------------------[CLAIMS]---------------------------
YOU MAY NOT:
By any means do not steal any asset from this pack without permission.
do not steal any past assets or disabled assets.
YOU MAY:
feel free to use the .properties scripts as templates. this is technically an asset, but permission is granted to use as a template. this permission does not apply to anything else
if you get permission from derpware to an asset, include credits.
NOTICE: this does not apply to models or any other text files.

you can privately modify this pack for personal use, but do not distribute/publish it.

if you downloaded Derpswen from the site 9minecraft or some other fishy site, it is stolen.
check out the official texture pack on PlanetMinecraft.
https://www.planetminecraft.com/texture-pack/derpswen/

Bedrock Edition Ports
is there a Bedrock Edition port? Thanks to Parzival_, there is. However, it may not be entirely up-to-date.
https://www.planetminecraft.com/texture-pack/derpswen-beta-v0-1-bedrock-port/
You are not permitted to do a bedrock port unless if it is for personal use only! Use Parzival's bedrock port.



All textures modified/added are made by me. All sounds modified/added are recorded/audio-mixed/exported by me.

Sound credits

All nature ambiences were recorded and audio-mixed by me.
All monster ambiences are made by me with Audacity.
All firework sounds were recorded by me in reality.
Block sounds are mixed with other block sounds that were modified before I mixed them.
Portal sounds are the original portal sounds but heavily edited by me.
Anvil sounds are original sounds but very heavily modified by me.
GUI clicking sound was made by me.
Zombie sounds are heavily modified by me.
Stray sounds are heavily mixed and modified by me.
Spider hurting sounds are edited files of the say.ogg files by me.
Additional sheep hurting sounds are made by me.
Bat sounds are plus reverb by me with Audacity.
All rain and thunder sounds were recorded by me.

Block credits

All modified textures and models were made by me. I do not use Blockbench for textures, only for modelling.
All modified entity textures/variants are made by me.
All blockstate and variants are all made by me.

Paint.net is used by me for texturing.

You can find a watermark in my work because I put the Fibonacci Sequence in a lot of the content I create.

THUMBNAIL AND SCREENSHOTS:

I do not use thumbnail logo generators, but I make each texture pack logo from scratch with paint.net.
Shaders? BSL shaders are for best experience, but many others are usable
They are available on Curseforge.


Thanks for using, happy gaming. Please comment any ideas you have on the official content page:
https://www.planetminecraft.com/texture-pack/derpswen/

 - Derpware
https://www.planetminecraft.com/member/derpware/