﻿
//アイテムの登録
ADD_LIST,false
Sell_EMERALD,3
Sell_IRONINGOT,2
Sell_REDSTONE,2
USname,siz_bg_ump9
JPname,siz_bg_ump9
FULLAUTO,siz_bg_ump9

//モデルの登録
ObjModel,siz_bg_ump9.mqo
ObjTexture,siz_bg_ump9-pixel.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,siz_bg_ump9_reload.txt

//銃のステータス
Bullet_Type,0
BulletPower,7
BulletSpeed,6.5f
BlletSpread,3.3f
BlletSpread_ADS,0.06F
Recoil,1.9d
Recoil_ADS,1.0F

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,50
RemainingBullet,25
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

//リロード設定、マガジン
Reload_type,0
Magazine,0,handmadeguns2,siz_bg_9mmammo

//銃声
GunSound,handmadeguns2.siz_bg_ump9_shoot1,handmadeguns2.siz_bg_ump9_shoot2
GunSoundReload,handmadeguns2.siz_bg_ump9_reload

//銃弾、薬莢のモデル
Bullet_Model,bullet.mqo
Bullet_Texture,bullet.png
Flash_Model,newflash2.mqo
Flash_Texture,newflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,false
Cartridge_Model,bullet_cartridge.mqo
Cartridge_Texture,bullet_cartridge.png

//銃弾の出る位置
Fire_point,0.3F,1.45F,1.1F
Fire_point_ADS,0.0F,1.15F,1.1F

//ズーム時のテクスチャなど
ScopeTexture,scope.png
//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false


//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-2.5f,-3.5f
ModelHigh,-1.7600001f
ModelWidthX,0.0f
ModelWidthZ,-1.2699997f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.01f,0.0100000445f,-0.5f

//走っている時のモデル位置
SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-1.1F
Mat2_CockZ,-0.4F

//mat2稼働時、サイトなども一緒に動くかどうか(ハンドガンのスライド上のモデルなどに使用)
Mat2,false

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,true
attachmentGrip,true

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,true
Render_Grip,true

//標準装備のライトを使用できるか
Render_Default_Light,true
Light_KAZU,2
ColorLevel,0.4F,0.8F

//サイトなどの装備位置
SightSetPoint,0.0F,1.597F,-0.379F
LightSetPoint,0.35F,1.2F,3.05F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,1.039F,3.639F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.718F,2.841F
GripSetAngle,0.0F,0.0F,0.0F


//モブに持たせたときの設定
Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

//使用できる特殊弾
Bullet_KAZU,1
Use_Bullet,AT


attachment_group_kazu,5
attachment_group,siz_bg_red_dot,siz_bg_ap2x,siz_bg_acog,siz_bg_hg_supp,siz_bg_gripb
