{
  "portraitScale": 2.29,
  "portraitTranslation": [-0.23, 2.66, 0],
  "profileScale": 0.46,
  "profileTranslation": [0, 1.04, 0],
  "rootBone": "lucario",
  "animations": {
    "cry": "q.bedrock_stateful('lucario', 'cry')",
	"recoil": "q.bedrock_stateful('lucario', 'recoil', q.curve('one'))",
	"physical": "q.bedrock_primary('lucario', 'attack', q.curve('symmetrical_wide'))",
	"special": "q.bedrock_primary('lucario', 'attack', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('lucario', 'battle_idle')"
      ],
      "quirks": ["q.bedrock_quirk('lucario', 'blink')"]
    },
    "standing": {
      "poseTypes": ["STAND", "FLOAT", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('lucario', 'ground_idle')"
      ],
      "quirks": ["q.bedrock_quirk('lucario', 'blink')"]
    },
    "walking": {
      "poseTypes": ["WALK", "SWIM"],
      "isBattle": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('lucario', 'ground_walk')"
      ],
      "quirks": ["q.bedrock_quirk('lucario', 'blink')"]
    }
  }
}
