{
  "head": "head",
  "portraitScale": 0.4,
  "portraitTranslation": [
    -0.8,
    3.5,
    0
  ],
  "profileScale": 0.2,
  "profileTranslation": [
    0,
    1.7,
    -20
  ],
  "animations": {
    "faint": "q.bedrock_primary('rayquaza', 'faint', q.curve('one'))",
    "cry": "q.bedrock_primary('rayquaza', 'cry', q.curve('symmetrical_wide'))",
    "physical": "q.bedrock_primary('rayquaza', 'physical_attack', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('rayquaza', 'special_attack', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('rayquaza', 'cry', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": [
        "STAND"
      ],
      "isBattle": true,
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": [
        "STAND",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "isBattle": false,
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": [
        "WALK"
      ],
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ]
    },
    "float": {
      "poseTypes": [
        "FLOAT"
      ],
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ]
    },
    "swim": {
      "poseTypes": [
        "SWIM"
      ],
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ]
    },
    "hover": {
      "poseName": "hover",
      "poseTypes": [
        "HOVER"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ],
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_idle')"
      ]
    },
    "fly": {
      "poseName": "fly",
      "poseTypes": [
        "FLY"
      ],
      "quirks": [
        "q.bedrock_quirk('rayquaza', 'blink')"
      ],
      "animations": [
        "look",
        "q.bedrock('rayquaza', 'ground_walk')"
      ]
    },
    "sleep": {
      "poseTypes": [
        "SLEEP"
      ],
      "animations": [
        "q.bedrock('rayquaza', 'sleep')"
      ]
    }
  }
}