{
  "portraitScale": 1.8,
  "portraitTranslation": [
    -0.11,
    -0.11,
    0
  ],
  "profileScale": 0.73,
  "profileTranslation": [
    0,
    0.68,
    0
  ],
  "rootBone": "floette",
  "animations": {
    "cry": "q.bedrock_stateful('floette_eternal', 'cry')",
    "recoil": "q.bedrock_stateful('floette_eternal', 'recoil')"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": [
        "STAND"
      ],
      "isBattle": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('floette_eternal', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('floette_eternal', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": [
        "STAND",
        "HOVER",
        "FLOAT",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "isBattle": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('floette_eternal', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('floette_eternal', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": [
        "WALK",
        "FLY",
        "SWIM"
      ],
      "animations": [
        "q.look('head')",
        "q.bedrock('floette_eternal', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('floette_eternal', 'blink')"
      ]
    },
    "sleep": {
      "poseTypes": [
        "SLEEP"
      ],
      "namedAnimations": {
        "cry": "q.bedrock_stateful('dummy', 'cry')"
      },
      "animations": [
        "q.bedrock('floette_eternal', 'sleep')"
      ]
    }
  }
}
