version = 2

# Maximum bullet travel distance (in blocks)
bulletMaxDistance = 128.0

# Musket

# Standard deviation of bullet spread (in degrees)
bulletStdDev = 30
# Muzzle velocity of bullet (in blocks per second)
bulletSpeed = 180.0
# Minimum damage at point-blank range
damageMin = 15
# Maximum damage at point-blank range
damageMax = 16

# Pistol

# Standard deviation of bullet spread (in degrees)
pistolBulletStdDev = 35
# Muzzle velocity of bullet (in blocks per second)
pistolBulletSpeed = 140.0
# Minimum damage at point-blank range
pistolDamageMin = 10
# Maximum damage at point-blank range
pistolDamageMax = 11
