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Collection (this may be a ScheduleGroup).
Material.
Material and the amount.
Material and the data/damage.
Material, the amount and the data/damage.
ItemStack directly.
Material, the name and the descriptions as String-array.
Material, the amount, the name and the descriptions as String-array.
Material, the data/damage, the name and the descriptions as String-array.
Material, the amount, the data/damage, the name and the descriptions as String-array.
ItemStack directly.
Material, the name and the descriptions as String-List.
Material, the amount, the name and the descriptions as String-List.
Material, the data/damage, the name and the descriptions as String-List.
Material, the amount, the data/damage, the name and the descriptions as String-List.
ItemStack directly.
CommandHandler.
ItemStack.
Block.
ScheduleTasks.
Thread is valid for Bukkit-API-functions and throws an IllegalThreadStateException if not.
Thread is valid for Bukkit-API-functions and throws an IllegalThreadStateException if not.
CommandExecutor for easy creating commands like /command help 1 without using millions of ifs.CommandExecutor.
Command.Inventory contains at least one ItemStack which equals the given ItemStack.
Inventory contains at least one ItemStack with the data of this item data object.
Inventory contains at least the given amount of ItemStacks which equal the given ItemStack.
Inventory contains at least the given amount of ItemStacks with the data of this item data object.
CommandHandler is registered.
CommandHandler with a defined label is registered.
ItemStacks are the same.
Blocks are the same.
ItemStack and a Block are the same.
ItemStack.
Block.
LivingEntitys as ItemStacks.GameException and returns if the process should continue (if the exception is an instance of Cancellable, else true).
Command.
Files in a zip.
GameException with a Plugin.
GameException with a Plugin and an informational message.
String-array.
LivingEntity.
Thread.
CommandSender causer.
CommandSender causer.
LivingEntity.
Command.
Command.
CommandExecutor which should execute the Command.
CommandHandler which contains a defined label.
Command does.
ItemStack.
LivingEntity.
CommandInfo-object which contains some information about the CommandHandler.
Inventory (don't modify the slots, it will break this class).
InventoryView if the inventory is open, else it is null.
LivingEntity.
Command.
LivingEntity.
Material of the item data object.
ItemStack.
Command (returns null if there aren't parameters).
Command.
Player.
Plugin;
Plugin which started the updater.
Plugin.
CommandSender of the command.
String which could not be parsed.
Plugin which should be updated.
Updater which caused the error.
Thread management.
Updater.Updater and a cause as an Exception for the error.
Updater, a cause as an Exception for the error and the CommandSender who executed the updater.
Updater, a cause as an Exception for the error and an informational message.
Updater, a cause as an Exception for the error, the CommandSender who executed the updater an an informational
message.
Inventory-related processes easier.CommandExecutor should ignore the case of the label.
Thread is the Bukkit-Main-Thread.
Thread is the Bukkit-Main-Thread.
Material.
Material and a data value.
ItemStack.
Block.
Command and a CommandExecutor.
Command, a CommandExecutor and an informational message.
CommandSender causer, the permission and the tried command.
CommandSender causer, the permission, the tried command and an informational message.
Command and a CommandExecutor.
Command, a CommandExecutor and an informational message.
CommandSender causer and the permission.
CommandSender causer, the permission and an informational message.
Updater.Exception for the error.
Exception for the error and an informational message.
CommandHandler.
CommandHandler which has this label.
ScheduleTask.run(boolean, long) instead.
ScheduleTask.run(boolean, long, long) instead.
ArrayList for managing ScheduleTasks.Plugin.
Player `player`, the final title `"Title"` and `9` slots.
LivingEntity.
LivingEntity.
ItemStack.
ItemStack.
LivingEntity.
LivingEntity.
LivingEntity.
Material of the item data object.
ItemStack.
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