2.4
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- Fixed bug in border generation
- Changed border generation method
- Added undo feature for border generation (sever wide, console usage too)
- Fixed broken permission nodes
- Fixed new gmelon recipe check
- Added annonymous chat
- Removed notch golden apple recipe (permission for crafting it, default to no)
- Added golden heads that heal 4 hearts, requires 8 gold and a player head
- Scatter no longer global announces the scatter
- PlayerList now removes the player list and below name scores when toggled off
- Added missing isEnabled() check to AnonChat

2.3.14
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- Fixed bug where scatter would act strange if there was a minimum distance set and there were people in other worlds (RandomCircular and RandomSquare)

2.3.13
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- Added 'UHC' prefix to all commands as an alias (e.g. UHCheal) to try and stop conflicts (untested)
- Removed player name editing in the player list
- Added new objectives UHCHealth and UHCHealthName which use the 'dummy' criteria filled by the plugin until minecraft's 'health' criteria stops bugging
- Added player health to the playerlist using vanilla scoreboard feature
- Added health below people's names in the format x / 20 HP

2.3.12
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- Change tpa to tpp
- tpp allows a list of players/* to be teleported

2.3.0+
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- All features abstracted into seperate feature modules
- Added support for external features
- Added death message prefix/suffix
- Added items on death
- Added feature toggling ingame
- Reworked config/permissions for all features to be more configurable
- Removed /healall and /feedall for /heal * and /feed *
- Added tpa to teleport all players to another player/coords
- New scatter code to allow for different shapes/configurations, allows external scatter logic
- Added config for freeze module to allow custom potion effects
- Added /ci command that allows for clearing either a list of or all player's inventories
- Added internal game manager with external support (no use yet, in development)