
//Set icon item
setIcon(<minecraft:zombie_head>)

//Set title String
setTitle("Enemy spotted")

//Set description String
setDescription("nothing to add")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:example/root")

//Set the position
setPos(56,89)

//Hide the connection lines, so I can have a pretty shape
hideLines()

//Adds criteria named "hurt_zombie" with the trigger type "minecraft:player_hurt_entity". This function returns the criteria as an object
criteria = addCriteria("hurt_zombie", "minecraft:player_hurt_entity")

//Sets the required entity type for the criteria. This is the entity that the player must damage.
criteria.setEntityType("minecraft:zombie")