
["Raid settings"]
	#How many Igniters each wave
	#Requires game restart
	#Must have no more and no less than 8 integers
	igniter_raidcount = [1, 0, 0, 0, 0, 0, 0, 2]
	#How many Magispellers each wave
	#Requires game restart
	#Must have no more and no less than 8 integers
	magispeller_raidcount = [0, 0, 0, 0, 0, 0, 0, 0]
	#Controls if Magispeller should despawn if it spawns in the 7th wave before the bonus wave.
	#Overrides magispeller_raidcount
	#Default = true
	magispeller_onlyOneAllowed = true
	#Should the Magispeller only be allowed to fight once all other raiders in the wave are killed?
	#Default = true
	magispeller_forcefield = true

	["Raid settings"."Boss Randomizer settings"]
		#How many Boss Randomizers each wave
		#Requires game restart
		#Must have no more and no less than 8 integers
		#Note that Boss Randomizers on the final Raid wave will be considered the 'Final Boss'
		bossrandomizer_raidcount = [0, 0, 0, 0, 0, 0, 0, 1]
		#Mobs put in this list will be randomly selected by the Boss Randomizer.
		#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
		#You can use the /summon command to scroll through and find the IDs for mobs you want!
		#Invalid entity registry names will spawn the boss randomizer itself as an illager. Same goes for if this list is empty
		#Only entities extending the Abstract Raider class will actually join the Raid upon spawning
		#Requires game restart
		bossrandomizer_bosstypes = []
		#Mobs put in this list will be randomly selected by the Final Boss Randomizer. Only insanely powerful mobs like the Magispeller should go here
		#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
		#You can use the /summon command to scroll through and find the IDs for mobs you want!
		#Invalid entity registry names will spawn the boss randomizer itself as an illager. Same goes for if this list is empty
		#Only entities extending the Abstract Raider class will actually join the Raid upon spawning
		#Requires game restart
		bossrandomizer_finalbosstypes = ["illageandspillage:magispeller"]
		#Controls if the Boss Randomizer should despawn if it spawns in the 7th wave before the bonus wave.
		#Overrides bossrandomizer_raidcount
		#Default = true
		bossrandomizer_onlyOneAllowed = true

