﻿
//アイテムの登録
ADD_LIST,false
Sell_EMERALD,3
Sell_IRONINGOT,3
Sell_REDSTONE,3
USname,siz_bg_groza
JPname,siz_bg_groza
FULLAUTO,siz_bg_groza

//モデルの登録
ObjModel,siz_bg_groza.mqo
ObjTexture,siz_bg_groza-pixel.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,siz_bg_groza_reload.txt

//銃のステータス
Bullet_Type,0
BulletPower,7
BulletSpeed,7f
BlletSpread,3.4f
BlletSpread_ADS,0.01F
Recoil,2.3d
Recoil_ADS,1.4F

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,60
RemainingBullet,30
Attacking,2.0f
Motion,0.9D
ShotGun_Pellet,1
Cycle,2

//バースト射撃可能かどうか
CanBarst,false
Barst_Cycle,16
Barst_Limit,3

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

//リロード設定、マガジン
Reload_type,0
Magazine,0,handmadeguns2,siz_bg_7.62ammo

//銃声
GunSound,handmadeguns2.siz_bg_groza_shoot1,handmadeguns2.siz_bg_groza_shoot2
GunSoundReload,handmadeguns2.siz_bg_groza_reload

//銃弾、薬莢のモデル
Bullet_Model,bullet.mqo
Bullet_Texture,bullet.png
Flash_Model,newflash2.mqo
Flash_Texture,newflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,false
Cartridge_Model,bullet_cartridge.mqo
Cartridge_Texture,bullet_cartridge.png

//銃弾の出る位置
Fire_point,0.3F,1.32F,1.0F
Fire_point_ADS,0.0F,1.15F,1.0F

//ズーム時のテクスチャなど
ScopeTexture,scope.png
//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false


//Gun_UnderBarrel
gun_can_use_underbarrel,true
gun_can_get_underbarrel,true


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-2.5f,-3.5f
ModelHigh,-1.9300001f
ModelWidthX,0.0f
ModelWidthZ,-2.3199987f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,-0.399999f,-0.35999992f,-0.9799936f

//走っている時のモデル位置
SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-1.5F
Mat2_CockZ,-0.4F

//mat2稼働時、サイトなども一緒に動くかどうか(ハンドガンのスライド上のモデルなどに使用)
Mat2,false

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,true
attachmentGrip,false

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,true
Render_Grip,false

//サイトなどの装備位置
SightSetPoint,0.0F,1.926F,0.047F
LightSetPoint,0.295F,1.3F,4.0F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,0.854F,1.012F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.95F,3.5F
GripSetAngle,0.0F,0.0F,0.0F


//モブに持たせたときの設定
Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

//使用できる特殊弾
Bullet_KAZU,1
Use_Bullet,AP

attachment_group_kazu,4
attachment_group,siz_bg_red_dot,siz_bg_ap2x,siz_bg_acog,siz_bg_groza_supp



