# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-137 55 -3 -132 62 6 mininghut.tml
-121 43 103 -105 58 118 smallspiderhouse.tml
-33 51 -58 -28 78 -53 balloontest.tml
-20 76 226 -15 103 231 balloontest.tml
-6 46 12 1 59 17 tikihead3.tml
-3 74 155 3 80 161 randomplants.tml
41 46 -61 48 57 -55 tikihead1.tml
97 43 14 109 50 27 ruinedbuilding.tml
108 44 96 114 54 103 tikihead2.tml
179 43 79 188 49 90 randomruinsmall1.tml
2190 56 -2320 2197 62 -2313 randomenchantmenthut.tml
2195 55 -2247 2201 66 -2240 tikihead1.tml
2268 66 -2246 2274 72 -2237 randomruins2.tml
