{
  "portraitScale": 1.4,
  "portraitTranslation": [-1.1, -0.5, 0.0],
  "profileScale": 0.5,
  "profileTranslation": [0.0, 0.8, 0.0],
  "rootBone": "basculegion",
  "animations": {
    "cry": "q.bedrock_stateful('basculegion', 'cry')"
  },
  "poses": {
    "battle-idle": {
      "poseName": "battle-idle",
      "poseTypes": ["STAND"],
	  "isTouchingWater": false,
      "isBattle": true,
      "animations": ["q.look('head')", "q.bedrock('basculegion', 'ground_idle')"],
	  "quirks": [
        "q.bedrock_quirk('basculegion', 'blink')"
		]
    },
    "standing": {
      "poseName": "standing",
      "poseTypes": ["STAND", "FLOAT", "NONE", "PORTRAIT", "PROFILE"],
      "isTouchingWater": false,
      "isBattle": false,
      "animations": ["q.look('head')", "q.bedrock('basculegion', 'ground_idle')"],
	  "quirks": [
        "q.bedrock_quirk('basculegion', 'blink')"
		]
	  
    },
    "walking": {
      "poseName": "walking",
      "poseTypes": ["WALK"],
      "animations": [
        "q.bedrock('basculegion', 'ground_walk')"
      ]
    },
	"float": {
      "poseTypes": ["FLOAT"],
      "animations": [
        "q.look('head')",
        "q.bedrock('basculegion', 'water_idle')"
      ]
    },
    "swim": {
	  "poseName": "swimming",
      "poseTypes": ["SWIM"],
	  "isTouchingWater": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('basculegion', 'water_swim')"
      ]
    }
  }
}
