
//Set icon item
setIcon(<lot:mystery_cube>)

//Set title String
setTitle("Let's go gambling")

//Set description String
setDescription("Destroy a Mystery Cube")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:example/root")

//Set the position
setPos(104,19)

//Hide the connection lines, so I can have a pretty shape
hideLines()

//Adds criteria named "destroyedWood" with the trigger type "triumph:player_destroy_block". This function returns the criteria as an object
criteria = addCriteria("destroyedGamblingcore", "triumph:player_destroy_block")

//Sets the required block for the criteria. This is the block that needs to be destroyed by the player.
criteria.setBlock(<lot:mystery_cube>)