{
  "portraitScale": 1,
  "portraitTranslation": [
    0,
    0.3,
    0
  ],
  "profileScale": 1,
  "profileTranslation": [
    0,
    0.3,
    0
  ],
  "animations": {
    "faint": "q.bedrock_primary('snover', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('snover', 'cry')",
    "physical": "q.bedrock_primary('snover', 'physical_attack', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('snover', 'special_attack', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-idle": {
      "poseName": "battle-idle",
      "transformTicks": 10,
      "poseTypes": [
        "STAND"
      ],
      "isBattle": true,
      "animations": [
        "bedrock(snover, battle_idle)"
      ]
    },
    "standing": {
      "poseName": "standing",
      "transformTicks": 10,
      "poseTypes": [
        "STAND",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "isBattle": false,
      "animations": [
        "bedrock(snover, ground_idle)"
      ]
    },
    "walking": {
      "poseName": "walking",
      "transformTicks": 10,
      "poseTypes": [
        "WALK"
      ],
      "animations": [
        "bedrock(snover, ground_walk)"
      ]
    },
    "sleeping": {
      "poseName": "sleeping",
      "transformTicks": 10,
      "poseTypes": [
        "SLEEP"
      ],
      "animations": [
        "bedrock(snover, sleep)"
      ]
    },
    "swimming": {
      "poseName": "swimming",
      "transformTicks": 10,
      "poseTypes": [
        "SWIM"
      ],
      "animations": [
        "bedrock(snover, ground_walk)"
      ]
    },
    "floating": {
      "poseName": "floating",
      "transformTicks": 10,
      "poseTypes": [
        "FLOAT"
      ],
      "animations": [
        "bedrock(snover, ground_idle)"
      ]
    }
  }
}