ADD_LIST,false
//アイテムの登録
USname,Glock 18C
JPname,Glock 18C
FULLAUTO,lpp_glock18c

//モデルの登録
ObjModel,glock18c.obj
ObjTexture,glock.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_glock18c.txt


//銃のステータス
Bullet_Type,0
BulletPower,4
BulletSpeed,4f
BlletSpread,4f
BlletSpread_ADS,0.01F
Recoil,1.75d
Recoil_ADS,0.8F
CanDualHand,true

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,38
RemainingBullet,20
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,1


Zoom,1.25f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

//リロード設定、マガジン
Reload_type,0
Magazine,0,handmadeguns2,lpp_9x19mag

//銃声
GunSound,handmadeguns2.lpp_9mm_fire,handmadeguns2.lpp_9mm_sup
GunSoundReload,handmadeguns2.lpp_glock

//銃弾、薬莢のモデル
Bullet_Model,bullet.mqo
Bullet_Texture,bullet.png
Flash_Model,mflash.mqo
Flash_Texture,mflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,false
Cartridge_Model,bullet_cartridge.mqo
Cartridge_Texture,bullet_cartridge.png

//銃弾の出る位置
Fire_point,0.1F,1.6F,1.35F
Fire_point_ADS,0.0F,1.6F,1.35F
MuzzleSetPoint,0.0F,0.6F,1.65F
LightSetPoint,-0.75f,0.75f,3.4f
LightSetAngle,0.0f,0.5f,-90.0f
SightSetPoint,0.0F,0.8F,0.75F
GripSetPoint,0.0F,0.4F,1F

//ズーム時のテクスチャなど
ScopeTexture,scope.png
//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false


//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-1.5f,-3.6f
ModelHigh,-0.775f
ModelWidthX,0.0f
ModelWidthZ,-1.7f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,-0.10f,-0.35f
ModelArmOffsetL,0.0f,-0.60f,-3.25f

//走っている時のモデル位置
SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-60f,0f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-0.4F
Mat2_CockZ,-0.25F

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,true
attachmentGrip,false


//モブに持たせたときの設定
Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

//使用できる特殊弾
Bullet_KAZU,1
Use_Bullet,HP

//専用のアタッチメントグループ
//attachment_group_kazu,1
//attachment_group,hmg2

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,true
Render_Grip,false

//attachment_group適応時、専用ではない装備も使用可能かどうか
am_group_canuse_commonc_Sight,true
am_group_canuse_commonc_Light,true
am_group_canuse_commonc_Muzz,true
am_group_canuse_commonc_Grip,true

