NOTES --------------------------------|
MobTypes:
   Monsters:       Blaze, Creeper, Enderman, Giant,
                   Silverfish, Skeleton, Spider, CaveSpider,
                   Witch, Wither, Zombie, PigZombie, Ghast,
                   Slime, MagmaCube

    Animals:       Chicken, Cow, MushroomCow, Ocelot,
                   Pig, Sheep, Wolf, IronGolem, Snowman
                   
    Water_Animals: Squid
    
    Ambient:       Bat
    
    Villager:      Villager
--------------------------------------|
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EnabledWorlds
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List of all the worlds which MobManager is active in
MobManager will not have any effect on worlds not listed here

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DisableWarnings
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If true some un-important warnings are disabled
    to prevent console from being filled
  
NOTE: Warnings which are removed 'should' not
    happen at all. They also should not prevent
    MobManger from functioning properly

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SpawnChunkSearchDistance
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The distance (in chunks) to scan for
    nearby players when a mob spawns

Used as a default for worlds which have
    invalid values set for the same setting

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FlyingMobAditionalLayerDepth
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How many extra layers below normal will be checked
    for players when a flying mob attempts to spawn

This allows a higher chance for flying mobs to spawn

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TicksPerRecount
#######################################
How often (In ticks, 20 ticks = 1 second) the mobs
    in a world is allowed to be recounted

MobManager can only keep track of mob deaths, not mob despawns
The lower this number the less often monsters will go above the
    current maximum mob values
NOTE: Mobs can be spawned over their limits by other plugins, 
    spawn eggs as they are not prevented
    (Perhaps an option to do so in a later version of MobManager?)

NOTE: MobManager also can't count mobs which are removed
    by other plugins (Depending on how its done)
    So decreasing this count will also decrease the time it
    takes for mobs to respawn

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TicksPerDespawnScan
#######################################
How often in ticks the mob despawn scan is run.

The mob despawn scan checks all the mobs currently
    currently alive in each world to check if
    players are nearby, if they are not they are despawned
   
NOTE: Animals are only despawned if there are enough animals
    inside of the one chunk. This number can be controlled
    via your world config files
    
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DisabledMobs
#######################################
A string list of all the mobs which will not be allowed to
    spawn if they are spawning naturally
    
If a mob is spawned with a spawn egg or via another plugin
    they will still be counted towards the mob cap
    
Valid Mobs can be found here:
    http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html

NOTE: Entities which are not mobs can also be found
    in the above page. These entities will be ignored

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IgnoredMobs
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A string list of all the mobs which will be:
    - Ignored when that mob is spawned
      i.e. The mob will not contribute to the mob counts
      Nor will it be prevented from spawning
    - Ignored when a despawn task is run
      i.e. Mobs which will not be despawned by MobManager
    
Valid Mobs can be found here:
    http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html

NOTE: Entities which are not mobs can also be found
    in the above page. These entities will be ignored

#######################################
Layers
#######################################
Layers to use
Each layer stores the players within them
Layers at the same heights are checked around mob spawns
The mob spawn is only allowed if one of the layers
    checked contains a player

Layers should overlap to give an even distribution of mobs

#######################################
