{
  "portraitScale": 1.649,
  "portraitTranslation": [0.049, -0.139, 0],
  "profileScale": 0.89,
  "profileTranslation": [0.02, 0.389, 0],
  "animations": {
      "cry": "q.bedrock_stateful('pansear', 'cry')",
      "faint": "q.bedrock_primary('pansear', 'faint', q.curve('one'))",
      "recoil": "q.bedrock_stateful('pansear', 'recoil')",
      "physical": "q.bedrock_primary('pansear', 'physical')",
      "special": "q.bedrock_primary('pansear', 'special')",
      "status": "q.bedrock_primary('pansear', 'status', q.curve('symmetrical_wide'))"
},
  "poses": {
      "battle-standing": {
      "poseTypes": ["STAND", "WALK"],
      "isBattle": true,
      "animations": [
                "q.look('head')",
		"q.bedrock('pansear', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('pansear', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": [
      		"q.look('head')",
		"q.bedrock('pansear', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('pansear', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": [
      	"q.look('head')",
        "q.bedrock('pansear', 'ground_walk')"
      ]
    },
    "sleeping": {
     "poseTypes": ["SLEEP"],
     "animations": ["q.bedrock('pansear', 'sleep')"]
   }
  }
}
