{
    "portraitScale": 0.7,
    "portraitTranslation": [-1.4, 4.7, 0],
    "profileScale": 0.15,
    "profileTranslation": [0, 1.5, 0],
    "animations": {
      "faint": "q.bedrock_primary('lugia', 'faint', q.curve('one'))",
      "cry": "q.bedrock_stateful('lugia', 'cry')",
      "physical": "q.bedrock_primary('lugia', 'physical', q.curve('symmetrical_wide'))",
      "special": "q.bedrock_primary('lugia', 'special', q.curve('symmetrical_wide'))",
      "status": "q.bedrock_primary('lugia', 'status', q.curve('symmetrical_wide'))"
    },
    "poses": {
      "battle-standing": {
        "poseTypes": ["STAND"],
        "isBattle": true,
        "animations": ["q.look('head')", "q.bedrock('lugia', 'battle_idle')"],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "standing": {
        "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
        "isBattle": false,
        "animations": ["q.look('head')", "q.bedrock('lugia', 'ground_idle')"],
        "quirks": [
          {
            "name": "blink",
            "animations": ["bedrock(lugia, blink)"]
          }
        ]
      },
      "walking": {
        "poseTypes": ["WALK"],
        "animations": ["q.look('head')", "q.bedrock('lugia', 'ground_walk')"],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "hover": {
        "poseTypes": ["HOVER"],
        "animations": [
          "q.look('head')",
          "q.bedrock('lugia', 'air_idle')"
        ],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "fly": {
        "poseTypes": ["FLY"],
        "animations": [
          "q.look('head')",
          "q.bedrock('lugia', 'air_fly')"
        ],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "float": {
        "poseTypes": ["FLOAT"],
        "animations": ["q.look('head')", "q.bedrock('lugia', 'water_idle')"],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "swim": {
        "poseTypes": ["SWIM"],
        "animations": ["q.look('head')", "q.bedrock('lugia', 'water_swim')"],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "sleep": {
        "poseTypes": ["SLEEP"],
        "animations": ["q.bedrock('lugia', 'sleep')"]
      },
      "shoulder_left": {
        "poseTypes": ["SHOULDER_LEFT"],
        "animations": ["q.look('head')", "q.bedrock('lugia', 'shoulder_left')"],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      },
      "shoulder_right": {
        "poseTypes": ["SHOULDER_RIGHT"],
        "animations": [
          "q.look('head')",
          "q.bedrock('lugia', 'shoulder_right')"
        ],
        "quirks": ["q.bedrock_quirk('lugia', 'blink')"]
      }
    }
  }
  