{
  "portraitScale": 2,
  "portraitTranslation": [
    0,
    0,
    0
  ],
  "profileScale": 1,
  "profileTranslation": [
    0,
    0.2,
    0
  ],
  "animations": {
    "cry": "q.bedrock_stateful('marshadow', 'cry')",
    "recoil": "q.bedrock_stateful('marshadow', 'recoil')",
    "physical": "q.bedrock_primary('marshadow', 'physical', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('marshadow', 'physical', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('marshadow', 'status', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": [
        "STAND",
        "WALK"
      ],
      "isBattle": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('marshadow', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('marshadow', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": [
        "STAND",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "isBattle": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('marshadow', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('marshadow', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": [
        "WALK"
      ],
      "animations": [
        "q.look('head')",
        "q.bedrock('marshadow', 'ground_walk')"
      ]
    },
    "float": {
      "poseTypes": [
        "FLOAT"
      ],
      "animations": [
        "q.look('head')",
        "q.bedrock('marshadow', 'ground_idle')"
      ]
    },
    "swim": {
      "poseTypes": [
        "SWIM"
      ],
      "animations": [
        "q.look('head')",
        "q.bedrock('marshadow', 'ground_walk')"
      ]
    },
    "sleep": {
      "poseTypes": [
        "SLEEP"
      ],
      "animations": [
        "q.bedrock('marshadow', 'sleep')"
      ]
    },
    "leftshoulder": {
      "poseName": "leftshoulder",
      "transformTicks": 10,
      "poseTypes": [
        "SHOULDER_LEFT"
      ],
      "animations": [
        "bedrock(marshadow, left_shoulder)",
        "q.look('head')"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": [
            "bedrock(marshadow, blink)"
          ]
        }
      ]
    },
    "rightshoulder": {
      "poseName": "rightshoulder",
      "transformTicks": 10,
      "poseTypes": [
        "SHOULDER_RIGHT"
      ],
      "animations": [
        "bedrock(marshadow, right_shoulder)",
        "q.look('head')"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": [
            "bedrock(marshadow, blink)"
          ]
        }
      ]
    }
  }
}