=outer_left]
ms:stair/yellowstair[facing=west,half=bottom,shape=outer_right]
ms:stair/yellowstair[facing=east,half=top,shape=straight]
ms:stair/yellowstair[facing=east,half=top,shape=inner_left]
ms:stair/yellowstair[facing=east,half=top,shape=inner_right]
ms:stair/yellowstair[facing=east,half=top,shape=outer_left]
ms:stair/yellowstair[facing=east,half=top,shape=outer_right]
ms:stair/yellowstair[facing=east,half=bottom,shape=straight]
ms:stair/yellowstair[facing=east,half=bottom,shape=inner_left]
ms:stair/yellowstair[facing=east,half=bottom,shape=inner_right]
ms:stair/yellowstair[facing=east,half=bottom,shape=outer_left]
ms:stair/yellowstair[facing=east,half=bottom,shape=outer_right]
ms:stair/lightbluestair[facing=north,half=top,shape=straight]
ms:stair/lightbluestair[facing=north,half=top,shape=inner_left]
ms:stair/lightbluestair[facing=north,half=top,shape=inner_right]
ms:stair/lightbluestair[facing=north,half=top,shape=outer_left]
ms:stair/lightbluestair[facing=north,half=top,shape=outer_right]
ms:stair/lightbluestair[facing=north,half=bottom,shape=straight]
ms:stair/lightbluestair[facing=north,half=bottom,shape=inner_left]
ms:stair/lightbluestair[facing=north,half=bottom,shape=inner_right]
ms:stair/lightbluestair[facing=north,half=bottom,shape=outer_left]
ms:stair/lightbluestair[facing=north,half=bottom,shape=outer_right]
ms:stair/lightbluestair[facing=south,half=top,shape=straight]
ms:stair/lightbluestair[facing=south,half=top,shape=inner_left]
ms:stair/lightbluestair[facing=south,half=top,shape=inner_right]
ms:stair/lightbluestair[facing=south,half=top,shape=outer_left]
ms:stair/lightbluestair[facing=south,half=top,shape=outer_right]
ms:stair/lightbluestair[facing=south,half=bottom,shape=straight]
ms:stair/lightbluestair[facing=south,half=bottom,shape=inner_left]
ms:stair/lightbluestair[facing=south,half=bottom,shape=inner_right]
ms:stair/lightbluestair[facing=south,half=bottom,shape=outer_left]
ms:stair/lightbluestair[facing=south,half=bottom,shape=outer_right]
ms:stair/lightbluestair[facing=west,half=top,shape=straight]
ms:stair/lightbluestair[facing=west,half=top,shape=inner_left]
ms:stair/lightbluestair[facing=west,half=top,shape=inner_right]
ms:stair/lightbluestair[facing=west,half=top,shape=outer_left]
ms:stair/lightbluestair[facing=west,half=top,shape=outer_right]
ms:stair/lightbluestair[facing=west,half=bottom,shape=straight]
ms:stair/lightbluestair[facing=west,half=bottom,shape=inner_left]
ms:stair/lightbluestair[facing=west,half=bottom,shape=inner_right]
ms:stair/lightbluestair[facing=west,half=bottom,shape=outer_left]
ms:stair/lightbluestair[facing=west,half=bottom,shape=outer_right]
ms:stair/lightbluestair[facing=east,half=top,shape=straight]
ms:stair/lightbluestair[facing=east,half=top,shape=inner_left]
ms:stair/lightbluestair[facing=east,half=top,shape=inner_right]
ms:stair/lightbluestair[facing=east,half=top,shape=outer_left]
ms:stair/lightbluestair[facing=east,half=top,shape=outer_right]
ms:stair/lightbluestair[facing=east,half=bottom,shape=straight]
ms:stair/lightbluestair[facing=east,half=bottom,shape=inner_left]
ms:stair/lightbluestair[facing=east,half=bottom,shape=inner_right]
ms:stair/lightbluestair[facing=east,half=bottom,shape=outer_left]
ms:stair/lightbluestair[facing=east,half=bottom,shape=outer_right]
ms:stair/magentastair[facing=north,half=top,shape=straight]
ms:stair/magentastair[facing=north,half=top,shape=inner_left]
ms:stair/magentastair[facing=north,half=top,shape=inner_right]
ms:stair/magentastair[facing=north,half=top,shape=outer_left]
ms:stair/magentastair[facing=north,half=top,shape=outer_right]
ms:stair/magentastair[facing=north,half=bottom,shape=straight]
ms:stair/magentastair[facing=north,half=bottom,shape=inner_left]
ms:stair/magentastair[facing=north,half=bottom,shape=inner_right]
ms:stair/magentastair[facing=north,half=bottom,shape=outer_left]
ms:stair/magentastair[facing=north,half=bottom,shape=outer_right]
ms:stair/magentastair[facing=south,half=top,shape=straight]
ms:stair/magentastair[facing=south,half=top,shape=inner_left]
ms:stair/magentastair[facing=south,half=top,shape=inner_right]
ms:stair/magentastair[facing=south,half=top,shape=outer_left]
ms:stair/magentastair[facing=south,half=top,shape=outer_right]
ms:stair/magentastair[facing=south,half=bottom,shape=straight]
ms:stair/magentastair[facing=south,half=bottom,shape=inner_left]
ms:stair/magentastair[facing=south,half=bottom,shape=inner_right]
ms:stair/magentastair[facing=south,half=bottom,shape=outer_left]
ms:stair/magentastair[facing=south,half=bottom,shape=outer_right]
ms:stair/magentastair[facing=west,half=top,shape=straight]
ms:stair/magentastair[facing=west,half=top,shape=inner_left]
ms:stair/magentastair[facing=west,half=top,shape=inner_right]
ms:stair/magentastair[facing=west,half=top,shape=outer_left]
ms:stair/magentastair[facing=west,half=top,shape=outer_right]
ms:stair/magentastair[facing=west,half=bottom,shape=straight]
ms:stair/magentastair[facing=west,half=bottom,shape=inner_left]
ms:stair/magentastair[facing=west,half=bottom,shape=inner_right]
ms:stair/magentastair[facing=west,half=bottom,shape=outer_left]
ms:stair/magentastair[facing=west,half=bottom,shape=outer_right]
ms:stair/magentastair[facing=east,half=top,shape=straight]
ms:stair/magentastair[facing=east,half=top,shape=inner_left]
ms:stair/magentastair[facing=east,half=top,shape=inner_right]
ms:stair/magentastair[facing=east,half=top,shape=outer_left]
ms:stair/magentastair[facing=east,half=top,shape=outer_right]
ms:stair/magentastair[facing=east,half=bottom,shape=straight]
ms:stair/magentastair[facing=east,half=bottom,shape=inner_left]
ms:stair/magentastair[facing=east,half=bottom,shape=inner_right]
ms:stair/magentastair[facing=east,half=bottom,shape=outer_left]
ms:stair/magentastair[facing=east,half=bottom,shape=outer_right]
ms:stair/orangestair[facing=north,half=top,shape=straight]
ms:stair/orangestair[facing=north,half=top,shape=inner_left]
ms:stair/orangestair[facing=north,half=top,shape=inner_right]
ms:stair/orangestair[facing=north,half=top,shape=outer_left]
ms:stair/orangestair[facing=north,half=top,shape=outer_right]
ms:stair/orangestair[facing=north,half=bottom,shape=straight]
ms:stair/orangestair[facing=north,half=bottom,shape=inner_left]
ms:stair/orangestair[facing=north,half=bottom,shape=inner_right]
ms:stair/orangestair[facing=north,half=bottom,shape=outer_left]
ms:stair/orangestair[facing=north,half=bottom,shape=outer_right]
ms:stair/orangestair[facing=south,half=top,shape=straight]
ms:stair/orangestair[facing=south,half=top,shape=inner_left]
ms:stair/orangestair[facing=south,half=top,shape=inner_right]
ms:stair/orangestair[facing=south,half=top,shape=outer_left]
ms:stair/orangestair[facing=south,half=top,shape=outer_right]
ms:stair/orangestair[facing=south,half=bottom,shape=straight]
ms:stair/orangestair[facing=south,half=bottom,shape=inner_left]
ms:stair/orangestair[facing=south,half=bottom,shape=inner_right]
ms:stair/orangestair[facing=south,half=bottom,shape=outer_left]
ms:stair/orangestair[facing=south,half=bottom,shape=outer_right]
ms:stair/orangestair[facing=west,half=top,shape=straight]
ms:stair/orangestair[facing=west,half=top,shape=inner_left]
ms:stair/orangestair[facing=west,half=top,shape=inner_right]
ms:stair/orangestair[facing=west,half=top,shape=outer_left]
ms:stair/orangestair[facing=west,half=top,shape=outer_right]
ms:stair/orangestair[facing=west,half=bottom,shape=straight]
ms:stair/orangestair[facing=west,half=bottom,shape=inner_left]
ms:stair/orangestair[facing=west,half=bottom,shape=inner_right]
ms:stair/orangestair[facing=west,half=bottom,shape=outer_left]
ms:stair/orangestair[facing=west,half=bottom,shape=outer_right]
ms:stair/orangestair[facing=east,half=top,shape=straight]
ms:stair/orangestair[facing=east,half=top,shape=inner_left]
ms:stair/orangestair[facing=east,half=top,shape=inner_right]
ms:stair/orangestair[facing=east,half=top,shape=outer_left]
ms:stair/orangestair[facing=east,half=top,shape=outer_right]
ms:stair/orangestair[facing=east,half=bottom,shape=straight]
ms:stair/orangestair[facing=east,half=bottom,shape=inner_left]
ms:stair/orangestair[facing=east,half=bottom,shape=inner_right]
ms:stair/orangestair[facing=east,half=bottom,shape=outer_left]
ms:stair/orangestair[facing=east,half=bottom,shape=outer_right]
ms:stair/whitestair[facing=north,half=top,shape=straight]
ms:stair/whitestair[facing=north,half=top,shape=inner_left]
ms:stair/whitestair[facing=north,half=top,shape=inner_right]
ms:stair/whitestair[facing=north,half=top,shape=outer_left]
ms:stair/whitestair[facing=north,half=top,shape=outer_right]
ms:stair/whitestair[facing=north,half=bottom,shape=straight]
ms:stair/whitestair[facing=north,half=bottom,shape=inner_left]
ms:stair/whitestair[facing=north,half=bottom,shape=inner_right]
ms:stair/whitestair[facing=north,half=bottom,shape=outer_left]
ms:stair/whitestair[facing=north,half=bottom,shape=outer_right]
ms:stair/whitestair[facing=south,half=top,shape=straight]
ms:stair/whitestair[facing=south,half=top,shape=inner_left]
ms:stair/whitestair[facing=south,half=top,shape=inner_right]
ms:stair/whitestair[facing=south,half=top,shape=outer_left]
ms:stair/whitestair[facing=south,half=top,shape=outer_right]
ms:stair/whitestair[facing=south,half=bottom,shape=straight]
ms:stair/whitestair[facing=south,half=bottom,shape=inner_left]
ms:stair/whitestair[facing=south,half=bottom,shape=inner_right]
ms:stair/whitestair[facing=south,half=bottom,shape=outer_left]
ms:stair/whitestair[facing=south,half=bottom,shape=outer_right]
ms:stair/whitestair[facing=west,half=top,shape=straight]
ms:stair/whitestair[facing=west,half=top,shape=inner_left]
ms:stair/whitestair[facing=west,half=top,shape=inner_right]
ms:stair/whitestair[facing=west,half=top,shape=outer_left]
ms:stair/whitestair[facing=west,half=top,shape=outer_right]
ms:stair/whitestair[facing=west,half=bottom,shape=straight]
ms:stair/whitestair[facing=west,half=bottom,shape=inner_left]
ms:stair/whitestair[facing=west,half=bottom,shape=inner_right]
ms:stair/whitestair[facing=west,half=bottom,shape=outer_left]
ms:stair/whitestair[facing=west,half=bottom,shape=outer_right]
ms:stair/whitestair[facing=east,half=top,shape=straight]
ms:stair/whitestair[facing=east,half=top,shape=inner_left]
ms:stair/whitestair[facing=east,half=top,shape=inner_right]
ms:stair/whitestair[facing=east,half=top,shape=outer_left]
ms:stair/whitestair[facing=east,half=top,shape=outer_right]
ms:stair/whitestair[facing=east,half=bottom,shape=straight]
ms:stair/whitestair[facing=east,half=bottom,shape=inner_left]
ms:stair/whitestair[facing=east,half=bottom,shape=inner_right]
ms:stair/whitestair[facing=east,half=bottom,shape=outer_left]
ms:stair/whitestair[facing=east,half=bottom,shape=outer_right]
ms:stair/icestair[facing=north,half=top,shape=straight]
ms:stair/icestair[facing=north,half=top,shape=inner_left]
ms:stair/icestair[facing=north,half=top,shape=inner_right]
ms:stair/icestair[facing=north,half=top,shape=outer_left]
ms:stair/icestair[facing=north,half=top,shape=outer_right]
ms:stair/icestair[facing=north,half=bottom,shape=straight]
ms:stair/icestair[facing=north,half=bottom,shape=inner_left]
ms:stair/icestair[facing=north,half=bottom,shape=inner_right]
ms:stair/icestair[facing=north,half=bottom,shape=outer_left]
ms:stair/icestair[facing=north,half=bottom,shape=outer_right]
ms:stair/icestair[facing=south,half=top,shape=straight]
ms:stair/icestair[facing=south,half=top,shape=inner_left]
ms:stair/icestair[facing=south,half=top,shape=inner_right]
ms:stair/icestair[facing=south,half=top,shape=outer_left]
ms:stair/icestair[facing=south,half=top,shape=outer_right]
ms:stair/icestair[facing=south,half=bottom,shape=straight]
ms:stair/icestair[facing=south,half=bottom,shape=inner_left]
ms:stair/icestair[facing=south,half=bottom,shape=inner_right]
ms:stair/icestair[facing=south,half=bottom,shape=outer_left]
ms:stair/icestair[facing=south,half=bottom,shape=outer_right]
ms:stair/icestair[facing=west,half=top,shape=straight]
ms:stair/icestair[facing=west,half=top,shape=inner_left]
ms:stair/icestair[facing=west,half=top,shape=inner_right]
ms:stair/icestair[facing=west,half=top,shape=outer_left]
ms:stair/icestair[facing=west,half=top,shape=outer_right]
ms:stair/icestair[facing=west,half=bottom,shape=straight]
ms:stair/icestair[facing=west,half=bottom,shape=inner_left]
ms:stair/icestair[facing=west,half=bottom,shape=inner_right]
ms:stair/icestair[facing=west,half=bottom,shape=outer_left]
ms:stair/icestair[facing=west,half=bottom,shape=outer_right]
ms:stair/icestair[facing=east,half=top,shape=straight]
ms:stair/icestair[facing=east,half=top,shape=inner_left]
ms:stair/icestair[facing=east,half=top,shape=inner_right]
ms:stair/icestair[facing=east,half=top,shape=outer_left]
ms:stair/icestair[facing=east,half=top,shape=outer_right]
ms:stair/icestair[facing=east,half=bottom,shape=straight]
ms:stair/icestair[facing=east,half=bottom,shape=inner_left]
ms:stair/icestair[facing=east,half=bottom,shape=inner_right]
ms:stair/icestair[facing=east,half=bottom,shape=outer_left]
ms:stair/icestair[facing=east,half=bottom,shape=outer_right]
ms:stair/emeraldstair[facing=north,half=top,shape=straight]
ms:stair/emeraldstair[facing=north,half=top,shape=inner_left]
ms:stair/emeraldstair[facing=north,half=top,shape=inner_right]
ms:stair/emeraldstair[facing=north,half=top,shape=outer_left]
ms:stair/emeraldstair[facing=north,half=top,shape=outer_right]
ms:stair/emeraldstair[facing=north,half=bottom,shape=straight]
ms:stair/emeraldstair[facing=north,half=bottom,shape=inner_left]
ms:stair/emeraldstair[facing=north,half=bottom,shape=inner_right]
ms:stair/emeraldstair[facing=north,half=bottom,shape=outer_left]
ms:stair/emeraldstair[facing=north,half=bottom,shape=outer_right]
ms:stair/emeraldstair[facing=south,half=top,shape=straight]
ms:stair/emeraldstair[facing=south,half=top,shape=inner_left]
ms:stair/emeraldstair[facing=south,half=top,shape=inner_right]
ms:stair/emeraldstair[facing=south,half=top,shape=outer_left]
ms:stair/emeraldstair[facing=south,half=top,shape=outer_right]
ms:stair/emeraldstair[facing=south,half=bottom,shape=straight]
ms:stair/emeraldstair[facing=south,half=bottom,shape=inner_left]
ms:stair/emeraldstair[facing=south,half=bottom,shape=inner_right]
ms:stair/emeraldstair[facing=south,half=bottom,shape=outer_left]
ms:stair/emeraldstair[facing=south,half=bottom,shape=outer_right]
ms:stair/emeraldstair[facing=west,half=top,shape=straight]
ms:stair/emeraldstair[facing=west,half=top,shape=inner_left]
ms:stair/emeraldstair[facing=west,half=top,shape=inner_right]
ms:stair/emeraldstair[facing=west,half=top,shape=outer_left]
ms:stair/emeraldstair[facing=west,half=top,shape=outer_right]
ms:stair/emeraldstair[facing=west,half=bottom,shape=straight]
ms:stair/emeraldstair[facing=west,half=bottom,shape=inner_left]
ms:stair/emeraldstair[facing=west,half=bottom,shape=inner_right]
ms:stair/emeraldstair[facing=west,half=bottom,shape=outer_left]
ms:stair/emeraldstair[facing=west,half=bottom,shape=outer_right]
ms:stair/emeraldstair[facing=east,half=top,shape=straight]
ms:stair/emeraldstair[facing=east,half=top,shape=inner_left]
ms:stair/emeraldstair[facing=east,half=top,shape=inner_right]
ms:stair/emeraldstair[facing=east,half=top,shape=outer_left]
ms:stair/emeraldstair[facing=east,half=top,shape=outer_right]
ms:stair/emeraldstair[facing=east,half=bottom,shape=straight]
ms:stair/emeraldstair[facing=east,half=bottom,shape=inner_left]
ms:stair/emeraldstair[facing=east,half=bottom,shape=inner_right]
ms:stair/emeraldstair[facing=east,half=bottom,shape=outer_left]
ms:stair/emeraldstair[facing=east,half=bottom,shape=outer_right]
ms:stair/maplestair[facing=north,half=top,shape=straight]
ms:stair/maplestair[facing=north,half=top,shape=inner_left]
ms:stair/maplestair[facing=north,half=top,shape=inner_right]
ms:stair/maplestair[facing=north,half=top,shape=outer_left]
ms:stair/maplestair[facing=north,half=top,shape=outer_right]
ms:stair/maplestair[facing=north,half=bottom,shape=straight]
ms:stair/maplestair[facing=north,half=bottom,shape=inner_left]
ms:stair/maplestair[facing=north,half=bottom,shape=inner_right]
ms:stair/maplestair[facing=north,half=bottom,shape=outer_left]
ms:stair/maplestair[facing=north,half=bottom,shape=outer_right]
ms:stair/maplestair[facing=south,half=top,shape=straight]
ms:stair/maplestair[facing=south,half=top,shape=inner_left]
ms:stair/maplestair[facing=south,half=top,shape=inner_right]
ms:stair/maplestair[facing=south,half=top,shape=outer_left]
ms:stair/maplestair[facing=south,half=top,shape=outer_right]
ms:stair/maplestair[facing=south,half=bottom,shape=straight]
ms:stair/maplestair[facing=south,half=bottom,shape=inner_left]
ms:stair/maplestair[facing=south,half=bottom,shape=inner_right]
ms:stair/maplestair[facing=south,half=bottom,shape=outer_left]
ms:stair/maplestair[facing=south,half=bottom,shape=outer_right]
ms:stair/maplestair[facing=west,half=top,shape=straight]
ms:stair/maplestair[facing=west,half=top,shape=inner_left]
ms:stair/maplestair[facing=west,half=top,shape=inner_right]
ms:stair/maplestair[facing=west,half=top,shape=outer_left]
ms:stair/maplestair[facing=west,half=top,shape=outer_right]
ms:stair/maplestair[facing=west,half=bottom,shape=straight]
ms:stair/maplestair[facing=west,half=bottom,shape=inner_left]
ms:stair/maplestair[facing=west,half=bottom,shape=inner_right]
ms:stair/maplestair[facing=west,half=bottom,shape=outer_left]
ms:stair/maplestair[facing=west,half=bottom,shape=outer_right]
ms:stair/maplestair[facing=east,half=top,shape=straight]
ms:stair/maplestair[facing=east,half=top,shape=inner_left]
ms:stair/maplestair[facing=east,half=top,shape=inner_right]
ms:stair/maplestair[facing=east,half=top,shape=outer_left]
ms:stair/maplestair[facing=east,half=top,shape=outer_right]
ms:stair/maplestair[facing=east,half=bottom,shape=straight]
ms:stair/maplestair[facing=east,half=bottom,shape=inner_left]
ms:stair/maplestair[facing=east,half=bottom,shape=inner_right]
ms:stair/maplestair[facing=east,half=bottom,shape=outer_left]
ms:stair/maplestair[facing=east,half=bottom,shape=outer_right]
ms:stair/tigerwoodstair[facing=north,half=top,shape=straight]
ms:stair/tigerwoodstair[facing=north,half=top,shape=inner_left]
ms:stair/tigerwoodstair[facing=north,half=top,shape=inner_right]
ms:stair/tigerwoodstair[facing=north,half=top,shape=outer_left]
ms:stair/tigerwoodstair[facing=north,half=top,shape=outer_right]
ms:stair/tigerwoodstair[facing=north,half=bottom,shape=straight]
ms:stair/tigerwoodstair[facing=north,half=bottom,shape=inner_left]
ms:stair/tigerwoodstair[facing=north,half=bottom,shape=inner_right]
ms:stair/tigerwoodstair[facing=north,half=bottom,shape=outer_left]
ms:stair/tigerwoodstair[facing=north,half=bottom,shape=outer_right]
ms:stair/tigerwoodstair[facing=south,half=top,shape=straight]
ms:stair/tigerwoodstair[facing=south,half=top,shape=inner_left]
ms:stair/tigerwoodstair[facing=south,half=top,shape=inner_right]
ms:stair/tigerwoodstair[facing=south,half=top,shape=outer_left]
ms:stair/tigerwoodstair[facing=south,half=top,shape=outer_right]
ms:stair/tigerwoodstair[facing=south,half=bottom,shape=straight]
ms:stair/tigerwoodstair[facing=south,half=bottom,shape=inner_left]
ms:stair/tigerwoodstair[facing=south,half=bottom,shape=inner_right]
ms:stair/tigerwoodstair[facing=south,half=bottom,shape=outer_left]
ms:stair/tigerwoodstair[facing=south,half=bottom,shape=outer_right]
ms:stair/tigerwoodstair[facing=west,half=top,shape=straight]
ms:stair/tigerwoodstair[facing=west,half=top,shape=inner_left]
ms:stair/tigerwoodstair[facing=west,half=top,shape=inner_right]
ms:stair/tigerwoodstair[facing=west,half=top,shape=outer_left]
ms:stair/tigerwoodstair[facing=west,half=top,shape=outer_right]
ms:stair/tigerwoodstair[facing=west,half=bottom,shape=straight]
ms:stair/tigerwoodstair[facing=west,half=bottom,shape=inner_left]
ms:stair/tigerwoodstair[facing=west,half=bottom,shape=inner_right]
ms:stair/tigerwoodstair[facing=west,half=bottom,shape=outer_left]
ms:stair/tigerwoodstair[facing=west,half=bottom,shape=outer_right]
ms:stair/tigerwoodstair[facing=east,half=top,shape=straight]
ms:stair/tigerwoodstair[facing=east,half=top,shape=inner_left]
ms:stair/tigerwoodstair[facing=east,half=top,shape=inner_right]
ms:stair/tigerwoodstair[facing=east,half=top,shape=outer_left]
ms:stair/tigerwoodstair[facing=east,half=top,shape=outer_right]
ms:stair/tigerwoodstair[facing=east,half=bottom,shape=straight]
ms:stair/tigerwoodstair[facing=east,half=bottom,shape=inner_left]
ms:stair/tigerwoodstair[facing=east,half=bottom,shape=inner_right]
ms:stair/tigerwoodstair[facing=east,half=bottom,shape=outer_left]
ms:stair/tigerwoodstair[facing=east,half=bottom,shape=outer_right]
ms:stair/willowstair[facing=north,half=top,shape=straight]
ms:stair/willowstair[facing=north,half=top,shape=inner_left]
ms:stair/willowstair[facing=north,half=top,shape=inner_right]
ms:stair/willowstair[facing=north,half=top,shape=outer_left]
ms:stair/willowstair[facing=north,half=top,shape=outer_right]
ms:stair/willowstair[facing=north,half=bottom,shape=straight]
ms:stair/willowstair[facing=north,half=bottom,shape=inner_left]
ms:stair/willowstair[facing=north,half=bottom,shape=inner_right]
ms:stair/willowstair[facing=north,half=bottom,shape=outer_left]
ms:stair/willowstair[facing=north,half=bottom,shape=outer_right]
ms:stair/willowstair[facing=south,half=top,shape=straight]
ms:stair/willowstair[facing=south,half=top,shape=inner_left]
ms:stair/willowstair[facing=south,half=top,shape=inner_right]
ms:stair/willowstair[facing=south,half=top,shape=outer_left]
ms:stair/willowstair[facing=south,half=top,shape=outer_right]
ms:stair/willowstair[facing=south,half=bottom,shape=straight]
ms:stair/willowstair[facing=south,half=bottom,shape=inner_left]
ms:stair/willowstair[facing=south,half=bottom,shape=inner_right]
ms:stair/willowstair[facing=south,half=bottom,shape=outer_left]
ms:stair/willowstair[facing=south,half=bottom,shape=outer_right]
ms:stair/willowstair[facing=west,half=top,shape=straight]
ms:stair/willowstair[facing=west,half=top,shape=inner_left]
ms:stair/willowstair[facing=west,half=top,shape=inner_right]
ms:stair/willowstair[facing=west,half=top,shape=outer_left]
ms:stair/willowstair[facing=west,half=top,shape=outer_right]
ms:stair/willowstair[facing=west,half=bottom,shape=straight]
ms:stair/willowstair[facing=west,half=bottom,shape=inner_left]
ms:stair/willowstair[facing=west,half=bottom,shape=inner_right]
ms:stair/willowstair[facing=west,half=bottom,shape=outer_left]
ms:stair/willowstair[facing=west,half=bottom,shape=outer_right]
ms:stair/willowstair[facing=east,half=top,shape=straight]
ms:stair/willowstair[facing=east,half=top,shape=inner_left]
ms:stair/willowstair[facing=east,half=top,shape=inner_right]
ms:stair/willowstair[facing=east,half=top,shape=outer_left]
ms:stair/willowstair[facing=east,half=top,shape=outer_right]
ms:stair/willowstair[facing=east,half=bottom,shape=straight]
ms:stair/willowstair[facing=east,half=bottom,shape=inner_left]
ms:stair/willowstair[facing=east,half=bottom,shape=inner_right]
ms:stair/willowstair[facing=east,half=bottom,shape=outer_left]
ms:stair/willowstair[facing=east,half=bottom,shape=outer_right]
ms:stair/silverbellstair[facing=north,half=top,shape=straight]
ms:stair/silverbellstair[facing=north,half=top,shape=inner_left]
ms:stair/silverbellstair[facing=north,half=top,shape=inner_right]
ms:stair/silverbellstair[facing=north,half=top,shape=outer_left]
ms:stair/silverbellstair[facing=north,half=top,shape=outer_right]
ms:stair/silverbellstair[facing=north,half=bottom,shape=straight]
ms:stair/silverbellstair[facing=north,half=bottom,shape=inner_left]
ms:stair/silverbellstair[facing=north,half=bottom,shape=inner_right]
ms:stair/silverbellstair[facing=north,half=bottom,shape=outer_left]
ms:stair/silverbellstair[facing=north,half=bottom,shape=outer_right]
ms:stair/silverbellstair[facing=south,half=top,shape=straight]
ms:stair/silverbellstair[facing=south,half=top,shape=inner_left]
ms:stair/silverbellstair[facing=south,half=top,shape=inner_right]
ms:stair/silverbellstair[facing=south,half=top,shape=outer_left]
ms:stair/silverbellstair[facing=south,half=top,shape=outer_right]
ms:stair/silverbellstair[facing=south,half=bottom,shape=straight]
ms:stair/silverbellstair[facing=south,half=bottom,shape=inner_left]
ms:stair/silverbellstair[facing=south,half=bottom,shape=inner_right]
ms:stair/silverbellstair[facing=south,half=bottom,shape=outer_left]
ms:stair/silverbellstair[facing=south,half=bottom,shape=outer_right]
ms:stair/silverbellstair[facing=west,half=top,shape=straight]
ms:stair/silverbellstair[facing=west,half=top,shape=inner_left]
ms:stair/silverbellstair[facing=west,half=top,shape=inner_right]
ms:stair/silverbellstair[facing=west,half=top,shape=outer_left]
ms:stair/silverbellstair[facing=west,half=top,shape=outer_right]
ms:stair/silverbellstair[facing=west,half=bottom,shape=straight]
ms:stair/silverbellstair[facing=west,half=bottom,shape=inner_left]
ms:stair/silverbellstair[facing=west,half=bottom,shape=inner_right]
ms:stair/silverbellstair[facing=west,half=bottom,shape=outer_left]
ms:stair/silverbellstair[facing=west,half=bottom,shape=outer_right]
ms:stair/silverbellstair[facing=east,half=top,shape=straight]
ms:stair/silverbellstair[facing=east,half=top,shape=inner_left]
ms:stair/silverbellstair[facing=east,half=top,shape=inner_right]
ms:stair/silverbellstair[facing=east,half=top,shape=outer_left]
ms:stair/silverbellstair[facing=east,half=top,shape=outer_right]
ms:stair/silverbellstair[facing=east,half=bottom,shape=straight]
ms:stair/silverbellstair[facing=east,half=bottom,shape=inner_left]
ms:stair/silverbellstair[facing=east,half=bottom,shape=inner_right]
ms:stair/silverbellstair[facing=east,half=bottom,shape=outer_left]
ms:stair/silverbellstair[facing=east,half=bottom,shape=outer_right]
ms:stair/hellwoodstair[facing=north,half=top,shape=straight]
ms:stair/hellwoodstair[facing=north,half=top,shape=inner_left]
ms:stair/hellwoodstair[facing=north,half=top,shape=inner_right]
ms:stair/hellwoodstair[facing=north,half=top,shape=outer_left]
ms:stair/hellwoodstair[facing=north,half=top,shape=outer_right]
ms:stair/hellwoodstair[facing=north,half=bottom,shape=straight]
ms:stair/hellwoodstair[facing=north,half=bottom,shape=inner_left]
ms:stair/hellwoodstair[facing=north,half=bottom,shape=inner_right]
ms:stair/hellwoodstair[facing=north,half=bottom,shape=outer_left]
ms:stair/hellwoodstair[facing=north,half=bottom,shape=outer_right]
ms:stair/hellwoodstair[facing=south,half=top,shape=straight]
ms:stair/hellwoodstair[facing=south,half=top,shape=inner_left]
ms:stair/hellwoodstair[facing=south,half=top,shape=inner_right]
ms:stair/hellwoodstair[facing=south,half=top,shape=outer_left]
ms:stair/hellwoodstair[facing=south,half=top,shape=outer_right]
ms:stair/hellwoodstair[facing=south,half=bottom,shape=straight]
ms:stair/hellwoodstair[facing=south,half=bottom,shape=inner_left]
ms:stair/hellwoodstair[facing=south,half=bottom,shape=inner_right]
ms:stair/hellwoodstair[facing=south,half=bottom,shape=outer_left]
ms:stair/hellwoodstair[facing=south,half=bottom,shape=outer_right]
ms:stair/hellwoodstair[facing=west,half=top,shape=straight]
ms:stair/hellwoodstair[facing=west,half=top,shape=inner_left]
ms:stair/hellwoodstair[facing=west,half=top,shape=inner_right]
ms:stair/hellwoodstair[facing=west,half=top,shape=outer_left]
ms:stair/hellwoodstair[facing=west,half=top,shape=outer_right]
ms:stair/hellwoodstair[facing=west,half=bottom,shape=straight]
ms:stair/hellwoodstair[facing=west,half=bottom,shape=inner_left]
ms:stair/hellwoodstair[facing=west,half=bottom,shape=inner_right]
ms:stair/hellwoodstair[facing=west,half=bottom,shape=outer_left]
ms:stair/hellwoodstair[facing=west,half=bottom,shape=outer_right]
ms:stair/hellwoodstair[facing=east,half=top,shape=straight]
ms:stair/hellwoodstair[facing=east,half=top,shape=inner_left]
ms:stair/hellwoodstair[facing=east,half=top,shape=inner_right]
ms:stair/hellwoodstair[facing=east,half=top,shape=outer_left]
ms:stair/hellwoodstair[facing=east,half=top,shape=outer_right]
ms:stair/hellwoodstair[facing=east,half=bottom,shape=straight]
ms:stair/hellwoodstair[facing=east,half=bottom,shape=inner_left]
ms:stair/hellwoodstair[facing=east,half=bottom,shape=inner_right]
ms:stair/hellwoodstair[facing=east,half=bottom,shape=outer_left]
ms:stair/hellwoodstair[facing=east,half=bottom,shape=outer_right]
ms:slab/glowood_half[half=top,variant=default]
ms:slab/glowood_half[half=bottom,variant=default]
ms:slab/glowood_double[variant=default]
ms:slab/cherry_half[half=top,variant=default]
ms:slab/cherry_half[half=bottom,variant=default]
ms:slab/cherry_double[variant=default]
ms:slab/black_half[half=top,variant=default]
ms:slab/black_half[half=bottom,variant=default]
ms:slab/black_double[variant=default]
ms:slab/red_half[half=top,variant=default]
ms:slab/red_half[half=bottom,variant=default]
ms:slab/red_double[variant=default]
ms:slab/green_half[half=top,variant=default]
ms:slab/green_half[half=bottom,variant=default]
ms:slab/green_double[variant=default]
ms:slab/brown_half[half=top,variant=default]
ms:slab/brown_half[half=bottom,variant=default]
ms:slab/brown_double[variant=default]
ms:slab/blue_half[half=top,variant=default]
ms:slab/blue_half[half=bottom,variant=default]
ms:slab/blue_double[variant=default]
ms:slab/purple_half[half=top,variant=default]
ms:slab/purple_half[half=bottom,variant=default]
ms:slab/purple_double[variant=default]
ms:slab/cyan_half[half=top,variant=default]
ms:slab/cyan_half[half=bottom,variant=default]
ms:slab/cyan_double[variant=default]
ms:slab/lightgrey_half[half=top,variant=default]
ms:slab/lightgrey_half[half=bottom,variant=default]
ms:slab/lightgrey_double[variant=default]
ms:slab/grey_half[half=top,variant=default]
ms:slab/grey_half[half=bottom,variant=default]
ms:slab/grey_double[variant=default]
ms:slab/pink_half[half=top,variant=default]
ms:slab/pink_half[half=bottom,variant=default]
ms:slab/pink_double[variant=default]
ms:slab/lime_half[half=top,variant=default]
ms:slab/lime_half[half=bottom,variant=default]
ms:slab/lime_double[variant=default]
ms:slab/yellow_half[half=top,variant=default]
ms:slab/yellow_half[half=bottom,variant=default]
ms:slab/yellow_double[variant=default]
ms:slab/lightblue_half[half=top,variant=default]
ms:slab/lightblue_half[half=bottom,variant=default]
ms:slab/lightblue_double[variant=default]
ms:slab/magenta_half[half=top,variant=default]
ms:slab/magenta_half[half=bottom,variant=default]
ms:slab/magenta_double[variant=default]
ms:slab/orange_half[half=top,variant=default]
ms:slab/orange_half[half=bottom,variant=default]
ms:slab/orange_double[variant=default]
ms:slab/white_half[half=top,variant=default]
ms:slab/white_half[half=bottom,variant=default]
ms:slab/white_double[variant=default]
ms:slab/test_half[half=top,variant=default]
ms:slab/test_half[half=bottom,variant=default]
ms:slab/test_double[variant=default]
ms:slab/glass_black_half[half=top,variant=default]
ms:slab/glass_black_half[half=bottom,variant=default]
ms:slab/glass_black_double[variant=default]
ms:slab/glass_red_half[half=top,variant=default]
ms:slab/glass_red_half[half=bottom,variant=default]
ms:slab/glass_red_double[variant=default]
ms:slab/glass_green_half[half=top,variant=default]
ms:slab/glass_green_half[half=bottom,variant=default]
ms:slab/glass_green_double[variant=default]
ms:slab/glass_brown_half[half=top,variant=default]
ms:slab/glass_brown_half[half=bottom,variant=default]
ms:slab/glass_brown_double[variant=default]
ms:slab/glass_blue_half[half=top,variant=default]
ms:slab/glass_blue_half[half=bottom,variant=default]
ms:slab/glass_blue_double[variant=default]
ms:slab/glass_purple_half[half=top,variant=default]
ms:slab/glass_purple_half[half=bottom,variant=default]
ms:slab/glass_purple_double[variant=default]
ms:slab/glass_cyan_half[half=top,variant=default]
ms:slab/glass_cyan_half[half=bottom,variant=default]
ms:slab/glass_cyan_double[variant=default]
ms:slab/glass_lightgrey_half[half=top,variant=default]
ms:slab/glass_lightgrey_half[half=bottom,variant=default]
ms:slab/glass_lightgrey_double[variant=default]
ms:slab/glass_grey_half[half=top,variant=default]
ms:slab/glass_grey_half[half=bottom,variant=default]
ms:slab/glass_grey_double[variant=default]
ms:slab/glass_pink_half[half=top,variant=default]
ms:slab/glass_pink_half[half=bottom,variant=default]
ms:slab/glass_pink_double[variant=default]
ms:slab/glass_lime_half[half=top,variant=default]
ms:slab/glass_lime_half[half=bottom,variant=default]
ms:slab/glass_lime_double[variant=default]
ms:slab/glass_yellow_half[half=top,variant=default]
ms:slab/glass_yellow_half[half=bottom,variant=default]
ms:slab/glass_yellow_double[variant=default]
ms:slab/glass_lightblue_half[half=top,variant=default]
ms:slab/glass_lightblue_half[half=bottom,variant=default]
ms:slab/glass_lightblue_double[variant=default]
ms:slab/glass_magenta_half[half=top,variant=default]
ms:slab/glass_magenta_half[half=bottom,variant=default]
ms:slab/glass_magenta_double[variant=default]
ms:slab/glass_orange_half[half=top,variant=default]
ms:slab/glass_orange_half[half=bottom,variant=default]
ms:slab/glass_orange_double[variant=default]
ms:slab/glass_white_half[half=top,variant=default]
ms:slab/glass_white_half[half=bottom,variant=default]
ms:slab/glass_white_double[variant=default]
ms:slab/maple_half[half=top,variant=default]
ms:slab/maple_half[half=bottom,variant=default]
ms:slab/maple_double[variant=default]
ms:slab/tigerwood_half[half=top,variant=default]
ms:slab/tigerwood_half[half=bottom,variant=default]
ms:slab/tigerwood_double[variant=default]
ms:slab/willow_half[half=top,variant=default]
ms:slab/willow_half[half=bottom,variant=default]
ms:slab/willow_double[variant=default]
ms:slab/silverbell_half[half=top,variant=default]
ms:slab/silverbell_half[half=bottom,variant=default]
ms:slab/silverbell_double[variant=default]
ms:slab/hellwood_half[half=top,variant=default]
ms:slab/hellwood_half[half=bottom,variant=default]
ms:slab/hellwood_double[variant=default]
ms:nature/cherryleaf[check_decay=true,decayable=true]
ms:nature/cherryleaf[check_decay=true,decayable=false]
ms:nature/cherryleaf[check_decay=false,decayable=true]
ms:nature/cherryleaf[check_decay=false,decayable=false]
ms:nature/cherryleaf_white[check_decay=true,decayable=true]
ms:nature/cherryleaf_white[check_decay=true,decayable=false]
ms:nature/cherryleaf_white[check_decay=false,decayable=true]
ms:nature/cherryleaf_white[check_decay=false,decayable=false]
ms:nature/cherrysapling[stage=0]
ms:nature/cherrysapling[stage=1]
ms:nature/glowleaf[check_decay=true,decayable=true]
ms:nature/glowleaf[check_decay=true,decayable=false]
ms:nature/glowleaf[check_decay=false,decayable=true]
ms:nature/glowleaf[check_decay=false,decayable=false]
ms:nature/glowsapling[stage=0]
ms:nature/glowsapling[stage=1]
ms:nature/mapleleaf[check_decay=true,decayable=true]
ms:nature/mapleleaf[check_decay=true,decayable=false]
ms:nature/mapleleaf[check_decay=false,decayable=true]
ms:nature/mapleleaf[check_decay=false,decayable=false]
ms:nature/mapleleaf_yellow[check_decay=true,decayable=true]
ms:nature/mapleleaf_yellow[check_decay=true,decayable=false]
ms:nature/mapleleaf_yellow[check_decay=false,decayable=true]
ms:nature/mapleleaf_yellow[check_decay=false,decayable=false]
ms:nature/mapleleaf_red[check_decay=true,decayable=true]
ms:nature/mapleleaf_red[check_decay=true,decayable=false]
ms:nature/mapleleaf_red[check_decay=false,decayable=true]
ms:nature/mapleleaf_red[check_decay=false,decayable=false]
ms:nature/maplesapling[stage=0]
ms:nature/maplesapling[stage=1]
ms:nature/tigerwoodleaf[check_decay=true,decayable=true]
ms:nature/tigerwoodleaf[check_decay=true,decayable=false]
ms:nature/tigerwoodleaf[check_decay=false,decayable=true]
ms:nature/tigerwoodleaf[check_decay=false,decayable=false]
ms:nature/tigerwoodsapling[stage=0]
ms:nature/tigerwoodsapling[stage=1]
ms:nature/willowleaf[check_decay=true,decayable=true]
ms:nature/willowleaf[check_decay=true,decayable=false]
ms:nature/willowleaf[check_decay=false,decayable=true]
ms:nature/willowleaf[check_decay=false,decayable=false]
ms:nature/willowsapling[stage=0]
ms:nature/willowsapling[stage=1]
ms:nature/silverbell_leaf[check_decay=true,decayable=true]
ms:nature/silverbell_leaf[check_decay=true,decayable=false]
ms:nature/silverbell_leaf[check_decay=false,decayable=true]
ms:nature/silverbell_leaf[check_decay=false,decayable=false]
ms:nature/silverbell_sapling[stage=0]
ms:nature/silverbell_sapling[stage=1]
ms:nature/hellwood_leaf[check_decay=true,decayable=true]
ms:nature/hellwood_leaf[check_decay=true,decayable=false]
ms:nature/hellwood_leaf[check_decay=false,decayable=true]
ms:nature/hellwood_leaf[check_decay=false,decayable=false]
ms:nature/hellwood_sapling[stage=0]
ms:nature/hellwood_sapling[stage=1]
ms:door/glowdoor[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glowdoor[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glowdoor[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glowdoor[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glowdoor[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glowdoor[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glowdoor[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glowdoor[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glowdoor[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_black[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_black[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_black[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_black[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_black[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_black[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_black[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_black[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_red[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_red[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_red[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_red[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_red[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_red[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_red[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_red[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_green[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_green[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_green[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_green[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_green[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_green[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_green[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_green[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_brown[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_blue[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_purple[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_cyan[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightgrey[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_grey[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_pink[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_yellow[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lime[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_lightblue[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_magenta[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_orange[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/glassdoor_white[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/glassdoor_white[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/glassdoor_white[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/glassdoor_white[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/glassdoor_white[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/glassdoor_white[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/glassdoor_white[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/glassdoor_white[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/door_hellwood[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/door_hellwood[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/door_hellwood[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/door_hellwood[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/door_hellwood[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/door_hellwood[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/door_hellwood[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/door_hellwood[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/door_maple[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/door_maple[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/door_maple[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/door_maple[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/door_maple[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/door_maple[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/door_maple[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/door_maple[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/door_silverbell[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/door_silverbell[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/door_silverbell[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/door_silverbell[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/door_silverbell[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/door_silverbell[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/door_silverbell[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/door_silverbell[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/door_tigerwood[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/door_tigerwood[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/door_tigerwood[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/door_tigerwood[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/door_tigerwood[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/door_tigerwood[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/door_tigerwood[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/door_tigerwood[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/door_willow[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/door_willow[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/door_willow[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/door_willow[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/door_willow[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/door_willow[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/door_willow[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/door_willow[facing=east,half=lower,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=north,half=upper,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=north,half=upper,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=north,half=upper,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=north,half=upper,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=north,half=upper,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=north,half=upper,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=north,half=upper,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=north,half=upper,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=north,half=lower,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=north,half=lower,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=north,half=lower,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=north,half=lower,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=north,half=lower,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=north,half=lower,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=north,half=lower,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=north,half=lower,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=south,half=upper,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=south,half=upper,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=south,half=upper,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=south,half=upper,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=south,half=upper,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=south,half=upper,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=south,half=upper,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=south,half=upper,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=south,half=lower,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=south,half=lower,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=south,half=lower,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=south,half=lower,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=south,half=lower,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=south,half=lower,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=south,half=lower,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=south,half=lower,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=west,half=upper,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=west,half=upper,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=west,half=upper,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=west,half=upper,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=west,half=upper,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=west,half=upper,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=west,half=upper,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=west,half=upper,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=west,half=lower,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=west,half=lower,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=west,half=lower,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=west,half=lower,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=west,half=lower,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=west,half=lower,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=west,half=lower,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=west,half=lower,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=east,half=upper,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=east,half=upper,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=east,half=upper,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=east,half=upper,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=east,half=upper,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=east,half=upper,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=east,half=upper,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=east,half=upper,hinge=right,open=false,powered=false]
ms:door/door_ironbar[facing=east,half=lower,hinge=left,open=true,powered=true]
ms:door/door_ironbar[facing=east,half=lower,hinge=left,open=true,powered=false]
ms:door/door_ironbar[facing=east,half=lower,hinge=left,open=false,powered=true]
ms:door/door_ironbar[facing=east,half=lower,hinge=left,open=false,powered=false]
ms:door/door_ironbar[facing=east,half=lower,hinge=right,open=true,powered=true]
ms:door/door_ironbar[facing=east,half=lower,hinge=right,open=true,powered=false]
ms:door/door_ironbar[facing=east,half=lower,hinge=right,open=false,powered=true]
ms:door/door_ironbar[facing=east,half=lower,hinge=right,open=false,powered=false]
netherex:gloomy_netherrack
netherex:lively_netherrack
netherex:fiery_netherrack
netherex:icy_netherrack
netherex:netherrack_path
netherex:gloomy_netherrack_path
netherex:lively_netherrack_path
netherex:fiery_netherrack_path
netherex:icy_netherrack_path
netherex:gloomy_nether_brick
netherex:lively_nether_brick
netherex:fiery_nether_brick
netherex:icy_nether_brick
netherex:basalt
netherex:smooth_basalt
netherex:basalt_brick
netherex:basalt_pillar
netherex:hyphae
netherex:frostburn_ice
netherex:soul_glass
netherex:soul_glass_pane[east=true,north=true,south=true,west=true]
netherex:soul_glass_pane[east=true,north=true,south=true,west=false]
netherex:soul_glass_pane[east=true,north=true,south=false,west=true]
netherex:soul_glass_pane[east=true,north=true,south=false,west=false]
netherex:soul_glass_pane[east=true,north=false,south=true,west=true]
netherex:soul_glass_pane[east=true,north=false,south=true,west=false]
netherex:soul_glass_pane[east=true,north=false,south=false,west=true]
netherex:soul_glass_pane[east=true,north=false,south=false,west=false]
netherex:soul_glass_pane[east=false,north=true,south=true,west=true]
netherex:soul_glass_pane[east=false,north=true,south=true,west=false]
netherex:soul_glass_pane[east=false,north=true,south=false,west=true]
netherex:soul_glass_pane[east=false,north=true,south=false,west=false]
netherex:soul_glass_pane[east=false,north=false,south=true,west=true]
netherex:soul_glass_pane[east=false,north=false,south=true,west=false]
netherex:soul_glass_pane[east=false,north=false,south=false,west=true]
netherex:soul_glass_pane[east=false,north=false,south=false,west=false]
netherex:amethyst_block
netherex:rime_block
netherex:bone_sliver[axis=x]
netherex:bone_sliver[axis=y]
netherex:bone_sliver[axis=z]
netherex:bone_chunk[facing=down]
netherex:bone_chunk[facing=up]
netherex:bone_chunk[facing=north]
netherex:bone_chunk[facing=south]
netherex:bone_chunk[facing=west]
netherex:bone_chunk[facing=east]
netherex:worn_iron
netherex:blue_fire[age=0,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=false,up=true,west=false]
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netherex:blue_fire[age=9,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=9,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=9,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=9,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=9,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=9,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=9,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=9,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=9,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=9,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=9,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=9,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=9,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=9,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=10,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=false,west=false]
netherex:nether_portal[axis=x]
netherex:nether_portal[axis=y]
netherex:nether_portal[axis=z]
netherex:urn_of_sorrow[type=empty]
netherex:urn_of_sorrow[type=full]
netherex:quartz_ore
netherex:amethyst_ore
netherex:rime_ore
netherex:thornstalk[part=top]
netherex:thornstalk[part=middle]
netherex:thornstalk[part=bottom]
netherex:brown_elder_mushroom
netherex:red_elder_mushroom
netherex:brown_elder_mushroom_cap
netherex:red_elder_mushroom_cap
netherex:enoki_mushroom_cap[age=0]
netherex:enoki_mushroom_cap[age=1]
netherex:enoki_mushroom_cap[age=2]
netherex:enoki_mushroom_cap[age=3]
netherex:enoki_mushroom_cap[age=4]
netherex:enoki_mushroom_cap[age=5]
netherex:elder_mushroom_stem[axis=y]
netherex:elder_mushroom_stem[axis=x]
netherex:elder_mushroom_stem[axis=z]
netherex:elder_mushroom_stem[axis=none]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
netherex:ichor[level=0]
netherex:ichor[level=1]
netherex:ichor[level=2]
netherex:ichor[level=3]
netherex:ichor[level=4]
netherex:ichor[level=5]
netherex:ichor[level=6]
netherex:ichor[level=7]
netherex:ichor[level=8]
netherex:ichor[level=9]
netherex:ichor[level=10]
netherex:ichor[level=11]
netherex:ichor[level=12]
netherex:ichor[level=13]
netherex:ichor[level=14]
netherex:ichor[level=15]
netherex:red_nether_brick_slab[type=top]
netherex:red_nether_brick_slab[type=bottom]
netherex:red_nether_brick_slab[type=double]
netherex:gloomy_nether_brick_slab[type=top]
netherex:gloomy_nether_brick_slab[type=bottom]
netherex:gloomy_nether_brick_slab[type=double]
netherex:lively_nether_brick_slab[type=top]
netherex:lively_nether_brick_slab[type=bottom]
netherex:lively_nether_brick_slab[type=double]
netherex:fiery_nether_brick_slab[type=top]
netherex:fiery_nether_brick_slab[type=bottom]
netherex:fiery_nether_brick_slab[type=double]
netherex:icy_nether_brick_slab[type=top]
netherex:icy_nether_brick_slab[type=bottom]
netherex:icy_nether_brick_slab[type=double]
netherex:basalt_slab[type=top]
netherex:basalt_slab[type=bottom]
netherex:basalt_slab[type=double]
netherex:smooth_basalt_slab[type=top]
netherex:smooth_basalt_slab[type=bottom]
netherex:smooth_basalt_slab[type=double]
netherex:basalt_brick_slab[type=top]
netherex:basalt_brick_slab[type=bottom]
netherex:basalt_brick_slab[type=double]
netherex:basalt_pillar_slab[type=top]
netherex:basalt_pillar_slab[type=bottom]
netherex:basalt_pillar_slab[type=double]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=north,half=top,shape=straight]
netherex:basalt_stairs[facing=north,half=top,shape=inner_left]
netherex:basalt_stairs[facing=north,half=top,shape=inner_right]
netherex:basalt_stairs[facing=north,half=top,shape=outer_left]
netherex:basalt_stairs[facing=north,half=top,shape=outer_right]
netherex:basalt_stairs[facing=north,half=bottom,shape=straight]
netherex:basalt_stairs[facing=north,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=north,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=north,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=north,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=south,half=top,shape=straight]
netherex:basalt_stairs[facing=south,half=top,shape=inner_left]
netherex:basalt_stairs[facing=south,half=top,shape=inner_right]
netherex:basalt_stairs[facing=south,half=top,shape=outer_left]
netherex:basalt_stairs[facing=south,half=top,shape=outer_right]
netherex:basalt_stairs[facing=south,half=bottom,shape=straight]
netherex:basalt_stairs[facing=south,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=south,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=south,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=south,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=west,half=top,shape=straight]
netherex:basalt_stairs[facing=west,half=top,shape=inner_left]
netherex:basalt_stairs[facing=west,half=top,shape=inner_right]
netherex:basalt_stairs[facing=west,half=top,shape=outer_left]
netherex:basalt_stairs[facing=west,half=top,shape=outer_right]
netherex:basalt_stairs[facing=west,half=bottom,shape=straight]
netherex:basalt_stairs[facing=west,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=west,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=west,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=west,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=east,half=top,shape=straight]
netherex:basalt_stairs[facing=east,half=top,shape=inner_left]
netherex:basalt_stairs[facing=east,half=top,shape=inner_right]
netherex:basalt_stairs[facing=east,half=top,shape=outer_left]
netherex:basalt_stairs[facing=east,half=top,shape=outer_right]
netherex:basalt_stairs[facing=east,half=bottom,shape=straight]
netherex:basalt_stairs[facing=east,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=east,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=east,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=east,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=north,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=south,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=west,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=east,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=outer_right]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_fence[east=true,north=true,south=true,west=true]
netherex:quartz_fence[east=true,north=true,south=true,west=false]
netherex:quartz_fence[east=true,north=true,south=false,west=true]
netherex:quartz_fence[east=true,north=true,south=false,west=false]
netherex:quartz_fence[east=true,north=false,south=true,west=true]
netherex:quartz_fence[east=true,north=false,south=true,west=false]
netherex:quartz_fence[east=true,north=false,south=false,west=true]
netherex:quartz_fence[east=true,north=false,south=false,west=false]
netherex:quartz_fence[east=false,north=true,south=true,west=true]
netherex:quartz_fence[east=false,north=true,south=true,west=false]
netherex:quartz_fence[east=false,north=true,south=false,west=true]
netherex:quartz_fence[east=false,north=true,south=false,west=false]
netherex:quartz_fence[east=false,north=false,south=true,west=true]
netherex:quartz_fence[east=false,north=false,south=true,west=false]
netherex:quartz_fence[east=false,north=false,south=false,west=true]
netherex:quartz_fence[east=false,north=false,south=false,west=false]
netherex:red_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:red_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:red_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:red_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:red_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:red_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:red_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:red_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:red_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:red_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:red_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:red_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:red_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:red_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:red_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:red_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:lively_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:lively_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:lively_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:lively_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:lively_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:lively_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:lively_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:lively_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:lively_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:lively_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:lively_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:lively_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:lively_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:lively_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:lively_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:lively_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:fiery_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:fiery_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:fiery_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:fiery_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:fiery_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:fiery_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:fiery_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:fiery_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:fiery_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:fiery_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:fiery_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:fiery_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:fiery_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:fiery_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:fiery_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:fiery_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:icy_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:icy_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:icy_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:icy_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:icy_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:icy_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:icy_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:icy_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:icy_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:icy_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:icy_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:icy_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:icy_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:icy_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:icy_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:icy_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:basalt_fence[east=true,north=true,south=true,west=true]
netherex:basalt_fence[east=true,north=true,south=true,west=false]
netherex:basalt_fence[east=true,north=true,south=false,west=true]
netherex:basalt_fence[east=true,north=true,south=false,west=false]
netherex:basalt_fence[east=true,north=false,south=true,west=true]
netherex:basalt_fence[east=true,north=false,south=true,west=false]
netherex:basalt_fence[east=true,north=false,south=false,west=true]
netherex:basalt_fence[east=true,north=false,south=false,west=false]
netherex:basalt_fence[east=false,north=true,south=true,west=true]
netherex:basalt_fence[east=false,north=true,south=true,west=false]
netherex:basalt_fence[east=false,north=true,south=false,west=true]
netherex:basalt_fence[east=false,north=true,south=false,west=false]
netherex:basalt_fence[east=false,north=false,south=true,west=true]
netherex:basalt_fence[east=false,north=false,south=true,west=false]
netherex:basalt_fence[east=false,north=false,south=false,west=true]
netherex:basalt_fence[east=false,north=false,south=false,west=false]
netherex:smooth_basalt_fence[east=true,north=true,south=true,west=true]
netherex:smooth_basalt_fence[east=true,north=true,south=true,west=false]
netherex:smooth_basalt_fence[east=true,north=true,south=false,west=true]
netherex:smooth_basalt_fence[east=true,north=true,south=false,west=false]
netherex:smooth_basalt_fence[east=true,north=false,south=true,west=true]
netherex:smooth_basalt_fence[east=true,north=false,south=true,west=false]
netherex:smooth_basalt_fence[east=true,north=false,south=false,west=true]
netherex:smooth_basalt_fence[east=true,north=false,south=false,west=false]
netherex:smooth_basalt_fence[east=false,north=true,south=true,west=true]
netherex:smooth_basalt_fence[east=false,north=true,south=true,west=false]
netherex:smooth_basalt_fence[east=false,north=true,south=false,west=true]
netherex:smooth_basalt_fence[east=false,north=true,south=false,west=false]
netherex:smooth_basalt_fence[east=false,north=false,south=true,west=true]
netherex:smooth_basalt_fence[east=false,north=false,south=true,west=false]
netherex:smooth_basalt_fence[east=false,north=false,south=false,west=true]
netherex:smooth_basalt_fence[east=false,north=false,south=false,west=false]
netherex:basalt_brick_fence[east=true,north=true,south=true,west=true]
netherex:basalt_brick_fence[east=true,north=true,south=true,west=false]
netherex:basalt_brick_fence[east=true,north=true,south=false,west=true]
netherex:basalt_brick_fence[east=true,north=true,south=false,west=false]
netherex:basalt_brick_fence[east=true,north=false,south=true,west=true]
netherex:basalt_brick_fence[east=true,north=false,south=true,west=false]
netherex:basalt_brick_fence[east=true,north=false,south=false,west=true]
netherex:basalt_brick_fence[east=true,north=false,south=false,west=false]
netherex:basalt_brick_fence[east=false,north=true,south=true,west=true]
netherex:basalt_brick_fence[east=false,north=true,south=true,west=false]
netherex:basalt_brick_fence[east=false,north=true,south=false,west=true]
netherex:basalt_brick_fence[east=false,north=true,south=false,west=false]
netherex:basalt_brick_fence[east=false,north=false,south=true,west=true]
netherex:basalt_brick_fence[east=false,north=false,south=true,west=false]
netherex:basalt_brick_fence[east=false,north=false,south=false,west=true]
netherex:basalt_brick_fence[east=false,north=false,south=false,west=false]
netherex:basalt_pillar_fence[east=true,north=true,south=true,west=true]
netherex:basalt_pillar_fence[east=true,north=true,south=true,west=false]
netherex:basalt_pillar_fence[east=true,north=true,south=false,west=true]
netherex:basalt_pillar_fence[east=true,north=true,south=false,west=false]
netherex:basalt_pillar_fence[east=true,north=false,south=true,west=true]
netherex:basalt_pillar_fence[east=true,north=false,south=true,west=false]
netherex:basalt_pillar_fence[east=true,north=false,south=false,west=true]
netherex:basalt_pillar_fence[east=true,north=false,south=false,west=false]
netherex:basalt_pillar_fence[east=false,north=true,south=true,west=true]
netherex:basalt_pillar_fence[east=false,north=true,south=true,west=false]
netherex:basalt_pillar_fence[east=false,north=true,south=false,west=true]
netherex:basalt_pillar_fence[east=false,north=true,south=false,west=false]
netherex:basalt_pillar_fence[east=false,north=false,south=true,west=true]
netherex:basalt_pillar_fence[east=false,north=false,south=true,west=false]
netherex:basalt_pillar_fence[east=false,north=false,south=false,west=true]
netherex:basalt_pillar_fence[east=false,north=false,south=false,west=false]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=false,powered=false]
techguns:basicmachine[machinetype=ammo_press]
techguns:basicmachine[machinetype=metal_press]
techguns:basicmachine[machinetype=chem_lab]
techguns:basicmachine[machinetype=turret]
techguns:basicmachine[machinetype=dungeon_scanner]
techguns:basicmachine[machinetype=dungeon_generator]
techguns:simplemachine[facing=north,machinetype=camo_bench]
techguns:simplemachine[facing=north,machinetype=repair_bench]
techguns:simplemachine[facing=north,machinetype=charging_station]
techguns:simplemachine[facing=north,machinetype=blast_furnace]
techguns:simplemachine[facing=south,machinetype=camo_bench]
techguns:simplemachine[facing=south,machinetype=repair_bench]
techguns:simplemachine[facing=south,machinetype=charging_station]
techguns:simplemachine[facing=south,machinetype=blast_furnace]
techguns:simplemachine[facing=west,machinetype=camo_bench]
techguns:simplemachine[facing=west,machinetype=repair_bench]
techguns:simplemachine[facing=west,machinetype=charging_station]
techguns:simplemachine[facing=west,machinetype=blast_furnace]
techguns:simplemachine[facing=east,machinetype=camo_bench]
techguns:simplemachine[facing=east,machinetype=repair_bench]
techguns:simplemachine[facing=east,machinetype=charging_station]
techguns:simplemachine[facing=east,machinetype=blast_furnace]
techguns:simplemachine2[facing=north,machinetype=grinder]
techguns:simplemachine2[facing=north,machinetype=armor_bench]
techguns:simplemachine2[facing=south,machinetype=grinder]
techguns:simplemachine2[facing=south,machinetype=armor_bench]
techguns:simplemachine2[facing=west,machinetype=grinder]
techguns:simplemachine2[facing=west,machinetype=armor_bench]
techguns:simplemachine2[facing=east,machinetype=grinder]
techguns:simplemachine2[facing=east,machinetype=armor_bench]
techguns:multiblockmachine[facing=north,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=north,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=north,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=north,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=north,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=north,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=north,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=north,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=north,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=north,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=north,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=north,formed=false,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=south,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=south,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=south,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=south,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=south,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=south,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=south,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=south,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=south,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=south,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=south,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=south,formed=false,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=west,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=west,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=west,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=west,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=west,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=west,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=west,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=west,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=west,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=west,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=west,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=west,formed=false,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=east,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=east,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=east,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=east,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=east,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=east,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=east,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=east,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=east,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=east,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=east,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=east,formed=false,machinetype=reactionchamber_controller]
techguns:basicore[type=ore_copper]
techguns:basicore[type=ore_tin]
techguns:basicore[type=ore_lead]
techguns:basicore[type=ore_titanium]
techguns:basicore[type=ore_uranium]
techguns:bioblob[facing=down,size=0]
techguns:bioblob[facing=down,size=1]
techguns:bioblob[facing=down,size=2]
techguns:bioblob[facing=up,size=0]
techguns:bioblob[facing=up,size=1]
techguns:bioblob[facing=up,size=2]
techguns:bioblob[facing=north,size=0]
techguns:bioblob[facing=north,size=1]
techguns:bioblob[facing=north,size=2]
techguns:bioblob[facing=south,size=0]
techguns:bioblob[facing=south,size=1]
techguns:bioblob[facing=south,size=2]
techguns:bioblob[facing=west,size=0]
techguns:bioblob[facing=west,size=1]
techguns:bioblob[facing=west,size=2]
techguns:bioblob[facing=east,size=0]
techguns:bioblob[facing=east,size=1]
techguns:bioblob[facing=east,size=2]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=false]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
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techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
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techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
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techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
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techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
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techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
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techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
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techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:metalpanel[type=container_red]
techguns:metalpanel[type=container_green]
techguns:metalpanel[type=container_blue]
techguns:metalpanel[type=container_orange]
techguns:metalpanel[type=panel_large_border]
techguns:metalpanel[type=steelframe_blue]
techguns:metalpanel[type=steelframe_dark]
techguns:metalpanel[type=steelframe_scaffold]
techguns:nethermetal[type=panel]
techguns:nethermetal[type=grate1]
techguns:nethermetal[type=grate2]
techguns:nethermetal[type=grey_dark]
techguns:nethermetal[type=grey]
techguns:nethermetal[type=grey_tiles]
techguns:nethermetal[type=border_red]
techguns:nethermetal[type=plate_black]
techguns:nethermetal[type=plate_red]
techguns:nethermetal[type=border_lava]
techguns:concrete[type=concrete_brown]
techguns:concrete[type=concrete_brown_light]
techguns:concrete[type=concrete_grey]
techguns:concrete[type=concrete_grey_dark]
techguns:concrete[type=concrete_brown_pipes]
techguns:concrete[type=concrete_brown_light_scaff]
techguns:ladder0[facing=north,type=metal]
techguns:ladder0[facing=north,type=shiny]
techguns:ladder0[facing=north,type=rusty]
techguns:ladder0[facing=north,type=carbon]
techguns:ladder0[facing=south,type=metal]
techguns:ladder0[facing=south,type=shiny]
techguns:ladder0[facing=south,type=rusty]
techguns:ladder0[facing=south,type=carbon]
techguns:ladder0[facing=west,type=metal]
techguns:ladder0[facing=west,type=shiny]
techguns:ladder0[facing=west,type=rusty]
techguns:ladder0[facing=west,type=carbon]
techguns:ladder0[facing=east,type=metal]
techguns:ladder0[facing=east,type=shiny]
techguns:ladder0[facing=east,type=rusty]
techguns:ladder0[facing=east,type=carbon]
techguns:door3x3[master=true,state=closed,type=metal,zplane=true]
techguns:door3x3[master=true,state=closed,type=metal,zplane=false]
techguns:door3x3[master=true,state=closed,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=closed,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=closed,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=closed,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=closed,type=nether,zplane=true]
techguns:door3x3[master=true,state=closed,type=nether,zplane=false]
techguns:door3x3[master=true,state=opened,type=metal,zplane=true]
techguns:door3x3[master=true,state=opened,type=metal,zplane=false]
techguns:door3x3[master=true,state=opened,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=opened,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=opened,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=opened,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=opened,type=nether,zplane=true]
techguns:door3x3[master=true,state=opened,type=nether,zplane=false]
techguns:door3x3[master=true,state=opening,type=metal,zplane=true]
techguns:door3x3[master=true,state=opening,type=metal,zplane=false]
techguns:door3x3[master=true,state=opening,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=opening,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=opening,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=opening,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=opening,type=nether,zplane=true]
techguns:door3x3[master=true,state=opening,type=nether,zplane=false]
techguns:door3x3[master=true,state=closing,type=metal,zplane=true]
techguns:door3x3[master=true,state=closing,type=metal,zplane=false]
techguns:door3x3[master=true,state=closing,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=closing,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=closing,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=closing,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=closing,type=nether,zplane=true]
techguns:door3x3[master=true,state=closing,type=nether,zplane=false]
techguns:door3x3[master=false,state=closed,type=metal,zplane=true]
techguns:door3x3[master=false,state=closed,type=metal,zplane=false]
techguns:door3x3[master=false,state=closed,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=closed,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=closed,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=closed,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=closed,type=nether,zplane=true]
techguns:door3x3[master=false,state=closed,type=nether,zplane=false]
techguns:door3x3[master=false,state=opened,type=metal,zplane=true]
techguns:door3x3[master=false,state=opened,type=metal,zplane=false]
techguns:door3x3[master=false,state=opened,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=opened,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=opened,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=opened,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=opened,type=nether,zplane=true]
techguns:door3x3[master=false,state=opened,type=nether,zplane=false]
techguns:door3x3[master=false,state=opening,type=metal,zplane=true]
techguns:door3x3[master=false,state=opening,type=metal,zplane=false]
techguns:door3x3[master=false,state=opening,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=opening,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=opening,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=opening,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=opening,type=nether,zplane=true]
techguns:door3x3[master=false,state=opening,type=nether,zplane=false]
techguns:door3x3[master=false,state=closing,type=metal,zplane=true]
techguns:door3x3[master=false,state=closing,type=metal,zplane=false]
techguns:door3x3[master=false,state=closing,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=closing,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=closing,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=closing,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=closing,type=nether,zplane=true]
techguns:door3x3[master=false,state=closing,type=nether,zplane=false]
techguns:camonet[connection=none,type=wood]
techguns:camonet[connection=none,type=desert]
techguns:camonet[connection=none,type=snow]
techguns:camonet[connection=w,type=wood]
techguns:camonet[connection=w,type=desert]
techguns:camonet[connection=w,type=snow]
techguns:camonet[connection=s,type=wood]
techguns:camonet[connection=s,type=desert]
techguns:camonet[connection=s,type=snow]
techguns:camonet[connection=sw,type=wood]
techguns:camonet[connection=sw,type=desert]
techguns:camonet[connection=sw,type=snow]
techguns:camonet[connection=e,type=wood]
techguns:camonet[connection=e,type=desert]
techguns:camonet[connection=e,type=snow]
techguns:camonet[connection=ew,type=wood]
techguns:camonet[connection=ew,type=desert]
techguns:camonet[connection=ew,type=snow]
techguns:camonet[connection=es,type=wood]
techguns:camonet[connection=es,type=desert]
techguns:camonet[connection=es,type=snow]
techguns:camonet[connection=esw,type=wood]
techguns:camonet[connection=esw,type=desert]
techguns:camonet[connection=esw,type=snow]
techguns:camonet[connection=n,type=wood]
techguns:camonet[connection=n,type=desert]
techguns:camonet[connection=n,type=snow]
techguns:camonet[connection=nw,type=wood]
techguns:camonet[connection=nw,type=desert]
techguns:camonet[connection=nw,type=snow]
techguns:camonet[connection=ns,type=wood]
techguns:camonet[connection=ns,type=desert]
techguns:camonet[connection=ns,type=snow]
techguns:camonet[connection=nsw,type=wood]
techguns:camonet[connection=nsw,type=desert]
techguns:camonet[connection=nsw,type=snow]
techguns:camonet[connection=ne,type=wood]
techguns:camonet[connection=ne,type=desert]
techguns:camonet[connection=ne,type=snow]
techguns:camonet[connection=new,type=wood]
techguns:camonet[connection=new,type=desert]
techguns:camonet[connection=new,type=snow]
techguns:camonet[connection=nes,type=wood]
techguns:camonet[connection=nes,type=desert]
techguns:camonet[connection=nes,type=snow]
techguns:camonet[connection=nesw,type=wood]
techguns:camonet[connection=nesw,type=desert]
techguns:camonet[connection=nesw,type=snow]
techguns:camonet_top[connection=none,type=wood]
techguns:camonet_top[connection=none,type=desert]
techguns:camonet_top[connection=none,type=snow]
techguns:camonet_top[connection=w,type=wood]
techguns:camonet_top[connection=w,type=desert]
techguns:camonet_top[connection=w,type=snow]
techguns:camonet_top[connection=s,type=wood]
techguns:camonet_top[connection=s,type=desert]
techguns:camonet_top[connection=s,type=snow]
techguns:camonet_top[connection=sw,type=wood]
techguns:camonet_top[connection=sw,type=desert]
techguns:camonet_top[connection=sw,type=snow]
techguns:camonet_top[connection=e,type=wood]
techguns:camonet_top[connection=e,type=desert]
techguns:camonet_top[connection=e,type=snow]
techguns:camonet_top[connection=ew,type=wood]
techguns:camonet_top[connection=ew,type=desert]
techguns:camonet_top[connection=ew,type=snow]
techguns:camonet_top[connection=es,type=wood]
techguns:camonet_top[connection=es,type=desert]
techguns:camonet_top[connection=es,type=snow]
techguns:camonet_top[connection=esw,type=wood]
techguns:camonet_top[connection=esw,type=desert]
techguns:camonet_top[connection=esw,type=snow]
techguns:camonet_top[connection=n,type=wood]
techguns:camonet_top[connection=n,type=desert]
techguns:camonet_top[connection=n,type=snow]
techguns:camonet_top[connection=nw,type=wood]
techguns:camonet_top[connection=nw,type=desert]
techguns:camonet_top[connection=nw,type=snow]
techguns:camonet_top[connection=ns,type=wood]
techguns:camonet_top[connection=ns,type=desert]
techguns:camonet_top[connection=ns,type=snow]
techguns:camonet_top[connection=nsw,type=wood]
techguns:camonet_top[connection=nsw,type=desert]
techguns:camonet_top[connection=nsw,type=snow]
techguns:camonet_top[connection=ne,type=wood]
techguns:camonet_top[connection=ne,type=desert]
techguns:camonet_top[connection=ne,type=snow]
techguns:camonet_top[connection=new,type=wood]
techguns:camonet_top[connection=new,type=desert]
techguns:camonet_top[connection=new,type=snow]
techguns:camonet_top[connection=nes,type=wood]
techguns:camonet_top[connection=nes,type=desert]
techguns:camonet_top[connection=nes,type=snow]
techguns:camonet_top[connection=nesw,type=wood]
techguns:camonet_top[connection=nesw,type=desert]
techguns:camonet_top[connection=nesw,type=snow]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=false,powered=false]
techguns:stairs_metal[facing=north,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_right,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_right,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_right,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_right,type2=false]
techguns:tg_spawner[type=hole]
techguns:tg_spawner[type=soldier_spawn]
techguns:neonlights[type=neontubes2]
techguns:neonlights[type=neontubes2_rotated]
techguns:neonlights[type=neontubes4]
techguns:neonlights[type=neontubes4_rotated]
techguns:neonlights[type=neonsquare_white]
techguns:military_crate[type=ammo]
techguns:military_crate[type=gun]
techguns:military_crate[type=armor]
techguns:military_crate[type=medical]
techguns:military_crate[type=explosive]
techguns:military_crate[type=generic_oak]
techguns:military_crate[type=generic_jungle]
techguns:military_crate[type=generic_birch]
techguns:military_crate[type=generic_spruce]
techguns:explosive_charge[armed=true,facing=down,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=down,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=up,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=up,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=north,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=north,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=south,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=south,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=west,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=west,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=east,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=east,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=down,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=down,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=up,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=up,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=north,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=north,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=south,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=south,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=west,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=west,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=east,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=east,machinetype=advanced]
techguns:sand_hard[type=bugnest_sand]
techguns:slimy[type=bugnest_eggs]
techguns:slimyladder[facing=north]
techguns:slimyladder[facing=south]
techguns:slimyladder[facing=west]
techguns:slimyladder[facing=east]
techguns:orecluster[type=coal]
techguns:orecluster[type=common_metal]
techguns:orecluster[type=rare_metal]
techguns:orecluster[type=shiny_metal]
techguns:orecluster[type=uranium]
techguns:orecluster[type=common_gem]
techguns:orecluster[type=shiny_gem]
techguns:orecluster[type=nether_crystal]
techguns:orecluster[type=oil]
techguns:oredrill[facing=north,formed=true,machinetype=frame]
techguns:oredrill[facing=north,formed=true,machinetype=scaffold]
techguns:oredrill[facing=north,formed=true,machinetype=rod]
techguns:oredrill[facing=north,formed=true,machinetype=engine]
techguns:oredrill[facing=north,formed=true,machinetype=controller]
techguns:oredrill[facing=north,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=north,formed=false,machinetype=frame]
techguns:oredrill[facing=north,formed=false,machinetype=scaffold]
techguns:oredrill[facing=north,formed=false,machinetype=rod]
techguns:oredrill[facing=north,formed=false,machinetype=engine]
techguns:oredrill[facing=north,formed=false,machinetype=controller]
techguns:oredrill[facing=north,formed=false,machinetype=scaffold_hidden]
techguns:oredrill[facing=south,formed=true,machinetype=frame]
techguns:oredrill[facing=south,formed=true,machinetype=scaffold]
techguns:oredrill[facing=south,formed=true,machinetype=rod]
techguns:oredrill[facing=south,formed=true,machinetype=engine]
techguns:oredrill[facing=south,formed=true,machinetype=controller]
techguns:oredrill[facing=south,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=south,formed=false,machinetype=frame]
techguns:oredrill[facing=south,formed=false,machinetype=scaffold]
techguns:oredrill[facing=south,formed=false,machinetype=rod]
techguns:oredrill[facing=south,formed=false,machinetype=engine]
techguns:oredrill[facing=south,formed=false,machinetype=controller]
techguns:oredrill[facing=south,formed=false,machinetype=scaffold_hidden]
techguns:oredrill[facing=west,formed=true,machinetype=frame]
techguns:oredrill[facing=west,formed=true,machinetype=scaffold]
techguns:oredrill[facing=west,formed=true,machinetype=rod]
techguns:oredrill[facing=west,formed=true,machinetype=engine]
techguns:oredrill[facing=west,formed=true,machinetype=controller]
techguns:oredrill[facing=west,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=west,formed=false,machinetype=frame]
techguns:oredrill[facing=west,formed=false,machinetype=scaffold]
techguns:oredrill[facing=west,formed=false,machinetype=rod]
techguns:oredrill[facing=west,formed=false,machinetype=engine]
techguns:oredrill[facing=west,formed=false,machinetype=controller]
techguns:oredrill[facing=west,formed=false,machinetype=scaffold_hidden]
techguns:oredrill[facing=east,formed=true,machinetype=frame]
techguns:oredrill[facing=east,formed=true,machinetype=scaffold]
techguns:oredrill[facing=east,formed=true,machinetype=rod]
techguns:oredrill[facing=east,formed=true,machinetype=engine]
techguns:oredrill[facing=east,formed=true,machinetype=controller]
techguns:oredrill[facing=east,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=east,formed=false,machinetype=frame]
techguns:oredrill[facing=east,formed=false,machinetype=scaffold]
techguns:oredrill[facing=east,formed=false,machinetype=rod]
techguns:oredrill[facing=east,formed=false,machinetype=engine]
techguns:oredrill[facing=east,formed=false,machinetype=controller]
techguns:oredrill[facing=east,formed=false,machinetype=scaffold_hidden]
techguns:debugblock[type=airmarker]
techguns:debugblock[type=antiairmarker]
techguns:debugblock[type=interiormarker_north]
techguns:debugblock[type=interiormarker_east]
techguns:debugblock[type=interiormarker_south]
techguns:debugblock[type=interiormarker_west]
techguns:block_creeper_acid[level=0]
techguns:block_creeper_acid[level=1]
techguns:block_creeper_acid[level=2]
techguns:block_creeper_acid[level=3]
techguns:block_creeper_acid[level=4]
techguns:block_creeper_acid[level=5]
techguns:block_creeper_acid[level=6]
techguns:block_creeper_acid[level=7]
techguns:block_creeper_acid[level=8]
techguns:block_creeper_acid[level=9]
techguns:block_creeper_acid[level=10]
techguns:block_creeper_acid[level=11]
techguns:block_creeper_acid[level=12]
techguns:block_creeper_acid[level=13]
techguns:block_creeper_acid[level=14]
techguns:block_creeper_acid[level=15]
techguns:block_milk[level=0]
techguns:block_milk[level=1]
techguns:block_milk[level=2]
techguns:block_milk[level=3]
techguns:block_milk[level=4]
techguns:block_milk[level=5]
techguns:block_milk[level=6]
techguns:block_milk[level=7]
techguns:block_milk[level=8]
techguns:block_milk[level=9]
techguns:block_milk[level=10]
techguns:block_milk[level=11]
techguns:block_milk[level=12]
techguns:block_milk[level=13]
techguns:block_milk[level=14]
techguns:block_milk[level=15]
cyclopstek:beacon_eye
immersiveengineering:ore[type=copper]
immersiveengineering:ore[type=aluminum]
immersiveengineering:ore[type=lead]
immersiveengineering:ore[type=silver]
immersiveengineering:ore[type=nickel]
immersiveengineering:ore[type=uranium]
immersiveengineering:storage[type=copper]
immersiveengineering:storage[type=aluminum]
immersiveengineering:storage[type=lead]
immersiveengineering:storage[type=silver]
immersiveengineering:storage[type=nickel]
immersiveengineering:storage[type=uranium]
immersiveengineering:storage[type=constantan]
immersiveengineering:storage[type=electrum]
immersiveengineering:storage[type=steel]
immersiveengineering:storage_slab[slabtype=0,type=copper]
immersiveengineering:storage_slab[slabtype=0,type=aluminum]
immersiveengineering:storage_slab[slabtype=0,type=lead]
immersiveengineering:storage_slab[slabtype=0,type=silver]
immersiveengineering:storage_slab[slabtype=0,type=nickel]
immersiveengineering:storage_slab[slabtype=0,type=uranium]
immersiveengineering:storage_slab[slabtype=0,type=constantan]
immersiveengineering:storage_slab[slabtype=0,type=electrum]
immersiveengineering:storage_slab[slabtype=0,type=steel]
immersiveengineering:storage_slab[slabtype=1,type=copper]
immersiveengineering:storage_slab[slabtype=1,type=aluminum]
immersiveengineering:storage_slab[slabtype=1,type=lead]
immersiveengineering:storage_slab[slabtype=1,type=silver]
immersiveengineering:storage_slab[slabtype=1,type=nickel]
immersiveengineering:storage_slab[slabtype=1,type=uranium]
immersiveengineering:storage_slab[slabtype=1,type=constantan]
immersiveengineering:storage_slab[slabtype=1,type=electrum]
immersiveengineering:storage_slab[slabtype=1,type=steel]
immersiveengineering:storage_slab[slabtype=2,type=copper]
immersiveengineering:storage_slab[slabtype=2,type=aluminum]
immersiveengineering:storage_slab[slabtype=2,type=lead]
immersiveengineering:storage_slab[slabtype=2,type=silver]
immersiveengineering:storage_slab[slabtype=2,type=nickel]
immersiveengineering:storage_slab[slabtype=2,type=uranium]
immersiveengineering:storage_slab[slabtype=2,type=constantan]
immersiveengineering:storage_slab[slabtype=2,type=electrum]
immersiveengineering:storage_slab[slabtype=2,type=steel]
immersiveengineering:stone_decoration[type=cokebrick]
immersiveengineering:stone_decoration[type=blastbrick]
immersiveengineering:stone_decoration[type=blastbrick_reinforced]
immersiveengineering:stone_decoration[type=coke]
immersiveengineering:stone_decoration[type=hempcrete]
immersiveengineering:stone_decoration[type=concrete]
immersiveengineering:stone_decoration[type=concrete_tile]
immersiveengineering:stone_decoration[type=concrete_leaded]
immersiveengineering:stone_decoration[type=insulating_glass]
immersiveengineering:stone_decoration[type=concrete_sprayed]
immersiveengineering:stone_decoration[type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=0,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=0,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=0,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=0,type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=1,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=1,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=1,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=1,type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=2,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=2,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=2,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=2,type=alloybrick]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=alloy_smelter]
immersiveengineering:treated_wood[type=horizontal]
immersiveengineering:treated_wood[type=vertical]
immersiveengineering:treated_wood[type=packaged]
immersiveengineering:treated_wood_slab[slabtype=0,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=0,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=0,type=packaged]
immersiveengineering:treated_wood_slab[slabtype=1,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=1,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=1,type=packaged]
immersiveengineering:treated_wood_slab[slabtype=2,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=2,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=2,type=packaged]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=fluid_sorter]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=wallmount]
immersiveengineering:hemp[type=bottom0]
immersiveengineering:hemp[type=bottom1]
immersiveengineering:hemp[type=bottom2]
immersiveengineering:hemp[type=bottom3]
immersiveengineering:hemp[type=bottom4]
immersiveengineering:hemp[type=top0]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=shader_banner]
immersiveengineering:fake_light[type=air]
immersiveengineering:sheetmetal[type=copper]
immersiveengineering:sheetmetal[type=aluminum]
immersiveengineering:sheetmetal[type=lead]
immersiveengineering:sheetmetal[type=silver]
immersiveengineering:sheetmetal[type=nickel]
immersiveengineering:sheetmetal[type=uranium]
immersiveengineering:sheetmetal[type=constantan]
immersiveengineering:sheetmetal[type=electrum]
immersiveengineering:sheetmetal[type=steel]
immersiveengineering:sheetmetal[type=iron]
immersiveengineering:sheetmetal[type=gold]
immersiveengineering:sheetmetal_slab[slabtype=0,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=0,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=0,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=0,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=0,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=0,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=0,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=0,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=0,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=0,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=0,type=gold]
immersiveengineering:sheetmetal_slab[slabtype=1,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=1,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=1,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=1,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=1,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=1,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=1,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=1,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=1,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=1,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=1,type=gold]
immersiveengineering:sheetmetal_slab[slabtype=2,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=2,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=2,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=2,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=2,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=2,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=2,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=2,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=2,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=2,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=2,type=gold]
immersiveengineering:metal_decoration0[type=coil_lv]
immersiveengineering:metal_decoration0[type=coil_mv]
immersiveengineering:metal_decoration0[type=coil_hv]
immersiveengineering:metal_decoration0[type=rs_engineering]
immersiveengineering:metal_decoration0[type=light_engineering]
immersiveengineering:metal_decoration0[type=heavy_engineering]
immersiveengineering:metal_decoration0[type=generator]
immersiveengineering:metal_decoration0[type=radiator]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_2]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:metal_ladder[facing=north,type=normal]
immersiveengineering:metal_ladder[facing=north,type=covered_steel]
immersiveengineering:metal_ladder[facing=north,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=south,type=normal]
immersiveengineering:metal_ladder[facing=south,type=covered_steel]
immersiveengineering:metal_ladder[facing=south,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=west,type=normal]
immersiveengineering:metal_ladder[facing=west,type=covered_steel]
immersiveengineering:metal_ladder[facing=west,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=east,type=normal]
immersiveengineering:metal_ladder[facing=east,type=covered_steel]
immersiveengineering:metal_ladder[facing=east,type=covered_aluminum]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_lv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_mv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_hv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_creative]
immersiveengineering:metal_device0[_0multiblockslave=false,type=barrel]
immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_pump]
immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_placer]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_lv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_mv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_hv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_creative]
immersiveengineering:metal_device0[_0multiblockslave=true,type=barrel]
immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_pump]
immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_placer]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=belljar]
immersiveengineering:conveyor[facing=down,type=conveyor]
immersiveengineering:conveyor[facing=up,type=conveyor]
immersiveengineering:conveyor[facing=north,type=conveyor]
immersiveengineering:conveyor[facing=south,type=conveyor]
immersiveengineering:conveyor[facing=west,type=conveyor]
immersiveengineering:conveyor[facing=east,type=conveyor]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=mixer]
immersiveengineering:fluidcreosote[level=0]
immersiveengineering:fluidcreosote[level=1]
immersiveengineering:fluidcreosote[level=2]
immersiveengineering:fluidcreosote[level=3]
immersiveengineering:fluidcreosote[level=4]
immersiveengineering:fluidcreosote[level=5]
immersiveengineering:fluidcreosote[level=6]
immersiveengineering:fluidcreosote[level=7]
immersiveengineering:fluidcreosote[level=8]
immersiveengineering:fluidcreosote[level=9]
immersiveengineering:fluidcreosote[level=10]
immersiveengineering:fluidcreosote[level=11]
immersiveengineering:fluidcreosote[level=12]
immersiveengineering:fluidcreosote[level=13]
immersiveengineering:fluidcreosote[level=14]
immersiveengineering:fluidcreosote[level=15]
immersiveengineering:fluidplantoil[level=0]
immersiveengineering:fluidplantoil[level=1]
immersiveengineering:fluidplantoil[level=2]
immersiveengineering:fluidplantoil[level=3]
immersiveengineering:fluidplantoil[level=4]
immersiveengineering:fluidplantoil[level=5]
immersiveengineering:fluidplantoil[level=6]
immersiveengineering:fluidplantoil[level=7]
immersiveengineering:fluidplantoil[level=8]
immersiveengineering:fluidplantoil[level=9]
immersiveengineering:fluidplantoil[level=10]
immersiveengineering:fluidplantoil[level=11]
immersiveengineering:fluidplantoil[level=12]
immersiveengineering:fluidplantoil[level=13]
immersiveengineering:fluidplantoil[level=14]
immersiveengineering:fluidplantoil[level=15]
immersiveengineering:fluidethanol[level=0]
immersiveengineering:fluidethanol[level=1]
immersiveengineering:fluidethanol[level=2]
immersiveengineering:fluidethanol[level=3]
immersiveengineering:fluidethanol[level=4]
immersiveengineering:fluidethanol[level=5]
immersiveengineering:fluidethanol[level=6]
immersiveengineering:fluidethanol[level=7]
immersiveengineering:fluidethanol[level=8]
immersiveengineering:fluidethanol[level=9]
immersiveengineering:fluidethanol[level=10]
immersiveengineering:fluidethanol[level=11]
immersiveengineering:fluidethanol[level=12]
immersiveengineering:fluidethanol[level=13]
immersiveengineering:fluidethanol[level=14]
immersiveengineering:fluidethanol[level=15]
immersiveengineering:fluidbiodiesel[level=0]
immersiveengineering:fluidbiodiesel[level=1]
immersiveengineering:fluidbiodiesel[level=2]
immersiveengineering:fluidbiodiesel[level=3]
immersiveengineering:fluidbiodiesel[level=4]
immersiveengineering:fluidbiodiesel[level=5]
immersiveengineering:fluidbiodiesel[level=6]
immersiveengineering:fluidbiodiesel[level=7]
immersiveengineering:fluidbiodiesel[level=8]
immersiveengineering:fluidbiodiesel[level=9]
immersiveengineering:fluidbiodiesel[level=10]
immersiveengineering:fluidbiodiesel[level=11]
immersiveengineering:fluidbiodiesel[level=12]
immersiveengineering:fluidbiodiesel[level=13]
immersiveengineering:fluidbiodiesel[level=14]
immersiveengineering:fluidbiodiesel[level=15]
immersiveengineering:fluidconcrete[int_16=0,level=0]
immersiveengineering:fluidconcrete[int_16=0,level=1]
immersiveengineering:fluidconcrete[int_16=0,level=2]
immersiveengineering:fluidconcrete[int_16=0,level=3]
immersiveengineering:fluidconcrete[int_16=0,level=4]
immersiveengineering:fluidconcrete[int_16=0,level=5]
immersiveengineering:fluidconcrete[int_16=0,level=6]
immersiveengineering:fluidconcrete[int_16=0,level=7]
immersiveengineering:fluidconcrete[int_16=0,level=8]
immersiveengineering:fluidconcrete[int_16=0,level=9]
immersiveengineering:fluidconcrete[int_16=0,level=10]
immersiveengineering:fluidconcrete[int_16=0,level=11]
immersiveengineering:fluidconcrete[int_16=0,level=12]
immersiveengineering:fluidconcrete[int_16=0,level=13]
immersiveengineering:fluidconcrete[int_16=0,level=14]
immersiveengineering:fluidconcrete[int_16=0,level=15]
immersiveengineering:fluidconcrete[int_16=1,level=0]
immersiveengineering:fluidconcrete[int_16=1,level=1]
immersiveengineering:fluidconcrete[int_16=1,level=2]
immersiveengineering:fluidconcrete[int_16=1,level=3]
immersiveengineering:fluidconcrete[int_16=1,level=4]
immersiveengineering:fluidconcrete[int_16=1,level=5]
immersiveengineering:fluidconcrete[int_16=1,level=6]
immersiveengineering:fluidconcrete[int_16=1,level=7]
immersiveengineering:fluidconcrete[int_16=1,level=8]
immersiveengineering:fluidconcrete[int_16=1,level=9]
immersiveengineering:fluidconcrete[int_16=1,level=10]
immersiveengineering:fluidconcrete[int_16=1,level=11]
immersiveengineering:fluidconcrete[int_16=1,level=12]
immersiveengineering:fluidconcrete[int_16=1,level=13]
immersiveengineering:fluidconcrete[int_16=1,level=14]
immersiveengineering:fluidconcrete[int_16=1,level=15]
immersiveengineering:fluidconcrete[int_16=2,level=0]
immersiveengineering:fluidconcrete[int_16=2,level=1]
immersiveengineering:fluidconcrete[int_16=2,level=2]
immersiveengineering:fluidconcrete[int_16=2,level=3]
immersiveengineering:fluidconcrete[int_16=2,level=4]
immersiveengineering:fluidconcrete[int_16=2,level=5]
immersiveengineering:fluidconcrete[int_16=2,level=6]
immersiveengineering:fluidconcrete[int_16=2,level=7]
immersiveengineering:fluidconcrete[int_16=2,level=8]
immersiveengineering:fluidconcrete[int_16=2,level=9]
immersiveengineering:fluidconcrete[int_16=2,level=10]
immersiveengineering:fluidconcrete[int_16=2,level=11]
immersiveengineering:fluidconcrete[int_16=2,level=12]
immersiveengineering:fluidconcrete[int_16=2,level=13]
immersiveengineering:fluidconcrete[int_16=2,level=14]
immersiveengineering:fluidconcrete[int_16=2,level=15]
immersiveengineering:fluidconcrete[int_16=3,level=0]
immersiveengineering:fluidconcrete[int_16=3,level=1]
immersiveengineering:fluidconcrete[int_16=3,level=2]
immersiveengineering:fluidconcrete[int_16=3,level=3]
immersiveengineering:fluidconcrete[int_16=3,level=4]
immersiveengineering:fluidconcrete[int_16=3,level=5]
immersiveengineering:fluidconcrete[int_16=3,level=6]
immersiveengineering:fluidconcrete[int_16=3,level=7]
immersiveengineering:fluidconcrete[int_16=3,level=8]
immersiveengineering:fluidconcrete[int_16=3,level=9]
immersiveengineering:fluidconcrete[int_16=3,level=10]
immersiveengineering:fluidconcrete[int_16=3,level=11]
immersiveengineering:fluidconcrete[int_16=3,level=12]
immersiveengineering:fluidconcrete[int_16=3,level=13]
immersiveengineering:fluidconcrete[int_16=3,level=14]
immersiveengineering:fluidconcrete[int_16=3,level=15]
immersiveengineering:fluidconcrete[int_16=4,level=0]
immersiveengineering:fluidconcrete[int_16=4,level=1]
immersiveengineering:fluidconcrete[int_16=4,level=2]
immersiveengineering:fluidconcrete[int_16=4,level=3]
immersiveengineering:fluidconcrete[int_16=4,level=4]
immersiveengineering:fluidconcrete[int_16=4,level=5]
immersiveengineering:fluidconcrete[int_16=4,level=6]
immersiveengineering:fluidconcrete[int_16=4,level=7]
immersiveengineering:fluidconcrete[int_16=4,level=8]
immersiveengineering:fluidconcrete[int_16=4,level=9]
immersiveengineering:fluidconcrete[int_16=4,level=10]
immersiveengineering:fluidconcrete[int_16=4,level=11]
immersiveengineering:fluidconcrete[int_16=4,level=12]
immersiveengineering:fluidconcrete[int_16=4,level=13]
immersiveengineering:fluidconcrete[int_16=4,level=14]
immersiveengineering:fluidconcrete[int_16=4,level=15]
immersiveengineering:fluidconcrete[int_16=5,level=0]
immersiveengineering:fluidconcrete[int_16=5,level=1]
immersiveengineering:fluidconcrete[int_16=5,level=2]
immersiveengineering:fluidconcrete[int_16=5,level=3]
immersiveengineering:fluidconcrete[int_16=5,level=4]
immersiveengineering:fluidconcrete[int_16=5,level=5]
immersiveengineering:fluidconcrete[int_16=5,level=6]
immersiveengineering:fluidconcrete[int_16=5,level=7]
immersiveengineering:fluidconcrete[int_16=5,level=8]
immersiveengineering:fluidconcrete[int_16=5,level=9]
immersiveengineering:fluidconcrete[int_16=5,level=10]
immersiveengineering:fluidconcrete[int_16=5,level=11]
immersiveengineering:fluidconcrete[int_16=5,level=12]
immersiveengineering:fluidconcrete[int_16=5,level=13]
immersiveengineering:fluidconcrete[int_16=5,level=14]
immersiveengineering:fluidconcrete[int_16=5,level=15]
immersiveengineering:fluidconcrete[int_16=6,level=0]
immersiveengineering:fluidconcrete[int_16=6,level=1]
immersiveengineering:fluidconcrete[int_16=6,level=2]
immersiveengineering:fluidconcrete[int_16=6,level=3]
immersiveengineering:fluidconcrete[int_16=6,level=4]
immersiveengineering:fluidconcrete[int_16=6,level=5]
immersiveengineering:fluidconcrete[int_16=6,level=6]
immersiveengineering:fluidconcrete[int_16=6,level=7]
immersiveengineering:fluidconcrete[int_16=6,level=8]
immersiveengineering:fluidconcrete[int_16=6,level=9]
immersiveengineering:fluidconcrete[int_16=6,level=10]
immersiveengineering:fluidconcrete[int_16=6,level=11]
immersiveengineering:fluidconcrete[int_16=6,level=12]
immersiveengineering:fluidconcrete[int_16=6,level=13]
immersiveengineering:fluidconcrete[int_16=6,level=14]
immersiveengineering:fluidconcrete[int_16=6,level=15]
immersiveengineering:fluidconcrete[int_16=7,level=0]
immersiveengineering:fluidconcrete[int_16=7,level=1]
immersiveengineering:fluidconcrete[int_16=7,level=2]
immersiveengineering:fluidconcrete[int_16=7,level=3]
immersiveengineering:fluidconcrete[int_16=7,level=4]
immersiveengineering:fluidconcrete[int_16=7,level=5]
immersiveengineering:fluidconcrete[int_16=7,level=6]
immersiveengineering:fluidconcrete[int_16=7,level=7]
immersiveengineering:fluidconcrete[int_16=7,level=8]
immersiveengineering:fluidconcrete[int_16=7,level=9]
immersiveengineering:fluidconcrete[int_16=7,level=10]
immersiveengineering:fluidconcrete[int_16=7,level=11]
immersiveengineering:fluidconcrete[int_16=7,level=12]
immersiveengineering:fluidconcrete[int_16=7,level=13]
immersiveengineering:fluidconcrete[int_16=7,level=14]
immersiveengineering:fluidconcrete[int_16=7,level=15]
immersiveengineering:fluidconcrete[int_16=8,level=0]
immersiveengineering:fluidconcrete[int_16=8,level=1]
immersiveengineering:fluidconcrete[int_16=8,level=2]
immersiveengineering:fluidconcrete[int_16=8,level=3]
immersiveengineering:fluidconcrete[int_16=8,level=4]
immersiveengineering:fluidconcrete[int_16=8,level=5]
immersiveengineering:fluidconcrete[int_16=8,level=6]
immersiveengineering:fluidconcrete[int_16=8,level=7]
immersiveengineering:fluidconcrete[int_16=8,level=8]
immersiveengineering:fluidconcrete[int_16=8,level=9]
immersiveengineering:fluidconcrete[int_16=8,level=10]
immersiveengineering:fluidconcrete[int_16=8,level=11]
immersiveengineering:fluidconcrete[int_16=8,level=12]
immersiveengineering:fluidconcrete[int_16=8,level=13]
immersiveengineering:fluidconcrete[int_16=8,level=14]
immersiveengineering:fluidconcrete[int_16=8,level=15]
immersiveengineering:fluidconcrete[int_16=9,level=0]
immersiveengineering:fluidconcrete[int_16=9,level=1]
immersiveengineering:fluidconcrete[int_16=9,level=2]
immersiveengineering:fluidconcrete[int_16=9,level=3]
immersiveengineering:fluidconcrete[int_16=9,level=4]
immersiveengineering:fluidconcrete[int_16=9,level=5]
immersiveengineering:fluidconcrete[int_16=9,level=6]
immersiveengineering:fluidconcrete[int_16=9,level=7]
immersiveengineering:fluidconcrete[int_16=9,level=8]
immersiveengineering:fluidconcrete[int_16=9,level=9]
immersiveengineering:fluidconcrete[int_16=9,level=10]
immersiveengineering:fluidconcrete[int_16=9,level=11]
immersiveengineering:fluidconcrete[int_16=9,level=12]
immersiveengineering:fluidconcrete[int_16=9,level=13]
immersiveengineering:fluidconcrete[int_16=9,level=14]
immersiveengineering:fluidconcrete[int_16=9,level=15]
immersiveengineering:fluidconcrete[int_16=10,level=0]
immersiveengineering:fluidconcrete[int_16=10,level=1]
immersiveengineering:fluidconcrete[int_16=10,level=2]
immersiveengineering:fluidconcrete[int_16=10,level=3]
immersiveengineering:fluidconcrete[int_16=10,level=4]
immersiveengineering:fluidconcrete[int_16=10,level=5]
immersiveengineering:fluidconcrete[int_16=10,level=6]
immersiveengineering:fluidconcrete[int_16=10,level=7]
immersiveengineering:fluidconcrete[int_16=10,level=8]
immersiveengineering:fluidconcrete[int_16=10,level=9]
immersiveengineering:fluidconcrete[int_16=10,level=10]
immersiveengineering:fluidconcrete[int_16=10,level=11]
immersiveengineering:fluidconcrete[int_16=10,level=12]
immersiveengineering:fluidconcrete[int_16=10,level=13]
immersiveengineering:fluidconcrete[int_16=10,level=14]
immersiveengineering:fluidconcrete[int_16=10,level=15]
immersiveengineering:fluidconcrete[int_16=11,level=0]
immersiveengineering:fluidconcrete[int_16=11,level=1]
immersiveengineering:fluidconcrete[int_16=11,level=2]
immersiveengineering:fluidconcrete[int_16=11,level=3]
immersiveengineering:fluidconcrete[int_16=11,level=4]
immersiveengineering:fluidconcrete[int_16=11,level=5]
immersiveengineering:fluidconcrete[int_16=11,level=6]
immersiveengineering:fluidconcrete[int_16=11,level=7]
immersiveengineering:fluidconcrete[int_16=11,level=8]
immersiveengineering:fluidconcrete[int_16=11,level=9]
immersiveengineering:fluidconcrete[int_16=11,level=10]
immersiveengineering:fluidconcrete[int_16=11,level=11]
immersiveengineering:fluidconcrete[int_16=11,level=12]
immersiveengineering:fluidconcrete[int_16=11,level=13]
immersiveengineering:fluidconcrete[int_16=11,level=14]
immersiveengineering:fluidconcrete[int_16=11,level=15]
immersiveengineering:fluidconcrete[int_16=12,level=0]
immersiveengineering:fluidconcrete[int_16=12,level=1]
immersiveengineering:fluidconcrete[int_16=12,level=2]
immersiveengineering:fluidconcrete[int_16=12,level=3]
immersiveengineering:fluidconcrete[int_16=12,level=4]
immersiveengineering:fluidconcrete[int_16=12,level=5]
immersiveengineering:fluidconcrete[int_16=12,level=6]
immersiveengineering:fluidconcrete[int_16=12,level=7]
immersiveengineering:fluidconcrete[int_16=12,level=8]
immersiveengineering:fluidconcrete[int_16=12,level=9]
immersiveengineering:fluidconcrete[int_16=12,level=10]
immersiveengineering:fluidconcrete[int_16=12,level=11]
immersiveengineering:fluidconcrete[int_16=12,level=12]
immersiveengineering:fluidconcrete[int_16=12,level=13]
immersiveengineering:fluidconcrete[int_16=12,level=14]
immersiveengineering:fluidconcrete[int_16=12,level=15]
immersiveengineering:fluidconcrete[int_16=13,level=0]
immersiveengineering:fluidconcrete[int_16=13,level=1]
immersiveengineering:fluidconcrete[int_16=13,level=2]
immersiveengineering:fluidconcrete[int_16=13,level=3]
immersiveengineering:fluidconcrete[int_16=13,level=4]
immersiveengineering:fluidconcrete[int_16=13,level=5]
immersiveengineering:fluidconcrete[int_16=13,level=6]
immersiveengineering:fluidconcrete[int_16=13,level=7]
immersiveengineering:fluidconcrete[int_16=13,level=8]
immersiveengineering:fluidconcrete[int_16=13,level=9]
immersiveengineering:fluidconcrete[int_16=13,level=10]
immersiveengineering:fluidconcrete[int_16=13,level=11]
immersiveengineering:fluidconcrete[int_16=13,level=12]
immersiveengineering:fluidconcrete[int_16=13,level=13]
immersiveengineering:fluidconcrete[int_16=13,level=14]
immersiveengineering:fluidconcrete[int_16=13,level=15]
immersiveengineering:fluidconcrete[int_16=14,level=0]
immersiveengineering:fluidconcrete[int_16=14,level=1]
immersiveengineering:fluidconcrete[int_16=14,level=2]
immersiveengineering:fluidconcrete[int_16=14,level=3]
immersiveengineering:fluidconcrete[int_16=14,level=4]
immersiveengineering:fluidconcrete[int_16=14,level=5]
immersiveengineering:fluidconcrete[int_16=14,level=6]
immersiveengineering:fluidconcrete[int_16=14,level=7]
immersiveengineering:fluidconcrete[int_16=14,level=8]
immersiveengineering:fluidconcrete[int_16=14,level=9]
immersiveengineering:fluidconcrete[int_16=14,level=10]
immersiveengineering:fluidconcrete[int_16=14,level=11]
immersiveengineering:fluidconcrete[int_16=14,level=12]
immersiveengineering:fluidconcrete[int_16=14,level=13]
immersiveengineering:fluidconcrete[int_16=14,level=14]
immersiveengineering:fluidconcrete[int_16=14,level=15]
immersiveengineering:fluidconcrete[int_16=15,level=0]
immersiveengineering:fluidconcrete[int_16=15,level=1]
immersiveengineering:fluidconcrete[int_16=15,level=2]
immersiveengineering:fluidconcrete[int_16=15,level=3]
immersiveengineering:fluidconcrete[int_16=15,level=4]
immersiveengineering:fluidconcrete[int_16=15,level=5]
immersiveengineering:fluidconcrete[int_16=15,level=6]
immersiveengineering:fluidconcrete[int_16=15,level=7]
immersiveengineering:fluidconcrete[int_16=15,level=8]
immersiveengineering:fluidconcrete[int_16=15,level=9]
immersiveengineering:fluidconcrete[int_16=15,level=10]
immersiveengineering:fluidconcrete[int_16=15,level=11]
immersiveengineering:fluidconcrete[int_16=15,level=12]
immersiveengineering:fluidconcrete[int_16=15,level=13]
immersiveengineering:fluidconcrete[int_16=15,level=14]
immersiveengineering:fluidconcrete[int_16=15,level=15]
alcoholic:cocaine[type=dandelion]
alcoholic:tobacco[type=dandelion]
deadguysdodonpirates:darkoakplanks
evilreflections:shadowprismarine
evilreflections:darkchest[facing=north]
evilreflections:darkchest[facing=south]
evilreflections:darkchest[facing=west]
evilreflections:darkchest[facing=east]
evilreflections:darkore
evilreflections:mushroomdark
ichunutil:compact_porkchop
moremobss:beigewool
moremobss:goatwool
moremobss:hornetnestblock
moremobss:hornetcombblock
sync:block_multi[type=constructor]
sync:block_multi[type=storage]
sync:block_multi[type=treadmill]
zmonsters:redbulblight
zmonsters:orangebulblight
zmonsters:yellowbulblight
zmonsters:lightgreenbulblight
zmonsters:greenbulblight
zmonsters:lightbluebulblight
zmonsters:bluebulblight
zmonsters:pinkbulblight
zmonsters:magentabulblight
zmonsters:purplebulblight
zmonsters:brownbulblight
zmonsters:lightgreybulblight
zmonsters:cyanbulblight
zmonsters:greybulblight
zmonsters:blackbulblight
zmonsters:whitebulblight
