{
  "head": "head",
  "portraitScale": 2,
  "portraitTranslation": [-0.8, 3, 0],
  "profileScale": 0.6,
  "profileTranslation": [0, 0.8, 0],
  "animations": {
    "cry": "bedrock('ironcrown', 'cry')",
    "recoil": "q.bedrock_stateful('ironcrown', 'recoil')",
    "status": "q.bedrock_stateful('ironcrown', 'cry', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND", "WALK"],
      "isBattle": true,
      "animations": [
        "q.bedrock('ironcrown', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('ironcrown', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": [
        "q.bedrock('ironcrown', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('ironcrown', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": [
        "q.bedrock('ironcrown', 'ground_walk')"
      ]
    },
    "float": {
      "poseTypes": ["FLOAT"],
      "animations": [
        "q.bedrock('ironcrown', 'ground_walk')"
      ]
    },
    "swim": {
      "poseTypes": ["SWIM"],
      "animations": [
        "q.bedrock('ironcrown', 'ground_walk')"
      ]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('ironcrown', 'sleep')"]
    }
  }
}