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Collection (this may be a ScheduleGroup).
Material.
Material and the amount.
Material and the data/damage.
Material, the amount and the data/damage.
ItemStack directly.
Material, the name and the descriptions as String-array.
Material, the amount, the name and the descriptions as String-array.
Material, the data/damage, the name and the descriptions as String-array.
Material, the amount, the data/damage, the name and the descriptions as String-array.
ItemStack directly.
Material, the name and the descriptions as String-List.
Material, the amount, the name and the descriptions as String-List.
Material, the data/damage, the name and the descriptions as String-List.
Material, the amount, the data/damage, the name and the descriptions as String-List.
ItemStack directly.
Color.
CommandHandler.
ParticleDescription.
Color.
ItemStack.
Block.
ScheduleTasks.
Inventory for a defined Player.
CommandExecutor for easy creating commands like /command help 1 without using millions of ifs.CommandExecutor.
Command.Inventory contains at least one ItemStack which equals the given ItemStack.
Inventory contains at least one ItemStack with the data of this item data object.
Inventory contains at least the given amount of ItemStacks which equal the given ItemStack.
Inventory contains at least the given amount of ItemStacks with the data of this item data object.
CommandHandler is registered.
CommandHandler with a defined label is registered.
ParticleSpawner which executes the particle effects using fireworks.ItemStacks are the same.
Blocks are the same.
ItemStack and a Block are the same.
ItemStack.
Block.
LivingEntitys as ItemStacks.GameException and returns if the process should continue (if the exception is an instance of Cancellable, else true).
Command.
Files in a zip.
GameException with a Plugin.
GameException with a Plugin and an informational message.
Selection at the x- and y-layout-coordinates.
Vector.
String-array.
LivingEntity.
CommandSender causer.
CommandSender causer.
CommandSender causer.
LivingEntity.
Colors.
List filled with Selections.
Command.
Command.
CommandExecutor which should execute the Command.
CommandHandler which contains a defined label.
List.
Command does.
ItemStack.
ParticleDescriptions.
Colors.
FireworkEffect.Type represented by the particle shape.
LivingEntity.
CommandInfo-object which contains some information about the CommandHandler.
LivingEntity.
ItemStack.
Command.
List filled with a List filled with Selections.
InventoryLayouter.
LivingEntity.
Location.
Material of the item data object.
ItemStack.
Command (returns null if there aren't parameters).
Command.
Plugin;
Plugin which started the updater.
Plugin.
List filled with Selections.
CommandSender of the command.
ParticleShape.
FireworkEffect.Type.
ParticleSpawner (default DefaultParticleSpawner).
String which could not be parsed.
Inventory.
Plugin which should be updated.
Updater which caused the error.
Object.
Updater.Updater and a cause as an Exception for the error.
Updater, a cause as an Exception for the error and the CommandSender who executed the updater.
Updater, a cause as an Exception for the error and an informational message.
Updater, a cause as an Exception for the error, the CommandSender who executed the updater an an informational
message.
Throwable for the error.
Throwable for the error and the CommandSender who may caused the error.
Throwable for the error and an informational message.
Throwable for the error and the CommandSender who may caused the error an an informational message.
Selections in a SelectInventory.Inventory-related processes easier.CommandExecutor should ignore the case of the label.
Player has an open Inventory of this SelectInventory.
Material.
Material and a data value.
ItemStack.
Block.
Command and a CommandExecutor.
Command, a CommandExecutor and an informational message.
CommandSender causer, the permission and the tried command.
CommandSender causer, the permission, the tried command and an informational message.
Command and a CommandExecutor.
Command, a CommandExecutor and an informational message.
CommandSender causer and the permission.
CommandSender causer, the permission and an informational message.
Inventory for a defined Player.
Updater.Exception for the error.
Exception for the error and an informational message.
ParticleShape.
Colors as an array/vararg.
Colors as a List.
ParticleShape and the particle Colors as an array/vararg.
ParticleShape and the particle Colors as a List.
Location.
ParticleDescriptions as an array/vararg.
ParticleDescriptions as a List.
Location and the ParticleDescriptions as an array/vararg.
Location and the ParticleDescriptions as a List.
Color.
CommandHandler.
CommandHandler which has this label.
ParticleDescription.
Color.
ScheduleTask.run(boolean, long) instead.
ScheduleTask.run(boolean, long, long) instead.
ArrayList for managing ScheduleTasks.Plugin.
Inventorys.InventoryLayouter.
InventoryLayouter.
SelectInventory with a value and the graphical ItemStack.Object and the graphical ItemStack.
Selection at the x- and y-layout-coordinates.
Vector.
LivingEntity.
LivingEntity.
Colors as an array/vararg.
Colors as a List.
List filled with Selections.
ItemStack.
ItemStack.
ParticleDescriptions as an array/vararg.
ParticleDescriptions as a List.
Colors as an array/vararg.
Colors as a List.
LivingEntity.
LivingEntity.
List filled with a List filled with Selections.
InventoryLayouter.
LivingEntity.
Location.
Material of the item data object.
ItemStack.
List filled with Selections.
ParticleShape.
ParticleSpawner.
Inventory.
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