{
  "portraitScale": 0.50,
  "portraitTranslation": [
    -0.8,
    0.88,
    0
  ],
  "profileScale": 0.22,
  "profileTranslation": [
    0.2,
    1.0,
    0
  ],
  "animations": {
    "faint": "q.bedrock_primary('kyogre', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('kyogre', 'cry')",
    "recoil": "q.bedrock_stateful('kyogre', 'recoil')",
    "physical": "q.bedrock_primary('kyogre', 'physical_attack', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('kyogre', 'special_attack', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('kyogre', 'special_attack', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": [
        "STAND"
      ],
      "isBattle": true,
      "animations": [
        "q.look('body_front', 1, -1, 17.5, -17.5, 20, -20)",
        "q.bedrock('kyogre', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('kyogre', 'blink')",
        "q.bedrock_quirk('kyogre', q.array('quirk_ground_idle'), 30, 60, 1)"
      ]
    },
    "standing": {
      "poseTypes": [
        "STAND",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "isBattle": false,
      "animations": [
        "q.look('body_front', 1, -1, 17.5, -17.5, 20, -20)",
        "q.bedrock('kyogre', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('kyogre', 'blink')",
        "q.bedrock_quirk('kyogre', 'quirk_ground_idle', 20, 60, 1)"
      ]
    },
    "walking": {
      "poseTypes": [
        "WALK"
      ],
      "animations": [
        "q.look('body_front', 1, -1, 17.5, -17.5, 20, -20)",
        "q.bedrock('kyogre', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('kyogre', 'blink')"
      ]
    },
    "float": {
      "poseTypes": [
        "FLOAT"
      ],
      "animations": [
        "q.look('body_front', 1, -1, 17.5, -17.5, 20, -20)",
        "q.bedrock('kyogre', 'water_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('kyogre', 'blink')"
      ]
    },
    "swim": {
      "poseTypes": [
        "SWIM"
      ],
      "animations": [
        "q.look('body_front', 1, -1, 17.5, -17.5, 20, -20)",
        "q.bedrock('kyogre', 'water_swim')"
      ],
      "quirks": [
        "q.bedrock_quirk('kyogre', 'blink')"
      ]
    },
    "sleep": {
      "poseTypes": [
        "SLEEP"
      ],
      "animations": [
        "q.bedrock('kyogre', 'sleep')"
      ]
    }
  }
}