version = 2

# Maximum bullet travel distance (in blocks)
bulletMaxDistance = 256.0

# Musket

# Standard deviation of bullet spread (in degrees)
bulletStdDev = 2.0
# Muzzle velocity of bullet (in blocks per second)
bulletSpeed = 180.0
# Minimum damage at point-blank range
damageMin = 14.5
# Maximum damage at point-blank range
damageMax = 15.0

# Pistol

# Standard deviation of bullet spread (in degrees)
pistolBulletStdDev = 3.0
# Muzzle velocity of bullet (in blocks per second)
pistolBulletSpeed = 140.0
# Minimum damage at point-blank range
pistolDamageMin = 9.0
# Maximum damage at point-blank range
pistolDamageMax = 10.5
