#Crafting Settings.
[crafting]
	#Whether Fluid Traders can be crafted.
	#Also affects crafting of fluid trader accessories (Fluid Trader Interface, Fluid Capacity Upgrades, etc.)
	#Disabling will not remove any existing Fluid Traders from the world, nor prevent their use.
	#/reload required for changes to take effect.
	#Default: true
	allowFluidTraderCrafting=true
	#Whether Fluid Tanks can be crafted.
	#Disabling will not remove any existing fluid tanks from the world, nor prevent their use.
	#/reload required for changes to take effect.
	#Default: true
	allowFluidTankCrafting=true
	#Whether the Void Tank can be crafted.
	#Disabling will not remove any existing fluid tanks from the world, nor prevent their use.
	#/reload required for changes to take effect.
	#Default: true
	allowVoidTankCrafting=true
	#Whether Energy Traders can be crafted.
	#Also affects crafting of energy trader accessories (Energy Trader Interface, Energy Capacity Upgrades, etc.)
	#Disabling will not remove any existing Energy Traders from the world, nor prevent their use.
	#/reload required for changes to take effect.
	#Default: true
	allowEnergyTraderCrafting=true
	#Whether Batteries can be crafted.
	#Disabling will not remove any existing Batteries from the world, nor prevent their use.
	#/reload required for changes to take effect.
	#Default: true
	allowBatteryCrafting=true
