//Village Relation Radius; Radius within which villages will have relations with each others (diplomacy, trade, raids). Default: 2000.
background_radius=3000

//Current player gets controlled villages; When loading a single player world (including opened on LAN), have the single player use the current Millénaire profile and control all the world's controlled villages.
auto_convert_profiles=false

//Min Village Distance; Minimum distance between two generated villages. Default: 600.
min_village_distance=1000

//Maximum Distance for Progress; Distance from the Spawn Point at which villages can reach the maximum initial progress. Default: 10000.
village_spawn_completion_max_distance=100000

//Generate villages with hamlets; Whether to generate villages with hamlets around them. Takes a lot of space!
generate_hamlets=true

//Min Village-Lone Building Distance; Minimum distance between generated villages and lone buildings. Default: 300.
min_village_lonebuilding_distance=800

//config.generate_travel_book_export.label; config.generate_travel_book_export.desc:
generate_travel_book_export=false

//Travel Book Learning; Whether villagers, buildings etc descriptions in the Travel Book are revealed only after meeting the item in question.
travel_book_learning=true

//Minimum Distance for Progress; Minimum distance from the Spawn Point at which villages can start with some initial progress. Default: 2000.
village_spawn_completion_min_distance=25000

//Generate help data; Generates various data (colour sheet, goods list, infos on generic goals) useful to content makers
generate_help_data=false

//Raiding % Chance; Chance on 100 that a village/bandit building will attempt a raid each night. Default: 20.
raiding_rate=10

//Spawn Protection Radius; Area around the Spawn Point where Millénaire will not generate buildings. Default: 150.
spawn_protection_radius=500

//Bandit Raid Radius; Radius within which bandits will raid villages. Default: 1500.
bandit_raid_radius=2000

//config.ignore_resource_cost.label; config.ignore_resource_cost.desc:
ignore_resource_cost=false

//Min Lone Building Distance; Minimum distance between lone buildings. Default: 600.
min_lonebuilding_distance=1000

//Unique random identifier to count unique players if statistics are enabled
random_uid=1641237389807190016

//Advancement completed for anonymous statistics
advancements_creative=

//Advancement completed for anonymous statistics
advancements_survival=firstcontact,explorer

validation=346190916
