[general]
	#Selectors for choosing mobs to render plaques for.
	#Default Value: [mobplaques:all]
	#Allowed Values: mobplaques:all, mobplaques:tamed, mobplaques:tamed_only_owner, mobplaques:player, mobplaques:monster, mobplaques:boss, mobplaques:mount
	allowed_mob_selectors = ["mobplaques:all"]
	#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
	#Default Value: []
	#Allowed Values: mobplaques:all, mobplaques:tamed, mobplaques:tamed_only_owner, mobplaques:player, mobplaques:monster, mobplaques:boss, mobplaques:mount
	disallowed_mob_selectors = []
	#Render mob plaques below the mob's name tag instead of above.
	#Default Value: false
	render_below_name_tag = false
	#Show a black background box behind plaques. Disabled by default as it doesn't work with shaders.
	#Default Value: true
	plaque_background = true
	#Amount of pixels a row of plaques may take up, when exceeding this value a new row will be started.
	#Default Value: 108
	#Range: > 0
	max_plaque_row_width = 108
	#Distance to the mob at which plaques will still be visible. The distance is halved when the mob is crouching.
	#Default Value: 48
	#Range: > 0
	max_render_distance = 48
	#Show plaques from mobs obstructed by walls the player cannot see through, similar to the nameplates of other players.
	#Default Value: true
	behind_walls = true
	#Dynamically increase plaque size the further away the camera is to simplify readability.
	#Default Value: true
	scale_with_distance = true
	#Height offset from default position.
	#Default Value: 0
	#Range: > -2147483648
	height_offset = 0
	#Show plaques for the entity picked by the crosshair only.
	#Default Value: false
	picked_entity = false
	#Entities blacklisted from showing any plaques.
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
	#Default Value: [minecraft:armor_stand]
	mob_blacklist = ["minecraft:armor_stand"]
	#Custom scale for rendering plaques.
	#Default Value: 0.5
	#Range: 0.05 ~ 2.0
	plaque_scale = 0.5
	#Always render plaques with full brightness to be most visible, ignoring local lighting conditions.
	#Default Value: UNOBSTRUCTED
	#Allowed Values: ALWAYS, UNOBSTRUCTED, NEVER
	full_brightness = "UNOBSTRUCTED"
	#Hide all plaques when mob has full health.
	#Default Value: false
	hide_at_full_health = false
	#Are mob plaques enabled, toggleable in-game using the 'J' key by default.
	allow_rendering = true

[health]
	#Allow for rendering this type of plaque.
	allow_rendering = true
	#Transition text colors depending on current percentage.
	shift_colors = false
	#Show current amount either as percentage or as absolute value.
	#Allowed Values: ABSOLUTE, ABSOLUTE_WITH_MAX, RELATIVE
	plaque_value = "RELATIVE"

[air]
	#Allow for rendering this type of plaque.
	allow_rendering = true
	#Transition text colors depending on current percentage.
	shift_colors = false
	#Show current amount either as percentage or as absolute value.
	#Allowed Values: ABSOLUTE, ABSOLUTE_WITH_MAX, RELATIVE
	plaque_value = "RELATIVE"

[armor]
	#Allow for rendering this type of plaque.
	allow_rendering = true

[toughness]
	#Allow for rendering this type of plaque.
	allow_rendering = true
