
[General]
	#When enabled, does not change the damage output if it would be fatal with the modifier and not fatal without. Prevents dying from for example poison and starvation.
	preventFatalModifiedDamage = true
	#If enabled, modifies the damage another entity receives by the global modifier.
	alterEntityDamageTaken = false
	#If enabled, modifies the damage a player receives by the global modifier.
	alterPlayerDamageTaken = true
	#The global damage modifier for other entities.
	#Range: 0.01 ~ 20.0
	entityDamageModifier = 1.0
	#The global damage modifier for players.
	#Range: 0.01 ~ 20.0
	playerDamageModifier = 0.6529464321875

