#.
#Define the maximum distance can be set to the statue
# Default: 16
# Range: > 1
statueMaxDistance = 16
#.
#Should the op players be warned about experimental features
experimentalWarning = true

#.
#Modify Create Qol blocks comportment
[kinetics]

		#.
		#.
		#Fine tune the kinetic stats of individual components
		[kinetics.stressValues.v2]

			#.
			#.
			#[in Stress Units]
			#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
			[kinetics.stressValues.v2.impact]
				mason_saw = 4.0
				alchemy_saw = 4.0
				shadow_radiance_chestplate = 4.0
				botanist_saw = 4.0
				carpenters_saw = 4.0
				glassblower_saw = 4.0
				tinkering_saw = 4.0
				refined_radiance_chestplate = 4.0
				inventory_linker = 8.0
				shadow_steel_chestplate = 4.0
				loom_saw = 4.0

#.
#Modify Create Qol logistics blocks comportment
[logistics]
	#.
	#.
	#Define the maximum possible range in blocks of ender packager connections.
	# Default: 256
	# Range: > 1
	enderLinkRange = 256
	#.
	#Define the maximum distance (relative to the player) where the blaze manager can destroy a network component
	# Default: 64
	# Range: > 1
	stockManagerMaxDestroyDistance = 64

#.
#Modify Create Qol equipments comportment
[equipments]

	#.
	#.
	#Modify Create Qol armors comportment
	[equipments.armors]
		#.
		#.
		#Define if helmets have goggles
		helmetHaveGoggles = true
		#.
		#Define if players can add a propeller to their shadow radiance chestplate
		propellerAllowed = true
		#.
		#Define if players can activate the hover mode with their shadow radiance chestplate
		hoverAllowed = true
		#.
		#Define if players can add elytra to their shadow radiance chestplate
		elytraAllowed = false
		#.
		#Define if players can use air in the chestplate to boost the elytra
		elytraBoostAllowed = false
		#.
		#Define if the elytra boost must use fireworks instead of air (the elytra boost must be enabled)
		useFireworksForBoost = false
		#.
		#Define the time (in ticks) between the consumption of fireworks for the boost (the usage of fireworks for the boost must be enabled)
		# Default: 40
		# Range: > 1
		fireworkDuration = 40
		#.
		#Define if the items give potion effects
		armorEffectsEnable = true
		#.
		#Define if the diving effect is applied on the shadow radiance boots
		#Diving makes players descend quicker in liquids 
		bootsDiving = true
		#.
		#Define if players can walk normally under lava with shadow radiance/shadow steel boots
		bootsLavaWalking = true
		#.
		#Define if players can dash with a shadow radiance/shadow steel chestplate
		dashAllowed = true
		#.
		#Define the cooldown for the dash
		# Default: 100
		# Range: > 1
		dashCooldown = 100
		#.
		#Define if shadow radiance/refined radiance leggings should provide step height to the player
		stepHeight = true
		#.
		#Define if shadow radiance/shadow steel leggings should provide the ability to walk on void to the player
		voidWalking = true

	#.
	#Modify Create Qol tools comportment
	[equipments.tools]
		#.
		#.
		#Define if players' reach should be modified by Create QOL Tools
		reach = true
		#.
		#Define if players can make a hole of 3x3x3 when mining a block with pickaxes
		digging = true
		#.
		#Define if all the blocks of the same types should be destroy when mining with pickaxes
		veinMine = true
		#.
		#Define the maximum amount of blocks that can be mined by the vein mine. Warning if this value is too high, lags can be created
		# Default: 64
		# Range: > 1
		veinMineMaxBlocks = 64
		#.
		#Define if when a wood block is broken, all the tree should be destroyed
		treeDecapitation = true
		#.
		#Define if the casingifier function is available
		casingifier = true
		#.
		#Define the maximum amount of blocks that can be modified by the casingifier. Warning if this value is too high, lags can be created
		# Default: 64
		# Range: > 1
		casingifierMaxBlocks = 64
		#.
		#Define if the smelting function is available on shovels
		smelting = true
		#.
		#Define if the harvesting function is available on hoes
		harvesting = true
		#.
		#Define if the player can plough dirt in a 3x3 square
		ploughing = true
		#.
		#Define if the swords repulsion/attraction effects are enable
		swordsAbilities = true
		#.
		#Define the amount of air used each time players use swords repulsion/attraction effect. If set to 0, air is not required when using the ability
		# Default: 1
		# Range: > 0
		swordsAirConsumption = 1
		#.
		#Define the radius for the swords repulsion/attraction effect
		# Default: 4.5
		# Range: 0.5 ~ 10.0
		swordsRadius = 4.5
		#.
		#Define the max strength for the swords repulsion/attraction effect. The strength formula is maxStrength * (chargeTime / maxChargeTime)
		# Default: 1.5
		# Range: 0.5 ~ 10.0
		swordsStrength = 1.5
		#.
		#Define the max charge time (in ticks) for the swords repulsion/attraction effect
		# Default: 50
		# Range: > 0
		swordsChargeTime = 50
		#.
		#Define the cooldown (in ticks) between two uses of swords repulsion/attraction effect
		# Default: 100
		# Range: > 0
		swordsCooldowns = 100
