{
  "portraitScale": 1.3,
  "portraitTranslation": [-0.05, 1.3, 0],
  "profileScale": 0.45,
  "profileTranslation": [0, 0.9, 0],
  "animations": {
    "faint": "q.bedrock_primary('spidops', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('spidops', 'cry')",
    "recoil": "q.bedrock_stateful('spidops', 'recoil')",
    "physical": "q.bedrock_primary('spidops', 'physical', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('spidops', 'special', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('spidops', 'status', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": ["q.look('head')", "q.bedrock('spidops', 'battle_idle')"],
      "quirks": ["q.bedrock_quirk('spidops', 'blink')"]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": ["q.look('head')", "q.bedrock('spidops', 'ground_idle')"],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(spidops, blink)"]
        },
        {
          "name": "laugh",
          "animations": ["bedrock(spidops, quirk_laugh)"]
        },
        {
          "name": "web",
          "animations": ["bedrock(spidops, quirk_web)"]
        }
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": ["q.look('head')", "q.bedrock('spidops', 'ground_walk')"],
      "quirks": ["q.bedrock_quirk('spidops', 'blink')"]
    },
    "float": {
      "poseTypes": ["FLOAT"],
      "animations": ["q.look('head')", "q.bedrock('spidops', 'water_idle')"],
      "quirks": ["q.bedrock_quirk('spidops', 'blink')"]
    },
    "swim": {
      "poseTypes": ["SWIM"],
      "animations": ["q.look('head')", "q.bedrock('spidops', 'water_swim')"],
      "quirks": ["q.bedrock_quirk('spidops', 'blink')"]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('spidops', 'sleep')"]
    },
    "shoulder_left": {
      "poseTypes": ["SHOULDER_LEFT"],
      "animations": ["q.look('head')", "q.bedrock('spidops', 'shoulder_left')"],
      "quirks": ["q.bedrock_quirk('spidops', 'blink')"]
    },
    "shoulder_right": {
      "poseTypes": ["SHOULDER_RIGHT"],
      "animations": [
        "q.look('head')",
        "q.bedrock('spidops', 'shoulder_right')"
      ],
      "quirks": ["q.bedrock_quirk('spidops', 'blink')"]
    }
  }
}
