{
	/* Specify an entity to set the given attribute values for. Regex may be used for the attribute names as well. For example:
	   "minecraft:.*": {"minecraft:generic.max_health": 40}
	   This example will set the max health of all vanilla living entities to 40.
	   When modifying this map, the game must be restarted for the changes to take effect.
	*/
	"attribute_base_values": { }
}