{
  "portraitScale": 0.62,
  "portraitTranslation": [
    -0.77,
    3.03,
    0
  ],
  "profileScale": 0.21,
  "profileTranslation": [
    0.1,
    1.5,
    0
  ],
  "animations": {
    "faint": "q.bedrock_primary('groudon', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('groudon', 'cry')",
    "recoil": "q.bedrock_stateful('groudon', 'recoil')",
    "physical": "q.bedrock_primary('groudon', 'physical_attack', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('groudon', 'special_attack', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('groudon', 'cry', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": [
        "STAND"
      ],
      "isBattle": true,
      "animations": [
        "q.look('neck', 1, 1, 15, -2.5, 2.5, -2.5)",
        "q.bedrock('groudon', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('groudon', 'blink')",
        "q.bedrock_quirk('groudon', q.array('cry'), 30, 60, 1)"
      ]
    },
    "standing": {
      "poseTypes": [
        "STAND",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "isBattle": false,
      "animations": [
        "q.look('neck', 1, 1, 15, -2.5, 7.5, -7.5)",
        "q.bedrock('groudon', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('groudon', 'blink')",
        "q.bedrock_quirk('groudon', 'cry', 20, 60, 1)"
      ]
    },
    "walking": {
      "poseTypes": [
        "WALK"
      ],
      "animations": [
        "q.look('neck', 1, 1, 15, -2.5, 7.5, -7.5)",
        "q.bedrock('groudon', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('groudon', 'blink')"
      ]
    },
    "float": {
      "poseTypes": [
        "FLOAT"
      ],
      "animations": [
        "q.bedrock('groudon', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('groudon', 'blink')"
      ]
    },
    "swim": {
      "poseTypes": [
        "SWIM"
      ],
      "animations": [
        "q.bedrock('groudon', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('groudon', 'blink')"
      ]
    },
    "sleep": {
      "poseTypes": [
        "SLEEP"
      ],
      "animations": [
        "q.bedrock('groudon', 'sleep')"
      ]
    }
  }
}