ADD_LIST,false
USname,MPX Suppressed
JPname,MPX Suppressed
FULLAUTO,lpp_mpx_sup

//モデルの登録
ObjModel,mpx_sup.obj
ObjTexture,mp5.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_mpx.txt



Reload_type,0
Magazine,0,handmadeguns2,lpp_9x19mag


//銃のステータス
Bullet_Type,0
BulletPower,6
BulletSpeed,4.4f
BlletSpread,2f
BlletSpread_ADS,0.001F
Recoil,0.25d
Recoil_ADS,2.5F
CanDualHand,true

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,31
RemainingBullet,30
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

Zoom,1.3f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

//銃声
GunSound,handmadeguns2.lpp_9mm_sup,handmadeguns2.lpp_9mm_sup
GunSoundReload,handmadeguns2.mp5_reload

//銃弾、薬莢のモデル
Bullet_Model,bullet.mqo
Bullet_Texture,bullet.png
Flash_Model,mflash.mqo
Flash_Texture,mflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,false
Cartridge_Model,bullet_cartridge.mqo
Cartridge_Texture,bullet_cartridge.png

//銃弾の出る位置
Fire_point,0.1F,1.6F,1.35F
Fire_point_ADS,0.0F,1.55F,1.35F
MuzzleSetPoint,0.0F,0.55F,4F
MuzzleSetAngle,0.0f,0.0f,-180.0f
LightSetPoint,-0.25f,0.55f,2.5f
LightSetAngle,0.0f,0.0f,90.0f
SightSetPoint,0.0F,0.9F,0.8F
GripSetPoint,0.0F,0.15F,2.9F





//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false


//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-1.9f,-3.8f
ModelHigh,-1.28f
ModelWidthX,0.0f
ModelWidthZ,-2.5f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,-0.35f,-0.4f
ModelArmOffsetL,0f,-0.4f,-1f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,-0.35f,-0.4f
ModelArmOffsetL,0f,-0.4f,-1.26f

//走っている時のモデル位置
SprintingPoint,0f,-0.27f,0.5f
SprintingRotation,20f,45f,-20f

//銃のモデルの反動の大きさ
MuzzleJump,-0.2F

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,true
attachmentMuzz,false
attachmentGrip,true


//モブに持たせたときの設定
Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

//使用できる特殊弾
Bullet_KAZU,2
Use_Bullet,AP,HP

//専用のアタッチメントグループ
attachment_group_kazu,1
attachment_group,lpp_smg

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,true
Render_Muzz,false
Render_Grip,true

//attachment_group適応時、専用ではない装備も使用可能かどうか
am_group_canuse_commonc_Sight,true
am_group_canuse_commonc_Light,true
am_group_canuse_commonc_Muzz,false
am_group_canuse_commonc_Grip,true

