These are tips that are handy for surviving in the medieval world of Derpswen.

Always carry a torch or lantern with you wherever you go, especially at night.
Do not enter a cave without a light source.
Do not go into a cave without a weapon; you do not know what may be hiding in the dark corners.
Use the principle in nature that usually the most colorful of objects is the most dangerous.

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| Identification

If you hear the following noises below:

1. a raspy scream
2. a faint laugh from all around you
3. a long, spooky screamlike whistle
4. metal clanging
5. a long clicking noise
6. Bad to the Bone

This means a monster is nearby. If caught defenseless, you ought to run.

If you hear a high pitched dinging noise, a witch is throwing a bottle at you.

Legend says monsters do not often spawn near oak blossoms, but this does not mean they do not go near them.

If you are in a cave and you hear a player taking damage, stay alert. Its sounds are from Herobrine.

Stay alert when traveling in jungles in the morning, creepers are bound to be lurking around you.

In the day, the forest is a friendly place to be, but at night it can be terribly menacing.

When it is raining, many "monsters of the precipitation" come out of their little hiding spaces and call. Their call is haunting to many, and gives an eerie feel.

Many haunting monster calls arise from the frozen terrain of the tundra at night. They mean one thing - strays are nearby.

Watch it when you hear a high-pitched tone in the nether. A ghast is nearby.