
//Set icon item
setIcon(<charm:charged_emerald>)

//Set title String
setTitle("Money hater")

//Set description String
setDescription("Hurt a villager, and regret the consequences")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:example/root")

//Set the position
setPos(58,75)

//Hide the connection lines, so I can have a pretty shape
hideLines()

//Adds criteria named "hurt_village" with the trigger type "minecraft:player_hurt_entity". This function returns the criteria as an object
criteria = addCriteria("hurt_village", "minecraft:player_hurt_entity")

//Sets the required entity type for the criteria. This is the entity that the player must damage.
criteria.setEntityType("minecraft:villager")