{
	// Whether the slow parkour block functionality should be enabled.
	"enableSlowParkourBlock": true,
	// Whether the fast parkour block functionality should be enabled.
	"enableFastParkourBlock": true,
	// Whether the jump parkour block functionality should be enabled.
	"enableJumpParkourBlock": true,
	// Whether the soft parkour block functionality should be enabled.
	"enableSoftParkourBlock": true,
	// Whether the jelly parkour block functionality should be enabled.
	"enableJellyParkourBlock": true,
	// Whether the slippery parkour block functionality should be enabled.
	"enableSlipperyParkourBlock": true,
	// Whether the trapdoor block functionality should be enabled.
	"enableTrapdoorParkourBlock": true,
	// The base speed factor of the slow parkour block.
	"slowBlockBaseSpeedFactor": 0.5,
	// The base speed factor of the fast parkour block.
	"fastBlockBaseSpeedFactor": 1.5,
	// The base jump factor of the jump parkour block.
	"jumpBlockBaseJumpFactor": 2.0,
	// The base friction factor of the slippery parkour block.
	"slipperyBlockBaseFrictionFactor": 0.95
}